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goonz killed the server, CCP can we get now a 64 bit multithreaded client and nodes please?

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Author
Ager Agemo
Rainbow Ponies Incorporated
#1 - 2013-01-27 05:44:40 UTC
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.
Messoroz
AQUILA INC
Verge of Collapse
#2 - 2013-01-27 05:47:21 UTC  |  Edited by: Messoroz
CCP can easily increase it to 3G with http://msdn.microsoft.com/en-us/library/bb613473%28VS.85%29.aspx

In fact, there are tools you can download that will modify the properties of executables to have windows allocate it up to 4gb.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#3 - 2013-01-27 05:58:12 UTC
Correct me please, but the game is written in Python with it's nasty Master Lock thingy (single threaded bottleneck. I think it difficult to build a multithreaded architecture when you are constrained by Pythons limitations. EvE uses something to get around that, but it is inefficient.

But I'm in the same boat : 8G RAM and EvE doesn't use it. Kinda like EvE was originally coded in the bronze age.
Mai Khumm
172.0.0.1
#4 - 2013-01-27 06:01:47 UTC
Yeah, this is fun...
loco coco
#5 - 2013-01-27 06:04:31 UTC
Honestly not sure what you people aren't getting here. Most of the processing would be done by your GPU which would result in FPS drop. But SERVER lag is on the SERVER. Client crashed were from a desync from the server which happened to most systems around Asakai.
James Amril-Kesh
Viziam
Amarr Empire
#6 - 2013-01-27 06:04:38 UTC
EVE is written in Stackless Python.

Enjoying the rain today? ;)

Kaivar Lancer
Doomheim
#7 - 2013-01-27 06:06:43 UTC
I'm not a geek so I will quietly leave this thread LOL! Big smile
Ager Agemo
Rainbow Ponies Incorporated
#8 - 2013-01-27 06:06:47 UTC
loco coco wrote:
Honestly not sure what you people aren't getting here. Most of the processing would be done by your GPU which would result in FPS drop. But SERVER lag is on the SERVER. Client crashed were from a desync from the server which happened to most systems around Asakai.


My GPU is not maxed and I m here, the client crashed because it allocated 2 gigabytes of memory, whenever any 32 bit software not properly coded reach's that amount of memory on windows, it crashes. I m not having syncing issues.

Eve its CPU bound not GPU bound, maybe you should read some more dev blogs.
Jan'tor
Sebiestor Tribe
Minmatar Republic
#9 - 2013-01-27 06:47:20 UTC
if you want eve to use all your cores, run more eves
Shadowschild
The Scope
Gallente Federation
#10 - 2013-01-27 07:37:35 UTC  |  Edited by: Shadowschild
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.
Alavaria Fera
GoonWaffe
#11 - 2013-01-27 07:42:00 UTC
Shadowschild wrote:
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.

Never again. Ugh, going all that way to (not) save DBRB and getting traffic controlled in a tidi hell, in order to get into a tidi hell....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ayla Hanaya
Imperial Academy
Amarr Empire
#12 - 2013-01-27 08:02:46 UTC
Alavaria Fera wrote:
Shadowschild wrote:
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.

Never again. Ugh, going all that way to (not) save DBRB and getting traffic controlled in a tidi hell, in order to get into a tidi hell....


^^^This, to hell with waiting 30 minutes for shield transfers to cycle.
Macaya
Little Builders
#13 - 2013-01-27 08:31:07 UTC
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.




Ager Agemo wrote:
goonz killed the server, CCP can we get now a 64 bit multithreaded client and nodes please?


Ermmm Goons killed the ccp server.... LOL I think it was everyone who came to kill goons that killed the server Blink
Kalle Demos
Ironic Corp Name
#14 - 2013-01-27 08:45:51 UTC
How many people were brought to this blob fest?

Theres no point discussing number warfare without numbers to be ridiculed, tut tut, you guys should know this by now
Doctor Ungabungas
Doomheim
#15 - 2013-01-27 08:46:34 UTC
Shadowschild wrote:
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.


The lag you experienced today was the same lag you would have experienced 2 years ago with 1000 in system and 4 years ago with 300 in system. (On reinforced nodes, which I'm pretty sure wasn't the case today.)




Vilnius Zar
SDC Multi Ten
#16 - 2013-01-27 08:59:35 UTC
Urgg Boolean wrote:
Correct me please, but the game is written in Python with it's nasty Master Lock thingy (single threaded bottleneck. I think it difficult to build a multithreaded architecture when you are constrained by Pythons limitations. EvE uses something to get around that, but it is inefficient.

But I'm in the same boat : 8G RAM and EvE doesn't use it. Kinda like EvE was originally coded in the bronze age.


It still has code from 1999 so what do you expect, and anyone going "well, change it then" obviously never did any real coding with stuff that's mission critical while having been added on to for 13 years.
No More Heroes
Boomer Humor
Snuffed Out
#17 - 2013-01-27 09:03:06 UTC
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


And the multitudes from the peanut gallery are insisting that we must do that day and night for about the year or two it would take for a CFC/HBC war X

.

Zagdul
Federal Navy Academy
Gallente Federation
#18 - 2013-01-27 09:05:09 UTC  |  Edited by: Zagdul
I wish CCP would implement the whole TiDi to 100% and node switch.


"Pause > Node Switch"

That would be awesome.

Dual Pane idea: Click!

CCP Please Implement

March rabbit
Aliastra
Gallente Federation
#19 - 2013-01-27 09:05:41 UTC
Shadowschild wrote:
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.

killing one titan of 1000? historic moment?
or it was planned as killing all of them? Lol

The Mittani: "the inappropriate drunked joke"

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#20 - 2013-01-27 13:56:56 UTC
March rabbit wrote:
Shadowschild wrote:
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.

killing one titan of 1000? historic moment?
or it was planned as killing all of them? Lol


Planned at some barbecue, no doubt Cool

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