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Dusty graphics in mission areas, etc making the video card work more.

Author
Joia Crenca
Science and Trade Institute
Caldari State
#1 - 2013-02-03 20:16:37 UTC
I can see adding variety to the different areas of the game, but the 'gas / dust clouds' seem to demand a lot more of my hardware than other graphical parts of the game do. Could these be made a little less demanding? Could I fit a mid-slot vacuum cleaner or a specially adapted gas harvester to clear out the dust? Cool
Sarmatiko
#2 - 2013-02-03 20:34:41 UTC  |  Edited by: Sarmatiko
This is not the first thread about the problem and probably not the last. They will appear until developers create an option in client settings to turn off dust clouds.

From Retribution patchnotes: "Dungeon clouds should no longer intersect with solid geometry and should render faster."
Well, this didn't worked at all. FPS still dropping, GPU still overheating (it looks like CCP took Furmark algorithm to draw gas clouds just to annoy my cooling system).

I don't need a fix that may work on some test configs. I just want to turn the damn thing off.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#3 - 2013-02-03 20:37:18 UTC
I find the problem largely goes away if I zoom way out.

And by way out, I mean turning on the tactical overlay and zooming out till I can see the 100km ring.

But I fly around that zoomed out a majority of the time anyway.
Cyrus Zane
Deep Core Mining Inc.
Caldari State
#4 - 2013-02-04 01:13:11 UTC
I noticed this "dust cloud" thing too and my PC is decent as it can run new games flawlessly. I never thought a 10 year old game would slow down my system so bad.
Whitehound
#5 - 2013-02-04 01:15:40 UTC
CCP does seem to know about it, but have not yet found a final solution. I guess we have to wait a little more, but it is good to make another thread. Overheated hardware is bad for everyone's business. Evil

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mire Stoude
Center for Advanced Studies
Gallente Federation
#6 - 2013-02-04 01:56:02 UTC  |  Edited by: Mire Stoude
Yep I always hated dust cloud missions. I imagine it has no priority due to the dust clouds occurring no where else but a few missions. They should fix them or take them out entirely.
Ave Kathrina
My Ass Is On Fire
#7 - 2013-02-04 02:08:04 UTC
Lowering the quality settings (am at work right now, cannot specify the exact setting) reduces the cloud graphic from what loots like a particulate (Particule systems have almost always been graphically intesive) fluffy cloud to a flat texture that looks like scribbled writting.

I had to do this on my 2009 iMac that I happily run 3 windowed mining clients on (used to do l4 missions on it in fullscreen).

But I agree, CCP could look into partiular fix or setting to adress this.
I've done some really stupid shit in this game.
MadMuppet
Critical Mass Inc
#8 - 2013-02-04 02:47:08 UTC
Just hit F10 and pretend you're a bot. (cough)

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Oberine Noriepa
#9 - 2013-02-04 02:55:27 UTC
Not only do these cause undesired performance hikes, they're ugly.

Mr Epeen
It's All About Me
#10 - 2013-02-04 03:00:35 UTC
CCP are still, after nearly ten years, in the "Hey! Check out this cool effect I just came up with." stage of graphics programing.. Everyone oohs and aahs and then it gets blapped into a patch without much thought to optimization.

They will get it fixed sooner or later. Maybe over many patches. But it will get done.

Mr Epeen Cool
Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2013-02-04 13:55:39 UTC
Yeah this problem is pretty old. Clouds and certain effects are horribly unoptimized, and there's no way to turn them off. It also doesn't help that your targeting UI becomes unreadable because well... one can't read WHITE text on a WHITE background now, can one? As others have said: only solution is to zoom out as far as possible so the least amount of assets get rendered.
Horatius Caul
Kitzless
#12 - 2013-02-04 13:59:02 UTC
I remember this was pointed out in a thread a few years ago and I think Torfi said something along the lines of "Yeah, we know about it and we're working on it!"

Personally, I don't understand why they don't just remove the god-damned things until they can figure out a way to make them not set graphics cards on fire.
Rellik B00n
Republic Military School
Minmatar Republic
#13 - 2013-02-04 14:10:59 UTC
these dust clouds?

hell no they look far too pretty.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
FluffyDice
Kronos Research
#14 - 2013-02-04 14:12:56 UTC
I have no issues at all with dust clouds.
Taihbea
Doomheim
#15 - 2013-02-04 14:24:09 UTC  |  Edited by: Taihbea
Use your cards manufacturer overclocking software and manually set fans (55% in my case).
3 accounts inside clouds, max settings on everything GPU temp circa 57 celcius.
Jiska Ensa
Estrale Frontiers
#16 - 2013-02-04 14:31:34 UTC
I always thought it was my 4-year-old GPU causing it but I recently got a much newer one and woe and behold: Same problem. I've noticed, however, that's the yellow clouds that cause the most problems. I have almost no trouble with red or blue clouds, and only moderate problem with the brown "dust" clouds.

So please remove yellow. No one needs yellow. My amarr ships keep getting lost, my GPU's fan sounds like a jet engine, and my room heats up a degree a minute while I'm looking at one.
Sarmatiko
#17 - 2013-02-04 17:50:25 UTC  |  Edited by: Sarmatiko
Rellik B00n wrote:
these dust clouds?

hell no they look far too pretty.


No, these gas clouds.
Some of them were fixed in Retribution 1.0 (for example bright violet cloud in Warzone of WC mission) but now they look like they made out of oversized low-res lightning sprite. The others now bring even more increased impact on performance, like cloud on low-level Cargo Delivery (dropping fps from 60 to 20, overheating gpu from 50 to 80C).

CCP have disabled some clouds in past (like Recon 3/3 toxic cloud). It's time to make us a little present and disable other clouds until option/fix will arrive in distant future.

Taihbea wrote:
Use your cards manufacturer overclocking software and manually set fans (55% in my case).
3 accounts inside clouds, max settings on everything GPU temp circa 57 celcius.

Yeah, right. Manually locking my fan rpm's while GPU temp rises to 80C even with close to max rpm is a good idea. What could possibly go wrong..
And btw, card is EVGA Nvidia GTX 560. The one that was recommended on last year Fanfest (its marketing blablabla ofc, but still) for DX11 EVE.
I can expect that my GPU temp will skyrocket in Crysis 2 (it wont) or some other graphic intensive game. But there is no reason to extreme test my hardware in EVE environment.
Grimpak
Aliastra
Gallente Federation
#18 - 2013-02-04 18:23:12 UTC
Sarmatiko wrote:
Rellik B00n wrote:
these dust clouds?

hell no they look far too pretty.


No, these gas clouds.




FYI, these clouds have been around since..... release I think, and they always, always caused unnecessary performance problems.
they have been around since then practically unchanged and you guys want to know why they didn't change them? 2 reasons:
- the guy that coded them first apparently didn't told anybody how he did it (CCP said it once, true story) and he is long gone. as far as I know, those things are a DX7 era relic that never worked well and has serious optimization issues,
- and because of that they can't simply replace it due to the hit it would take on immersion.

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[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#19 - 2013-02-04 18:24:30 UTC
I find the problem largely goes away if I play EVE Online on hardware made this decade. Maybe its time to upgrade that NVIDIA GeForce2 MX 200.
Grimpak
Aliastra
Gallente Federation
#20 - 2013-02-04 18:29:32 UTC
Lucy Ferrr wrote:
I find the problem largely goes away if I play EVE Online on hardware made this decade. Maybe its time to upgrade that NVIDIA GeForce2 MX 200.



well that would be a solid advice, if EVE wasn't made SM 3.0 a couple of years agoBlink

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

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