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The Ship Balancing Schedule

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2013-01-28 10:21:01 UTC
from http://poeticstanziel.blogspot.ca/2013/01/the-ship-rebalancing-schedule.html

On a recent podcast, Ripard Teg put forth the opinion that ship balancing (including capital ships) won't be finished until the end of 2015. I personally believe that to be a pessimistic outlook on the schedule.

I would imagine that the end of 2014 (the entire Winter 2014 expansion cycle, which includes the point releases, which does stretch somewhat into 2015) is a more realistic expectation.

CCP Fozzie and the ship balancing team, probably have their own timeline, but I can't imagine they see their job stretching to the end of 2015. They've been going gangbusters up until this point. There's nothing to believe that they're going to slow down on their output substantially.

Time will tell. If the end of 2015 is the schedule, as Ripard predicts, then that's a little depressing.

Summer 2013 (including updates)
Battleships will be done and T1 rebalancing will be over. I wouldn't be surprised to see the team hit on T3 battlecruisers here as well. They'll also start putting their toes in the water concerning T2 ships, particularly black ops. Maybe Electronic Attack Frigates are tackled here as well.

Command ships require more than simply balancing, especially if the plan is to move off-grid boosting towards on-grid boosting (or to at least limit off-grid boosting from inside POSes.) Some of that code work might begin during the summer expansion cycle.

If Ripard Teg is correct, and pirates becomes the theme of the summer expansion (which is a good bet since we'll be seeing the introduction of pirate faction rookie ships), then we might see all of the pirate ships given the rebalancing touch-up. I don't think anything radical needs to be done in this area, for the most part, so the workload here is likely not enormous.

Winter 2013 (including updates)
I would hope that this is where we see command ships finally given the balancing touch, along with whatever codebase is required to support the new changes.

We'll probably see a whole thwack of T2 rebalancing. Again, I see the balancing as mostly touch-ups. These ships already have their pre-defined roles, so rather than the more generalized balancing requirements of the T1 ships, roles direct the touch-ups into specific areas, which should reduce the workload requirements of the balancing team. I'd expect that half of the T2 ships are balanced at this point.

I think the conversation on capital and super-capital ship balancing begins here. The actual balancing won't take place for another year, but the conversation should begin early, especially if codebase changes are required. All ideas will need to be discussed and thought through carefully. Capital ships is not a four-month conversation. Hopefully the community is involved, to some degree, in that conversation.

Summer 2014 (including updates)
I would expect that nearly the rest of the T2 ships are balanced by this point. Also, faction ships are begun, if not outright completed as well.

The capital ship balancing initiative continues, and the options are very much narrowed at this point. If there are any agreed upon options that require additional codebase changes, they may be begun at this stage.

Winter 2014 (including updates)
Finishing up whatever subcaps remain.

This is probably where capital ships are balanced. This may include all new roles. Maybe even the introduction of some new capital ships. (If new ships are introduced, the artwork was probably begun in the previous cycle.) If the work load is much larger than expected, this may stretch into the Summer 2015 expansion, though hopefully not.

The Combat Codebase
In that same podcast, Ripard also suggests that CCP could (and should) revisit the combat code base. Reevaluating all of the formulas, and perhaps recreating them from scratch. To breath new life into the combat system, and to remove clunky old mechanics.

Whereas the combat codebase is probably in need of a rewrite (given what we know of CCP's past coding methods), changing any of the combat calculations is probably an idea that CCP will avoid. Altering the algorithms will likely have unforeseen side-effects on many of the existing ships, throwing previous balance out of whack. CCP would then need to embark on an entirely new round of ship rebalancing. After spending the last three years balancing, the appetite to go through it all again would be exceptionally low.
Jacob Holland
Weyland-Vulcan Industries
#2 - 2013-01-28 13:37:27 UTC
T1 Tiericide has been going a long while and I would expect T2 to last at least as long.

I'm guessing that BC rebalancing will probably take an expansion of its own - and will probably include Command Ships and command subsystems simultaneously.
The next round can then cover the BS leaving only the industrial ships and special purpose vessels in the T1 lineup. Whether these can be done at the same time... Probably not.

So we're then looking at (what? eighteen months?) the same for T2 and then a final session for Capitals and anything else which needs tweaking.

2015 sounds quite realistic from my perspective.
Brandon Syne
Straxus Innovations
#3 - 2013-01-28 13:44:20 UTC
Jacob Holland wrote:
T1 Tiericide has been going a long while and I would expect T2 to last at least as long.

I'm guessing that BC rebalancing will probably take an expansion of its own - and will probably include Command Ships and command subsystems simultaneously.
The next round can then cover the BS leaving only the industrial ships and special purpose vessels in the T1 lineup. Whether these can be done at the same time... Probably not.

So we're then looking at (what? eighteen months?) the same for T2 and then a final session for Capitals and anything else which needs tweaking.

2015 sounds quite realistic from my perspective.


BC rebalancing is in 2 weeks from now.
Derath Ellecon
University of Caille
Gallente Federation
#4 - 2013-01-28 13:50:59 UTC
Does it really matter? As I have to constantly tell my kids in the car "we'll get there when we get there"
Hannott Thanos
Squadron 15
#5 - 2013-01-28 14:55:02 UTC
Kil2 will be joining CCP now, that might speed it up even more if he's assigned to balancing

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Naoru Kozan
Perkone
Caldari State
#6 - 2013-01-28 15:21:00 UTC
OP should spend more time playing the game and less time writing about it.

i'd hazard a guess and say the majority of T1 + T2 sub caps will be finished in 2013.

WTB rebalanced combat inties please (Just started flying the ranis and holy **** its a sweet boat. She needs a tiny bit of TLC).
CCP Ytterbium
C C P
C C P Alliance
#7 - 2013-01-28 17:45:40 UTC
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.
Zarnak Wulf
Task Force 641
Empyrean Edict
#8 - 2013-01-28 18:51:46 UTC
CCP Ytterbium wrote:
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.


With all due respect, there have been a lot of logs thrown on the fire in a very short amount of time to be drawing firm conclusions. For example, the Rifter may be subpar now, but the Rifter + a SAAR + a utility high may be quite good.
CCP Fozzie
C C P
C C P Alliance
#9 - 2013-01-28 19:18:45 UTC
Zarnak Wulf wrote:
CCP Ytterbium wrote:
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.


With all due respect, there have been a lot of logs thrown on the fire in a very short amount of time to be drawing firm conclusions. For example, the Rifter may be subpar now, but the Rifter + a SAAR + a utility high may be quite good.


That's why we wait until recent changes have settled a bit and then adjust as needed. That process will not be finished when we're done the first pass on every ship.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Poetic Stanziel
The Scope
Gallente Federation
#10 - 2013-01-28 20:58:49 UTC
CCP Ytterbium wrote:
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.
At that point it's just tweaking.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2013-01-28 21:10:49 UTC  |  Edited by: Liang Nuren
nevermind

I'm an idiot, don't mind me.

Poetic Stanziel
The Scope
Gallente Federation
#12 - 2013-01-28 21:15:57 UTC
Liang Nuren wrote:
nevermind
Cultural victory.

(And I did get to read what you originally wrote ... I was hoping you'd explain further, rather than just the snippy little troll.)
Scorpyn
The Providers
#13 - 2013-01-28 21:29:34 UTC  |  Edited by: Scorpyn
Balancing does not end in this type of game.

If you make the mistake of thinking you're done, someone comes up with a new strategy that needs to be fixed.

When the balancing ends you'll know the devs are about to pull the plug.
Liang Nuren
No Salvation
Divine Damnation
#14 - 2013-01-28 21:43:52 UTC
Poetic Stanziel wrote:
Liang Nuren wrote:
nevermind
Cultural victory.

(And I did get to read what you originally wrote ... I was hoping you'd explain further, rather than just the snippy little troll.)


I realized that it would never make sense without more context, and be possibly misleading. Unfortunately, that's not context I am willing to really provide at this time.

-Liang

I'm an idiot, don't mind me.

Rynnik
Evasion Gaming
The Ancients.
#15 - 2013-01-28 22:55:32 UTC
Poetic Stanziel wrote:
CCP Ytterbium wrote:
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.
At that point it's just tweaking.


Why play semantics, Poetic? It is all tweaking and it is all rebalancing, regardless if it is a role redesign or +/- 1 powergrid on a specific hull. The point is that CCP is acknowledging that this is currently planned to be an ongoing process, and that is and should be the only acceptable solution for the developers of a decent PvP game. I am personally very excited and hopeful for the future of this game when I see devs like Ytterbium and Fozzie (who have certainly earned my trust lately) saying that they don't believe a 'one pass and done' approach will be enough.
Poetic Stanziel
The Scope
Gallente Federation
#16 - 2013-01-28 23:00:17 UTC
Rynnik wrote:
Poetic Stanziel wrote:
CCP Ytterbium wrote:
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.
At that point it's just tweaking.


Why play semantics, Poetic? It is all tweaking and it is all rebalancing, regardless if it is a role redesign or +/- 1 powergrid on a specific hull. The point is that CCP is acknowledging that this is currently planned to be an ongoing process, and that is and should be the only acceptable solution for the developers of a decent PvP game. I am personally very excited and hopeful for the future of this game when I see devs like Ytterbium and Fozzie (who have certainly earned my trust lately) saying that they don't believe a 'one pass and done' approach will be enough.

The rebalancing that's been done so far has been revamping entire classes of ships.

Tweaking would be adjusting a ship here and there.

I agree ... balancing never stops ... but at the end of 2014 (or 2015), CCP isn't going to need to make adjustments to every single ship again. It will only need to make adjustments to to individual ships, not their entire class.
Melina Lin
Universal Frog
#17 - 2013-01-28 23:11:04 UTC
Poetic Stanziel wrote:
Time will tell.


Contracted you one unit of "Magic Crystal Ball". Enjoy.Smile
Rynnik
Evasion Gaming
The Ancients.
#18 - 2013-01-28 23:12:52 UTC
Poetic Stanziel wrote:

The rebalancing that's been done so far has been revamping entire classes of ships.

Tweaking would be adjusting a ship here and there.

I agree ... balancing never stops ... but at the end of 2014 (or 2015), CCP isn't going to need to make adjustments to every single ship again. It will only need to make adjustments to to individual ships, not their entire class.


Tieracide is a great thing. Maybe in a few years we will be calling for the role system to be scrapped as well. Twisted Okay, I doubt that too, but I personally wouldn't call entire classes 'locked in' now anymore than I would have a year ago - I guess I just like to hedge my bets.

Anyways, we don't really have an argument here and I bet you would be hard pressed to find anyone in the community who thinks that devpower dedicated to ship balance from now until the servers shut down would be wasted.
CCP Fozzie
C C P
C C P Alliance
#19 - 2013-01-28 23:57:35 UTC  |  Edited by: CCP Fozzie
Poetic Stanziel wrote:
Rynnik wrote:
Poetic Stanziel wrote:
CCP Ytterbium wrote:
Truth is: ship balancing never ends. At least it should never end in an ideal world.

When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.
At that point it's just tweaking.


Why play semantics, Poetic? It is all tweaking and it is all rebalancing, regardless if it is a role redesign or +/- 1 powergrid on a specific hull. The point is that CCP is acknowledging that this is currently planned to be an ongoing process, and that is and should be the only acceptable solution for the developers of a decent PvP game. I am personally very excited and hopeful for the future of this game when I see devs like Ytterbium and Fozzie (who have certainly earned my trust lately) saying that they don't believe a 'one pass and done' approach will be enough.

The rebalancing that's been done so far has been revamping entire classes of ships.

Tweaking would be adjusting a ship here and there.

I agree ... balancing never stops ... but at the end of 2014 (or 2015), CCP isn't going to need to make adjustments to every single ship again. It will only need to make adjustments to to individual ships, not their entire class.


I disagree. We'll need to remain open to large revamps on every balance pass. Whatever we come up with will always need more changing, either in response to unforeseen balance issues or just to shake things up. Add to that the fact that we plan to keep adding new ships now and again, as well as the areas where EVE's core formulas will eventually need tweaking, and I think the time for drastic changes will never be completely behind us.

The idea that at a certain point all that will be left is "tweaking" is no more true today than it was 5 years ago. Such is the nature of a live game, especially a mature sandbox like ours.

Apathy is death, as a character we don't own the trademark to would say.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Poetic Stanziel
The Scope
Gallente Federation
#20 - 2013-01-29 00:44:10 UTC  |  Edited by: Poetic Stanziel
CCP Fozzie wrote:
The idea that at a certain point all that will be left is "tweaking" is no more true today than it was 5 years ago. Such is the nature of a live game, especially a mature sandbox like ours.

Yeah, because CCP did a whole lot of ship balancing/tweaking before they hired you. Lol

We'll see what CCP's mood is like come 2014/2015. I guess it could become one of those reliable features. If an expansion is weak, you can always market the "50 ship changes" to divert player annoyance/attention. It'll be CCP's "SQUIRREL!!"

But if you revamp the formulas, that's obviously going to throw a lot of balance out of whack.
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