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Future expansions

Author
Sophie Sandraven
The Scope
Gallente Federation
#1 - 2013-02-05 11:25:40 UTC
Do you think CCP should ever create interior cockpits for each ship? So you can walk around and mess about while warping and such? I personally think it would be awesome. Thoughts below!
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#2 - 2013-02-05 11:32:03 UTC
No
Thebriwan
LUX Uls Xystus
#3 - 2013-02-05 11:42:00 UTC
You character is in a pod - he can not walk around...
Pak Narhoo
Splinter Foundation
#4 - 2013-02-05 11:48:54 UTC
Thebriwan wrote:
You character is in a pod - he can not walk around...

Lies! I have slaves carrying my pod around all over my ship!
Turelus
Utassi Security
#5 - 2013-02-05 11:51:18 UTC
Sophie Sandraven wrote:
Do you think CCP should ever create interior cockpits for each ship? So you can walk around and mess about while warping and such? I personally think it would be awesome. Thoughts below!

I would rather have corporation offices first so I can see my friends and salute them. Aslo your character is normally inside a pod of goo being "god like" when in their ship.

Turelus CEO Utassi Security

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#6 - 2013-02-05 11:53:31 UTC
Pak Narhoo wrote:
Thebriwan wrote:
You character is in a pod - he can not walk around...

Lies! I have slaves carrying my pod around all over my ship!

Well technically its not you walking around then is it?

Now, more than ever, we need a dislike button.

Sophie Sandraven
The Scope
Gallente Federation
#7 - 2013-02-05 12:07:10 UTC
Turelus wrote:
Sophie Sandraven wrote:
Do you think CCP should ever create interior cockpits for each ship? So you can walk around and mess about while warping and such? I personally think it would be awesome. Thoughts below!

I would rather have corporation offices first so I can see my friends and salute them. Aslo your character is normally inside a pod of goo being "god like" when in their ship.


Haha I'm fairly new to this obviously and only just realised that you are actually stuck in your pod all the time /facepalm! In that case I hope they add to the walking around stuff. Maybe have like a market area where you can trade and stuff and see other peoples avatars. Would add to the immersion. :)
Provence Tristram
Doomheim
#8 - 2013-02-05 12:13:28 UTC
I answer to the OP, no, although I admit it would be cool. The problem with the pods is that we are, of course, stuck in them the entire time we are flying around. I have to wonder if, had CCP a chance to make the game all over again, they wouldn't just find another way that didn't involve pods. That way, we could view our ships as conventional, space-lore based vessels, where we stride pridefully around our bridge while fighting these titanic space battles (only to miraculously make it to an escape pod shortly before the vessel explodes) rather than locking all the characters inside these little metal eggs.

To be honest, though, my subconscious tends to imagine my character walking around on the bridge anyway, even if I know it isn't the case.
Sophie Sandraven
The Scope
Gallente Federation
#9 - 2013-02-05 12:18:28 UTC
Provence Tristram wrote:
I answer to the OP, no, although I admit it would be cool. The problem with the pods is that we are, of course, stuck in them the entire time we are flying around. I have to wonder if, had CCP a chance to make the game all over again, they wouldn't just find another way that didn't involve pods. That way, we could view our ships as conventional, space-lore based vessels, where we stride pridefully around our bridge while fighting these titanic space battles (only to miraculously make it to an escape pod shortly before the vessel explodes) rather than locking all the characters inside these little metal eggs.

To be honest, though, my subconscious tends to imagine my character walking around on the bridge anyway, even if I know it isn't the case.


Yeah I know what you mean. I imagine that myself but keep thinking it would be so awesome walking around on the bridge and too see the amazing nebulas and such out the window wherever you are. Then lock onto targets and see the ship turn round and fire. Would be so ace! But yeah as I have just learnt, you are stuck in those pods whenever you leave your quarters! I'll just imagine for now then :)
Aracimia Wolfe
Imperial Academy
Amarr Empire
#10 - 2013-02-05 12:29:24 UTC
Provence Tristram wrote:
I answer to the OP, no, although I admit it would be cool. The problem with the pods is that we are, of course, stuck in them the entire time we are flying around. I have to wonder if, had CCP a chance to make the game all over again, they wouldn't just find another way that didn't involve pods. That way, we could view our ships as conventional, space-lore based vessels, where we stride pridefully around our bridge while fighting these titanic space battles (only to miraculously make it to an escape pod shortly before the vessel explodes) rather than locking all the characters inside these little metal eggs.

To be honest, though, my subconscious tends to imagine my character walking around on the bridge anyway, even if I know it isn't the case.


Holographical avatar projection systems built into the bridge. Great for face to face crew communications, ship status visualisations and scaring the crap out of people by walking through walls. Not to mention voyeurism on a scale unheard of by man.

Kill it with Fire!

Rana Ash
Gradient
Electus Matari
#11 - 2013-02-05 12:30:56 UTC  |  Edited by: Rana Ash
Well technically. nothing is stopping you from having a hologram representation.
That walks around the ship, could be fun to scare the crew by just popping into view Big smile

Demmit just a bit to late P
Vera Algaert
Republic University
Minmatar Republic
#12 - 2013-02-05 12:30:58 UTC  |  Edited by: Vera Algaert
Thebriwan wrote:
You character is in a pod - he can not walk around...

CCP has been pushing away from the pod concept for some time now (chronicles mentioning capsuleers walking around inside the ship during flight, pod-less consciousness transfer, emphasis that capsuleer ships have a sizable crew, disappearance of the decanting process in WiS, making you leave your pod every single time you dock at a station, ...) , imo it's only a matter of time until they'll get rid off the concept entirely (and redefine "pod" as "your ship's escape pod which you only enter when things turn bad").

"you spend almost all of your life are floating around in a dark capsule full of jelly with lots of cables plugged into your spine that feed you information from camera drones and ship sensors" just doesn't sell well.

"you are some bigshot ordering people around on your ship's bridge" does.

.

Provence Tristram
Doomheim
#13 - 2013-02-05 12:37:26 UTC  |  Edited by: Provence Tristram
Vera Algaert wrote:
Thebriwan wrote:
You character is in a pod - he can not walk around...

CCP has been pushing away from the pod concept for some time now (chronicles mentioning capsuleers walking around inside the ship during flight, pod-less consciousness transfer, emphasis that capsuleer ships have a sizable crew, disappearance of the decanting process in WiS, making you leave your pod every single time you dock at a station, ...) , imo it's only a matter of time until they'll get rid off the concept entirely (and redefine "pod" as "your ship's escape pod which you only enter when things turn bad").

"you spend almost all of your life are floating around in a dark capsule full of jelly with lots of cables plugged into your spine that feed you information from camera drones and ship sensors" just doesn't sell well.

"you are some bigshot ordering people around on your ship's bridge" does.



Right. It was a decision that was made to accomodate game mechanics, but once you begin to broaden the universe, it makes less and less sense.

I keep going back to real-world commanders and how brazen they were in combat. For example, Britain's Admiral Beatty -- in charge of the British battlecruisers at Dogger Bank and Jutland -- had to be reminded time and again to leave the exposed deck and go into the conning tower. Captains, commanders and admirals like being in the thick of things; they don't think about risk in combat because they are simply too absorbed in the mechanics of the job to worry about it.

In that sense, having our EVE pilots flying around obsessed with the possibility that they might at any instant die seems a little contrary to all we know about the human spirit. What's more, if the technology in the pod is awesome enough to not only recognize the moment that it is about to breach, but also initiate a complex scan of my brain, and then send that signal over many light years to a cloning facility, why can't my billion-ISK battleship do it, too?
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#14 - 2013-02-05 12:43:01 UTC
All you would see is goo and darkness, it's like the matrix type deal.

So there is no cockpit.
Provence Tristram
Doomheim
#15 - 2013-02-05 12:45:39 UTC
TheBlueMonkey wrote:
All you would see is goo and darkness, it's like the matrix type deal.

So there is no cockpit.


This is contradicted by most of the ship models, which clearly have a bridge (and some have multiple bridges).
Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2013-02-05 13:22:18 UTC
Provence Tristram wrote:
This is contradicted by most of the ship models, which clearly have a bridge (and some have multiple bridges).

Because those are standard ship designs used by normal people too.

That said, I agree on what was said ITT about pods and such.
Imagine Clear Sky with authentic capsuleers instead of those faily normal character. Even if you acknowledge pods, story would still move from capsuleers to people you can actually present.
Sura Sadiva
Entropic Tactical Crew
#17 - 2013-02-05 13:34:48 UTC
Provence Tristram wrote:
TheBlueMonkey wrote:
All you would see is goo and darkness, it's like the matrix type deal.
So there is no cockpit.


This is contradicted by most of the ship models, which clearly have a bridge (and some have multiple bridges).


In the old EvE site there were also ships sheet reporting the crew numbers (can't find them now). The lore justification to this is that yes, ships were designed to ave multiple crew members but later, with the diffusion of POD technology this became obsolete cause a single pod pilot could replace the whole crew.

However is also true that CCP progressively smoothed this idea and in some, novels chronicles and fiction works seems like the system is hybryd and co-exist: ships with only a capsuler pilot, ships with capsuler pilot and non-capsuler crew/passengers and ship with all non-capsuler crew.


goldiiee
Bureau of Astronomical Anomalies
#18 - 2013-02-05 13:40:28 UTC
The trailer for incarna, when we first got out of our pods, and into a one room flat built like a bachlor pad. :)

http://www.youtube.com/watch?v=eNWWxD-q-bg

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Joneleth Rein
#19 - 2013-02-05 13:59:13 UTC
Aracimia Wolfe wrote:
Provence Tristram wrote:
I answer to the OP, no, although I admit it would be cool. The problem with the pods is that we are, of course, stuck in them the entire time we are flying around. I have to wonder if, had CCP a chance to make the game all over again, they wouldn't just find another way that didn't involve pods. That way, we could view our ships as conventional, space-lore based vessels, where we stride pridefully around our bridge while fighting these titanic space battles (only to miraculously make it to an escape pod shortly before the vessel explodes) rather than locking all the characters inside these little metal eggs.

To be honest, though, my subconscious tends to imagine my character walking around on the bridge anyway, even if I know it isn't the case.


Holographical avatar projection systems built into the bridge. Great for face to face crew communications, ship status visualisations and scaring the crap out of people by walking through walls. Not to mention voyeurism on a scale unheard of by man.


Smart, simple answer. I applaud your reasoning sir! And i'm not being sarcastic.

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Gogela
Epic Ganking Time
CODE.
#20 - 2013-02-05 16:18:29 UTC
I think it would be cool to board a friend's ship and operate a turret or something, aluminum falcon style... they're doing it in that Star Citizen so I guess we'll see how that is. Maybe it'll light a fire under CCP's a**. Pirate

Signatures should be used responsibly...

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