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A stab in the heart for solo players

First post
Author
Inquisitor Magneto
Imperial Academy
Amarr Empire
#41 - 2011-10-25 13:47:58 UTC
Hmmm, while the OP has a nice point in playing solo, let us not forget what sort of game this is. I love this game for its many features and direct interaction. Its realness and not dumbing down the risk of actually flying in space. I to was a solo captain for many years. Lost lost of isk and ships in the play. Now i know better and understand the idea of playing with other and working together.

As a solo person of 8 years you should know by now the risk of such an attribute. You can not have your cake and icecream. If you wish to play solo then no one is stopping you. CCP is just putting the crap out there for you to use in whatever way you want. As a solo player your charisma is suppose to be superb in making treaties and getting temp bands together for the greater good of your sector. As a solo player you should have a pos operational and decked out. Now solo play is just that. SOLO. you will be on your own. no one to back u up or help in time of need. no other brains to give you sound advice and basically you are a pirate. To actually think you are alone or solo is crazy ad you are always in a corp in this game but the illusion of solo i guess is cool. lol

Frankly you cant ask to play solo and get mad or disturbed when ccp does something for the whole of the community. You as a solo player can make preparations for the change. I know i did when the IP system came online and i have taken advantage of its many changes and fronts since then. I say suck it up and figure out the best way to manage. its space. over 60,000 planets so uhmmm yeah. dont you have two character accounts anyway lol
Taedrin
Federal Navy Academy
Gallente Federation
#42 - 2011-10-25 14:35:36 UTC
The only concern that I have is "blobability". If defending a POCO is the same as defending a POS, except you don't have guns, then it will DEFINITELY involve blobs.

If somehow CCP can engineer an encounter which favors small gangs over blobs, then it will be perfect. If not, then I fear that POCOs will become simply yet another resource which is controlled by large power blocs.

After all, I could easily envision an entity like the goons or PL go around and control as many POCOs as possible, just so they can deny everyone else access to them. Not because they want more money, or because they want to use them - but just because they want to cause chaos.
cap Mal
Defense Advanced Research Program Agency
#43 - 2011-10-25 15:11:53 UTC
The last thing PL and the Goons want to do is jump from low sec system to low sec system shooting at structures that don't shoot back. Grinding that kind of stuff gets old fast. And the income they could generate by spamming POCOs isn't worth it.
Cyniac
Federal Navy Academy
Gallente Federation
#44 - 2011-10-25 16:45:26 UTC
Ingvar Angst wrote:
XXSketchxx wrote:
Cyniac wrote:

Whatever path you chose you can still work solo - the only downside is that if you don't have access to a customs office there is no way to actually get materials back down onto a planet for processing. But hey that's what highsec is for.



This is a really really good point and illustrates a good understanding of what CCP is trying to do with CO.


No it isn't. It shows a lack of understanding of how PI works. For example, how can someone in an npc corp, for example, that has PI set up in a neighboring low sec system with no POCO at the planet now lauch materials TO the planet for further refining?


Highlighted the relevant part for you. I'd appreciate it if you took the time to read a text carefully before making misleading statements.

You cannot put materials back in the planets - that's the only downside of the system that's proposed. You do raise an interesting point that NPC corp pilots will have to make a further choice, either leave the NPC corp or forgo the anchoring of structures (or be sneaky and convince someone to anchor the structures for them.)
XXSketchxx
Sniggerdly
Pandemic Legion
#45 - 2011-10-25 17:59:55 UTC
Ingvar Angst wrote:


No it isn't. It shows a lack of understanding of how PI works. For example, how can someone in an npc corp, for example, that has PI set up in a neighboring low sec system with no POCO at the planet now lauch materials TO the planet for further refining?



Is that the only part of my post you read? Are you ******** or something?

Re: high sec. Export your precious stuff to high sec and use the NPC customs offices.

That was hard wasn't it?
bilingi
Grandeur Illusions
#46 - 2011-10-25 22:55:36 UTC
Man you really are stupid.. Or more likely a RMT allaince Botter.
Dietrich VonMirat
Mirat Transtellar
#47 - 2011-10-26 19:01:42 UTC  |  Edited by: Dietrich VonMirat
I've seem some interesting questions posed here about the "attackability" of the POCO.

Faction warfare has really shown us that many pvp/low-sec oriented players aren't into bunker bashing for the sake of bunker bashing. It can at times serve as a good way to pick a fight, but in most cases that requires that the bunker being bashed belongs to a sizeable enough force to warrant the time spent picking a fight.  If the POCO belongs to a solo player or small industrial corp, there is just no payoff to bunker bashing their structures unless it's an extremely valuable planet.
The other reason might be that they are trying to stake out turf in low-sec, but this is something to look at and consider when placing a POCO. And besides, the concept of turf war is not new to low-sec, and the POCO merely adds one more way for that to take form.

It's true, there will be some Sunday funday fleets that like to shoot stuff up for the sake of aggravating commerce (or other players), but I think this will turn out to be the exception and not the rule.

I think a slightly more significant threat to solo players comes with the issue of there being only one POCO per planet.  This makes a great ganking bottleneck.

I think it's far more likely that low sec corps and players will leave most POCO's alone hoping for a chance to gank the ship and player using it. This has fun value and an immediate payoff.
Ch33z0rz
Spatial Networks
#48 - 2011-10-27 04:43:26 UTC
Maybe I am the ******, but I can't find anything official about this proposed change. Linkage requested.
Steven Fonulique
SF Incorporated
#49 - 2011-10-27 14:23:30 UTC  |  Edited by: Steven Fonulique
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