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This tracking is just bullshite plz tell me someone is onit !

Author
Estella Osoka
Cranky Bitches Who PMS
#21 - 2013-01-21 12:32:10 UTC
Why the hell would you use 800mm Autos on a Mach? 1400mm Artys are way better, and the MJD allows you to easily get at range.
Sin Koraka
Doomheim
#22 - 2013-01-21 12:41:50 UTC
Estella Osoka wrote:
Why the hell would you use 800mm Autos on a Mach? 1400mm Artys are way better, and the MJD allows you to easily get at range.



How well does a 1400 Mach track targets with 17 td's on it? I personally know - maybe you should try and let us know how it goes. Sansha aquisition / Sansha on the Horizon.
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#23 - 2013-01-21 13:04:44 UTC
Sin Koraka wrote:
Estella Osoka wrote:
Why the hell would you use 800mm Autos on a Mach? 1400mm Artys are way better, and the MJD allows you to easily get at range.



How well does a 1400 Mach track targets with 17 td's on it? I personally know - maybe you should try and let us know how it goes. Sansha aquisition / Sansha on the Horizon.


Not to mention MJD uses cap as well...So nuets in the 5's are bad juju.

I don't think anyone else on here runs L5's. So we're on back burner yet have the worst issue.
Ildryn
IDLE INTENTIONS
#24 - 2013-01-23 03:26:27 UTC
Sin Koraka wrote:
Estella Osoka wrote:
Why the hell would you use 800mm Autos on a Mach? 1400mm Artys are way better, and the MJD allows you to easily get at range.



How well does a 1400 Mach track targets with 17 td's on it? I personally know - maybe you should try and let us know how it goes. Sansha aquisition / Sansha on the Horizon.



I am sure you are full of experience in running all sorts of missions...
It obviously isn't EVE online.
Perhaps X3?
Have you even undocked with that character yet?


Sin Koraka
Security Status 0.0

School of Applied Knowledge [SAK]
Member for 1 year, 5 months, 13 days
Funky Lazers
Funk Freakers
#25 - 2013-01-23 07:01:26 UTC
Ildryn wrote:
Sin Koraka wrote:
Estella Osoka wrote:
Why the hell would you use 800mm Autos on a Mach? 1400mm Artys are way better, and the MJD allows you to easily get at range.



How well does a 1400 Mach track targets with 17 td's on it? I personally know - maybe you should try and let us know how it goes. Sansha aquisition / Sansha on the Horizon.



I am sure you are full of experience in running all sorts of missions...
It obviously isn't EVE online.
Perhaps X3?
Have you even undocked with that character yet?


Sin Koraka
Security Status 0.0

School of Applied Knowledge [SAK]
Member for 1 year, 5 months, 13 days


Troll much. Just gonna ignore you like the rest did I guess.

And 1400mm Artys are a lol on a mach.

Whatever.

GreenSeed
#26 - 2013-01-23 10:36:04 UTC
Nuela wrote:
Equip auto-targetting missles.

fire them off.

Sit back and laugh at all the jammers.


hit a neutral structure/gate/ninja salvager

get concorded.


seth Hendar
I love you miners
#27 - 2013-01-23 11:36:36 UTC  |  Edited by: seth Hendar
done lvl4 / lowsec sigs / ded using several ships, among them are machariel, myrmydon, cynabal, loki, hurricane

never had issues with TD, only pain is the ECM guristas that cannot be overcome even with 2 ECCM on some missions

maybe if ppl had good fit they wouldn't complain, just sayin'
vice vortex
Autopsy
#28 - 2013-01-23 12:41:22 UTC
seth Hendar wrote:
done lvl4 / lowsec sigs / ded using several ships, among them are machariel, myrmydon, cynabal, loki, hurricane

never had issues with TD, only pain is the ECM guristas that cannot be overcome even with 2 ECCM on some missions

maybe if ppl had good fit they wouldn't complain, just sayin'


most of those have decent falloff to fallback on though, try with rails/blaster pulse/beam
seth Hendar
I love you miners
#29 - 2013-01-23 13:37:56 UTC
vice vortex wrote:
seth Hendar wrote:
done lvl4 / lowsec sigs / ded using several ships, among them are machariel, myrmydon, cynabal, loki, hurricane

never had issues with TD, only pain is the ECM guristas that cannot be overcome even with 2 ECCM on some missions

maybe if ppl had good fit they wouldn't complain, just sayin'


most of those have decent falloff to fallback on though, try with rails/blaster pulse/beam

the TD in mission is affecting tracking too fyi, and my myrm uses blasters, also used a couple gallente boats (brutix, megathron) and had no special issues with TD either, even in missions where the TD is pretty heavy like sansha blockade.

the more annoying and painfull one still remains the gurista "the assault", wich i now avoid like hell cause being perma-jammed for 30 min straight even with 2 ECCM on a mega make it boring as hell
vice vortex
Autopsy
#30 - 2013-01-23 16:14:42 UTC
well hopefully the help from my alt will fix it all when its ready i still believe though they should fix it as its obviously broken bad, especially when the jamming notification stops but the effects on turrets are still viable.
Ildryn
IDLE INTENTIONS
#31 - 2013-01-23 19:56:19 UTC
It is not broken at all.

If the ewar is too much for you to handle.
Get more sp in gunnery and/or move to level 3 missions.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#32 - 2013-01-23 20:09:06 UTC
SD in Gallente missions has always sucked, for as long as ive been playing eve. I counter it with either FOF missiles or using a faster ship(tengu) to get in close enough that my targeting range isnt affected. Being in a Raven and being damped sucks. Fitting aSignal Amp has always helped a bit, but not when Im being damped by 8 rats.
sabre906
The Scope
Gallente Federation
#33 - 2013-01-23 20:20:27 UTC
XxRTEKxX wrote:
SD in Gallente missions has always sucked, for as long as ive been playing eve. I counter it with either FOF missiles or using a faster ship(tengu) to get in close enough that my targeting range isnt affected. Being in a Raven and being damped sucks. Fitting aSignal Amp has always helped a bit, but not when Im being damped by 8 rats.


Wait until CCP makes TD affect missiles.

The new and improved npc TD is completely different from npc dampening. Both are non-stacking-penalized and op, the difference is, for dampening, you just have to burn to each rat and kill it, for TD, this doesn't work, since your tracking is so low that guns miss at point blank. It's the difference between 1 and 0. Former is merely annoying, later is impossible, no counter aside from dualboxing exist.
Ildryn
IDLE INTENTIONS
#34 - 2013-01-23 22:21:45 UTC
sabre906 wrote:
XxRTEKxX wrote:
SD in Gallente missions has always sucked, for as long as ive been playing eve. I counter it with either FOF missiles or using a faster ship(tengu) to get in close enough that my targeting range isnt affected. Being in a Raven and being damped sucks. Fitting aSignal Amp has always helped a bit, but not when Im being damped by 8 rats.


Wait until CCP makes TD affect missiles.

The new and improved npc TD is completely different from npc dampening. Both are non-stacking-penalized and op, the difference is, for dampening, you just have to burn to each rat and kill it, for TD, this doesn't work, since your tracking is so low that guns miss at point blank. It's the difference between 1 and 0. Former is merely annoying, later is impossible, no counter aside from dualboxing exist.


Completely wrong.

Fit prop mod.
Approach.
Hit 0 Transversal.
Kill.

If this is too much for you try level 3s.


PavlikX
Scan Stakan
HOLD MY PROBS
#35 - 2013-01-24 03:55:34 UTC
Nuela wrote:
Equip auto-targetting missles.

fire them off.

Sit back and laugh at all the jammers.

If you are going to PvE, do it right and use Caldari eqipment :)

We will see what you will tell when track disruption will work against missiles Blink
vice vortex
Autopsy
#36 - 2013-01-24 09:10:35 UTC
Ildryn wrote:
It is not broken at all.

If the ewar is too much for you to handle.
Get more sp in gunnery and/or move to level 3 missions.


troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken
And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp)
Vaal Erit
Science and Trade Institute
Caldari State
#37 - 2013-01-24 10:05:06 UTC
vice vortex wrote:
even when only being disrupted by 1 npc the effects of the previous spawn disruption still in place


I have seen this as well. Recon 1 of 3 it mainly happens in. What will happen is that rat TDs will cycle off me but the TD effect is still on me, ie I hover over my guns and they are still being TD even though the rat is not TDing me anymore. Yes the TD effect can stick onto me even if the rat dies. I tried cycling guns and switching ammo, it is a ghost TD that is crazy annoying.

Weird bug. CCP doesn't read bug reports however so it may never get fixed.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#38 - 2013-01-24 12:23:55 UTC  |  Edited by: Barrogh Habalu
Ildryn wrote:
sabre906 wrote:
...for TD, this doesn't work, since your tracking is so low that guns miss at point blank. It's the difference between 1 and 0. Former is merely annoying, later is impossible, no counter aside from dualboxing exist.


Completely wrong.

Fit prop mod.
Approach.
Hit 0 Transversal.
Kill.

If this is too much for you try level 3s.

I'd like to add to this post.
Not only that. Missiles work. Sentries work. Outranging TD ships works.

TD makes you run missions slower, but stating that there is absolutely no counter is incorrect.
While we're at it, I'd like to quote Friedrich Nietzsche (if I'm not mistaken):

"The most perfidious way of harming a cause consists of defending it deliberately with faulty arguments."

Having you, Sabre, around sounding like hysterical type because of yours exaggerated statements on NPC TD (and abusing crystal balling when it comes to TD and missiles on top of that) sure doesn't help with credibility of entire "Let's fix NPC TD" cause, that's for sure.

Well, it seems there is a bug with NPC EWar that sometimes causes NPCs to continue TDing/jamming etc even after they go poof (or so many people say, haven't experienced that myself), but that's another story.

vice vortex wrote:
most of those have decent falloff to fallback on though, try with rails/blaster pulse/beam

Not sure what do you mean, faloff is now affected by NPC TDs as well.
Ildryn
IDLE INTENTIONS
#39 - 2013-01-24 13:36:49 UTC
vice vortex wrote:
Ildryn wrote:
It is not broken at all.

If the ewar is too much for you to handle.
Get more sp in gunnery and/or move to level 3 missions.


troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken
And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp)


Just passed 3 million sp!!!! OMG you are a legend.

I didn't say it that it was easy to kill the td ships. I said it is not broken.
My above statement stands.

Approach with prop mod.
Hit 0 transversal.
Kill.

Sure you are going to be taking damage. But that is what reps are for.
If you can't handle the damage go elsewhere.
vice vortex
Autopsy
#40 - 2013-01-24 14:30:24 UTC
Ildryn wrote:
vice vortex wrote:
Ildryn wrote:
It is not broken at all.

If the ewar is too much for you to handle.
Get more sp in gunnery and/or move to level 3 missions.


troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken
And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp)


Just passed 3 million sp!!!! OMG you are a legend.

I didn't say it that it was easy to kill the td ships. I said it is not broken.
My above statement stands.

Approach with prop mod.
Hit 0 transversal.
Kill.

Sure you are going to be taking damage. But that is what reps are for.
If you can't handle the damage go elsewhere.

in gunnery 3 mil SP yes sounds reasonable to me :) as for your suggestion that would take forever, even with ab means traveling at least the minimum of 200km to kill one spawn
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