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HighSec PVE revamp

Author
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#1 - 2013-02-04 14:38:42 UTC  |  Edited by: Amenotep Polo
EDIT: Yeah, probably the 1000th thread on the subject.

So the new AI is cool and everything, but i feel that PVE is still a sub-par activity in EVE in terms of entertainment.

Yes, nothing compares to pvp, yes EVE is a PVP game but yes, there is still a place for PVE in this game, and i feel that missions just don't cut it anymore.

I've been playing this game for the better part of 5 years and i've done hundreds, maybe even thousands of missions, and for any reasonable player after the first 10 minutes of the first mission it gets extremely repetitive, easy and boring. Plus, the rewards are probably bigger than they should be, but i'm not the one to complain.

I feel that when lvl 4s were originally design there was a purpose to make them group missions, however a serious mission runner runs them alone without the need of logi support extra dps, etc. The sole purpose of doing level 4s with someone else is merelly to make things a bit less boring by having someone to talk to.

Also i feel that the PVE in this game pays based on the time it takes to kill an enemy, other than how hard it really is. If i stand there half afk shooting at a battleship for a couple of minutes (intended exageration) i'll get more isk if i was to push my small frigate to it's limits to kill a few npc cruisers. It just doesn't feel right.

The AI update did help a bit, but it's still not what pve should be in my opinion. We need more strategy and more than that, we need group activities that force people to work together in HighSec, which doesn't really happen at this point.

Now my sugestion:

- Increase the number of high Plexes and have them spawn a heck of a lot of battleships, in a way that only an half decent fleet with logi and dps can do them successfully;

- Make it so that the average isk/hr is only a bit higher than lvl 4 missions (after all you have to go through the trouble of putting a fleet together);

- Make them avaiable through exploration only;

- For added fun make different sites with hull size restrictions while having the payout be the same as the above;

- Make it so that it isn't as hard and elitist as incursions (i.e. characters with only a few weeks old can have a relevant role in the fleet);

- Make a clear objective in each complex (i.e. kill the big NPC carrier that spawns at the end).

You might say:

"But you stupid troll if you want that go to 0.0 and play the real EVE, jesus, only retards in the EVE forums, omg"

Yeah, but newer players most times don't have the SP/tools to be successfull in 0.0, plus this would open whole new options for player interactions in HighSec as whole new options for high sec wars.

It's my suggestion on the matter.

Meh.
colera deldios
#2 - 2013-02-04 15:07:21 UTC
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#3 - 2013-02-04 15:18:35 UTC
colera deldios wrote:
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.


A bit different than incursions aint it?

I'm talking about sites that can spawn in any system and are explorable, they would also be a lot easier than incursions and, as a consequence, pay a lot less.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#4 - 2013-02-04 15:58:36 UTC
Would this idea not be reducing the incentive for people to move out into lower security space?

By the time someone is in a position to run level 4 missions in highsec, they are capable of running lowsec and null sec exploration.
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#5 - 2013-02-04 16:24:46 UTC
Hakan MacTrew wrote:
Would this idea not be reducing the incentive for people to move out into lower security space?

By the time someone is in a position to run level 4 missions in highsec, they are capable of running lowsec and null sec exploration.


True, but the key factor is that if a big chunk of the player base wants to remain in highsec until they feel confortable enough to move to low/null, why deny them the opportunity?

I think the right way to address this is to improve the null/low sec gameplay in order to make it more attractive than high sec for said players.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-02-04 16:48:30 UTC
Amenotep Polo wrote:
colera deldios wrote:
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.


A bit different than incursions aint it?

I'm talking about sites that can spawn in any system and are explorable, they would also be a lot easier than incursions and, as a consequence, pay a lot less.



But complexes already exist...
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#7 - 2013-02-04 16:51:04 UTC
Danika Princip wrote:
Amenotep Polo wrote:
colera deldios wrote:
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.


A bit different than incursions aint it?

I'm talking about sites that can spawn in any system and are explorable, they would also be a lot easier than incursions and, as a consequence, pay a lot less.



But complexes already exist...


But not in high-sec with this dimension, or with the flavour i'm proposing.

Basically i'm proposing an alternative to missions, that closely resembles the ones in null-sec.
Astroniomix
School of Applied Knowledge
Caldari State
#8 - 2013-02-04 16:52:37 UTC
Amenotep Polo wrote:
Hakan MacTrew wrote:
Would this idea not be reducing the incentive for people to move out into lower security space?

By the time someone is in a position to run level 4 missions in highsec, they are capable of running lowsec and null sec exploration.


True, but the key factor is that if a big chunk of the player base wants to remain in highsec until they feel confortable enough to move to low/null, why deny them the opportunity?

I think the right way to address this is to improve the null/low sec gameplay in order to make it more attractive than high sec for said players.

And the way to do that is to add the cool stuff to low/null.
Tomcio FromFarAway
Singularity's Edge
#9 - 2013-02-04 17:41:09 UTC
Amenotep Polo wrote:
colera deldios wrote:
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.


A bit different than incursions aint it?


If it is in hisec then not really no.

Amenotep Polo wrote:

True, but the key factor is that if a big chunk of the player base wants to remain in highsec until they feel confortable enough to move to low/null, why deny them the opportunity?


People, who stay in the confines of hisec for too long will never really leave it and they will always use this 'comfortability' b/s as an excuse.
The sooner they will leave it the better for them ( much more content available for them ) and for the game itself ( more active players in low/null ).
It's not about leaving hisec for good. It's about experiencing other areas than hisec. You can actively operate in low/null/wh experiencing and providing content and still live in hisec.

Amenotep Polo wrote:

But not in high-sec with this dimension, or with the flavour i'm proposing.

Basically i'm proposing an alternative to missions, that closely resembles the ones in null-sec.


Then go and do nullsec ones.Blink





As a matter of fact this kind of content already exists.Idea
Use wormholes to get from hi to null and run complexes there. I do it from time to time if I find links to Serpentis/Guristas null ( I need to limit myself here because of the ships I can effectively fly ). Instead of scanning for sites in hisec you will be scanning for wormholes leading to null.


The last thing hisec needs is another reason to stay there.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#10 - 2013-02-04 17:47:39 UTC
Amenotep Polo wrote:
Hakan MacTrew wrote:
Would this idea not be reducing the incentive for people to move out into lower security space?

By the time someone is in a position to run level 4 missions in highsec, they are capable of running lowsec and null sec exploration.


True, but the key factor is that if a big chunk of the player base wants to remain in highsec until they feel confortable enough to move to low/null, why deny them the opportunity?

I think the right way to address this is to improve the null/low sec gameplay in order to make it more attractive than high sec for said players.

No one is denying them anything. Exploration complexes get better as you progress down the path of lower system security. I have just started doing lowsec exploration and It's paying off better than highsec. It's all down to risk vs reward.

And I thoroughly agree that making low and null more attractive is the way forward, so how is removing an incentive helping? Making highsec more profitable makes it even less likely for anyone to try to move out of it. But by that same reasoning, they still need a way to generate the capital needed to fund moving to low or null.
(And I don't care what people say, you still need an understanding of how the game works and a means of replacing loses before you move into lowsec or nullsec. That is only going to come fron grinding in highsec.)
androch
LitlCorp
#11 - 2013-02-04 17:49:33 UTC
anyone notice these threads always seem to be made by fools who have never been to null?
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2013-02-04 18:00:27 UTC
Amenotep Polo wrote:
Danika Princip wrote:
Amenotep Polo wrote:
colera deldios wrote:
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.


A bit different than incursions aint it?

I'm talking about sites that can spawn in any system and are explorable, they would also be a lot easier than incursions and, as a consequence, pay a lot less.



But complexes already exist...


But not in high-sec with this dimension, or with the flavour i'm proposing.

Basically i'm proposing an alternative to missions, that closely resembles the ones in null-sec.



But that's intentional? The high reward stuff shouldn't be in the near totally riskless space. If they're as hard as the nullsec plexes, yet have no real rewards, what's the point?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2013-02-04 18:19:27 UTC

You pretty much described high-sec incursions...

I understand, you want it to be more casual than incursions, and maybe less difficult..

A few things to understand:

You can make good isk running LvL 4 missions... You can make good isk running Highsec Incursions... and you can easily build up plenty of isk reserves to move to nullsec doing either of these activities... We don't need a "new" major income stream in highsec that further nullifies the risk vs reward paradigm.

In short, PvE in highsec is generally too low risk.. Not only are there few Players that attack you, but missions lack the random spawns that really screw you over... That's all that needs to change... Make LvL 4 mission triggers more random, and a bit more potent, to give that "oh ****" feeling back to the risk-adverse Highsec Carebear!

Amenotep Polo
Deep Core Mining Inc.
Caldari State
#14 - 2013-02-04 18:37:10 UTC  |  Edited by: Amenotep Polo
Gizznitt Malikite wrote:

You pretty much described high-sec incursions...

I understand, you want it to be more casual than incursions, and maybe less difficult..

A few things to understand:

You can make good isk running LvL 4 missions... You can make good isk running Highsec Incursions... and you can easily build up plenty of isk reserves to move to nullsec doing either of these activities... We don't need a "new" major income stream in highsec that further nullifies the risk vs reward paradigm.

In short, PvE in highsec is generally too low risk.. Not only are there few Players that attack you, but missions lack the random spawns that really screw you over... That's all that needs to change... Make LvL 4 mission triggers more random, and a bit more potent, to give that "oh ****" feeling back to the risk-adverse Highsec Carebear!



Hakan MacTrew wrote:
Making highsec more profitable makes it even less likely for anyone to try to move out of it. But by that same reasoning, they still need a way to generate the capital needed to fund moving to low or null.


I do agree with you, and as i stated in my original post, i want the rewards to be par with level 4 rewards. I'm not increasing the rewards, just increasing the options.

androch wrote:
anyone notice these threads always seem to be made by fools who have never been to null?


Been in null more than enough time to experience most of what's there to experience (never got a chance to do large fleet battles though). And i'm now envolved in faction warfare, i've also been in wormholes for a while.

I also think that the problem isn't in high-sec. The problem is in null and low sec, where the rewards aren't nearly as big as they should.
Commander Ted
Caldari Provisions
Caldari State
#15 - 2013-02-04 21:00:18 UTC
Lets revamp null first...

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

seth Hendar
I love you miners
#16 - 2013-02-05 10:18:43 UTC
Amenotep Polo wrote:
Danika Princip wrote:
Amenotep Polo wrote:
colera deldios wrote:
You pretty much described Incursions and CCP is already looking to overhaul the PVE system.


A bit different than incursions aint it?

I'm talking about sites that can spawn in any system and are explorable, they would also be a lot easier than incursions and, as a consequence, pay a lot less.



But complexes already exist...


But not in high-sec with this dimension, or with the flavour i'm proposing.

Basically i'm proposing an alternative to missions, that closely resembles the ones in null-sec.

i understand your question / proposal, but this already exist in 2 forms, pretty close to what you describe:

1- lowsec DED
2- LVL5 missions

the reason that those are in lowsec only, is because a great reward must imply a great risk, and moving those in hig is giving a big reward for almost no risk.

the current market is already broken because high sec ppl are already able to make too much money, because of the incursion (it is not the only reason, but it is one of them).

boosting the isk/hour ratio of higsec is the opposite of what is needed, the current risk / reward is already unbalanced in favor of high sec, and a correct solution is to either reduce the incomes in high, or boost the income in low (i don't talk about null because there are other and bigger issues with null, industrie, sov etc....).

when i look at the isk/hour ratio i make from a lvl4 agent in 0.7 vs another in 0.2 (both give me the same missions), there is only a slight difference, and this is not mentionning the risk difference inherent to the low itself, the potential interruptions etc....

if you add the incursions, there is simply no point at all to PVE in lowsec vs higsec, and this is broken, and bosting higsec even more is clearly NOT the solution.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#17 - 2013-02-05 13:45:40 UTC
Amenotep Polo wrote:
I do agree with you, and as i stated in my original post, i want the rewards to be par with level 4 rewards. I'm not increasing the rewards, just increasing the options.

I understand where your coming from, and I would ha e probably agreed with you 6 months ago. But that was before I saw a bit more of what there is in EvE.

Increasing the level of rats in exploration sites in highsec would mean two things:
1 - Newer players would get their qsses handed to them by the battleships they are suddenly facing in their Herons and Magnates.
2 - The increased generation of isk will further inflate the current value.

Highsec exploration generates plenty of income already. I made well over 900m two weeks ago selling deadspace boosters and implants. (Admittedly I made less than 200m in the last two weeks, but that's the luck of the draw.)

If you want a level 4 mission income in highsec, then do level 4 missions. If they are unavailable to you now, then grind some standing. By that time, newer players will be able to fly and fit ships suitable for the role. Throwing new guys into sites full of battleships with a fail fit destroyer is cruel, even for EvE standards.
(And those standards are pretty low to start with...)
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#18 - 2013-02-05 18:26:19 UTC
seth Hendar wrote:

if you add the incursions, there is simply no point at all to PVE in lowsec vs higsec, and this is broken, and bosting higsec even more is clearly NOT the solution.


I do not intend, in anyway to boost high sec pve. I want to keep the same level, only want to add more options with increased fun.

Hakan MacTrew wrote:

Increasing the level of rats in exploration sites in highsec would mean two things:
1 - Newer players would get their qsses handed to them by the battleships they are suddenly facing in their Herons and Magnates.
2 - The increased generation of isk will further inflate the current value.


1 - If they're bold enough to try the group comlpexes alone with a bad ship perhaps they should get their arses handed to them?
2 - I did not say anything about increased generation of isk, i want this par with lvl 4 missions.


Hakan MacTrew wrote:
If you want a level 4 mission income in highsec, then do level 4 missions. If they are unavailable to you now, then grind some standing. By that time, newer players will be able to fly and fit ships suitable for the role. Throwing new guys into sites full of battleships with a fail fit destroyer is cruel, even for EvE standards.
(And those standards are pretty low to start with...)


Why should i be restricted to missions? Why can't i have group pve fun in high sec?
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#19 - 2013-02-05 19:55:55 UTC
Amenotep Polo wrote:
I do not intend, in anyway to boost high sec pve. I want to keep the same level, only want to add more options with increased fun.

1 - If they're bold enough to try the group comlpexes alone with a bad ship perhaps they should get their arses handed to them?
2 - I did not say anything about increased generation of isk, i want this par with lvl 4 missions.

Why should i be restricted to missions? Why can't i have group pve fun in high sec?

By increasing the level of rats in exploration, you would be increasing the amount of oak generated by it. The main income of exploration in high and lowsec is loot, not raw isk. Introducing level 4 mission amounts and types of rats means that balance would be changed.

If what you want is fun with a group, there's plenty of opportunities. Why should you be given level 4 mission payoffs without doing the work to earn the ability to do them? Also, try doing a level 4 mission as a group, but with Assault Frigates and T1 frigates. You may be surprised how fun that can be. I've done a few as part of a squadron.of Hawks, Rifters and Kestrels. Given the latest introduction of support frigs, this may be quite a laugh. And if it all goes wrong, well, its just a bunch of T1 frigates...

I think though all could be satisfied.
Introducing new exploration sites where a cosmos style agent can be scanned down and a one off mission can be accepted could give you what your looking for without upsetting the balance.
Thorian Crystal
Viziam
Amarr Empire
#20 - 2013-02-07 21:11:16 UTC  |  Edited by: Thorian Crystal
I found couple of exploration combat sites in high sec. They were DED 3/10. Well, those are so weak sites, that I could do them in a frigate or so (can't even enter with bc), then they give loot like 250k or something. Well guess what. Not worth the trouble at all, because I could do L4s or what ever and make more isk.

The problem with null sec is that it is far away, then when you are in high sec, you still need to do many jumps to get to a trade hub. Then the second problem is the additional risk, of course. So in order to make more money from null is to count in all the travelling / hauling and risk. (If you make the same money from null, there is no point to move there in the first place.)

Ok, you don't only risk your PVE ship (see what I just did there?), you also risk your lootship on the way in and back out.

The additional risk is not gradual (eg,.first tiny, then the larger the deeper you go). The additional risk is 100% more risk the moment you enter null sec, because there might be a gate camp and so on in the first gate ever.

You have to learn the ways to survive in null, that takes some time, too.

The big question of course is, is it worth the risk and trouble? I mean, there is no point to use high sec as an isk source for _trying_ to make money from null. You should be able to actually make money from null.
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