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EVE New Citizens Q&A

 
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Good Catalyst Fittings

Author
Docter Daniel Jackson
Fleetworks Training
#1 - 2013-02-03 07:21:16 UTC
I have been looking around for good Catalyst Fittings and would like to hear what other people on the Forums think Attention

So far I have found this much on fittings for the ship and would like to hear if anyone has better ideas to improve its fittings. I mainly want to do solo missions. Right now I want to finish the Sisters of eve story missions.

Any feedback is welcome thank you

Hi-Slots (8 turret hardpoints):
[125mm Prototype I Gauss Gun] x 8
[Iridium Charge S] x 80 x 8

Med-Slots:
[Tracking Computer II] + [Optimal Range]
[Afterburner II]

Low-Slots:
[Magnetic Field Stabilizer II]
[Armor Repairer II]
[Capacitor Power Relay II]
Field Artillery
Dust 515
#2 - 2013-02-03 09:41:33 UTC  |  Edited by: Field Artillery
you yourself know what you need best :) "solo missions" is so vague that we can't exactly tell.

one thing that can be done about your current fit is to add rigs.
one for damage, and if you'd add two capacitor control circuits, you can drop the power relay and add another magstab for even more damage at similar cap recharge.

it's also entirely possible to squeeze 150mm rails on it, even without the advanced weapon upgrades skill. it may be something to think about.
Merouk Baas
#3 - 2013-02-03 13:35:24 UTC
Unfortunately, for missions, you have the following things going against destroyers in general:

1. Rats will MWD to you on initial contact, which means your long range rails aren't going to be super-effective.

2. Destroyers are "attack" ships and so don't have enough low/med slots for a tank, and are bigger than frigates so they take more damage (just cause of size) from missiles.

3. Level 1 (and some level 2) missions you can do in a destroyer, you'll be shooting mostly regular frigate and destroyer rats, and they pop almost in one shot. You'll rarely see the elite NPC that has resists enough that you need to concentrate all your guns on.

You'll be spending a lot of time targetting, so a sensor booster with targetting speed script may be useful, but, basically, you're better off with a combat frigate for missions; the Incursus can have a decent tank, and you can use blasters with antimatter ammo, so you fly in, and most rats die at the first orbit, because of the nasty damage blasters with antimatter do at close range. Not to mention that you can tank cruisers by just orbitting at 1km (even without afterburner).
Docter Daniel Jackson
Fleetworks Training
#4 - 2013-02-03 13:57:05 UTC
Merouk Baas wrote:
Unfortunately, for missions, you have the following things going against destroyers in general:

1. Rats will MWD to you on initial contact, which means your long range rails aren't going to be super-effective.

2. Destroyers are "attack" ships and so don't have enough low/med slots for a tank, and are bigger than frigates so they take more damage (just cause of size) from missiles.

3. Level 1 (and some level 2) missions you can do in a destroyer, you'll be shooting mostly regular frigate and destroyer rats, and they pop almost in one shot. You'll rarely see the elite NPC that has resists enough that you need to concentrate all your guns on.

You'll be spending a lot of time targetting, so a sensor booster with targetting speed script may be useful, but, basically, you're better off with a combat frigate for missions; the Incursus can have a decent tank, and you can use blasters with antimatter ammo, so you fly in, and most rats die at the first orbit, because of the nasty damage blasters with antimatter do at close range. Not to mention that you can tank cruisers by just orbitting at 1km (even without afterburner).


Thank You for the help there :)

so a Tristan should be good then?
Merouk Baas
#5 - 2013-02-03 14:33:25 UTC  |  Edited by: Merouk Baas
Tristan and Algos have the same low and med slot layout (3,3); Tristan is slightly faster, Algos is slightly bigger and slower but has 3 extra gun slots. They both can field 5 light scout drones, with the Algos having more space for extras.

So between Tristan and Algos, go with the Algos. Fit armor repairer + 2 armor hardeners in the low slots, afterburner + cap rechargers in the med slots, and a drone link augmentor in the high slot. Guns can be your choice between blasters and rails; you'll either let the drones kill everything at short range and focus on kiting and staying at long range, or you can send the drones after the far enemies and blast the close ones. Use rigs to achieve capacitor stability, and if you manage to free up a med slot and still be cap-stable, use a sensor booster with targetting speed script.

If you want a Catalyst-like frigate, the Incursus is it. 3 Neutron Blasters, Afterburner + 2 cap rechargers, Small Armor Repairer, 2 armor hardeners, and for the last low slot, either:

- capacitor power relay if you're not going to use rigs
- magnetic field stabilizer or another armor resistance (or damage control) if you are going to use rigs for capacitor stable
Maire Gheren
Imperial Shipment
Amarr Empire
#6 - 2013-02-03 16:20:20 UTC
Merouk Baas wrote:
, Afterburner + 2 cap rechargers, Small Armor Repairer, 2 armor hardeners, and for the last low slot, either:
- capacitor power relay if you're not going to use rigs
- magnetic field stabilizer or another armor resistance (or damage control) if you are going to use rigs for capacitor stable

For a Gallente ship especially I recommend the damage control, it'll give more bang for your buck than another hardener.
Cap stable is an unimportant goal, do not even attempt it. If your cap gets low, turn something off.
You can probably drop the blasters to Ion or Electron if the fitting is tight. Electron blasters (with iridium so your optimal actually reaches a target you are orbiting at 500) do plenty of damage because of the high rate of fire, and you dont have to worry about getting under your own guns. Bring some iron just in case.
Merouk Baas
#7 - 2013-02-03 19:25:13 UTC
(Small) Blasters have a very short optimal range, but they DO damage ships into falloff. I start shooting at about 5km with antimatter, and it does hit (less damage than if I were at 500m but it's still a few hits on approach, enough to put a rather big hole in most NPC frigates).
Docter Daniel Jackson
Fleetworks Training
#8 - 2013-02-05 06:59:09 UTC
I just mainly wanted to know what ship is best for the job because I'm not rely that great at knowing what I should be flying for those kinds of things rely.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-02-05 08:04:46 UTC  |  Edited by: Tau Cabalander
Oops
Merouk Baas
#10 - 2013-02-05 13:10:03 UTC  |  Edited by: Merouk Baas
For missions, it depends on the level of the agent giving the mission.

Level 1: frigate or destroyer
Level 2: cruiser, with some tanking skills
Level 3: battlecruiser, with decent tanking skills (at least 3 in a lot of the engineering and mechanics skill groups)
Level 4: battleship, with good tanking skills (at least 4, use T2 shield or armor modules, customize your resistances for the NPC).

I believe the Sisters mission arc, being designed for newbies, can be mostly done in a frigate / destroyer. I hear the last mission is tougher and will probably require a cruiser.

EDIT: "A frigate or destroyer" means any race's ships can do the task, provided you pick a straight combat ship and fit it with the appropriate weapons and defenses that it has bonuses for. With newbie training missions and the lower level agent missions, you have some leeway because they're not that difficult.

So yes, Tristan, Incursus, Catalyst, Algos - each with appropriate weapons (hybrids or missiles or drones), would work. Last mission you may want a Vexor with drones and rails or Thorax with blasters and afterburner and armor defenses.
Docter Daniel Jackson
Fleetworks Training
#11 - 2013-02-06 14:09:25 UTC
Ok sweet, I got a Algos to try that out