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An interestingidea for an addition to 0.0 Sov

Author
Zatryna Oramara
Amarr General Drilling and Construction
#1 - 2013-02-04 19:52:48 UTC
So I dont know if this idea has been proposed in the past, I suppose someone must have thought of it but if not I think its worth saying.

So an entity gains sovereignty in a place but what does that REALLY mean? You get your corp/alliance name under the system name but how else is it YOURS? Especially to other people in your space how does X's space differ from Y's space?

So going along with the idea of what sovreignty really means IE, we own this place and we make the rules here, just like the hisec empires make the rules in their space. but enforcing those rules is difficult.

So the hi-sec empires have navies and CONCORD to keep things in line in their space. What about a buildable navy? So for example CVA allows neutrals in their space but not their enemies or pirates who hunt in their space. So set up a set of drones who function on basic rules (Perhaps they are drones/fighters but are more expensive b/c they are autonomous. Attack people who are below a certain standing and attack an aggressor (anything which would give you a criminal tag in hisec). They will be expensive, they are designed for alliances to build. They also would disengage and warp off in the presence of alliance members on grid (to avoid them being a huge home-field advantage for the sov-holder). The same lines could apply for POS/Station guns which could be built (much as they exist in hisec) however they should likely be less powerful and more easily destructed so that a dedicated group could take them out, much in the same way a group would take out the weapons on a heavily armed POS. (also lock times should be very long so running through guns should be easy but fighting someone by them may be a bad idea)

This makes a space YOURS it really matters what rules you make. It is true that players should do this to a certain extent but eve is simply too large of a place for it to work all of the time. Of course there are ways to fight it. The roaming fleet of pirates would know that in order to pirate in CVA space I will need to have a force which can counter their "police" or be able to do a hit and run with enough speed to avoid them (just like in hisec where CONCORD has a delay before they arrive but undoubtedly longer). I think its a neat idea which really adds some meat to the idea of sov.

TL;DR: 0.0 alliances should be able to build an NPC navy similar to hi-sec to enforce their laws.

Thoughts?
Doctorkaba
Brutor Tribe
Minmatar Republic
#2 - 2013-02-04 21:13:18 UTC
Assuming you could get a large navy this does still seem to be a home-field advantage. Let mini-concord weaken the enemy before sending your blob in? This might discourage small(er) sov holders from expanding (conquering) space even more so then now.

I would also imagine that since these navies are mineral/skill to build intensive, that the larger alliances could field larger navies, completely negating smaller forces from attacking.

My beliefs and experiences have led to the non-existence of gate/station guns to be better than any form of these structures existing ever and always :D.

Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers!

Katie Frost
Ministry of War
Amarr Empire
#3 - 2013-02-04 22:15:11 UTC
The difference between player owned space and faction owned space is that the players ARE the 'Navy'. If you want to make a system your own, besides the name on the Sov, you actively defend it yourself.

Having NPCs do it, really makes your space... less yours if you think about it.

There are certainly better ways to reinforce actual ownership of 0.0 space vs a lot of empty systems but this is probably a topic for an overall revamp of 0.0 Sov, which is in a pretty bad shape at the moment.
Zatryna Oramara
Amarr General Drilling and Construction
#4 - 2013-02-04 22:51:32 UTC  |  Edited by: Zatryna Oramara
I probably should have mentioned that I was imagining a defined limit to "squad" size for these drones. Much in the same way that we have drone bandwidth theree could be a point system, IE frigate is worth 10 points, BC is worth 60 and you can have a total of 400 points in a squad and 1500 in a system (just throwing out numbers). Those numbers would likely increase with sov levels/infrastructure upgrades. You could even do this with actual drones, allow a group of Ogre II's (or even fighters?) to come in and womp on someone. Sure you may have a fleet that is "softened up" by your mini navy but remember they function like CONCORD, they're only going to show up when someone attacks someone else in your space or if say a group attacks 1-2 alliance members. That means holding still for a decent while. The idea is they are easy to avoid so long as you follow the rules. As soon as more alliance members show up on grid then lets say friend or foe signals are interfered with and the whole group warps off.

ALSO, to combat large alliances getting too crazy there could be an exponential increase in cost. So getting a "navy" for 4 systems might be relatively easy but is insanely difficult for 30 systems.

so:
-Navy groups are small and are limited in "squad" size and by total amount in system
-Navy groups only show up when someone breaks the rules and are otherwise easily avoided
-Navy groups warp off if there are more than 2 alliance pilots on grid
-Navy groups are difficult (IE not just a few crappy pirates) but not undefeatable. Something a reasonably sized squad could take out (say a group of 4-8 pilots)
IbanezLaney
The Church of Awesome
#5 - 2013-02-04 23:32:21 UTC
We need NPC navies removed from eve. Not more added.

Bad idea that restricts player movement with more enforced pve.






Unsuccessful At Everything
The Troll Bridge
#6 - 2013-02-05 17:26:28 UTC
Next you will want to bribe CONCORD into protecting your sov space too.....

Why build navies....the alliance who owns the sov IS the navy.

NPCs = Dumb. Real People = Slightly less dumb. Real people over npc navy anyday, unless your alliance is so fail that you cant even scrape together decent fleets....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Zatryna Oramara
Amarr General Drilling and Construction
#7 - 2013-02-05 18:47:53 UTC
I dont even live in null sec anymore so my alliance is non-existent.

The idea is for the times when youre not going to make an HD fleet to respond or there arent enough people. Basically this discourages single pirates from picking on lone miners/ratters and instead encourages fleets. Gets rid of the silly (and lazy) thorn in the side of an alliance. This doesnt make solo-hunting impossible. The dedicated hunter is going to be able to take out a person with relative ease and warp off before the "police" ever get there. However, the lazy AFK annoyance who stays cloaked for 19 hours and then flies to one gate in his fail-fit rifter and catches a hauler is going to have more trouble.

encourages actual THINKING. encourages fleet warfare. and makes null sec sov feel more like actual Sovereignty rather than just a word we use to mean "i erased the last guys name and stamped mine here"
JAF Anders
Adenosine Inhibition
#8 - 2013-02-05 19:33:40 UTC
I think you nailed it in the original post when you said that Sov holders can make rules and that they have a difficult time enforcing them, however, the manual effort is what gives those rules their weight. Most of us would agree that the ability to make your own decision at any time is what attracts people to the game. Manufacturing persistent, auto-aggressing drones does patrols and small gangs a severe disservice. If you want standardized rules and automated security, then the game mechanics of high-security space provide for your needs.

tl;dr, Robocop robs players of meaningful gameplay in null-sec

The pursuit of excellence and stabbed plexing alts.