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Sleipnirs - Good or bad?

Author
Harnath Boloskarl
Deep Space Search and Rescue Team
#21 - 2013-01-30 17:54:36 UTC
The sleipnir is a godly ship. I use them for PvE and PvP and I would say it is honestly my favorite ship i can fly. Good damage, excellent active tank, decent mobility. Drop a couple TEs in the lows, and 425 ACs with barrage can hit out to the edge of lock range. Load hail or faction high-damage, and a dual ASB fit can go toe-to-toe with most subcaps.
Doomhammar
Caldari Provisions
Caldari State
#22 - 2013-01-30 22:14:10 UTC
Okay. good advises, i've came up with nice fit compose of 2 ASB . is that the preferable choice for brawl sleipnir? - also ...i did see a major difference in DPS, about 200 loss. still worth it?
Maeltstome
Ten Thousand Days
#23 - 2013-01-30 23:21:31 UTC
Doomhammar wrote:
Okay. good advises, i've came up with nice fit compose of 2 ASB . is that the preferable choice for brawl sleipnir? - also ...i did see a major difference in DPS, about 200 loss. still worth it?


200 DPS is significant. But you will be alive much longer, meaning more damage done. DPS only matters in breaking tanks, which isn't all that common in the buffer era... you just need to do enough damage to wipe out their buffer.
Fasturian Icildentirf
Malevelon Roe Industries
Convocation of Empyreans
#24 - 2013-01-30 23:25:40 UTC
I haven't tried one in PvP, but in PvE, it was awesome against angels.

In PvE you can even mount a festival launcher for throwing snowballs and fireworks at NPC's and fleet members while still keeping max autocannons.

Q: What does IT humor have in common with a classical star schema? A: They are both highly denormalized. 

Doomhammar
Caldari Provisions
Caldari State
#25 - 2013-01-31 05:49:19 UTC
How much tank dual-ASB give you exacly?
Darius Brinn
The Scope
Gallente Federation
#26 - 2013-01-31 08:53:16 UTC
Doomhammar wrote:
How much tank dual-ASB give you exacly?


Depends on your skills, the rest of your fit including rigs, etc.

if you are in 1vs1 I would describe is as follows: the other guy will have time to shave, watch a few shows, get bored, reflect on his past life, decide he wastes way too much time playing games, propose to a girl, get married, have a couple of children, give them a nice upbringing and a solid start in life, and one day, before his elder son tells your opponent that he's going to be a grandfather, he'll casually say:

"Oh, and that Sleipnir you've been fighting finally got into armor, dad, finish it off".

Annunaki soldier
Perkone
Caldari State
#27 - 2013-01-31 09:25:22 UTC
Darius Brinn wrote:
Doomhammar wrote:
How much tank dual-ASB give you exacly?


Depends on your skills, the rest of your fit including rigs, etc.

if you are in 1vs1 I would describe is as follows: the other guy will have time to shave, watch a few shows, get bored, reflect on his past life, decide he wastes way too much time playing games, propose to a girl, get married, have a couple of children, give them a nice upbringing and a solid start in life, and one day, before his elder son tells your opponent that he's going to be a grandfather, he'll casually say:

"Oh, and that Sleipnir you've been fighting finally got into armor, dad, finish it off".



hahahaha

i had something like this on my mind to write . Sadly 1vs1 is not that often to find. Its one of the best ships on game with great agility and gtfo options. As the best .. hmm i personally concider the second best bc at the game .

Ride hard, live with passion 

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#28 - 2013-01-31 11:43:02 UTC
FerrenoNL wrote:
http://eve.battleclinic.com/killboard/killmail.php?id=17482182


Yep this one is fantastic.

If you know you're going to engage only 1 guy or in gang with at least one logi then the single xl asb is cool enough (bait)

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#29 - 2013-01-31 11:46:41 UTC
Doomhammar wrote:
How much tank dual-ASB give you exacly?



Pre nerf OH could get about 6K spike active tank (means before you die you ship could tank for about 130K taken real dmg)

removed inappropriate ASCII art signature - CCP Eterne

Doomhammar
Caldari Provisions
Caldari State
#30 - 2013-01-31 17:09:26 UTC
So, its settled then. Sleipnir is awesome.
Flurk Hellbron
Science and Trade Institute
Caldari State
#31 - 2013-01-31 17:22:03 UTC
Them are good at being bad.
Doomhammar
Caldari Provisions
Caldari State
#32 - 2013-02-01 07:10:33 UTC
well. i've really optimized my fit for brawler-sleipnir. question is - hwo siginifecent is the tracking between 220 to 425. i mean what i can hit with 220 that i can't hit with 425? or i simply put more DPS since i can track faster or ..what?
Darius Brinn
The Scope
Gallente Federation
#33 - 2013-02-01 11:34:13 UTC
Doomhammar wrote:
well. i've really optimized my fit for brawler-sleipnir. question is - hwo siginifecent is the tracking between 220 to 425. i mean what i can hit with 220 that i can't hit with 425? or i simply put more DPS since i can track faster or ..what?


Honestly, bigger guns means more range, which capitalizes on the Sleip's own set of bonus.

I think most people prioritizes the tank they feel comfortable with, then fit the biggest rack of guns they can fit.

I like my 425mm's, so I fit the guns first and make do with a single X-ASB fit + resistances.

The good thing about the Sleipnir is that while the price tag might make it seem like a nice candidate for primary calling, in any Cruiser/BC gang it will be probably left for dessert and other ships will be killed before it. Things with comparable DPS but squishier :P
Mister Tuggles
Dickhead Corner
#34 - 2013-02-01 17:20:34 UTC  |  Edited by: Mister Tuggles
I have been a bigger fan of active tanking the Sleip.

Highs:

220 Vulcan ACx7
last high depends on if you are in a small gang or not. With gang = run a gang link, without a nos works nicely



Mids:

Pith A-Type X-Large Shield Booster (200m in Jita) can downgrade to t2 for an 1100 dps tank
Warp Scram
10mn AB
Invuln II
Medium Cap Booster - 800's



Lows:

Co-proc
Gyro x3
DC2


Rigs:

Medium Core Def Operational Solidifier
Anti-Kinetic Screen Reinforcer



Resists:
EM: 77
Kinetic: 77
Thermal: 69
Explosive: 69

40k EHP


No booster of course:

Pith A-type XL-Shield boost + HG Crystals = 1786 dps tank. Add blue pill for even more **all 5's**
220's + barrage = 766dps. No implants, no drones, and cold **all 5's**

Edit: The cap is tapped out quickly with everything on, but you should really never have to have the booster continually on. You can pulse it when you hit 25% shield, and be back up pretty quick.
Glathull
Warlock Assassins
#35 - 2013-02-01 20:42:14 UTC
You know, I don't think I've ever seen this many people agree on anything in these forums. Just curious, if the Sleipnir is as awesome as all of you are saying, why doesn't everyone a) fly them constantly, and b) ***** about how overpowered they are?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Rajere
Vicious Inc
#36 - 2013-02-02 05:26:19 UTC
what do you mean, people don't fly them constantly? 7th most popular ship for us. People don't complain about them being overpowered because they aren't. They are both expensive and skill intensive to fly well. cost wise the hulls are comparable to T3 cruisers, which are much easier to train for and thus more popular.

Sleipnirs are the most popular command ship, which is itself not a very popular ship class, for the above reasons.

goldiiee
Bureau of Astronomical Anomalies
#37 - 2013-02-02 06:16:32 UTC  |  Edited by: Goldiiee
I usually fly with a couple friends, they tend to bring the point and I provide links to augment that,

Tanks acording to HQF; 1738 DPS
Damage output by HQF; 938 DPS
Speed W/MWD: 1,222 m/s 9 minutes till the cap is dry.

[Sleipnir, Mercun]

7x 425mm AutoCannon II (Hail M)
Skirmish Warfare Link - Interdiction Maneuvers II

2x Large Ancillary Shield Booster (Navy Cap Booster 150)
Gistum C-Type Adaptive Invulnerability Field
Republic Fleet 10MN Microwarpdrive
Federation Navy Stasis Webifier

Damage Control II
3x Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer

Medium Anti-Kinetic Screen Reinforcer II
Medium Projectile Locus Coordinator II

Cant imagine fighting in anything else, :) well almost anything else.

Oh almost forgot ASB tip always overheat, tank with heat is 2,537 DPS

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Darius Brinn
The Scope
Gallente Federation
#38 - 2013-02-02 09:41:36 UTC
Glathull wrote:
You know, I don't think I've ever seen this many people agree on anything in these forums. Just curious, if the Sleipnir is as awesome as all of you are saying, why doesn't everyone a) fly them constantly, and b) ***** about how overpowered they are?


People DO fly it constantly...compared to other Command Ships. You see them all the time.

However, you have to take two things into consideration:

1) It's not a newbie ship, as it is pretty skill intensive.
2) Price tag of hull and popular modules similar to fitted Faction Battleship. Not cheap.
3) It's just a super-Cyclone with a damage and a falloff bonus (25% and 50%). Most of the time, a Cyclone will be enough and losing one doesn't matter nearly as much.
goldiiee
Bureau of Astronomical Anomalies
#39 - 2013-02-02 10:22:41 UTC
Darius Brinn wrote:
Glathull wrote:
You know, I don't think I've ever seen this many people agree on anything in these forums. Just curious, if the Sleipnir is as awesome as all of you are saying, why doesn't everyone a) fly them constantly, and b) ***** about how overpowered they are?


People DO fly it constantly...compared to other Command Ships. You see them all the time.

However, you have to take two things into consideration:

1) It's not a newbie ship, as it is pretty skill intensive.
2) Price tag of hull and popular modules similar to fitted Faction Battleship. Not cheap.
3) It's just a super-Cyclone with a damage and a falloff bonus (25% and 50%). Most of the time, a Cyclone will be enough and losing one doesn't matter nearly as much.


For example a new toon to sitting in it, 200 days give or take to max command ships, medium guns shield skills and evasive manuvering will probally be another 90 to 100 days. makes for a rather focus training plan.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Freyja Asynjur
Folkvangr
#40 - 2013-02-02 11:24:23 UTC  |  Edited by: Freyja Asynjur
Glathull wrote:
You know, I don't think I've ever seen this many people agree on anything in these forums. Just curious, if the Sleipnir is as awesome as all of you are saying, why doesn't everyone a) fly them constantly, and b) ***** about how overpowered they are?


Sleipnir is not OP, it's a CS, and CS are at the very top of the food chain in the subcap land (ie, above BS)

A Sleipnir can hold the field against any other subcap in a 1vs1 brawl fight, bar maybe a Vindicator. And it can hold the field against a dozen ships. Its awesomeness is legendary Pirate

It's a very demanding ship: lots of skills just to fly it, and imho, to reduce cap leakage (cap being its main weakness) , and it really only shine with a crystal implant set and booster. To recap, great niche ship with a very high price tag.

Talking about CS, Absolution and Claymore are equal to the Sleipnir performance-wise, but with traits that make them less suitable in some situations (Abso can't switch damage type, but is way cheaper to bring to shiny levels; Claymore has less DPS (raw and range), but has even more tank than the Sleipnir, and/or fits a web)

-

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