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EVE's summer expansion better focus on sovereignty

Author
Arduemont
Rotten Legion
#201 - 2013-01-24 05:52:51 UTC
Sov may be crap, and that may be the reason everyone says they haven't gone to war, but the truth is they're just lazy, and too comfortable. Apathy stops wars in Eve.

You can fix sov all you like, but you will still have everyone blue to each other.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Fanatic Row
Neo T.E.C.H.
#202 - 2013-01-24 05:58:33 UTC  |  Edited by: Fanatic Row
Sov? Haha... sure, that's the reason. Not all those Tech moons that would end up in reinforced

Shuffle that moon-goo around again and watch all those "we don't want to grind sov" pilots going at Lol

You think the one alliance that holds quite a lot of tech with no sov to defend trying to calm a war in the north down is a coincidence? Roll
Ra'Shyne Viper
Native Freshfood
#203 - 2013-01-24 06:03:23 UTC
Basically Alliance1 and friends are mad because taking the sov of Alliance2 is taking too long, and Alliance2 isnt defending it, which makes it even more boring, Alliance2 refuses to engage Alliance1 and friends because

A. Alliance1 and friends have unlimited resources

B. Alliance1 and friends outnumber Alliance2 4 to 1







youre the cause of no GF's, not the sov mech, even if it sucks

DUST 514 player

Ingame name: Vin Vicious

Vaerah Vahrokha
Vahrokh Consulting
#204 - 2013-01-24 09:17:09 UTC
Mara Rinn wrote:
Vaerah Vahrokha wrote:
EvE's now is far behind the "schedule" that players would like to see, nothing awe inspiring got made past Apochrypha.


This is why I'd like to rate Apocrypha as the worst EVE expansion ever. It did so much to raise player expectations about how much CCP could achieve in so little time, that anything else CCP does short of releasing an expansion bigger and bolder than Apocrypha will be ridiculed as "a few timers" or "a graphics update".


Not sure why a product paid for a premium fee should routinely under-deliver so that to keep expectations so low that anything is seen like manna from Heavens.
Vaerah Vahrokha
Vahrokh Consulting
#205 - 2013-01-24 09:19:31 UTC  |  Edited by: Vaerah Vahrokha
Alavaria Fera wrote:
La Nariz wrote:
Vaerah Vahrokha wrote:
EvE PvP has many wrong things. I wrote about them, got the ideas shot down by the GS Orthodoxy Control Center... and now you wish more ideas and support.

Now lets see here I can't take much you post seriously because you subscribe to goonspiracy. You attribute that because we don't agree that it came from GSF high command that we must shoot down all of your posts with as much trolling as possible and that is simply not the case.

Even if it was the case that GSF High Command hadn't given us you as a priority target for non-consensual forums PVP, your ideas are horrible and you never want to support us anyway :smith: because if we agree with it clearly GSFHC has an agenda.


The worst anti-support I had towards you (in the now locked threadnought) saw me "just" 75% agreeing with you.

75% is clearly way too low and clearly makes it a terrible idea. I should bend over and make my nose deep brown like just another puppet.



I still remain of the idea that RvB with their lighthearted approach to simple and immediate PvP are beating the crap out of sov and all its boring intricacies.

Maybe you could start a HBCvCFC cruisers vs cruisers PvP in hi sec. I suggest to stage it at The Forge ice systems so that you have fun and also kill a load of bots. Useful and fun together.
Speedkermit Damo
Republic University
Minmatar Republic
#206 - 2013-01-24 12:27:12 UTC
Jonah Gravenstein wrote:
La Nariz wrote:

But will they care when the "EVE zerglings" decide to "derp" highsec? Oh I bet things will have to change immediately or ELSE should that happen!


Bored and fed up Nullsec players derping Highsec may just be the kick up the bum CCP needs to sort out Null, and Low for that matter.


Lot's of cancelled subs is the only thing CCP will ever take seriousely

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Celly Smunt
Neutin Local LLC
#207 - 2013-01-24 14:54:17 UTC
Mara Rinn wrote:
Destination SkillQueue wrote:


I'd defenestrate you for using "incentivize" too!



LOL...

sorry, I know it's sort of OT just to laugh, but LOL anyway....

:P
o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Celly Smunt
Neutin Local LLC
#208 - 2013-01-24 15:04:13 UTC
Marlona Sky wrote:


LOL

I see what you did there...

+1

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#209 - 2013-01-24 15:06:33 UTC
LOL

I get jokes...

:D
o/
Benny
March rabbit
Aliastra
Gallente Federation
#210 - 2013-01-24 15:29:47 UTC
James Amril-Kesh wrote:
As demonstrated by the averted war between the CFC and the HBC, two coalitions who have been itching to shoot at each other for months, sov mechanics need to be fixed. Now. We're utterly fed up with dealing with timers and structure bashes and space that people don't care enough about to defend. We want battles, exploding ships, and goodfights, but these are becoming increasingly rare as more people get tired of the current sov mechanics.

So please, CCP, focus the summer expansion on sovereignty mechanics. I know it's a big project, but it needs to be done more than anything else and it needs to happen sooner rather than later.

half a year ago this BAD FRIGHTENING sov-grind didn't stop all this horde from killing Delve and Querious. They even said there was no resistance so all that war was just structure grind.

But these days they can't force themself to try it?

Looks like complete bullcrap. They wanted to find reasons to not fight - they found it.

What is strange: so many people believe in their reasons Shocked

The Mittani: "the inappropriate drunked joke"

Dave Stark
#211 - 2013-01-24 15:39:27 UTC
March rabbit wrote:
But these days they can't force themself to try it?


if you eat cake all day every day, by the end of the week the last thing you want is more cake.
March rabbit
Aliastra
Gallente Federation
#212 - 2013-01-24 16:03:14 UTC
Dave Stark wrote:
March rabbit wrote:
But these days they can't force themself to try it?


if you eat cake all day every day, by the end of the week the last thing you want is more cake.

well. Eve is a sandbox. I hear this thing every time someone wants new content from CCP. Players keep saying "players are content of this game". You got bored of one thing? Find yourself another one.

Another option: find yourself some themepark game where developers constantly add new content.

The Mittani: "the inappropriate drunked joke"

fukier
Gallente Federation
#213 - 2013-01-24 16:08:52 UTC
James Amril-Kesh wrote:
As demonstrated by the averted war between the CFC and the HBC, two coalitions who have been itching to shoot at each other for months, sov mechanics need to be fixed. Now. We're utterly fed up with dealing with timers and structure bashes and space that people don't care enough about to defend. We want battles, exploding ships, and goodfights, but these are becoming increasingly rare as more people get tired of the current sov mechanics.

So please, CCP, focus the summer expansion on sovereignty mechanics. I know it's a big project, but it needs to be done more than anything else and it needs to happen sooner rather than later.


amen to that and also nerf force projection as its the prime reason why the said two alliance have become so large that its not worth thier effort to try and kill each other...

i think sov mechanics and force projection go hand in hand with the problems null sec is facing.
At the end of the game both the pawn and the Queen go in the same box.
fukier
Gallente Federation
#214 - 2013-01-24 16:20:13 UTC
I think a good boost to 0.0 and a good way to encourage 0.0 fights and industry would be moving all tech II production to sov 0.0 pos only...

At the end of the game both the pawn and the Queen go in the same box.
Natsett Amuinn
Caldari Provisions
Caldari State
#215 - 2013-01-24 16:25:23 UTC
fukier wrote:
I think a good boost to 0.0 and a good way to encourage 0.0 fights and industry would be moving all tech II production to sov 0.0 pos only...


As a null sec industrialist, I'd like to be the first to say NO.

The **** do I want T2 in null PoS's for, it would be even worse then what we already have.

A PoS isn't a station, and even moving it to only null stations would be awful. If you do any kind of building in null sec you already know why.
fukier
Gallente Federation
#216 - 2013-01-24 16:31:24 UTC
Natsett Amuinn wrote:
fukier wrote:
I think a good boost to 0.0 and a good way to encourage 0.0 fights and industry would be moving all tech II production to sov 0.0 pos only...


As a null sec industrialist, I'd like to be the first to say NO.

The **** do I want T2 in null PoS's for, it would be even worse then what we already have.

A PoS isn't a station, and even moving it to only null stations would be awful. If you do any kind of building in null sec you already know why.


i think it would be a great conflict driver... if you think about it... plus it would be good for the economy too...

if you think of it as 0.0 is like the new world where you extract reasorces and ship it back to the old world (jita) and then produce the products and then ship them back the new world at a large profit...

why would you as a null sec industrial person take the risk to produce stuff in 0.0 when you can do it for no risk and a lesser cost in high sec?

now instead of shipping your tech to high sec and getting rich you will have to collect tech I mods and get all the stuff for tech II production and setup shop in a pos... it will force you to protect the space you live in and would be a great conflict driver!

edit: the fact you dont like the idea kinda makes me like it even more...
At the end of the game both the pawn and the Queen go in the same box.
Natsett Amuinn
Caldari Provisions
Caldari State
#217 - 2013-01-24 16:40:06 UTC  |  Edited by: Natsett Amuinn
fukier wrote:
Natsett Amuinn wrote:
fukier wrote:
I think a good boost to 0.0 and a good way to encourage 0.0 fights and industry would be moving all tech II production to sov 0.0 pos only...


As a null sec industrialist, I'd like to be the first to say NO.

The **** do I want T2 in null PoS's for, it would be even worse then what we already have.

A PoS isn't a station, and even moving it to only null stations would be awful. If you do any kind of building in null sec you already know why.


i think it would be a great conflict driver... if you think about it... plus it would be good for the economy too...

if you think of it as 0.0 is like the new world where you extract reasorces and ship it back to the old world (jita) and then produce the products and then ship them back the new world at a large profit...

why would you as a null sec industrial person take the risk to produce stuff in 0.0 when you can do it for no risk and a lesser cost in high sec?

now instead of shipping your tech to high sec and getting rich you will have to collect tech I mods and get all the stuff for tech II production and setup shop in a pos... it will force you to protect the space you live in and would be a great conflict driver!

edit: the fact you dont like the idea kinda makes me like it even more...

You don't really do industry in null do you?

Conflict drivers are nice, but you're not asking for a conflict driver, you're asking to make it impossible for me to play.


PoS's do not work how you think they do, and putting all T2 production in null PoS's means that very few poeple would be able to build T2 goods, and there would be next to no T2 goods on the market.

Conflict drivers, yes. At the expense of entire masses of people not being able to do T2 production, hell no.


Put content IN THE SYSTEMS that both the people living in the systems as well as those not will have an interest in converging on.

In order for there to be sharks, the sharks need minnows. EVE's content distribution in null means there are no minnows in the systems they live in, for the sharks to feed on.

If that content has something for the lone guy, small gang guys, and large fleet guys to all do, then you'll have all those groups converging, leading to people interacting, which leads to drama, which has a tendency to fuel wars that lead to sov flips.
fukier
Gallente Federation
#218 - 2013-01-24 16:46:03 UTC
Natsett Amuinn wrote:
fukier wrote:
Natsett Amuinn wrote:
fukier wrote:
I think a good boost to 0.0 and a good way to encourage 0.0 fights and industry would be moving all tech II production to sov 0.0 pos only...


As a null sec industrialist, I'd like to be the first to say NO.

The **** do I want T2 in null PoS's for, it would be even worse then what we already have.

A PoS isn't a station, and even moving it to only null stations would be awful. If you do any kind of building in null sec you already know why.


i think it would be a great conflict driver... if you think about it... plus it would be good for the economy too...

if you think of it as 0.0 is like the new world where you extract reasorces and ship it back to the old world (jita) and then produce the products and then ship them back the new world at a large profit...

why would you as a null sec industrial person take the risk to produce stuff in 0.0 when you can do it for no risk and a lesser cost in high sec?

now instead of shipping your tech to high sec and getting rich you will have to collect tech I mods and get all the stuff for tech II production and setup shop in a pos... it will force you to protect the space you live in and would be a great conflict driver!

edit: the fact you dont like the idea kinda makes me like it even more...

You don't really do industry in null do you?

Conflict drivers are nice, but you're not asking for a conflict driver, you're asking to make it impossible for me to play.


PoS's do not work how you think they do, and putting all T2 production in null PoS's means that very few poeple would be able to build T2 goods, and there would be next to no T2 goods on the market.

Conflict drivers, yes. At the expense of entire masses of people not being able to do T2 production, hell no.


Put content IN THE SYSTEMS that both the people living in the systems as well as those not will have an interest in converging on.

In order for there to be sharks, the sharks need minnows. EVE's content distribution in null means there are no minnows in the systems they live in, for the sharks to feed on.

If that content has something for the lone guy, small gang guys, and large fleet guys to all do, then you'll have all those groups converging, leading to people interacting, which leads to drama, which has a tendency to fuel wars that lead to sov flips.


i heard that ccp is planning on re-doing poses in the comming future... perhaps the pain of pos industry can be looked at... but i still think its a good idea...

hell i would not mind seing also tech II named mods also that can only be made in a pos like think if you could make a tech II 1600 rolled tungsten plate? or a tech II 425 compressed coil gun?

I would love to see sov move away from owning a structer to own the system to actively farming a system be it mining or annoms or ratting in the belts (kinda like FW) That would provide the minnows for the sharks to eat... so to speak
At the end of the game both the pawn and the Queen go in the same box.
James Amril-Kesh
Viziam
Amarr Empire
#219 - 2013-01-24 17:06:20 UTC
March rabbit wrote:
well. Eve is a sandbox. I hear this thing every time someone wants new content from CCP. Players keep saying "players are content of this game". You got bored of one thing? Find yourself another one.

Yes, please do tell us how we can wage war without going through the sov system.

Enjoying the rain today? ;)

Dave Stark
#220 - 2013-01-24 17:06:52 UTC  |  Edited by: Dave Stark
March rabbit wrote:
Dave Stark wrote:
March rabbit wrote:
But these days they can't force themself to try it?


if you eat cake all day every day, by the end of the week the last thing you want is more cake.

well. Eve is a sandbox. I hear this thing every time someone wants new content from CCP. Players keep saying "players are content of this game". You got bored of one thing? Find yourself another one.

Another option: find yourself some themepark game where developers constantly add new content.


there's a VAST difference between "players getting bored of x" and "x is boring". a VAST difference.

the problem is, with recent events in null sov grinding is terrible AND people are bored of it. perhaps my analogy should have been eating raw sewage instead of cakes.