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Flying Amarr in Minmatar FW - Bad idea?

First post
Author
Sypher Thane
#1 - 2013-02-06 04:24:28 UTC
Hello everyone,

I have recently gotten involved with Minmatar FW (because someone has to put duct tape over the holes), but for most of my eve career have been flying Amarr ships, and training Amarr skills, such as armor repping and lasers (both pulse and beam, as best I can).

However, I am starting to notice a pattern when I go out on roams with friends. I see very few Amarr ships being flown, and this is even when I am FIGHTING AMARR; I did some research, and it seems most people will seem to fly Minimatar ships in PvP in general as well.

Ergo, I am left with the conclusion that It would be detrimental for me to continue to pour my SP into flying Amarr, would I be correct in this assumption? Is there something inherently wrong with flying Amarr in pvp/fw? Or, is this simply because I'm flying with the Minmatar and most people have skills trained into them? (However, this doesn't account for most of the ship fits I see, for pvp, being Minmater, for example, the instacane).

Thanks in advance.

o7
Kahega Amielden
Rifterlings
#2 - 2013-02-06 04:38:51 UTC  |  Edited by: Kahega Amielden
Just because something isn't popular doesn't make it bad.

A lot of Amarr ships (though certainly not all) are subpar for solo work due to their emphasis on raw tank and damage with little room for utility like extra tackle, which is useful when solo. However, these ships are great in gangs where these weaknesses are not a problem, and there are still good solo ships.

For example, using the Amarr frigate lineup: The Punisher has a healthy tank for a t1 frigate, and will do good damage at pretty much any range with pulse lasers from point blank to the edge of scram range, compared to other races' ships which are often either squishy, have very limited damage/range versatility, or both. However, it only has two midslots, which means it can't fit a web...Which means it's hard to catch something in a solo fight. For this reason, it's often overlooked, even in gangs where it's not necessary for every individual ship to have one. So, great ship for gangs, mediocre for solo. However, people often don't consider its ability beyond its 1v1 performance, so it's underused.

If you did want to solo, however, you could still take out the Tormentor and the Executioner, which both avoid these problems.
Sentar Dethahal
Wohlstandsgesellschaft
#3 - 2013-02-06 04:55:25 UTC
I would encourage you to fly whatever you would like to fly, regardless of what you are seeing around you. The point of the game is to have fun of course, so make sure that is still the goal, and not forcing yourself into a box of what to fly. Especially if you have a lot of skills towards Amarr ships, you may as well stick with them, as the ships can certainly be used effectively in PvP.

I do not think that it is detrimental to put SP into flying Amarr. Most of your support skills (gunnery, armor, capacitor skills) will be valuable for other ships as well, and Amarr ships are perfectly viable in FW. As far as what people fly, I am sure others are more qualified to talk on the subject, but I believe Minmatar ships have in the past been fairly good across the board. This does not mean they are the only ships worth flying though by far. Basically, there is nothing wrong whatsoever with flying Amarr in pvp/FW. I do think it is important to have good capacitor skills though, as there is a lot riding on your capacitor when you fly Amarr.

I know the Coercer works quite well in a solo capacity in FW, and I can see decent roles for pretty much every one of the Amarr ships in a gang. It really just depends on what you would like to do.
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#4 - 2013-02-06 06:22:00 UTC
FW doesn't dictate which race you are "required" to fly. If you find you are doing well with one race of ships, keep doing what you are doing. You may find that some factional fleets will fly certain doctrines that may preclude the use of your ships, but then you figure out what you want to do.

The sandbox is open and if you enjoy flying Amarr ships, there are certainly places for you to do just that!

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Lost Greybeard
Drunken Yordles
#5 - 2013-02-06 06:29:38 UTC
Additionally to the notes above, Amarr were very unpopular below the BC size category in PvP under the last meta because their capacitor consumption was kind of poorly balanced and they were slow, meaning locking them down and putting a neut on them was often the end of the game.

The newest ship revamp cycle pretty much fixed all that, but it may be some time before people really get used to it and the ship types you see at the frigate/cruiser sizes diversifies. You actually see a similar lack of Gallente medium-boats as well at times, for the similar reason that medium blasters and blaster ships have only been at par for a short while.

In the meantime, fly what you want, they're all pretty much balanced at the moment-- enjoy it while it lasts, it's only a matter of time before they try to balance EW again and 3/4 of the races are completely disenfranchised from an entire role again.