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screw serpentis

Author
Somnorific
Center for Advanced Studies
Gallente Federation
#1 - 2013-02-06 18:47:15 UTC
I explore and do complexes.
been running one particular faction with no problems, except for the 'vigil' line.
well, did a serpents lookout and left because of all the dampening that was going on.
not good for my railgun, harmful for my glass cannon-flying a talos.
so yea, some factions seem ridiculously harder than others with equivalent loot rewards.
that is all.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2013-02-06 19:01:28 UTC
Yeah, that NPC EWAR is vastly overpowered and unbalanced which is a major problem.

For a long time, ever since it was first introduced to the game, the last mission of the Caldari Epic Arc has 4 Elite Cruisers that Perma-Jam, thus making Gunships obsolete.


DMC
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#3 - 2013-02-06 19:11:24 UTC
hug?
Somnorific
Center for Advanced Studies
Gallente Federation
#4 - 2013-02-06 19:37:52 UTC
No hug needed. Ill hug the other faction which is far easier to tolerate with equivalent awards.Question
just suggesting the games balance is a little screwed. Much rather be target painted then damped.
Kiteo Hatto
The Scope
Gallente Federation
#5 - 2013-02-06 21:06:26 UTC  |  Edited by: Kiteo Hatto
Just don't fly Amarr turret boats into sansha vigil's, it takes me longer to do it in my 600dps all in one legion than my poorly skilled barely 300dps tengu.
Assuming you kill everything and you are not in the rush, blitzing is fine :P(well, kinda)
Dark Lightstrong
Caldari Provisions
Caldari State
#6 - 2013-02-06 23:17:22 UTC
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...
Tauranon
Weeesearch
CAStabouts
#7 - 2013-02-07 00:25:49 UTC
Somnorific wrote:
I explore and do complexes.
been running one particular faction with no problems, except for the 'vigil' line.
well, did a serpents lookout and left because of all the dampening that was going on.
not good for my railgun, harmful for my glass cannon-flying a talos.
so yea, some factions seem ridiculously harder than others with equivalent loot rewards.
that is all.


I too will choose a battleship weapon gunboat for a frigate encounter, and compound that by choosing the battleship guns with the worst tracking. I will then blame CCP when I aggro stuff that doesn't even need to be shot, fail to kill it quickly because I have the wrong weapon system and get damped out until everything gets under my guns.Roll

The second pocket is a 3 volley encounter in an ishtar, with maybe another 3 volleys required for the structure if the escalation doesn't pop, and drones don't care about damps very much.
Somnorific
Center for Advanced Studies
Gallente Federation
#8 - 2013-02-07 07:17:32 UTC
no im fine, my tracking is uber. but to get disrupted to 15k by 4 npcs is more annoying then other npc's abilities.
i too can come in with the right ship.
i think i make a good point, not complaining. just stating facts regarding weapon disruptions, its easier in my case.
you fit a description with your hollow response. need a hug or something? what was your point anyway? for people to think how uber you are maybe.
carry on with your bad self.

Frostys Virpio
State War Academy
Caldari State
#9 - 2013-02-07 07:22:11 UTC
Getting jammed is much more fun. It's like getting disrupted but you save on ammo cost.
Naomi Anthar
#10 - 2013-02-07 11:06:09 UTC
Somnorific wrote:
I explore and do complexes.
been running one particular faction with no problems, except for the 'vigil' line.
well, did a serpents lookout and left because of all the dampening that was going on.
not good for my railgun, harmful for my glass cannon-flying a talos.
so yea, some factions seem ridiculously harder than others with equivalent loot rewards.
that is all.


First of all loot table for Serpentis seems to be best out of 3 "armor" pirate factions. When you enter ded 4 be it Sansha or Blood Raiders you know that the only valuable deadspace items are EANM and armor repairer. Sure there are also faction drops not only deadspace but it can be said about every race. But with Serpentis it's also MWD and AB and both are worth a bit of isks , that literally doubles amount of possible "good deadspace drops". Not saying you are wrong - damps can be pain in ass. As Sansha TD's are pain in ass too. What i'm trying to say is that Serpentis are still worth doing i guess.

Tho i must admit i think thier DED 4 must be hardest one. But from my exp i can say that some DEDs yield better loot than others. Most notable i would say DEDs with structures not bosses tend to drop garbage for me, when overseers seem to drop good loot. From what i can tell you order is like that for me at least:
Most generous to least generous in number of dropped items:
1. Serpentis DED 4
2. Angel DED 4
3. Sansha DED 4
4. Dread Guristas DED 4
5. Blood Raiders DED 4 - this one loves to drop OPE and nothing else 80% of the time and i did my share of this ****.
Grombutz
The Scope
Gallente Federation
#11 - 2013-02-07 11:20:50 UTC
Quote:


I too will choose a battleship weapon gunboat for a frigate encounter, and compound that by choosing the battleship guns with the worst tracking. I will then blame CCP when I aggro stuff that doesn't even need to be shot, fail to kill it quickly because I have the wrong weapon system and get damped out until everything gets under my guns.Roll

The second pocket is a 3 volley encounter in an ishtar, with maybe another 3 volleys required for the structure if the escalation doesn't pop, and drones don't care about damps very much.


EVERYTHING IS BALANCED CAUSE I CAN DO IT IN AN ISHTAR!!!!!!!!

srsly? :D

There are missions arround in EvE which can't be completed in certain ships (like gunboats and perma-jam/ perma damp by 5++ ships) but no, E-War in PvE isn't completely overpowered!!!...

Some people really need to open their eyes...

Morrigan LeSante
Perkone
Caldari State
#12 - 2013-02-07 12:32:26 UTC
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?
Ana Fox
Center for Advanced Studies
Gallente Federation
#13 - 2013-02-07 12:51:35 UTC
Grombutz wrote:

Some people really need to open their eyes...



Yes true and some people need to do read better .like in your case.He is doing exploration is freaking Talos ,that is all but not good ship for that.

Damps affect same all weapon platforms so it is same for all .I would understand if you have problem in ammar space with turret boats and insane amount of TDs,but damps are same for us all.

OP take proper ship for thing you are doing ,even Vexor will do better than Talos.Saying something is broken cause you cant do it in ship that you like ignoring better choices in other ships is just stupid.
Tauranon
Weeesearch
CAStabouts
#14 - 2013-02-07 13:03:01 UTC
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?


The mods are 30% base, and scriptable to 60%

Remember that the naga has the right slot layout for this, not the talos, which goes around to what I said about using the wrong hull type with the wrong gun type in the wrong encounter.

If we made the game such that all the ships were equally good in all circumstances, we'd be playing hurricanes online.
Naomi Anthar
#15 - 2013-02-07 13:16:44 UTC
I do sansha stuff with laser boat ... then you can do your stuff with gunboat too. Noone mention it but if you are really much into just serpentis space, then maybe get max targeting range rig or 2 ?
Morrigan LeSante
Perkone
Caldari State
#16 - 2013-02-07 13:18:48 UTC
Tauranon wrote:
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?


The mods are 30% base, and scriptable to 60%

Remember that the naga has the right slot layout for this, not the talos, which goes around to what I said about using the wrong hull type with the wrong gun type in the wrong encounter.

If we made the game such that all the ships were equally good in all circumstances, we'd be playing hurricanes online.



I think you'll find the current "thing" is Tengu's online.

It's hard to argue, actually.

Point is, ewar is so heavy in some places that to mod to counter it properly, you'll end up hull tanking.
Tauranon
Weeesearch
CAStabouts
#17 - 2013-02-07 13:32:46 UTC
Grombutz wrote:
Quote:


I too will choose a battleship weapon gunboat for a frigate encounter, and compound that by choosing the battleship guns with the worst tracking. I will then blame CCP when I aggro stuff that doesn't even need to be shot, fail to kill it quickly because I have the wrong weapon system and get damped out until everything gets under my guns.Roll

The second pocket is a 3 volley encounter in an ishtar, with maybe another 3 volleys required for the structure if the escalation doesn't pop, and drones don't care about damps very much.


EVERYTHING IS BALANCED CAUSE I CAN DO IT IN AN ISHTAR!!!!!!!!

srsly? :D

There are missions arround in EvE which can't be completed in certain ships (like gunboats and perma-jam/ perma damp by 5++ ships) but no, E-War in PvE isn't completely overpowered!!!...

Some people really need to open their eyes...



Look at your navy boats. All races either have the navy scorp (with 8 mids), or an 8-4-8 layout armor battleship with a 125m3 bandwidth, 175m3 or larger dronebay. They all have sufficient fitting for the middle of the ranged weapons + a heavy cap booster, which leaves the other 3 mids free for counter fitting. There is no L4 mission (content intended for battleships), which a battleship pilot from any race can't complete in a reasonable timeframe.

yes if you use a toyboat, you may have to do some flying or some hard thinking about a fit or warp out and refit. That is the point to the toyboats though.

The ishtar is a simple example of one of multiple methods a gallente pilot has to deal with serp damps.


Tauranon
Weeesearch
CAStabouts
#18 - 2013-02-07 13:35:23 UTC
Morrigan LeSante wrote:
Tauranon wrote:
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?


The mods are 30% base, and scriptable to 60%

Remember that the naga has the right slot layout for this, not the talos, which goes around to what I said about using the wrong hull type with the wrong gun type in the wrong encounter.

If we made the game such that all the ships were equally good in all circumstances, we'd be playing hurricanes online.



I think you'll find the current "thing" is Tengu's online.

It's hard to argue, actually.

Point is, ewar is so heavy in some places that to mod to counter it properly, you'll end up hull tanking.


Honestly I don't care if t3s have a tough time in battleship content. Use a battleship.
Morrigan LeSante
Perkone
Caldari State
#19 - 2013-02-07 13:45:38 UTC  |  Edited by: Morrigan LeSante
Tauranon wrote:
Morrigan LeSante wrote:
Tauranon wrote:
Morrigan LeSante wrote:
Dark Lightstrong wrote:
Come on, even I adapted to that in my poor 2 months of playing. Just use a module to increase targeting range, and put a script on it. I forgot the name of the module though.

You wouldn't believe how easy things become when you fit to counter specific EWAR...



When a targeting range of some 100km drops to under 15, you really think a mod is going to help significantly?


The mods are 30% base, and scriptable to 60%

Remember that the naga has the right slot layout for this, not the talos, which goes around to what I said about using the wrong hull type with the wrong gun type in the wrong encounter.

If we made the game such that all the ships were equally good in all circumstances, we'd be playing hurricanes online.



I think you'll find the current "thing" is Tengu's online.

It's hard to argue, actually.

Point is, ewar is so heavy in some places that to mod to counter it properly, you'll end up hull tanking.


Honestly I don't care if t3s have a tough time in battleship content. Use a battleship.



You missed the point. Tengus/T3s are the ANSWER, not the victim.

The only, only place a tangu will have trouble where a BS wont is a place with excessive web towers at extreme ranges and eeeeven then it's barely a difference.
Naomi Anthar
#20 - 2013-02-07 13:56:53 UTC

"You missed the point. Tengus/T3s are the ANSWER, not the victim.

The only, only place a tangu will have trouble where a BS wont is a place with excessive web towers at extreme ranges and eeeeven then it's barely a difference."

Oh well and it will be this way for God knows how long. Since T3 rebalance is not SOON. But yeah tengus are everywhere for a reason. No Ewar works on Tengu or makes real difference for him. Sure balance team must be proud from creating this abomination (before you mention other T3's are not even close to this retardness).
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