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Ships & Modules

 
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more freedom to change ships however we want to

Author
SkeetSurfr3
Federal Navy Academy
Gallente Federation
#1 - 2013-01-25 02:01:01 UTC
If EVE was real life or if for say reality was eve im shoure you would see tons of frankin ships and hevialy modified ships. you would probly see some ships with diferant componates of diferant ships like a drake with the back end of a hurricain for example or maby a malstrom with the body of a typhoon. the point being that if eve was reality people would be doing theese things like making a completly custome ship from scratch from hull design to wepon systems. people would be taking and swaping componats of diferant ships to make one big badass super mutant ship that was pirfactly rounded to whatever they would be doing. i dont expect for ccp to go into this much detail with the ships but to see some of theese concepts come into the game would be awsome any suport for the ideas or sugjestions would be awsome
Bill Serkoff2
Tachyon Technology
#2 - 2013-01-25 02:02:27 UTC
Your idea makes the hamsters cry.

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

SkeetSurfr3
Federal Navy Academy
Gallente Federation
#3 - 2013-01-25 02:04:29 UTC
the idea would be to make it so players can build their own ships like putting the low slots of a typhoon on a rokh as in interchanging ship componants to essincially make the best ship you can for whatever you would do what would be bad about that
SkeetSurfr3
Federal Navy Academy
Gallente Federation
#4 - 2013-01-25 02:09:15 UTC
Bill Serkoff2 wrote:
Your idea makes the hamsters cry.


and basicly your commet had nothing to do with the topic
Derath Ellecon
University of Caille
Gallente Federation
#5 - 2013-01-25 02:16:26 UTC
Is there generally some correlation between really bad ideas and **** poor spelling and grammar?
Paikis
Vapour Holdings
#6 - 2013-01-25 02:46:33 UTC
Derath Ellecon wrote:
Is there generally some correlation between really bad ideas and **** poor spelling and grammar?


Yup.

Horrible idea.
Froggy Storm
KarmaFleet
Goonswarm Federation
#7 - 2013-01-25 02:52:47 UTC
From what I am reading the OP is asking for Tech3 Battle ships. Something with a 8/8/8 slot layout with as many turrets missles and other bonuses as desired. It is a very poor idea in terms of keeping ships unique, which is (arguably) what the topic started out with as a graphic styling / customizing thread.

1/10 But only because it did make me comment.
Cambarus
The Baros Syndicate
#8 - 2013-01-25 03:15:06 UTC
It's been suggested before, and it would be impossible to balance, so no, it's a bad idea.
stoicfaux
#9 - 2013-01-25 03:37:44 UTC  |  Edited by: stoicfaux
Cambarus wrote:
It's been suggested before, and it would be impossible to balance, so no, it's a bad idea.


If things were balanced now, we wouldn't be undergoing teiricide. Never mind tracking nerfs, HML nerf, missile buff, newbie ship revamp, mining ship overhaul, etc.. If things were balanced now, we wouldn't have the Machariel.

I think the OP is simply asking for a more open ended and flexible ship system. We already have modules that tweak ship parameters, T3 subsystems, and rigs. How far of a jump is to be able to tweak slots, bonii, speed, etc.? The further you deviate from the "standard" hull, the more expensive it becomes and/or the more flaws the hull suffers from. Industrialists could get in on the action with custom BPOs, "sub-standard" hulls that are cheaper to make for mass combat, etc..

Would it lead to potential min-maxing? Yes, but then we already have FotM ships and fittings that are min-maxed (e.g. 100MN Tengu.) Would it be difficult to balance? Yes, but look at how long CCP has been tweaking ships and systems for balance. Would it be fun? Yes. In fact, it would be a heck of a lot more fun than waiting for CCP to "fix" sub-standard hulls and/or nerf OP ships/fits.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cambarus
The Baros Syndicate
#10 - 2013-01-25 04:06:16 UTC
stoicfaux wrote:
Cambarus wrote:
It's been suggested before, and it would be impossible to balance, so no, it's a bad idea.


If things were balanced now, we wouldn't be undergoing teiricide. Never mind tracking nerfs, HML nerf, missile buff, newbie ship revamp, mining ship overhaul, etc.. If things were balanced now, we wouldn't have the Machariel.

CCP takes ages to balance things, so the obvious solution is to give them more stuff to balance yeh?
Jacob Rider
Perkone
Caldari State
#11 - 2013-01-25 04:11:01 UTC
Giving everybody the exact ship they want is a big no-no. Having everybody make sacrifices to get a ship that does most (or at least some) of what they want is the name of the game.

You want to tweak slots, bonii, speed, etc.? Get a T3 ship. That's exactly what they are for. Right now, they are cruiser-size only. Maybe there will be frigate and battleship sizes later.
Froggy Storm
KarmaFleet
Goonswarm Federation
#12 - 2013-01-25 04:55:40 UTC
Strategic Frigs would be a lot of fun. But the skill loss on what is essentially a fragile hull would make them rare. But on the other hand if there was no draw back to losing them, they would be the only frig you would see in FW anymore. What?
sabre906
The Scope
Gallente Federation
#13 - 2013-01-25 05:39:46 UTC  |  Edited by: sabre906
Paikis wrote:
Derath Ellecon wrote:
Is there generally some correlation between really bad ideas and **** poor spelling and grammar?


Yup.

Horrible idea.


Trolls and poor spelling aside, it's actually a very common idea that's taken as granted for quite a while after the best expansion in all of Eve.

Unfortunately, no extension came to be, despite overwhelming demand. To date, half of t3 subs are still broken, t3s still limited to cruisers, hitting the business end of the nerf bat, and wh space long forgotten. Meanwhile, CCP works on pointless things like space barbies and PS3 shooters. It's a sad state of affair.

It was a better, more optimistic era. Ppl imagined whole lines of t3s and endless possibilities from whs. You guys wouldn't understand.
Tallis Lindisere
Farne Corp
#14 - 2013-01-25 11:44:49 UTC
Cambarus wrote:
stoicfaux wrote:
Cambarus wrote:
It's been suggested before, and it would be impossible to balance, so no, it's a bad idea.


If things were balanced now, we wouldn't be undergoing teiricide. Never mind tracking nerfs, HML nerf, missile buff, newbie ship revamp, mining ship overhaul, etc.. If things were balanced now, we wouldn't have the Machariel.

CCP takes ages to balance things, so the obvious solution is to give them more stuff to balance yeh?


At present CCP have to balance things because they nerf something or buff something and that has unintended consequences, leading to something becoming flavour of the month and outclassing everything else in it's "weight division"

It's not going to happen, but personally I would love to see CCP take a hammer (a big one) to the ship design system and create anarchy. Instead of this "one great design" for each ship bring on diversity, let the player base find balance in amongst all the possibilities. And if some things don't balance out, then tough. I'd like to see a situation where you think you're going up against a projectile armed Jaguar and you find the player has purchased the mods that give it missile or laser bonuses. Then what you going to to do. And no I don't mean expand the Tech 3 system, I mean something with thousands of possibilities.

Personally I agree with most of what Stoicfaux said

Mind you,I also think if you want to make major changes to a ship, i.e. switching gun types, you should have to put it into the hands of a shipyard for a day or so.

None of this will happen, but I had 10 minutes to fill.

Minerva Zen
Federal Defense Union
Gallente Federation
#15 - 2013-01-25 20:49:50 UTC  |  Edited by: Minerva Zen
Issue 1: The intuition that more flexibility yields more diversity is rarely true in practice. May I direct your attention to Diablo II vs. Diablo III. D2 has the more flexible character build system in some ways, including the ability to allocate attribute points as you like (in D3 you can't; it's predetermined by your class). D2 characters, regardless of class, spend their attribute points on their primary stat for attack power, subtract a middling amount of Strength for whatever armor you'll want to carry, and then the rest goes into Vitality. There is practically no diversity to attribute allocation in D2 if you want an optimal build.

Issue 2: Neither flexibility or diversity are an inherent good. You have to look at their effect on the gameplay experience at all stages. The limitations on hulls and roles exist to serve a lot of masters, not just the decision-making that goes into fitting. For example, when you see an Incursus on scan, you can make some inferences about what it can do. If any hull can do any role, then the hull name on scan is a formality that conveys nothing useful. Repetiveness ensues.

I'm not saying it can't be done, just that it is a much larger project than you're imagining. I'm also saying that I play EVE like it's Diablo III, except with fewer alts.

Edit: I've gone to lo-sec now, so I now play EVE like it's a combination of Grand Theft Auto and Diablo III.
yer mammy
Federal Defense Union
Gallente Federation
#16 - 2013-01-25 21:41:39 UTC
we don't need space chavs. gtfo
Bedlin
Caldari Organizational Logistics Department
#17 - 2013-01-25 22:05:05 UTC
I would like to see a modular frigate, and have it carry the skill loss if it gets blown up like a T3 does.

I am sure most of us would and while I am at it, I love the new Thorax..... now if I could just get it in a Projectile gun toting model, maybe when they redo the pirate factions?

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

4runner
Aliastra
Gallente Federation
#18 - 2013-01-25 22:59:43 UTC
how about ship skins, like repaint, Black-Grey-White digital camo, Red-Black jungle camo and stuff like that. change the thrusters/ engine trails colour

Could cost some ISK aswell, you buy a stock Deimos, when you assemble your are asked if you want to keep it stock or modify ?

Ahh yes I would like to paint it Black and red digital camo with red engine trails.

I would surely pay maybe 10-15mills to customize my T2 frig, more for t2 cruisers and BS

And would be limited to T2-T3 shipsBlink
Bedlin
Caldari Organizational Logistics Department
#19 - 2013-01-25 23:16:47 UTC
4runner wrote:
how about ship skins, like repaint, Black-Grey-White digital camo, Red-Black jungle camo and stuff like that. change the thrusters/ engine trails colour

Could cost some ISK aswell, you buy a stock Deimos, when you assemble your are asked if you want to keep it stock or modify ?

Ahh yes I would like to paint it Black and red digital camo with red engine trails.

I would surely pay maybe 10-15mills to customize my T2 frig, more for t2 cruisers and BS

And would be limited to T2-T3 shipsBlink


While I like your enthusiasm, I would want this to be curtailed within reason.
AKA no engine trail changes, and you only have the paint options your race has, so caldari could have the black silver camo and the red black jobs like the nighthawk/widow, not go all crazy and paint them green and black camo like the Kronos etc.

This would be to help keep the races distinct and easily identifiable when they are not little flashing red Xs or purple Xs

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

Jabu Smith
Ast Bandit Holdings
#20 - 2013-04-06 13:10:53 UTC
now Personally on this topic I'd like to see the ability to construct different attributes on different ships myself. now maybe not so far as making a Thrasher a missile boat, but maybe say being able to research certain aspects of the ship to increase its stats in certain areas. like the Skill tree. instead of say a 5% projectile bonus maybe a 15% bonus.

The other alternative is to be able to apply any of the bonii your race has, this would lead to the possibility of making the Thrasher a missile boat perhaps. but then you might be able to equip it with medium turrets after a (lengthy) research stretch. someone on this thread had the idea of being able to reverse engineer your creation for mass production of corp fleets etc. I think that'd be great!
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