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Industry needs fixes and improvements

Author
Rellik B00n
Republic Military School
Minmatar Republic
#61 - 2013-02-04 14:20:12 UTC
Hemp Invader wrote:
Industry's not broken beyond repair but it needs some much needed fixes:

1. Remove Tech 2 BPOs

2. Ability to create a shopping list in-game

3. Embargo

4. Ability to buy/sell from a specific market order



im sure im echoing lots of replies here but I only had time to skim the OP:

1. No point, they dont make enough impact on the game to make it worth removing them. As it is they are now a legacy item that adds colour to the game. In terms of effecting the market or invention they do very little.

2. yes, shopping list/s would be handy - perhaps some sort of extension on the market shortcuts list.

3. An embargo is an interesting one, but it also would be very complicated indeed to implement and CCP already got a pretty long list.

4. definate no, opens the door to RMT in a massive way - "but i wanted to buy 1 piece of Trit for 10 billion ISK".

in reality you should have posted this in F&I - if you want support for your idea you should consider linking it in your signature. This didnt really need general discussion.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
RubyPorto
RubysRhymes
#62 - 2013-02-04 14:33:06 UTC  |  Edited by: RubyPorto
RichtPaul wrote:
I think T2 BPO owners need to admit that they make really really good money. For that Sleipnir bit for instance, if you have a ME 100 PE 50 Sleipnir, which is reasonable. You can make 5,162,779.89 ISK PER HOUR. That's 123,906,717.36 ISK per day from one T2 BPO. It's because you can produce 1.166 ships per day, (with a 4% industry implant) as well as pay for less materials compared to invention.


And paid (or sucks up an opportunity cost of) 233 Billion ISK for the privilege.

3.7 Billion ISK per month on a Capital investment of 233 Billion ISK is 1.6%/month, which is dogshit, and will take 5.25 years to start actually earning you money over your initial investment (assuming the market doesn't change which is, like, not totally outside the realm of possibility in the next 5 years, given that EVE is only 10 years old).


You don't get to calculate all the costs for one of the players and totally ignore the giant swinging **** of a cost that T2BPO owners grab with both hands when they buy/don't sell one.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RichtPaul
Shadow Industries I
#63 - 2013-02-04 14:36:38 UTC
Rellik B00n wrote:
1. No point, they dont make enough impact on the game to make it worth removing them. As it is they are now a legacy item that adds colour to the game. In terms of effecting the market or invention they do very little.


Are you daft? Read my post. Mine as well as a few others on here that state that they restrict T2 markets such as T2 cruisers, command ships and a select few T2 frigates.
RichtPaul
Shadow Industries I
#64 - 2013-02-04 14:45:36 UTC  |  Edited by: RichtPaul
RubyPorto wrote:
RichtPaul wrote:
I think T2 BPO owners need to admit that they make really really good money. For that Sleipnir bit for instance, if you have a ME 100 PE 50 Sleipnir, which is reasonable. You can make 5,162,779.89 ISK PER HOUR. That's 123,906,717.36 ISK per day from one T2 BPO. It's because you can produce 1.166 ships per day, (with a 4% industry implant) as well as pay for less materials compared to invention.


And paid (or sucks up an opportunity cost of) 233 Billion ISK for the privilege.

3.7 Billion ISK per month on a Capital investment of 233 Billion ISK is 1.6%/month, which is dogshit, and will take 5.25 years to start actually earning you money over your initial investment (assuming the market doesn't change which is, like, not totally outside the realm of possibility in the next 5 years, given that EVE is only 10 years old).


You don't get to calculate all the costs for one of the players and totally ignore the giant swinging **** of a cost that T2BPO owners grab with both hands when they buy/don't sell one.


Forgetting to mention the re-sale value of a T2 BPO blueprint is not a valid argument on your part. Do you not know what an investment is?
Mallak Azaria
Caldari Provisions
Caldari State
#65 - 2013-02-04 14:51:18 UTC  |  Edited by: Mallak Azaria
Altessa Post wrote:
I approve. T2 BPOs should go. They do give an unfair advantage to old time players.

As a T2 producer, I am well aware of the cost contribution of invention. And just repeating that having a well researched T2 BPO does not help you is either ignorance or just bluntly lying.

And yes, there are several items on the market which cannot be produced competitively even with top skills. This does not appear fair to me.


You'll find that most owners of T2 BPO's don't actually produce T2 goods. If anything, keeping them in game helps the people that actually do produce T2 goods.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

RubyPorto
RubysRhymes
#66 - 2013-02-04 14:51:47 UTC  |  Edited by: RubyPorto
RichtPaul wrote:
RubyPorto wrote:
RichtPaul wrote:
I think T2 BPO owners need to admit that they make really really good money. For that Sleipnir bit for instance, if you have a ME 100 PE 50 Sleipnir, which is reasonable. You can make 5,162,779.89 ISK PER HOUR. That's 123,906,717.36 ISK per day from one T2 BPO. It's because you can produce 1.166 ships per day, (with a 4% industry implant) as well as pay for less materials compared to invention.


And paid (or sucks up an opportunity cost of) 233 Billion ISK for the privilege.

3.7 Billion ISK per month on a Capital investment of 233 Billion ISK is 1.6%/month, which is dogshit, and will take 5.25 years to start actually earning you money over your initial investment (assuming the market doesn't change which is, like, not totally outside the realm of possibility in the next 5 years, given that EVE is only 10 years old).


You don't get to calculate all the costs for one of the players and totally ignore the giant swinging **** of a cost that T2BPO owners grab with both hands when they buy/don't sell one.


Forgetting to mention the re-sale value of a T2 BPO blueprint is not a valid argument on your part. Do you not know what an investment is?


And 3.7 Billion ISK per month on an investment of 233 Billion ISK (1.6%/month) is dogshit.

Strange, it seems like I said that before. Oh, wait.

The going rate for fully collateralized (i.e. 110% collateral) loans is around 5%/month, and the lowest you'll see is about 3%/month.
Math problem for you:
5% or 3% is _______ than 1.6%.
a) Higher
b) Lower

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RichtPaul
Shadow Industries I
#67 - 2013-02-04 14:59:37 UTC
RubyPorto wrote:
And 3.7 Billion ISK per month on an investment of 233 Billion ISK (1.6%/month) is dogshit.

Strange, it seems like I said that before. Oh, wait.

The going rate for fully collateralized (i.e. 110% collateral) loans is around 5%/month.
Math problem for you:
5% is _______ than 1.6%.
a) Higher
b) Lower


That's quite rude of you. You know what. You just like to be stupid don't you? Assuming a Sleipnir BPO was sold for 233B this year, and no more Sleipnir BPOs are coming out anymore. Then you can reasonably assume that that BPO will increase in price as the ISK pool is increasing every year. So yes. They did buy it for 233B ISK. And lol 3.7B ISK for month is quite a bit of profit for just one BPO. Not only that but they could quite likely sell it for more than 233B ISK in the future. Your argument is moot, and your defense of T2 BPOs has been very deceptive and crass to be honest.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#68 - 2013-02-04 15:33:47 UTC  |  Edited by: TheBlueMonkey
Hemp Invader wrote:
Industry's not broken beyond repair but it needs some much needed fixes:

1. Remove Tech 2 BPOs
Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.

2. Ability to create a shopping list in-game
Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.

3. Embargo
Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.

4. Ability to buy/sell from a specific market order
The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.





1) If you've ever built from a T2 BPO you'll realize that despite the reduced effort involved in production the added cost of initial setup balance's out the cost of T2BPC production. There are also numerous T2BPOs on market at any one time, you just need to look on the forums.

Also, the single biggest thing that destroyed profit for T2 producers was invention. When it was just T2BPOs that made T2 items Damage control 2 sold for something like 20mil+ because the owners of the T2BPOs kept them prices high.

Invention came along, loads of people suddenly started clambering for it (a lot not doing the math beforehand) and the price just tanked.

2) you mean like the favorites list that you can fill out by "right click, add to favorite"??

3) To a degree I agree but this is the point of the open market, it's open. I'd be far more interested in expanding contracts to include "set by standing" rather than just "Private/Public/corp/alliance"

4) Firstly, why would you want to? Secondly you realise that this is a MMO and there are literally hundreds of people playing jita market at any one time? So, yes, there are going to be others with buy/sell orders the same as yours and yes you are all vying for that sale.
RubyPorto
RubysRhymes
#69 - 2013-02-04 15:52:44 UTC  |  Edited by: RubyPorto
RichtPaul wrote:
RubyPorto wrote:
And 3.7 Billion ISK per month on an investment of 233 Billion ISK (1.6%/month) is dogshit.

Strange, it seems like I said that before. Oh, wait.

The going rate for fully collateralized (i.e. 110% collateral) loans is around 5%/month.
Math problem for you:
5% is _______ than 1.6%.
a) Higher
b) Lower


That's quite rude of you. You know what. You just like to be stupid don't you? Assuming a Sleipnir BPO was sold for 233B this year, and no more Sleipnir BPOs are coming out anymore. Then you can reasonably assume that that BPO will increase in price as the ISK pool is increasing every year. So yes. They did buy it for 233B ISK. And lol 3.7B ISK for month is quite a bit of profit for just one BPO. Not only that but they could quite likely sell it for more than 233B ISK in the future. Your argument is moot, and your defense of T2 BPOs has been very deceptive and crass to be honest.


Answer the question. Is 1.6% greater than either 3% or 5%?

1.6%/month return is absolutely atrocious for any number of BPOs.

Look, you're better off trying for the "T2BPOs make it impossible for Inventors to make money" argument, because this line of argument is essentially "Mooom, Billy has a nicer toy than me! You need to break his toy because it's nicer than mine."

3.7B/month is dogshit for an investment of 233B ISK.
Let's take a JF manufacturing operation. We get 2 Copy monkeys copying 10 BPOs each (40B in BPOs) and feeding the Inventor who runs 2 Invention jobs/month (roughly). At a success rate of 39.81% (all 4s), you'll build about 8 JFs/month. We'll assume each JF usually brings in about 600m in profit (low), and we can assume that we need 20B extra for incidentals (ludicrously high). So a 60B investment returns ~4.8b/month for the same effort as running a T2BPO (which has to build all the componants etc just the same as any inventor does) (unless you think starting 20 copy jobs and 20 invention jobs/month is onerous).

So, we can invest 233B ISK to make 3.7B/month or we can invest 60b to make 4.8B/month and have 173B ISK left over. Let's just use that 173B and do 2 more JF operations, for a total of 13.4b ISK/month and you still have 53B ISK left over (-1b for the 2 extra PLEX it costs per month).

Is 14.4B more or less than 3.7B? For that matter (since we're apparently ignoring the concept of opportunity cost), is 4.8B more or less than 3.7B?

And to dispense with the "T2BPOs make it impossible for inventors to make money" argument I'll just point to the dozens of ridiculously profitable T2 ships, modules, and ammo you can invent and laugh my way to the bank.

tl;dr T2 BPOs are terrible investments and have no impact whatsoever on inventors ability to make money.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#70 - 2013-02-04 16:08:28 UTC
RubyPorto wrote:


tl;dr T2 BPOs are terrible investments and have no impact whatsoever on inventors ability to make money.


They do make it easy for the lazy people though :)
NEONOVUS
Mindstar Technology
Goonswarm Federation
#71 - 2013-02-04 16:19:51 UTC
Majority of t2 ships lack profit when done with 1.2x decryptors (best me)
Now whether this is because most t2 ships are crap and thus not bought or because the t2 bpo users are undercutting me is a different matter.
And not really easy to determine without doing some data mining on ship kills to see the frequency of individual ships lost and used in category.

But no t2 bpos are cheap for the original holder.
Much like valuable paintings, you paid a small sum when you got it but then it appreciated in value.
You did not have to spend money as the paintings value rose, yet you gained great value when you sold it far outstripping your initial sum.

So what the valid complaint is that the t2 bpos are able to undercut and prevent the entrance of inventors into specific markets by being able to sell well below the cost of an inventor.
Now that is not fair in an equal economy.
Whatever you make I can buy, take apart and then remake at near the same cost, but since this EVE that doesnt apply and thus t2 bpos should be gotten rid of or they should be capped at the same me pe invented bpcs are.
This would get rid of the artificial barrier created while still allowing the usage of the bpos.
(I would have just broken them all on the day invention was made and spun some story about the product being inferior)

Though when teiricide hits the situation may change as more people make use of the ships thus outstripping the bpo owners ability to supply all the demand.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#72 - 2013-02-04 16:34:59 UTC
NEONOVUS wrote:
Majority of t2 ships lack profit when done with 1.2x decryptors (best me)
Now whether this is because most t2 ships are crap and thus not bought or because the t2 bpo users are undercutting me is a different matter.
And not really easy to determine without doing some data mining on ship kills to see the frequency of individual ships lost and used in category.

But no t2 bpos are cheap for the original holder.
Much like valuable paintings, you paid a small sum when you got it but then it appreciated in value.
You did not have to spend money as the paintings value rose, yet you gained great value when you sold it far outstripping your initial sum.

So what the valid complaint is that the t2 bpos are able to undercut and prevent the entrance of inventors into specific markets by being able to sell well below the cost of an inventor.
Now that is not fair in an equal economy.
Whatever you make I can buy, take apart and then remake at near the same cost, but since this EVE that doesnt apply and thus t2 bpos should be gotten rid of or they should be capped at the same me pe invented bpcs are.
This would get rid of the artificial barrier created while still allowing the usage of the bpos.
(I would have just broken them all on the day invention was made and spun some story about the product being inferior)

Though when teiricide hits the situation may change as more people make use of the ships thus outstripping the bpo owners ability to supply all the demand.


I'd love to see the actual numbers.

Firstly, how many T2BPOs are currently still active in game.
Then how many ships those T2BPOs can produce a month.
Then how many ships are being produce per month total.
Then how many ships of that type are being lost per month total.

I'm a strong believe that the reason that there's "no profit" in invention is because people are stupid and lazy and they're not looking into what ships are worth the effort before starting and then just expecting to make a profit on a ship the WANT to make.

I say this as someone who, for quite a while, was making good isk off buying T1 ships off the market, reprocessing them and then selling the materials back to market for a profit.
Toku Jiang
Jiang Laboratories and Discovery
#73 - 2013-02-04 16:50:21 UTC
RichtPaul wrote:
Kalle Demos wrote:
1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this


You should check the prices and profits of inventing Claymores mate.


Woopty dooo. So there is one ship out there that supposidly a T2 BPO owner is seeding the entire market for these ships? More likely its several idiots doing T2 invention and selling the ship for near current market price because he mined the minerals for free. That and claymores just don't get used that much so demand is scarce. Invention is by far the more superior in T2 production in all aspects as you can create more T2 BPC's and run multiple jobs much quicker than making copies of a T2 BPO, as the T1 variant copies faster (and cheaper) and you can run invention jobs very quickly to mass produce 10 run T2 BPC's running multiple manufacturing slots at the same time.


As to the OP's list. I only agree with Number 3, the rest of your arguments are just horse**** and lack of knowledge of the game and tools available (EVE isk per hour will generate a shopping list for you, so quit crying someone already did the coding work for you). While it is true that big alliance/corps will be smart and user trader alts, you can still choose not to sell/buy to specific people, which I think is a good thing.

Rutger Janssen
Chanuur
The Initiative.
#74 - 2013-02-04 16:50:46 UTC
Here I came hoping it would be about the UI being broken, and by that I mean that it has bugs, and suggestions to make it easier for industrial people, you know those that build and research.

Instead 3 out of 4 items are about the market and the first one yet another rehash of discussed to death topic.

Left very disappointed.
Toku Jiang
Jiang Laboratories and Discovery
#75 - 2013-02-04 17:03:29 UTC  |  Edited by: Toku Jiang
Hemp Invader wrote:
RubyPorto wrote:
Altessa Post wrote:
I approve. T2 BPOs should go. They do give an unfair advantage to old time players.

As a T2 producer, I am well aware of the cost contribution of invention. And just repeating that having a well researched T2 BPO does not help you is either ignorance or just bluntly lying.

And yes, there are several items on the market which cannot be produced competitively even with top skills. This does not appear fair to me.



Do you understand the concept of opportunity cost?

The opportunity cost of using a T2BPO is roughly its sale price. So are you really saying that paying 200b for a 20b/year income is overpowered (or even worthwhile)?


Do you understand the ratio of Reward / (Effort * Risk)?

Making money when using a tech 2 BPO is something like this:
1) Buy stuff from Jita/Rens whatever
2) Haul said stuff 3 jumps to the nearest station
3) Click once
4) Haul tech 2 item, insta sell or whatever
5)???
6) Profit

This kind of income is manly passive income because it involves roughly 2 hours per year. Yes...2 hours of playtime per year. Tell me another activity that can yield you 10 bil per hour in complete safety and no other person can fight back.

Quick question: How many tech2 BPOs do you have if you protect them so dearly?



You clearly are either an idiot or you have never done T2 production if you think you can reliably build T2 items in a station 3 jumps from Jita that will have enough manufacturing slots open to make all of the components and build the T2 items without interruption to make a profit. I have 2 T20 BPO's an old corp mate gave me when he left the game. Even at researched levels, and building my own components, there is virtually no way to 1. keep up with demand of the product with just the BPO (even when making copies) and 2. to make enough of these items to undercut the market in such a fashion that T2 inventors will get shut out, namely because you can only build so fast.

Are there a handful of ships out there that get built for little or no profit when compared to invention, absolutely, but that isn't any differentl than the idiots that make Drakes and Hurricanes for no profit all of the time because they mined the minerals.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#76 - 2013-02-04 17:09:45 UTC
Toku Jiang wrote:
Hemp Invader wrote:
RubyPorto wrote:
Altessa Post wrote:
I approve. T2 BPOs should go. They do give an unfair advantage to old time players.

As a T2 producer, I am well aware of the cost contribution of invention. And just repeating that having a well researched T2 BPO does not help you is either ignorance or just bluntly lying.

And yes, there are several items on the market which cannot be produced competitively even with top skills. This does not appear fair to me.



Do you understand the concept of opportunity cost?

The opportunity cost of using a T2BPO is roughly its sale price. So are you really saying that paying 200b for a 20b/year income is overpowered (or even worthwhile)?


Do you understand the ratio of Reward / (Effort * Risk)?

Making money when using a tech 2 BPO is something like this:
1) Buy stuff from Jita/Rens whatever
2) Haul said stuff 3 jumps to the nearest station
3) Click once
4) Haul tech 2 item, insta sell or whatever
5)???
6) Profit

This kind of income is manly passive income because it involves roughly 2 hours per year. Yes...2 hours of playtime per year. Tell me another activity that can yield you 10 bil per hour in complete safety and no other person can fight back.

Quick question: How many tech2 BPOs do you have if you protect them so dearly?



You clearly are either an idiot or you have never done T2 production if you think you can reliably build T2 items in a station 3 jumps from Jita that will have enough manufacturing slots open to make all of the components and build the T2 items without interruption to make a profit. I have 2 T20 BPO's an old corp mate gave me when he left the game. Even at researched levels, and building my own components, there is virtually no way to 1. keep up with demand of the product with just the BPO (even when making copies) and 2. to make enough of these items to undercut the market in such a fashion that T2 inventors will get shut out, namely because you can only build so fast.

Are there a handful of ships out there that get built for little or no profit when compared to invention, absolutely, but that isn't any differently than the idiots that make Drakes and Hurricanes for no profit all of the time because they mined the minerals.



Doesn't it also take the same time to copy a T2BPO as it does to produce from it too? Meaning copying is actually pointless.
Toku Jiang
Jiang Laboratories and Discovery
#77 - 2013-02-04 17:17:26 UTC
TheBlueMonkey wrote:

Doesn't it also take the same time to copy a T2BPO as it does to produce from it too? Meaning copying is actually pointless.


Actually it takes longer (which is why I don't do it anymore), which I found out the hard way when I first got it thinking I would just make a bunch of copies and mass produce. Either way, the T2 BPO's I have I only use when the price is right, sometimes it's just not worth firing them up if the market is down.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#78 - 2013-02-04 17:20:38 UTC
That's the other thing people miss.

A T2BPO owner is locked into that BPO, if the market tanks and he tries to sell it, few people in the know would want it so you're on a hope that some stupid person will buy it as a must have item.

A T2BPC bod, can just switch to a different item at the drop of a hat.
Hannah Flex
#79 - 2013-02-04 17:24:39 UTC
Hemp Invader wrote:
what other resource is more important in eve than isk


skillpoints
Imuran
Zentor Industries
#80 - 2013-02-04 17:29:18 UTC
Rutger Janssen wrote:
Here I came hoping it would be about the UI being broken, and by that I mean that it has bugs, and suggestions to make it easier for industrial people, you know those that build and research.

Instead 3 out of 4 items are about the market and the first one yet another rehash of discussed to death topic.

Left very disappointed.


This - plenty of things wrong with industry but these are not some of them