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Captains Quarters Vs Captains Bridge

Author
Akara Ito
Phalanx Solutions
#21 - 2013-02-06 21:31:50 UTC
Montevius Williams wrote:
vanilla m1lk wrote:
There is no bridge, you're suspended in a pod filled with jelly.


There is a bridge. Pod pilots are just not on it. Ships that have Pod Pilots still have crews. They just dont require as many people to run the ship as a ship without a pod pilot.


The space originally occupied by the ships bridge is used to install a huge blender that recycles underperforming members of the ships crew into fresh goo for your pod.

There is a reason it tastes like chicken.
Saul Elsyn
Deep Core Mining Inc.
Caldari State
#22 - 2013-02-06 21:33:36 UTC
I'm not sure the bridge is always removed or replaced for capsuleer vessels, the pod could easily be stored in some other location. I'd assume in that scenario the bridge could be converted into a observation gallery for the crew. I always figured that one of the draws for people to work on capsuleer ships was that compared to normal ones, it's not nearly as crowded onboard.
Nikk Narrel
Moonlit Bonsai
#23 - 2013-02-06 21:46:28 UTC
The bridge was refurbished as a luxurious pleasure pad.

There, all the frozen corpses of the female avatars I captured are reanimated to be pleasure slaves.
(Hey, exotic dancer gets older, clone body's age remains stable, transfer mind as a reward for loyal service to available body)
(Let's just say we call it the WIN / WIN)

bow chikka bow bow...
Montevius Williams
The Scope
Gallente Federation
#24 - 2013-02-06 21:56:09 UTC
I havent read any of the books or all of the Lore on the website, but does it say anywhere that ships that are piloted by Capsuleers dont have bridges or have the bridge gutted to make room for the capsule?

I think even Capsuleer ships have a bridge. You still need a place for the ships X-O to relay orders to the crew. I mean a battleship sizxed ship still has the capacity for thousands of crew members. You would need a central hub to relay orders/information to the crew. What if the Pod had a major malfunction and left the capsuller incapacitated or dead? What happes then? How can the XO or crew take control of the ship in these situations?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Bullet Silver
Caldari Provisions
Caldari State
#25 - 2013-02-06 22:02:24 UTC
first I allowed to say thanks for all the cool feedback, who would not love to be in jelly all day long, I would not ..
but to jump out of my pod, would probably just be fiction in fiction,
if my ship should be destroyed would ccp Of course make sure that I automatically got into my pod.

Now I have played eve for some years but not as much as many others.
but one thing that has set my mind in motion, all the dancers and jenitors and security people.
how often have we thrown this people out in the cold space, why not have them in our ships so it will create some "life". it is clear that as pvp player you will not have a use for this, but it's not ALL there is PvP play ..
I will walk around on my freighter, I want dancers showing how good they are to satisfy my view. in other words .. it's just a game, 1 or 0's possible to do and will create a different kind of player, players with dreams .. god safe jelly and this game

Eat Dust

FoxFire Ayderan
#26 - 2013-02-06 23:16:59 UTC  |  Edited by: FoxFire Ayderan
Well I don't recall reading anything about capsuleer ships not having bridges, though I haven't read all the fiction.

I'm going to assume that they do have bridges and if some fiction says somewhere that they don't, then regardless MINE do, and I have much more advanced pod technology that allows me to remain out of pod until I plug in to my captain's chair for a battle at which point the pod encapsulates me & chair should a hull breach seem imminent. I'll even still permit it to fill with a protective (chicken flavored) 'goo'.

Though how I still wind up naked in space after a podding, I've yet to explain. Big smile

My biggest concern with including bridges in game for our avatars would be them all looking the same regardless of which ship we are in. I already hate that EVERY empire's docking bays look identical no matter how different the station looks on the outside.

As for ship crews. I did read somewhere the crew compliment of various ship sizes. Capitals can have thousands of crew members to operate such a complex ship. And usually when a ship is destroyed a certain percentage of crew are able to escape in escape pods. Sadly though, the one's who die do not have clones to be reanimated into.
Bullet Silver
Caldari Provisions
Caldari State
#27 - 2013-02-07 07:29:49 UTC
[quote=FoxFire Ayderan]Well I don't recall reading anything about capsuleer ships not having bridges, though I haven't read all the fiction.

I'm going to assume that they do have bridges and if some fiction says somewhere that they don't, then regardless MINE do, and I have much more advanced pod technology that allows me to remain out of pod until I plug in to my captain's chair for a battle at which point the pod encapsulates me & chair should a hull breach seem imminent. I'll even still permit it to fill with a protective (chicken flavored) 'goo'.

i dont like chicken goo and jelly, but sitting in the command seat in my cap. ship would still be fantastic

Eat Dust

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#28 - 2013-02-07 07:36:11 UTC
FoxFire Ayderan wrote:
Sorry but that's not how MY pod works.

I have a normal captain's chair on a normal bridge with an extensive crew taking care of most of the ship's functions.

It's only critical I be in my chair, where I am plugged in, when a fight breaks out. The pod will surround and enclose the chair when a fight ensues. It still fills with 'goo' as needed to protect the occupant in such a small craft during warp, but I'm considering the technology that makes even that unnecessary.

I'm sorry you guys are still stuck with whatever antiquated technology requires you to be in your pods from the moment you leave station. Get with the times.


(P.S. The whole goo-pod was one of the things that kept me away from this game for years! It's not in any way sexy, exciting, or relatable, and in my opinion a pretty stupid idea outside of being an easy escape route from a rapidly dying ship. I'm sure CCP, knowing you couldn't leave your ship at the time, simply wanted people to feel like they were their ship, the ship was their character, their avatar. Well with WiS (which drew me back to the game - even though it's currently severely limited) and the plans they've expressed for it, where you are NOT your ship, but a real person who walks around and has real relations and a real life, the goo-pod tends to get in the way. Once I realized I could simply write much of the goo-pod out of my own fiction, I found the game more appealing. )




The pod allows you to fly, by yourself, a ship that would normally take a crew of thousands. It's the storyline. They could change it, but it's pretty pivotal to 10 years worth of fiction.

I dont' see the need to really change it.

your "bridge" could simply be a holographic virtual user-interface that you've chosen to represent your mind-link with your vessel.

All it takes is some creativity and everyone can be happy, except.....


The backlash of CCP spending time programming this nonsense would make CQ-gate look like a walk-in-the-park by comparison. So best to use your imagination and build yourself a cardboard-and-paint bridge to surround your desktop PC. Then you can youtube it and link it and receive the admiration of your peers!

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Roime
Mea Culpa.
Shadow Cartel
#29 - 2013-02-07 07:44:11 UTC
I want to remain in my pod tyvm. In my pod, I become the ship. I associate a capsuleer with Guild Navigators from Dune. Not mutated like them and immortal instead of prescient, but still one with the ship, encased safely in liquid.

I find this tickles my scifi more than tacky spacehip bridge soap opera.






.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#30 - 2013-02-07 07:48:54 UTC
FoxFire Ayderan wrote:
Well I don't recall reading anything about capsuleer ships not having bridges, though I haven't read all the fiction.

I'm going to assume that they do have bridges and if some fiction says somewhere that they don't, then regardless MINE do, and I have much more advanced pod technology that allows me to remain out of pod until I plug in to my captain's chair for a battle at which point the pod encapsulates me & chair should a hull breach seem imminent. I'll even still permit it to fill with a protective (chicken flavored) 'goo'.

Though how I still wind up naked in space after a podding, I've yet to explain. Big smile

My biggest concern with including bridges in game for our avatars would be them all looking the same regardless of which ship we are in. I already hate that EVERY empire's docking bays look identical no matter how different the station looks on the outside.

As for ship crews. I did read somewhere the crew compliment of various ship sizes. Capitals can have thousands of crew members to operate such a complex ship. And usually when a ship is destroyed a certain percentage of crew are able to escape in escape pods. Sadly though, the one's who die do not have clones to be reanimated into.

If you check out the CSM minutes, (Art segment as I recall,) the art team is V3ing station interiors, multiple interiors per race are on the horizon. And apparently the one with the big fan is awesome...

Also, given that capsuleer ships are controlled by the pods interfacing with its command centre, should the capsuleer die by some means, the crew are adrift. In the depths of space, no one can hear your crew starve to death...
Some ships actually have no crew at all aside from the capsuleer, though they are frigates. Gallente ships are also mainly crewed by drones.

Anyway, I have referenced the chronicle "Jita 4-4" a couple of times, mainly because its my favorite. In it is described a means to use a clone that does not possess the full memory of a pod clone. It was suggested these clones be used for walking around in stations and the like. If it were possible to wander around a ship, I would think this would be the direction to go.
Disposable clones used for WiS that can be activated on ship. But that would leave no one at the helm, only an unconscious clone held in stasis. Your ship would be defenceless, no active modules running, no access to scan data or the overview, simply drifting.
At least you would not be vulnerable to being boarded, your pod would still be blocking entry by anyone else.
Iminent Penance
Your Mom's Boyfriends
#31 - 2013-02-07 10:34:30 UTC
Akara Ito wrote:
Bullet Silver wrote:
vanilla m1lk wrote:
There is no bridge, you're suspended in a pod filled with jelly.



well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room.
if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters...


jelly, what wrong with jelly.... jelly is easy digestible


Afaik the pod is completely encased in a structure inside the ship, meaning you cant even open the pod in its normal position.
It also means that if you really want to leave your pod it has to be removed from the interface chamber and moved to another room, that sounds like a bit of a bad idea just saying.

Since ships are apparently unable to save the configurations a pilot makes, leaving the pod would mean that all the nice boni from your skills would vanish the moment you disconnect from your ship.

Also just for the records, the CQ we have right now is just so damn stupid from an in character perspective. Its only function is probably to allow ccp to bill the carbon stuff they need for future projects as cost for Eve to make said future projects look better.

Honestly why would anybody leave their invulnerable demigod throne to trip along a walkway with no safeguards and a huge pit below just after regaining your bodies senses?

Because it's cool.
FoxFire Ayderan
#32 - 2013-02-07 10:52:09 UTC
Ris Dnalor wrote:

The pod allows you to fly, by yourself, a ship that would normally take a crew of thousands. It's the storyline. They could change it, but it's pretty pivotal to 10 years worth of fiction.

I dont' see the need to really change it.

your "bridge" could simply be a holographic virtual user-interface that you've chosen to represent your mind-link with your vessel.




This is not my understanding. Even capsuleer piloted ships have fair sized crews depending on ship size. Capitals still have hundreds if not thousands of crew members. You're certainly not flying around a 14 km long spacecraft and taking care of the functions of something the size of a small city, by yourself.

I also don't see any reason why it's bad to not be plugged-in to the ship when you are not in battle. For other non-combat functions that may be impacted by your implants, I'm sure wireless interfacing works fine.

The whole pod-system can work just fine if it incorporates a captains chair on the bridge (that you plug into) which is then encapsulated by the pod when a hull-breach seems imminent. You plug into your captains chair when you are about to engage in combat, not simply because the direct plug-in works better than wireless interfacing, but because you are then ready for escape if needed.

At any rate, that is how *I* choose to view the whole pod concept, because while others may find being encased in a goo-pod awesome and immersive, I don't. I don't relish seeing this huge awesome ship with many intricate aspects to it, rooms, sections, bays, mechanics, windows, transportation mechanisms, crew quarters, dining & recreation facilities for crew down time, you name it, and think that I can't enjoy any of those aspects of my ship because I'm just some ship component embedded in it.

As far as I'm concerned whenever I'm not engaged in battle, I'm walking around my ship interacting with my crew. And even while in battle I don't need to be in goo. Plugged into my captain's chair on the bridge works just as well. The pod is only my escape mechanism.



Bullet Silver
Caldari Provisions
Caldari State
#33 - 2013-02-07 11:30:25 UTC

[/quote]

As far as I'm concerned whenever I'm not engaged in battle, I'm walking around my ship interacting with my crew. And even while in battle I don't need to be in goo. Plugged into my captain's chair on the bridge works just as well. The pod is only my escape mechanism.



[/quote]


Well Said, there would be no different pod or chair beside in the pod you are stock in a jelly goo that taste like chicken and nothing well ever change.. or could have the capt. chair, where you are able to take a walk on the bridge
Looking at great ships docked in your carrier or walking down the cargo halls lookning at the huge containers seeing huge piles of minerals or even the damn spacecows...

BTW.. The jelly can't taste like chickens... No chickens on market!! HEY ccp, Can we have chickens too??

Eat Dust

Rek Seven
University of Caille
Gallente Federation
#34 - 2013-02-07 12:53:32 UTC  |  Edited by: Rek Seven
So what you are actually asking is for CCP to add non capsuleer pilots to the game (i.e. someone that doesn't have to be plugged into the ship systems to control it) interesting...

Would it be perma-death for these players?

Seriously though, nice idea but it isn't going to happen.
MainDrain
Applied Anarchy
The Initiative.
#35 - 2013-02-07 13:57:51 UTC
Akara Ito wrote:
Bullet Silver wrote:
vanilla m1lk wrote:
There is no bridge, you're suspended in a pod filled with jelly.



well observed, no there is no bridge.. thats why i like the idea about a ship bridge, even with the ability to go into the cargo room.
if i am mining or just spinning ship, then why not have a bridge like we have this opportunity choosing Captains Quarters...


jelly, what wrong with jelly.... jelly is easy digestible


Afaik the pod is completely encased in a structure inside the ship, meaning you cant even open the pod in its normal position.
It also means that if you really want to leave your pod it has to be removed from the interface chamber and moved to another room, that sounds like a bit of a bad idea just saying.

Since ships are apparently unable to save the configurations a pilot makes, leaving the pod would mean that all the nice boni from your skills would vanish the moment you disconnect from your ship.

Also just for the records, the CQ we have right now is just so damn stupid from an in character perspective. Its only function is probably to allow ccp to bill the carbon stuff they need for future projects as cost for Eve to make said future projects look better.

Honestly why would anybody leave their invulnerable demigod throne to trip along a walkway with no safeguards and a huge pit below just after regaining your bodies senses?


To get a beer?
Bullet Silver
Caldari Provisions
Caldari State
#36 - 2013-02-07 16:00:38 UTC
am pretty sure that CCP find some way that you instant enter the pod if your ship explode.. its not that..
it's just the experience itself that you re able to walk around you ship or just the bridge.. and beside, only a fool would activate the bridge if you are flying for some risky area...
like Captains Quarters, you should be able active or diactivate the bridge. so if you are a pvp player then no need for a bridge, but a full time miner, hauler, freighter or JF pilot would maby have the opportunity to change to the bridge while they wait for a jump OR haulers flying those 30 jump on auto pilot or waiting for minerals in astroid belts

remember, its still not real life so there could not be a problem beeing in a ship that explode and instant jump in to the pod... its only graphic magic

Eat Dust

RoAnnon
Republic University
Minmatar Republic
#37 - 2013-02-07 17:34:18 UTC  |  Edited by: RoAnnon
EVElopedia article on ship crews

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Alvatore DiMarco
Capricious Endeavours Ltd
#38 - 2013-02-07 17:45:58 UTC  |  Edited by: Alvatore DiMarco
I'm pretty glad none of you people run any important part of CCP. By "important", I mean "anything that has an effect on the game." Maybe some of you would make good HR managers or something, but I'm glad you don't have any input into the game itself.

"It's not real life, so we can make totally impossible things happen" is a lame excuse for lazy game design brought about by uncreative/incompetent dev teams and we should leave such things to other games.

CCP has used the extremely futuristic nature of EVE as license to do things that are otherwise hard to explain, but for the most part they try to keep things at least roughly explainable by some kind of realistic physics - as they should. Once you start saying "It's not real life, so we can just do literally anything and suspension of disbelief be damned", then you start turning the game into some kind of Chinese MMO where it's pretty blatant they only care about money and immersion isn't even on the radar. Cutting corners is for the Chinese. Cutting corners is fine for Blizzard. Cutting corners is fine in games that aren't EVE. It's fine and well if your standards are so low that even things that can't happen in the most unrealistic of movies are totally okay, but I think a lot of us have slightly higher standards. However, if you'd like to cast "Pod of Protection III" on yourself, maybe CCP will add it to the NeX store for you.

In regards to "only plugging into your ship when you're in battle", maybe you've never read a single chronicle since you started playing the game. It's laid out pretty well how pods work, where they came from and what the Capsuleer does when they're connected to the ship. You don't control only the fitted modules. You control every aspect of the ship. You become part of the ship's computer.

What happens when you're out in space and you rip out the main computer? That's what happens when you have no capsuleer connected to a capsuleer-capable ship. The ship may be able to keep the power running and it may be able to manage some amount of shield integrity, but that's all the ship will be doing and those things will be done at far more inferior levels than when a capsuleer is connected to the ship. Ships intended for capsuleer command simply lack the controls needed to operate the ship without one.

To address another issue of wandering around your ship "unplugged", I wonder if you're remotely aware of how the "new clone after podding" process works. If you aren't in your pod when you're killed, your brain doesn't get scanned (since the methodology required to properly scan all the data at the level required would kill you anyway and thus isn't done until the moment of death). If your brain isn't scanned, that data's not beamed across space to be uploaded into your medclone. No data to upload? No waking up in a clone. Permanent death. If not permanent death, the very best you could possibly expect is to have old backup data used, but this would mean that unless you somehow made a backup recently, you'd lose tons of memories and skill training - probably worse than if you'd been podded into an insufficient clone. Even DUST bunnies have their brains scanned, courtesy of the scanning equipment being in their helmets. Their scanning equipment is smaller though, so I doubt it would have the full functionality and/or power of capsuleer's scanners. Actually, "Jita 4-4" talks about what happens when you're not in your egg when "Bad Things (tm)" happen. It's in Part II.

With regards to bridges and crew, if you haven't read them yet then go read "The Jovian Wetgrave". Neural chairs are addressed, as they do exist. However, they're simply not sufficient. The Jovians explain in detail to the Caldari exactly what the pod does and why. They also establish the existence of crew. Frigates are controlled by the capsuleer alone, cruisers by the capsuleer and a "handful of crew".

Also read "All These Lives are Fit to Ruin" A battleship has a crew complement of roughly 6,000 people, even with an egger in place doing his "God of Destruction" thing. Maybe less on a Gallente battleship where drones tend to handle some crew functions.

TL;DR - You've got ten years of persistent universe telling you "No, that isn't how things work," with plenty of CCP-authored backstory to anchor and explain it. You're obviously free to keep whatever personal notions you wish, but don't expect CCP to cater to them.

Walking in Stations is a good thing. Flying in Space is a good thing. Walking in Space? If you really need it that badly, STO is waiting for you.
Nikk Narrel
Moonlit Bonsai
#39 - 2013-02-07 18:07:47 UTC
Alvatore DiMarco wrote:
Long wall of text implying realism is a primary design feature in EVE.

Two points.

1: Virtual Presence bypasses all your relevant objections. As in many novels, a ship controlled by a living mind can have an avatar with a physical presence.
Some series even use this, such as Andromeda, as a representation of the ship's AI. Arguably this is also a living being.

2: Realism? Seriously?
This is science fiction, and even if we make the bizarre assumption that advancements happen at an amazingly uneven rate for different types of technology, we still violate so many laws of motion in the game it is a laughing matter.

For example, we can warp faster than the speed of light, but otherwise we actually travel at speeds that only make sense if an atmosphere exists to provide limits and secondary effects.

For example: 250 m/s is a good speed for our ships, right?
It also happens to be the speed of a modern jet airliner.

981 m/s is fast then, right?
Same speed as the SR-71 blackbird.

The space shuttle, in low earth orbit?
7,700 m/s

Link here
Alvatore DiMarco
Capricious Endeavours Ltd
#40 - 2013-02-07 18:54:06 UTC  |  Edited by: Alvatore DiMarco
Nikk Narrel wrote:
Alvatore DiMarco wrote:
Long wall of text implying realism is a primary design feature in EVE.

Two points.

1: Virtual Presence bypasses all your relevant objections. As in many novels, a ship controlled by a living mind can have an avatar with a physical presence.
Some series even use this, such as Andromeda, as a representation of the ship's AI. Arguably this is also a living being.

2: Realism? Seriously?
This is science fiction, and even if we make the bizarre assumption that advancements happen at an amazingly uneven rate for different types of technology, we still violate so many laws of motion in the game it is a laughing matter.

For example, we can warp faster than the speed of light, but otherwise we actually travel at speeds that only make sense if an atmosphere exists to provide limits and secondary effects.

For example: 250 m/s is a good speed for our ships, right?
It also happens to be the speed of a modern jet airliner.

981 m/s is fast then, right?
Same speed as the SR-71 blackbird.

The space shuttle, in low earth orbit?
7,700 m/s

Link here


Only a portion of my admittedly long-winded post relates to realism as a design feature, be it a primary one or otherwise (which I didn't actually speculate on).

With regards to your commentary on various real-world speeds, I want to point out to you that CCP has stated the New Eden universe runs on a "Fluid Dynamics" model for practicality's sake. Things like navigation (including actually stopping the ship) would be a tremendous pain otherwise, or so they've said.

Concerning the disparity between warp and subwarp speeds, I direct you to "FTL Travel - How?" and urge you to remember that "Jump Drive", as it is used in this particular article, actually references the Warp Drive, as the context will demonstrate. Why the drives are referred to as "Jump" instead of "Warp", I cannot speculate.

EDIT: It seems to me that we're starting to go off on something that's not related to the actual topic of this thread. As such, I'll simply re-iterate my opinion on the matter: Keep whatever personal fiction you like that makes the game enjoyable for you, but don't expect CCP to crap all over ten years of their own established official fiction in order to enhance your personal experience. If the lack of walking around inside your ship is killing you that much, STO exists.