These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

How to fix the PVE experience for Mission Runners and retain your unhappy players

First post
Author
Shadowschild
The Scope
Gallente Federation
#21 - 2013-01-30 18:06:00 UTC  |  Edited by: Shadowschild
When was the last time CCP added new level 1-4 missions? I've been here since 2008 & can't recall a single time they did. The missions are simplisitc in general, a warp gate here, a few structures there.
Din Chao
#22 - 2013-01-30 18:21:44 UTC
Rutuli wrote:
what about stop messing with ppl income? making missions and standard ai harder slows down pvp funds for normal players, add new stuff if you wanna make a challenge for pve, like wh or incursions

Define "normal players" please.
Daniel Plain
Doomheim
#23 - 2013-01-30 18:49:11 UTC
Baron Dmitri Harkonnen wrote:
Daniel Plain wrote:


several problems:
1. whenever you "randomize" the positions of things in space (2d or 3d), you always have to invest significant manhours to ensure that it still looks nice and there are no potential dead ends (like a warpgate inside a station or large asteroid etc.)

2. there are hundreds of missions out there already. if you try to overhaul all of them, you are not only looking at another tremendous time sink, you are also bound to break several of them without the testers noticing which will result in carebear tears, stress, hotfixes etc.

3. with missions being the primary source of ISK and LP items, any major change to the system eill inevitably stress the markets and cause major shitstorms, potentially even a second summer of rage. i mean, just look at the people you represent: CCP pimps the NPCs by a shadow of a hair and makes them go for drones and suddenly the world is ending and missioners' heads explode. and yet these are paying customers and CCP cannot afford to lose them.

TL;DR good idea but risky and not worth the effort.


Pretty sure missions are getting an overhaul and NPC AI was just the beginning.

source?

I should buy an Ishtar.

Ronan Connor
#24 - 2013-01-30 22:08:02 UTC
Spaminator wrote:
"Me been playing EVE missions long time."

I respect the development team's efforts to raise the sophistication (have to think a bit) and intensity level (have to adapt to aggro) of mission environments.

The stated purpose of these changes has been to more closely align missions with PVP experiences... namely: adrenaline rushes, 'pucker time', 'ooo sh*t I didn't see that coming', a hilarious sense of achievement, dealing with the unexpected, variety and virtual NPC taunting.

The attempt involved making the E War more challenging. The result: just made alotta carebears and pirate alts angry.

Now the developers are considering dropping the number of targets to make the E War a bit more do-able.

I have a different suggestion:
Stop trying to fix the old mission structure that you already know is broke.

Alternative: Just randomize the content of the encounters a bit more. I would love to encounter the unexpected.

How you ask? (Remember, I am deluding myself... goading really... into thinking someone will read this and agree).

1) Vary the number and positions of ships encountered much more dramatically. I understand that this will make existing 'mission guides' nearly obsolete. Too bad.

2) Make the NPCs sometimes do odd things. (Like act afk for a few tics, select a random target but not all the time, play defensively, spew random taunting nonsense like real pirates, warp out, orbit the player at the wrong radius, randomly summon help, etc.).

3) Randomize landmarks and buildings but still retain the theme of the mission. (Produces a cheap eye candy reaction).

4) Randomize damage types.

5) Randomize NPC tanking somewhat. The player should begin a mission with some idea of what to expect here, but its way too damn predictable.

6) Place the warp launchers in odd spots.

7) Randomly place a 'welcoming committee' of aggressive ships (not too overpowered for the mission level) at the warp in location.



You get the idea...

-Spaminator


Your plan is only going to work, if you consider that there are people who are happy with the way it is right now.
I want to relax when I come home from work, and not get an adrenaline rush for a mission, cause the unpredictable circumstances could cost me my ship and would ruin my evening. I know, I know "dont fly... bla bla bla". Screw that, cause then all I have to say to you, if you like it harder take cruiser to fly lvl 4 or do lvl 5 missions / incursions or go to a WH.

Besides I dont want to need 3 hrs to do one mission cause it is so tricky. Maybe on a weekend, but then should I stop playing the game during the week, when I might have only 1,5 hrs?

Now I have vented some steam I try to bring an idea to solve both wishes and not play that piggy little game of nerfing one side to buff the other.

Introduce another agent type. Its missions would be "intelligence" missions.
It could feature all the things you stated. It should even take into consideration how many ships enter the pocket. So if you get into the mission with 2 friends, the npc danger could rise accordingly.
You could use sleeper AI etc. etc.

LP wise and income wise you should range between a lvl 4 and a lvl 5. Say 25,000 LP in a lvl 4 in a 0.5 sec system? Bounty if you play alone could be around 40 million. Of course this type of mission could overpower you and you could statistically loose your ship in 1 out of ever 16 runs?
Leetha Layne
#25 - 2013-01-30 22:11:06 UTC
Shadowschild wrote:
When was the last time CCP added new level 1-4 missions? I've been here since 2008 & can't recall a single time they did. The missions are simplisitc in general, a warp gate here, a few structures there.



Dread Pirate Scarlet?
Alayna Le'line
#26 - 2013-01-31 10:52:17 UTC
Kusum Fawn wrote:
last time i spent three hours in a mission i had fallen asleep on a drone domi.
t2 fit so i dunno if that fits into the "or have spent crazy ISK fitting out your ship," part but i guess everything is all relative.

im gonna guess he flys a shield tanked, autocannon abaddon.


Sounds like your Domi is overtanked or has too many caps mods (or both). If I fall asleep for 3hours in my Domi my Domi goes pop because of not cap stable.

On that note, last time I spent three hours (wasn't actually three hours though) in a mission was the Sansha version of Worlds Collide the incoming damage in the Sansha pocket was harsh and actually had me refit my Domi a few times for more tank until I felt comfy with the incoming damage. Of course having to go to the nearest market hub because I failed at bringing the right drones didn't help the completion time any :P

As for drone aggro, I swapped an Omnidirectional Tracking Link for a Target Painter and that seems to have pretty much solved the drone aggro problem. Though random non-aggressed groups going after drones stays horribly annoying (and was one of the main annoyances in that Worlds Collide), but that's something NPCs already did before the AI changes so...
CCP Affinity
C C P
C C P Alliance
#27 - 2013-01-31 12:12:02 UTC
We are reading this thread and it contains some good ideas. We are always looking for new ways to make PvE more exciting and more unpredictable but overhauling the entire mission system is not a task to be taken lightly. This will impact a huge percentage of players and requires a lot of thought, planning and most importantly - communication with the player base before we make any adjustments

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Schmata Bastanold
In Boobiez We Trust
#28 - 2013-01-31 12:29:21 UTC
CCP Affinity wrote:
We are reading this thread and it contains some good ideas. We are always looking for new ways to make PvE more exciting and more unpredictable but overhauling the entire mission system is not a task to be taken lightly. This will impact a huge percentage of players and requires a lot of thought, planning and most importantly - communication with the player base before we make any adjustments


Of course you have to think about it and clearly communicate - it will affect hisec masses after all. It's not like in case of removing static 2/10 DEDs from lowsec - that only affected a few very insignificant players. And it was not FW lowsec so who cares, right? But I'm sure all devs are aware that 25 pages long thread with 500 posts from lowsec pirate community and 5 posts from devs not even involved in said change - you know about that but you are just too shy to participate in discussion.

Yeah, you are always very eager to communicate and talk when hisec masses cry their eyes out about bumping and ganking, but god forbid you could think and communicate about how much you influence pvp communities in your "looking for new ways to make PvE more exciting".

Invalid signature format

Morrigan LeSante
Perkone
Caldari State
#29 - 2013-01-31 12:36:57 UTC
Schmata Bastanold wrote:
CCP Affinity wrote:
We are reading this thread and it contains some good ideas. We are always looking for new ways to make PvE more exciting and more unpredictable but overhauling the entire mission system is not a task to be taken lightly. This will impact a huge percentage of players and requires a lot of thought, planning and most importantly - communication with the player base before we make any adjustments


Of course you have to think about it and clearly communicate - it will affect hisec masses after all. It's not like in case of removing static 2/10 DEDs from lowsec - that only affected a few very insignificant players. And it was not FW lowsec so who cares, right? But I'm sure all devs are aware that 25 pages long thread with 500 posts from lowsec pirate community and 5 posts from devs not even involved in said change - you know about that but you are just too shy to participate in discussion.

Yeah, you are always very eager to communicate and talk when hisec masses cry their eyes out about bumping and ganking, but god forbid you could think and communicate about how much you influence pvp communities in your "looking for new ways to make PvE more exciting".


That might give you an idea who the masses really are...
Schmata Bastanold
In Boobiez We Trust
#30 - 2013-01-31 12:44:45 UTC
Morrigan LeSante wrote:
That might give you an idea who the masses really are...


Your thought too deep for my little mind is, Young Padawan. Elaborate in simple words care you?

Invalid signature format

Morrigan LeSante
Perkone
Caldari State
#31 - 2013-01-31 12:46:03 UTC
Businesses listen, first and foremost, to those who are the biggest customers.

I'm not asking you to like it or offering my thoughts on it - but if CCP care more about high sec than anywhere else - that tells me where the player volume is at.
Schmata Bastanold
In Boobiez We Trust
#32 - 2013-01-31 12:56:17 UTC
Well, so maybe we should stop pretending Eve is PvP centric game, especially nonconsensual PvP-centric game. I didn't start playing Eve because of spacepixels - to be honest X3 had better - but because of cutthroat environment I was promised.

Everything that needs revamps and radical changes seems to be "too hard", "to much", "too big" or "not used by too many too become important enough". POS, sov, missions. But at least we have mining frig with stabs built-in, and duels are just around the corner. \0/ for us!

Invalid signature format

Morrigan LeSante
Perkone
Caldari State
#33 - 2013-01-31 13:02:21 UTC
Then you enter into the definition of PvP - even one who would be considered the bigegst of all bears - the unkillable immortal station trader who never undocks - is still heavily invested into PvP - just not the pew pew type.

Blink
Schmata Bastanold
In Boobiez We Trust
#34 - 2013-01-31 13:21:07 UTC
Touche :)

So if anybody has any doubts I meant ship-to-ship combat kind of PvP with any number of players on either side with very high chance one of sides was forced into it.

But whatever PvP means to people it is always about conflict between players, environment is only a terrain. Market, sov, exploration, killboards - those things are only means to players' ends. The moment we annihilate player vs player conflict opportunities to make interaction with environment more interesting Eve loses small part of its unique charm.

Invalid signature format

CCP Affinity
C C P
C C P Alliance
#35 - 2013-01-31 14:31:46 UTC
Morrigan LeSante wrote:
Businesses listen, first and foremost, to those who are the biggest customers.

I'm not asking you to like it or offering my thoughts on it - but if CCP care more about high sec than anywhere else - that tells me where the player volume is at.


Just to clear this up, I don't care more about high sec than anywhere else, I just noticed this post was relevant to ideas I am working on so I replied ;)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Schmata Bastanold
In Boobiez We Trust
#36 - 2013-01-31 14:36:54 UTC
CCP Affinity wrote:
Just to clear this up, I don't care more about high sec than anywhere else, I just noticed this post was relevant to ideas I am working on so I replied ;)


Are you just teasing now or there is really something substantial coming up in some more or less near future? Even teasing would be great if put into devblog and let the nerd forums warz begin! :)

Invalid signature format

IIshira
School of Applied Knowledge
Caldari State
#37 - 2013-01-31 15:04:50 UTC

If you're taking 3 hours to do a level 4's you should do level 3's till you get better skills. You will make more ISK per hour as well.

I have no issues with laser range in any of the missions. Either fit beams or an AB with pulses.

I'm not too happy with the drone aggro since I've noticed drones are attacked instantly sometimes. At least make it where the NPC's have to target the drones before shooting them LOL.


Fix it where the NPC's fire the correct ammo. Machariel's with missiles??? Torpedo from 110 KM away??. If you want them to shoot that far use cruise missiles. Maybe at one time torps went that far and it never was updated for NPC's? These are just minor things and have little effect on missions IMO. Just little annoying "bugs"

Some will say to make missions easier... This is a bad trap I hope CCP doesn't fall into. Yes people having issues doing something in a game will say "I wish this was easier" but if it's actually made easier these same people will get bored and stop playing. I don't think level 4's are too difficult at all.

Also I worry every time I see post on here that CCP reads... Maybe they should listen to people in game and not on forums. People in the forms probably aren't a representation of the overall player base. Sometimes the minority voice can be the loudest.
goldiiee
Bureau of Astronomical Anomalies
#38 - 2013-01-31 16:39:44 UTC
Here’s a thought, payment choices when accepting a mission, you can chose an option that allows you to bet on your completion speed, picking this option causes the bonus reward increases by 300% and the time cut dramatically (possibly random could be as little as 6 minutes). In combination with a new rule, if mission is not completed in time given then a loss of standings and no payment would be the result.

Before you go crazy and ask about what medication I am on, I am thinking this would add a risk vs. reward aspect. Possibly pacifying the PVP faction, and rewarding only the missioners that were willing to take the risk.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Morrigan LeSante
Perkone
Caldari State
#39 - 2013-01-31 18:39:30 UTC  |  Edited by: Morrigan LeSante
CCP Affinity wrote:
Morrigan LeSante wrote:
Businesses listen, first and foremost, to those who are the biggest customers.

I'm not asking you to like it or offering my thoughts on it - but if CCP care more about high sec than anywhere else - that tells me where the player volume is at.


Just to clear this up, I don't care more about high sec than anywhere else, I just noticed this post was relevant to ideas I am working on so I replied ;)


Don't mistake me, I wasn't trying to say you (or they) did, just that if they do care more about the biggest segment its normal business protocol - like why you don't have a team of people brining back the jukebox. I left it to the poster I was replying to to decide what they believed Blink


However, to contribute a thought to the topic at hand - I wonder how many do missions for the thrill/entertainment vs how many do missions as a necessary evil to fund other, more interesting opportunities. I wonder this because what I (and probably others) find "fun" gets expensive fast and that needs funded What?
Daniel Plain
Doomheim
#40 - 2013-01-31 18:56:07 UTC  |  Edited by: Daniel Plain
CCP Affinity wrote:
We are reading this thread and it contains some good ideas. We are always looking for new ways to make PvE more exciting and more unpredictable but overhauling the entire mission system is not a task to be taken lightly. This will impact a huge percentage of players and requires a lot of thought, planning and most importantly - communication with the player base before we make any adjustments

this is going to be long, so bear with me. i would like to argue that unpredictability is not what most missioners want. of course i cannot speak for ALL missioners, but having spent a lot of time on the forums as well as the local chat in several mission systems i feel comfortable postulating the following typical traits of a hisec lvl4 runner:
- he runs solo. people who prefer group play will land in either small scale pvp, incursions, wormholes or mining ops.
- he has other commitments. small children, long work hours, obnoxious pets (or parents), all these things are more often than not preventing the typical mission runner from investing long chunks of time into EVE.
- he enjoys min/maxing. the difference between T2 and deadspace items will save you an insignificant amount of time in most popular mission setups and yet you regularly see multi-billion killmails of mission boats. many missioners know eve-survival by heart and have spreadsheets with their mission times, LP conversion ratios etc.
- a mission runner is even more risk avert than the average hisec dweller, which is understandable given the fact that some of his modules could buy him a fully equipped and insured pvp battlecruiser or two.
- he wants to and/or enjoys making ISK. whether he is just trying to finance his pvp habit or saving for the next a-type on his shiny mission boat, his wallet is one of his most important motivators.

if you have gotten this far, you are probably thinking about posting to state your disdain for our risk avert, low-performing, cowardly missioner friend and tell him to HTFU, GTFO etc. if you choose to, please also state what gives you the right to do so, other than your inflated ego. the fact of the matter is that all accounts are payed equally and therefore, CCP needs to respect the wishes of its player base equally.

given all the characteristics above, i postulate that making missions less predictable is a bad thing for our typical mission bear. he does not want to have to look for someone to team up with if the mission gets too difficult, especially if there is no way of telling the difficulty before accepting the mission. he may or may not have only 15-30 minutes before his kids come home from school and he does not want to have to log out mid mission because of unforeseen challenges or delays. he also does not want to have too much omnitank, buffer, eccm and other situational equipment on his ship; instead he wants a glass cannon tailored to have the exact amount of tank he needs and invest the rest of his slots and ISK into DPS. he does not enjoy risking his expensive toy in a mission where he may or may not lose it. and lastly, while he probably does enjoy the occasional faction spawn, he would much rather have a solid, predictable income (otherwise he may as well go and do some hisec exploration).

if you really want to improve mission running, you should concentrate on making life enjoyable for our persona. things that you may want to look at are the way missions are accepted and completed, the choice and relative performance of popular mission ships, the balance of rat ewar (TPs lol), the vast gaps in difficulty, time investment and payouts between missions of the same level, awkward and inconsistent trigger mechanics, agent distribution etc. again, i'm not saying make everything easier, just take some of the frustration and turn it into predictable challenge.

lastly, a few personal opinions. while i do partially fit the template of the typical missioner, i do not think that a lot needs to be changed. the things i mentioned above are all nice to have but all in all, my personal feeling is that mission running is fine (and yes, i do sometimes run against sansha). there is enough excitement to be had in other parts of EVE, let's keep mission running the casual rat-shootery it is now.

I should buy an Ishtar.