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Damaged T2 & Faction crystals

Author
Major Trant
Brutor Tribe
Minmatar Republic
#1 - 2013-02-04 12:58:46 UTC  |  Edited by: Major Trant
Every base that I've set up in a PvP environment (Null, Low, RvB-High), in short order ends up with a shed load of slightly damaged T2 and Faction laser crystals that I've looted from various wreaks. The problem is that once damaged they cannot be repackaged and thus cannot be stacked. Eventually my inventory window starts complaining that it has too many stacks.

I try to donate them to my corp only to find a similar huge surplus of them in the Charges hanger. Usually I buy a container, lable it Crystals and dump them in there.

I can't sell them on the market without packaging them. Contracts isn't suitable for selling small quantities of damaged crystals and nobody would buy a huge quantity of them at a decent price. Ultimately the only solution is to reprocess them, but the mineral return against their Isk value is abysmal, many simply hold on to them in the hope that one day they will be used.

While all this is an irritation to the player, I'm sure there must be performance issues too when opening an inventory window.

I appreciate why they can't be repaired. But how about making it possible to stack them and discard the damage by destroying one or more crystals in the stack.

Example 1: 10 crystals each with 2% damage, you stack them to get 9 undamaged crystals

Example 2: 10 crystals each with 51% damage, you stack them to get 4 undamaged crystals

Example 3: 10 crystals, 3 with 35% damage, 4 with 48% damage, 3 undamaged, you stack them to get 7 undamaged crystals.

I know it isn't a great answer from a role play perspective. But I think it is something that needs to be done just for general performance and simplicity. If anyone has a better solution, please post.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-02-04 13:09:57 UTC
I'd prefer the option to just reprocess them, and receive minerals proportional to their damage. (50% damage = 50% of the minerals for example).
Major Trant
Brutor Tribe
Minmatar Republic
#3 - 2013-02-04 17:25:17 UTC
Danika Princip wrote:
I'd prefer the option to just reprocess them, and receive minerals proportional to their damage. (50% damage = 50% of the minerals for example).

Please try to comprehend the problem before posting. You can reprocess them already, but like all T2 and Faction items the amount of minerals recovered is trivial compared to the value of the item. This is working as intended. Reducing the return when damaged is just going to make the problem worse. The problem is that unlike other T2 and Faction items, there is no practical route to market for damaged crystals and they are too valuable to (effectively) throw away. Thus they are just horded for the day they might be useful.
Rroff
Antagonistic Tendencies
#4 - 2013-02-04 18:12:51 UTC
Some method to "reprocess" a number of damaged crystals and get the equivalent out of the undamaged amount as undamaged crystals would be a good way to do it IMO.
Major Trant
Brutor Tribe
Minmatar Republic
#5 - 2013-02-04 22:50:05 UTC
Rroff wrote:
Some method to "reprocess" a number of damaged crystals and get the equivalent out of the undamaged amount as undamaged crystals would be a good way to do it IMO.

I am talking about T2 and Faction crystals, you need to understand the relevance of that fact and the exploits that surround the manufacturing of these items.

I'll try to explain - A T1 Multifrequency S crystal is worth around 4K Isk and reprocesses into minerals worth a similar amount. An Imperial Navy Multifrequency S crystal sells for around 400K Isk, but it shares the same mass as the T1 crystal. It CANNOT reprocess into minerals worth around 400K Isk even if undamaged. It has to reprocess into a similar quantity of minerals as the T1 item, otherwise the null sec overloads would exploit the system to move huge quantities of minerals back and forth to high sec using covop frigates rather than jump freighters.

Thus - IT IS NOT ECONOMICAL (And shouldn't be) TO REPROCESS T2/FACTION. Whether crystal or another item.

Please stop posting solutions that ignore that fact.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-02-04 22:54:23 UTC
Major Trant wrote:
Rroff wrote:
Some method to "reprocess" a number of damaged crystals and get the equivalent out of the undamaged amount as undamaged crystals would be a good way to do it IMO.

I am talking about T2 and Faction crystals, you need to understand the relevance of that fact and the exploits that surround the manufacturing of these items.

I'll try to explain - A T1 Multifrequency S crystal is worth around 4K Isk and reprocesses into minerals worth a similar amount. An Imperial Navy Multifrequency S crystal sells for around 400K Isk, but it shares the same mass as the T1 crystal. It CANNOT reprocess into minerals worth around 400K Isk even if undamaged. It has to reprocess into a similar quantity of minerals as the T1 item, otherwise the null sec overloads would exploit the system to move huge quantities of minerals back and forth to high sec using covop frigates rather than jump freighters.

Thus - IT IS NOT ECONOMICAL (And shouldn't be) TO REPROCESS T2/FACTION. Whether crystal or another item.

Please stop posting solutions that ignore that fact.


Um, I think he was agreeing with you. >_>
Major Trant
Brutor Tribe
Minmatar Republic
#7 - 2013-02-04 22:55:40 UTC
Ooh! Was he?

My apologies if so.
Rroff
Antagonistic Tendencies
#8 - 2013-02-04 23:19:37 UTC
Sorry using reprocessing was misleading there.

I was saying yes it would make sense for there to be some kind of way to reprocess a bunch of damaged crystals to produce a lesser number of undamaged ones equal to the undamaged amount - not reprocessing them to produce minerals.
Major Trant
Brutor Tribe
Minmatar Republic
#9 - 2013-02-04 23:35:41 UTC
Excellent, then could I ask you to 'like' the OP please.
Sol Weinstein
Lunatic Warfare Federation
#10 - 2013-02-05 02:27:51 UTC
Major Trant wrote:
Danika Princip wrote:
I'd prefer the option to just reprocess them, and receive minerals proportional to their damage. (50% damage = 50% of the minerals for example).

Please try to comprehend the problem before posting. You can reprocess them already, but like all T2 and Faction items the amount of minerals recovered is trivial compared to the value of the item. This is working as intended. Reducing the return when damaged is just going to make the problem worse. The problem is that unlike other T2 and Faction items, there is no practical route to market for damaged crystals and they are too valuable to (effectively) throw away. Thus they are just horded for the day they might be useful.


The value of the item is set by the dynamic market in EVE. Welcome to the world of Tech2. This issue (notice I didn't say 'problem') has been around since the first Tech2 items were introduced.

Thank you.
Major Trant
Brutor Tribe
Minmatar Republic
#11 - 2013-02-05 03:12:24 UTC
Sol Weinstein wrote:


The value of the item is set by the dynamic market in EVE. Welcome to the world of Tech2. This issue (notice I didn't say 'problem') has been around since the first Tech2 items were introduced.

Thank you.

Yes, I'm quite happy with that, that isn't the 'issue' I'm complaining about. The 'problem' is the unwieldly inventory once you have collected a load of them, to the extreme that the game errors with inventory full messages. Coupled with the inability to put a serviceable, valuable item on the market.
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2013-02-05 03:23:25 UTC
Rroff wrote:
Sorry using reprocessing was misleading there.

I was saying yes it would make sense for there to be some kind of way to reprocess a bunch of damaged crystals to produce a lesser number of undamaged ones equal to the undamaged amount - not reprocessing them to produce minerals.



Yes this seems like it would be a good way. Basically like if you had 2 50% damaged crystals you could "reprocess" them into 1 100% crystal. Maybe there would be some loss due to inefficiency. But the bottom line is you could combine some amount of damaged crystals to get an undamaged one.

Taoist Dragon
Okata Syndicate
#13 - 2013-02-05 07:44:25 UTC
Derath Ellecon wrote:
Rroff wrote:
Sorry using reprocessing was misleading there.

I was saying yes it would make sense for there to be some kind of way to reprocess a bunch of damaged crystals to produce a lesser number of undamaged ones equal to the undamaged amount - not reprocessing them to produce minerals.



Yes this seems like it would be a good way. Basically like if you had 2 50% damaged crystals you could "reprocess" them into 1 100% crystal. Maybe there would be some loss due to inefficiency. But the bottom line is you could combine some amount of damaged crystals to get an undamaged one.



Since when can you combine 2 x 0.5 carat diamonds to get a 1 carat diamond. Why not just make them a 'repairable' item??

That is the Way, the Tao.

Balance is everything.

Major Trant
Brutor Tribe
Minmatar Republic
#14 - 2013-02-05 10:44:17 UTC  |  Edited by: Major Trant
Taoist Dragon wrote:
Since when can you combine 2 x 0.5 carat diamonds to get a 1 carat diamond. Why not just make them a 'repairable' item??

As I said in the OP, this is not an elegant solution from a role play perspective. It is an attempt to give CCP a simple solution which they could actually implement in a reasonable timeframe.

The most elegant solution would be for damaged crystals of the same type and size to stack together and somehow the stack would remember the individual stats of each crystal which directly conflicts with how inventory stacks are designed to work. Then to fix the market problems, either thousands of new items would have to be added, 100 items for each crystal type and size. Or a new column in the market screen showing the damaged percentage, but then you'd still have the issue of having to list each crystal individually... but we're dancing with fairies now. None of this is going to happen is it? Be realistic!

Dude you can't make an ammunition type repairable! That would make them enormously OP, they would have to be nerfed in damage output or some other area. Or make them even more prohibitively expensive in the first place. Currently I rarely get 5% use out of my crystals before I lose the ship, I don't need them to be repairable, I just want to be able to manage my inventory easier.
Jalambo
Embasy of Federated Suns
#15 - 2013-02-05 13:48:50 UTC

[/quote]

Since when can you combine 2 x 0.5 carat diamonds to get a 1 carat diamond. Why not just make them a 'repairable' item??[/quote]

Since when the planets in a system stays at the same spot for years upon years, since when the space ships floats on the vacum as if its water, Since when solid space crafts clamp to each other (station undocks)... Plss
Leave RL mentality in RL. This is eve ... has its own physics P
Back to the topic;
The idea about combining damaged crystals to a new undamaged one is very reasonable.
I hope CCP implants this feature soon.
Sol Weinstein
Lunatic Warfare Federation
#16 - 2013-02-06 08:03:08 UTC
Major Trant wrote:
Sol Weinstein wrote:


The value of the item is set by the dynamic market in EVE. Welcome to the world of Tech2. This issue (notice I didn't say 'problem') has been around since the first Tech2 items were introduced.

Thank you.

Yes, I'm quite happy with that, that isn't the 'issue' I'm complaining about. The 'problem' is the unwieldly inventory once you have collected a load of them, to the extreme that the game errors with inventory full messages. Coupled with the inability to put a serviceable, valuable item on the market.


The problem (not issue) of your "unwieldy inventory" is a direct result of you failing to reprocess (or trash, although I don't recommend this) the crystals. Not DIRECTLY from them being damaged and unstackable.

I also disagree that putting broken items on the market is a serviceable or valuable item. I would not like it if I was buying broken crystals. Nor do I want to have to sift through and either show info or hover over each and every single item in the market to see if it is damaged or not, and then figure out how much damage it had. Imagine the server load for THAT! No. Seriously. I want you to think about the server load that it would cause to allow this. I'll bet this is the EXACT reason why BPCs are not allowed on the market.

Make a contract for them. And make sure you put in an appropriate description, and gauge how well those items sell. Post your truthful data in this forum. And if it is a favorable outcome, then you'll have something to go to the board with your idea.

Spewing "serverload raaaaaaah!" is probably not very constructive.

But, wouldn't it just be easier to reprocess them? Yes. Yes it would.

Thank you.
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#17 - 2013-02-06 09:25:33 UTC
Damaged crystals are pain on the ass. Just allow us to repair crystals like turrets would be fine, or op's idea is very good as well.
Anthar Thebess
#18 - 2013-02-06 10:54:59 UTC
Repair , by reduce number of crystals will be enough.
I have 20 damaged crystals - their total % is 1395% (20x each crystal damage) so after repair i get 13 undamaged crystals.
Always rounded down, only possible to the same type of crystals.

+1 i hate scrolling my ammo containers
Major Trant
Brutor Tribe
Minmatar Republic
#19 - 2013-02-06 14:10:19 UTC  |  Edited by: Major Trant
Sol Weinstein wrote:
The problem (not issue) of your "unwieldy inventory" is a direct result of you failing to reprocess (or trash, although I don't recommend this) the crystals. Not DIRECTLY from them being damaged and unstackable.

Let's see, there are 8 types of T1 Crystal and 3 sizes, 24 in total. 5 Factions - Sansha, Blood, Imperial Navy, True Sansha and Dark Blood, each of 24. There are 4 types of T2 Crystal and 3 sizes, 12 in total. So potentially we have 24 + (24 x 5) + 12 = 156 different stacks of crystals, before we even get to the 'issue' of damaged items.

Would a player that flies laser boats, choose to stock all 156? Probably not, but eventually he could loot them, why would he throw them away or reprocess if he uses them? The same player then picks up (all slightly damaged) 5 Sansha Multifreq S and 3 Scorch S. Of course he is going to keep them for the next ship he fits up. Then he picks up (all slightly damaged) 4 Imperial Navy Standard L, 6 Imperial Navy Ultraviolet M, 7 True Sansha Multifreq M, 4 Dark Blood Ultraviolet L, 3 Conflag M, 6 Scorch L, 3 Imperial Navy Gamma S, 4 Sansha X-Ray L... ERROR TOO MANY STACKS.

... and you think it unreasonable for him to save them for his own use? The stack limit is in the area of 800 stacks. In my brief example, he has collected 45 damaged stacks, more than 5% of the stacks available and he hasn't even got a single complete set for a Coercer or Abaddon, ships that he flies regularly.

Sol Weinstein wrote:
I also disagree that putting broken items on the market is a serviceable or valuable item.

That's like saying nobody would buy a second hand car. I would gladly buy slightly damaged crystals - at a discount, if the logistics of the operation was manageable - and it needs to be for both the buyer and seller.

Sol Weinstein wrote:
I would not like it if I was buying broken crystals. Nor do I want to have to sift through and either show info or hover over each and every single item in the market to see if it is damaged or not, and then figure out how much damage it had. Imagine the server load for THAT! No. Seriously. I want you to think about the server load that it would cause to allow this. I'll bet this is the EXACT reason why BPCs are not allowed on the market.

Um? You sound mad bro? But you don't seem to have thought through what you are arguing against - you have just agreed with me. Yes! Unmanageable, hence the simplified solution I have posted. Please +1 the OP if you agree.

Sol Weinstein wrote:
Make a contract for them. And make sure you put in an appropriate description, and gauge how well those items sell. Post your truthful data in this forum. And if it is a favorable outcome, then you'll have something to go to the board with your idea.

Contracts are unworkable for crystals. Say I have 5 slightly damaged Imperial Navy Multifreq S available to sell and I put them in a contract. The Slicer pilot is going to buy them right? No, he only wants 2. The Coercer pilot? No, he needs 8. The Punisher pilot? No he needs 3. I'd have to list each crystal in a separate contract. A few sales might be made this way, but for most, it is just too much of a faff. I have already guaged how well that works, look for yourself how many contracts are available for used crystals - discounting multibuy contracts that contain complete fitted ships.

Sol Weinstein wrote:
But, wouldn't it just be easier to reprocess them? Yes. Yes it would.

Easier? Yes and absolutely moronic at the same time. Who in their right mind is going to reprocess a 1% damaged Dark Blood crystal worth millions into minerals worth a couple of thousand? Especially when you fly laser boats and only need another two to make a set that you want to fit to a particular boat.

You're welcome
Sol Weinstein
Lunatic Warfare Federation
#20 - 2013-02-08 08:38:00 UTC  |  Edited by: Sol Weinstein
Major Trant wrote:

Um? You sound mad bro? But you don't seem to have thought through what you are arguing against - you have just agreed with me. Yes! Unmanageable, hence the simplified solution I have posted. Please +1 the OP if you agree.


No I didn't agree with you and even if it seemed that I did I am declaring now that I do not agree with you. Hence I did not +1 your post.

I simply used the server load issues that you pointed out as a reason in my own opinion. That does not mean I agree with you about anything on any level. I will once again state for the record that I am exactly 0.0% agreeing with this idea you have posted.

Nice touch with the attempted trolling "u mad bro", though.

You already have a simplified solution to the problem you have gotten yourself into. Two in fact.

Keep track of your crystals and use the damaged ones first.
Reprocess or even trash the offending ammo.

Major Trant wrote:

Easier? Yes and absolutely moronic at the same time. Who in their right mind is going to reprocess a 1% damaged Dark Blood crystal worth millions into minerals worth a couple of thousand?


Who in their right mind would continue to not use the damaged crystals first? Do you open a new gallon of milk for every glass you pour? Open new peanut butter or jam without first using what is in the original jar? Do you just have stacks upon stacks of half eaten loaves of bread and half empty bags of chips around the house? Do you take one swig of a can of soda and then open another one?

You need to Go Green, my friend.

Go Green I say! Use up those crystals! Or recycle. Do it for the children!

Thank you.
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