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Idea to fix NPC Corporations - The Complacency Problem

Author
gaygrrgg
Doomheim
#1 - 2013-02-01 22:30:10 UTC
A lot of players currently are just sitting in the starter NPC corps forever. They are off the bat, thrown a large community of players to already communicate with, and never have to leave. For the sake of examples, bear with me - In many OTHER mmo's, you NEVER start out in a guild, etc. You have to get social and join another and start your own.

So, the problem:::

All players start in an NPC corp, and most never leave it. This phenomena is definitely hurting player run corps on their amount of active corps + member count.

My proposed Solution:::

All players start out in NO corporation, as in no NPC corporation specifically. Picture in your head - Your fresh character will now have these chats : Local / Rookie Help , with no longer a corp chat off the bat.

What about the taxes?!? Which are currently 11%

Solution ::: All Faction Hi sec space will now by default have the tax in place in their systems, affected on ALL players.

So, a player in no corp OR in a Player Corp, will get the 11% tax on them, when they do that specific task in a hi-sec faction system.
So you would get taxed 11% on a mission reward or rat kill above 100,000 isk.

No complacency for sitting in an NPC corp will make the Player corporation community thrive and be vibrant! And the 11% tax imposed on all players, will make players move out of hi sec at one point! These players who set up 0% tax evasion player corps, will not sit in hi sec forever because of the imposed tax.

Please let me know your feedback on my two propositions! Please no harsh negativity or trolling. I am trying to make our great game even better. I will keep editing this, this was my rough draft and I was getting my ideas on paper.
Eternum Praetorian
Doomheim
#2 - 2013-02-01 22:32:24 UTC  |  Edited by: Eternum Praetorian
They are there because they are sick to death of egotistical player driven drama filled corporations. Allot of them are older players who just can't be bothered to deal with it anymore.




Make an alt and have a chat with some of them. They will tell you strait off what I just posted.




...don't even get me started on what they think of null sec. Roll

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Gryphon Infinite
Caldari Provisions
Caldari State
#3 - 2013-02-01 22:35:31 UTC
You are completely right - But let me expand on my specific train of thought.

I am saying that we all start in NO corporation. The difference would be, these players who would want to avoid drama would be by themselves, and no longer have this privilege of having hundreds of players to talk to.

If they are lonely, they NEED to get social and join a player corporation.

I am not disagreeing with you whatsoever, I just don't think we are understanding each other.
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2013-02-01 22:36:10 UTC
Eternum Praetorian for SMA ambassador
Kathern Aurilen
#5 - 2013-02-01 22:41:15 UTC
Eternum Praetorian wrote:
They are there because they are sick to death of egotistical player driven drama filled corporations. Allot of them are older players who just can't be bothered to deal with it anymore.
lol I'm in a 2 man corp and I'm already tired of drama

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Liang Nuren
No Salvation
Divine Damnation
#6 - 2013-02-01 22:41:17 UTC
I actually really like the idea of starting people out in an NPC corp, and the only NPC corp problem I can think of is that you can't war dec them. IMO all NPC corps should join the FW for their respective factions.

-Liang

I'm an idiot, don't mind me.

Eternum Praetorian
Doomheim
#7 - 2013-02-01 22:43:55 UTC
Gryphon Infinite wrote:


I am saying that we all start in NO corporation. The difference would be, these players who would want to avoid drama would be by themselves, and no longer have this privilege of having hundreds of players to talk to.r.



Eve is a game where your game character is a spaceship that looks like all other spaceships. This makes it difficult for a real human being to become emotionally involved with their surroundings. Without people to talk to you stand a real risk of making people feel lonely and you are robing them of the chance to make friends early on. So instead of driving more people to join a player owned corporation, you may in fact (and quit probably) are encouraging them to leave eve and find a more sociable experience.



How are new players even supposed to know what a corporation is? If they are alone?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Gryphon Infinite
Caldari Provisions
Caldari State
#8 - 2013-02-01 22:48:05 UTC
On your last train of thought - Which quite a good question.

In the tutorials with the Aura guide lady, she clearly states and has a pop up that talks about corporations and how to join one.
You also can find it by hand in the tutorials window if you never saw or skipped through the pop up.

Also, you ALREADY start out in rookie help, which is WAY bigger than the npc corp chat, the difference being that it closes after 30 days.

You can already talk to people in Local or Rookie Help. Needing npc corp chat off the bat isn't so life and death like you put it. You already have instructions from the tutorial, or can ask in rookie help how to join a corp.
Empress Siri
Center for Advanced Studies
Gallente Federation
#9 - 2013-02-01 22:50:01 UTC
Every time I see these threads I hear a baby crying.....whaaaa whaaaaa

They won't play the game the way I want them too....whaaaaa whaaaaa

CCP?..please force them to play with me....my rules of course......blah blah blah....


Came expecting nerf hisec thread

Left satisfied

~E~
Unsuccessful At Everything
The Troll Bridge
#10 - 2013-02-01 22:55:00 UTC
If only there was a post that provided some kind of number of what "Nerf NPC Corps" thread this was....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#11 - 2013-02-01 22:57:33 UTC
Kathern Aurilen wrote:
Eternum Praetorian wrote:
They are there because they are sick to death of egotistical player driven drama filled corporations. Allot of them are older players who just can't be bothered to deal with it anymore.
lol I'm in a 2 man corp and I'm already tired of drama


I did that with my alt, the ***** stole everything out of the corp hangers Evil

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Sorlac
Cosmos Industrial
Cosmos Origins
#12 - 2013-02-01 23:02:41 UTC
You do realize that most players in an NPC corp never talk in corp chat?

And you seem to have this false impression that imposing a static 11% tax will get people to leave high sec; that won't happen the missioners and miners will continue on doing what they like in relative peace.

Basically your idea is silly and a waste of time since in the end it won't change a single thing. If anything your going to hurt the current corps since a bunch will end up losing players that mainly joined for the lower tax rates. Instead those players will make their 1 man corps so as not to have to worry about a war dec being put on them because of someone else's actions.

I also want to point out you don't have to be the least bit social to join a guild in any other MMO. If you are on a server with a halfway decent population, stand around the main city during prime time and within half an hour you will probably get 3-4 blind guild invites, and see about 2-3 shouts offering to pay gold to help form a guild (and you can choose to stay if you want).
Rengerel en Distel
#13 - 2013-02-01 23:03:06 UTC
If npc corps are so evil, post with your main.

With the increase in shiptoasting, the Report timer needs to be shortened.

Nevyn Auscent
Broke Sauce
#14 - 2013-02-01 23:04:32 UTC
The 11% tax rate on all High Sec isn't a bad idea. On the same things the NPC corp does tax atm.
This stops all the 1 man tax evasion mission corps.
Karl Hobb
Imperial Margarine
#15 - 2013-02-02 03:21:39 UTC
Nevyn Auscent wrote:
The 11% tax rate on all High Sec isn't a bad idea. On the same things the NPC corp does tax atm.
This stops all the 1 man tax evasion mission corps.

Actually it should be 11% on all of high-sec, plus another 11% for NPC corps. This would be a good start towards balancing high-sec rewards and safety.

A professional astro-bastard was not available so they sent me.

Alavaria Fera
GoonWaffe
#16 - 2013-02-02 03:25:02 UTC
gaygrrgg wrote:
My proposed Solution:::

All players start out in NO corporation, as in no NPC corporation specifically. Picture in your head - Your fresh character will now have these chats : Local / Rookie Help , with no longer a corp chat off the bat.

What about the taxes?!? Which are currently 11%

Solution ::: All Faction Hi sec space will now by default have the tax in place in their systems, affected on ALL players.

So, a player in no corp OR in a Player Corp, will get the 11% tax on them, when they do that specific task in a hi-sec faction system.
So you would get taxed 11% on a mission reward or rat kill above 100,000 isk.

No complacency for sitting in an NPC corp will make the Player corporation community thrive and be vibrant! And the 11% tax imposed on all players, will make players move out of hi sec at one point! These players who set up 0% tax evasion player corps, will not sit in hi sec forever because of the imposed tax.

Please let me know your feedback on my two propositions! Please no harsh negativity or trolling. I am trying to make our great game even better. I will keep editing this, this was my rough draft and I was getting my ideas on paper.
As long as I can continue my ice mining in peace.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tul Breetai
Impromptu Asset Requisition
#17 - 2013-02-02 03:26:58 UTC
Wouldn't they just stay in a perpetual state of NO CORP then? What's the difference?

Just say 30 days and you get booted from the school into a deccable/FW npc corp.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#18 - 2013-02-02 04:18:32 UTC
Liang Nuren wrote:
I actually really like the idea of starting people out in an NPC corp, and the only NPC corp problem I can think of is that you can't war dec them. IMO all NPC corps should join the FW for their respective factions.

-Liang


NPC corps are a nessecary evil.

You need some sort of safe starting point for new players.

Simply throwing them to the wolves will just involve a good deal of rage quit.

I suppose the real problem is that many people stay in NPC corps because well... One man corps have no one to talk to and larger corps have too much drama and various other reasons to not put up with them.

I have proposed ways to encourage players out of NPC corps.

Simply getting rid of NPC corps is not really a good solution and it is unlikley CCP will ever go that route. Simply throwing a large portion of the complacent player base who pays the bills to the wolves is bad for business.

What is likley to happen is more of a gradual shift. Maybe more corp taxes and hopefully incentives like my suggestion to make player run corps a viable alternative.

Hell I'd put up with drama simply to make more isk and that is the most logical route for CCP to take.

Simply being mad and raging that NPC corps ruin the game because they mined out all your belts gets you no where.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Jimmy Gunsmythe
Sebiestor Tribe
#19 - 2013-02-02 04:32:22 UTC
Nerf the Drake.

John Hancock

Brooks Puuntai
Solar Nexus.
#20 - 2013-02-02 04:42:24 UTC
Karl Hobb wrote:
Nevyn Auscent wrote:
The 11% tax rate on all High Sec isn't a bad idea. On the same things the NPC corp does tax atm.
This stops all the 1 man tax evasion mission corps.

Actually it should be 11% on all of high-sec, plus another 11% for NPC corps. This would be a good start towards balancing high-sec rewards and safety.


If you want to reduce the income of HS then do so, adding a tax to do that, just makes players think they are being penalized for that playstyle. Which is not good for business.


CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

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