These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

emergency warp stop (stopping mid-warp, balanced by some penalty)

Author
el alasar
The Scope
Gallente Federation
#1 - 2011-10-25 14:16:16 UTC  |  Edited by: el alasar
why can you not cause your warp bubble to disperse prematurely? drop out of warp earlier? (you have to be in warp already, stop mid-warp)

make it possible but give it a harsh penalty, it needs balancing! in the following some suggestions:

- 70% damage to hull, 80% armor, 90% shields.
- Like 100% damage to random modules etc.
- an emergency warp rig would be required which is destroyed after activation. You warp in the direction the ship is flying with +2(maybe more?) warp strength and stop somewhere in space.
- This should also empty your cap.
- cap is unable to hold energy for say 1 minute (meaning also energy transfer and booster have no effect) and cloak is put in disabled status and / or damaged to 100%. meaning you would be stranded and can be scanned down.
- a beacon should go up visible to everyone in system (much like a cyno) announcing a ship in distress, with your ship unable to move for 2 minutes.

(incorporated ideas from Bienator II, Feligast)

- maybe you could be able to "see" somewhat like 6 AU ahead when you are in warp and get the option to take BM of stuff (stranded ships) you see along the path?

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Kellen Shimaya
#2 - 2011-10-25 14:47:31 UTC
Because there is no point to add that to the game.
Mark Hadden
Imperial Academy
Amarr Empire
#3 - 2011-10-25 15:02:30 UTC  |  Edited by: Mark Hadden
no, because people will always pick 80% structure damage over 100%, because they warped unwisely.
De'Veldrin
Republic University
Minmatar Republic
#4 - 2011-10-25 15:30:16 UTC
Kellen Shimaya wrote:
Because there is no point to add that to the game.


Actually there is, and I don't just mean stopping short to avoid warping into the bubble because you were too lazy to scout ahead. I can't count the number of times I have miswarped because my overview changed when a ship decloaked on a gate, just as an example. And while it's easy to stop a large ship, stopping a fast aligning frigate is nigh on impossible, especially for those of us with less than teenage reflexes.

That aside, I'm not sure there's ENOUGH of a reason to make this any kind of a priority. Toss it on the nice to have list and let it percolate for a while.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Nova Fox
Novafox Shipyards
#5 - 2011-10-25 17:13:04 UTC
Going from 4au/s to 100m/s would require one hell of a interia compensator.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

De'Veldrin
Republic University
Minmatar Republic
#6 - 2011-10-25 17:16:22 UTC
Nova Fox wrote:
Going from 4au/s to 100m/s would require one hell of a interia compensator.


You mean like the one that gets used when you accelerate from 100 m/s to 4 AU at the start of your warp?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#7 - 2011-10-25 19:16:32 UTC
Well, at least is not an emergency warp out feature
ie Something like -You just blind warp at a random distance (between 1,000km, and your ships maximum warp distance) in whatever direction your ship is facing (you must still reach the minimum speed to trigger the warp)

Result is it consumes all your capacitor and shields?
Laechyd Eldgorn
Avanto
Hole Control
#8 - 2011-10-25 20:02:59 UTC
this has been discussed 100 times over

mostly issue is with catching people in pvp, if you can stop warp it limits chances to tackle anything.

and no having 10 alts to probe in less than 10 seconds, bubble, uncloak, web, point and fleet boost with 1bil implants etc. isn't an answer


Barbara Nichole
Royal Amarr Institute
Amarr Empire
#9 - 2011-10-25 20:08:34 UTC
el alasar wrote:
why can you not cause your warp bubble to disperse prematurely? drop out of warp earlier?

make it possible but give it a harsh penalty, e.g. 70% damage to hull, 80% armor, 90% shields.



why would you ever need to do this?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Bienator II
madmen of the skies
#10 - 2011-10-25 21:11:33 UTC
is a nice idea but the penalty should be higher. Like 100% damage to random modules etc.

something like an emergency warp rig would be even cooler which is destroyed after activation. You warp in the direction the ship is flying with +2(maybe more?) warp strength and stop somewhere in space. This should also empty your cap.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

el alasar
The Scope
Gallente Federation
#11 - 2011-10-25 22:01:20 UTC
Barbara Nichole wrote:
why would you ever need to do this?


2 things:
- i love to have more complexity, more options
- it seems technically reasonable a ship could do that, so make it possible while balancing it for game play reasons

a different penalty could be that your cap is unable to hold energy for say 1 minute (meaning also energy transfer and booster have no effect) and cloak is put in disabled status and / or damaged to 100%. meaning you would be stranded and can be scanned down.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Tyme Xandr
Weyl Manufacturing
#12 - 2011-10-25 22:30:32 UTC
The reason its not is because its hard enough to find PVP in low/null without more ways for people to avoid it.
Jace Errata
Caldari Provisions
Caldari State
#13 - 2011-10-25 23:22:47 UTC  |  Edited by: Jace Errata
A lot of people responding to this seem to assume that the Emergency Stop button would "undo" the warp. I am assuming that isn't the case; that it means stopping your ship in place, midwarp. Since you would never reach your destination, there is no way finding out that an enemy presence means you don't want to go there.
(OP, please correct me if I'm wrong there)

I see this more as something to use if you're in no particular danger, and repair costs aren't a problem; i.e. if you accidentally warp to the wrong station with your mining barge. The damage translates into paying the time (repair modules) or money (station repairs) as a penalty for using the emergency stop.

EDIT: Also, +1 if my interpretation is correct. I'd likely never use it, but some might.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

el alasar
The Scope
Gallente Federation
#14 - 2011-10-25 23:35:11 UTC
Jace Errata wrote:
that it means stopping your ship in place, midwarp. Since you would never reach your destination, there is no way finding out that an enemy presence means you don't want to go there.
...
I'd likely never use it, but some might.


yes, i meant "stop mid-warp". thx to clarify. i updated my post.

just thinking: you could imagine you find out through intel or local that there is some smartbomb camp you are about to land in. you might consider stopping mid-warp and taking the chance they dont scan for you or buy time for help to warp to you.

i agree, it would probably be used seldom, but would for sure add use to the scanner. and buying time means more options for both sides.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Nezumiiro Noneko
Alternative Enterprises
#15 - 2011-10-25 23:51:15 UTC
simple solution here.....


don't warp to gates with neuts/hostiles in local straight. PvP 101.....bounce off celestials. Go to celestial, d-scan and decide what to do after that.

Pvp 201.....stay frosty. If your fc fleet warps and you dont trust them, you have a few seconds to stop the warp. Also a useful trick if you happen to warp faster than everyone else nearby. First on a death star pos usually gets instapopped :( .

Or if system a common place you hit, do something crazy. Burn a few minutes when quiet and make bms. Warp somewhere, bm mid flight.
Tyme Xandr
Weyl Manufacturing
#16 - 2011-10-26 00:02:07 UTC
What if ur in hisec and ur in a war. All of a sudden as you start warp enemy fleet pops in, u dscan and they're at the gate ur coming to (since uve been scouted anyway) - now u can stop ur warp instead of dying like u should.
el alasar
The Scope
Gallente Federation
#17 - 2011-10-26 00:05:24 UTC
we all know how things are right now.

there is no "you should". as i said, it would allow new tactics for both sides. whats wrong about that? it just needs to be balanced.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Tyme Xandr
Weyl Manufacturing
#18 - 2011-10-26 00:54:18 UTC
Maybe, but for a game based on committing to your actions ...

Also, if you accidentally click to warp to a gate and its the wrong one then just press control + spacebar to stop the warp before it fully charges.
Nezumiiro Noneko
Alternative Enterprises
#19 - 2011-10-26 01:47:31 UTC
Tyme Xandr wrote:
What if ur in hisec and ur in a war. All of a sudden as you start warp enemy fleet pops in, u dscan and they're at the gate ur coming to (since uve been scouted anyway) - now u can stop ur warp instead of dying like u should.



then you jump when you land. No drag bubbles (with a decloak can surprise jsut in case of cloakies) in empire.


About the only thing catching you is a smartbomb. Which you should be able to tank in a shp fit for being in a war dec for the all of 2 seconds you will be hit.

Unless they went low sec style with 5 disco bs' on gate anyway. Which unless tards they will not do as concord will be on them like white on rice when they hit a non-wt. 5+ disco bs' lost to pop 1 cruiser or frigate (a bc or bs will tank the 2 seconds it takes to land and jump unless your fit is completely fail or you do something stupid and fight back and get the cooldown timer) is just stupid. \o/ we lost 700+ mil to kill a, and I am being nice here, a vaga. Empire it probably be the stabber most of the time.





Tyme Xandr
Weyl Manufacturing
#20 - 2011-10-26 03:03:14 UTC
And if FC or scout tells them to hug gate upon seeing WT in local?

It was a poor example, yes, but im watching TV with the wife, so I typed it real quick during commercial break.
12Next page