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The Monster DUST 514 Beta Review

Author
Othran
Route One
#21 - 2013-01-22 19:12:13 UTC
Winterblink wrote:
Othran wrote:
Bunny hopping was one of the better parts of their comments as it took them back a decade so it was fun for a while.

I don't disagree with any particular point of your post, but the bunny hopping thing cracked me up. Reloading is slow as hell and one might storyline that as a result of wearing a pressurized armored dropsuit. But then we can jump around like we're on a trampoline without any impact on landing. It's just off.




People I know say the game reminds them of PS beta (purple guys, I can't remember name) for "bouncing" and the rest is a bit like FPS from 10 years ago.

I don't have any axe to grind here as I'd quite like Dust to work. Even with all these flaws it would have worked but not on a different platform to the "golden goose".

We'll see what we see.....
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#22 - 2013-01-22 19:41:51 UTC
It's the same old argument.

Dust has the "hook" that it is linked with EVE. But take a big step back, and picture yourself as a console FPS player who never played EVE, nor ever plans to. What possible meaning would this person attach to a Dust<->Eve link? NONE!

If you doubt me, imagine CCP introduced a link between EVE and WoW, where your WoW daily quests affected FW sovereignty, and EVE players can pay WoW players to raid Molten Core. Would it make you play WoW? Chances of that are slim, right? Would it make you care about EVE, if all you've been playing for the last 8 years is WoW? Again, chances are slim to none. So, what does such a link mean for EVE or WoW? Precisely d***! And yet CCP somehow hopes it'll work for EVE and Dust?

The second thing they did wrong was go with PS3. Yes, there were many reasons to do it. And many reasons NOT to do it on PC - namely the game being F2P and rampant cheating/hacking/aimbotting that would inevitably occur in such a game. See Crimecraft, APB, etc., all shooter MMOs where there's probably more aimbotters than straight players. At least your average console bunny lacks the cranial capacity to find and deploy a program like that, unlike the average PC gamer.

Shooter with complex fittings and skills? Where 90% of other shooters have loadouts that can be modified while a 20 second respawn timer is running down? Actual loss on death, even when death is due to lag or other non-player issues? Yeeeah, that'll go over very well with today's FPS gamer community.

Not to mention the shooter portion itself is...well...outdated! Realize that Dust has to compete for FPS-time with titles like Battlefield 3, which by now is well over a year old now. And that game has stunning graphics and animations, head and shoulders better than Dust's, plus destructible environments, plus many more vehicles, very nice cover in terms of vegetation and particle engines, large number of maps and a solid fan player base going back to series originator BF1942 back in 2002. And of course FPS games are being released like crazy. Case in point, Battlefield 4 is expected late this year.

Look, I don't have an axe to grind with Dust. I don't own a PS3, and I never will, so Dust to me a moot point. But I just don't see it succeeding. I mean, the game just went into Open Beta today. Has anyone noticed? I've seen more commotion for open betas of Vindictus and Dragon's Nest than I've seen for Dust.

Maybe I'm wrong. I hope I'm wrong. Because if I'm right, that's another few years of development time and countless man-hours down the tubes, just like Incarna in its currently ongoing state. Just a total waste. My only hope is that if the game does flop, whoever came up with this brilliant idea isn't allowed to make any more design-related decisions.
Whitehound
#23 - 2013-01-22 21:59:07 UTC
Jame Jarl Retief wrote:
It's the same old argument. ...

Look, I don't have an axe to grind with Dust. I don't own a PS3, and I never will, so Dust to me a moot point. But I just don't see it succeeding. ...

Maybe I'm wrong. I hope I'm wrong. ...

You have successfully turned "EVE is dying" into a "DUST is dying".

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Morphisat
Millard Innovation Inc
#24 - 2013-01-22 22:57:01 UTC
Whitehound wrote:
Jame Jarl Retief wrote:
It's the same old argument. ...

Look, I don't have an axe to grind with Dust. I don't own a PS3, and I never will, so Dust to me a moot point. But I just don't see it succeeding. ...

Maybe I'm wrong. I hope I'm wrong. ...

You have successfully turned "EVE is dying" into a "DUST is dying".


For Dust to be dying, it first must come to life ! I don't see that happening any time soon.
Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#25 - 2013-01-22 23:21:56 UTC  |  Edited by: Frozen Eddie Johnson
Winterblink wrote:
Ruskarn Andedare wrote:
OTOH it has improved a lot with each iteration so far

It makes sense to quantify this with specifics. They have added new items, tweaked weapon balance and behavior, added new maps, etc. but the core issues with the gameplay that I wrote about are just as bad as the first time I booted the beta up. That's the thing I'm most concerned about going forward.


These are problems a lot of us have brought up in beta, with the few fanboys going "ADAPT OR DIE!" but a lot of people agreeing with. The closed beta has been going on for a year now, and there have been very little improvements on the important things. There have been plenty of small tweaks and new weapons, but the gunplay, core mechanics, and such haven't really been changed much for the better.

If they've done so little in a year, it's hard to imagine they'll magically pull all of this great stuff they hyped out of their ass in the next year. Sadly, DUST really feels like INCARNA to me at this point. Tons of hype and promise, but horrible delivery of the actual product that goes live.

Even if you play for a couple days, it seems to show that this is CCP's first try at an FPS, and that they really don't know what they're doing. That worked in a game like EVE with no real competition, cuz they could sort of pull it out of their ass as they went....but the FPS genre? FPS are a dime a dozen, and the features that were supposed to make DUST "more than just a FPS" range from "very underwhelming" to "nowhere in sight" at this point. I fear that going into open beta signifies that CCP is happy with where the game is at, and like most other things CCP, once it's up for public test, most of what you see is what you get with just minor tweaks.
Rakshasa Taisab
Sane Industries Inc.
#26 - 2013-01-23 05:13:35 UTC
Frozen Eddie Johnson wrote:
These are problems a lot of us have brought up in beta, with the few fanboys going "ADAPT OR DIE!" but a lot of people agreeing with. The closed beta has been going on for a year now, and there have been very little improvements on the important things. There have been plenty of small tweaks and new weapons, but the gunplay, core mechanics, and such haven't really been changed much for the better.

If they've done so little in a year, it's hard to imagine they'll magically pull all of this great stuff they hyped out of their ass in the next year. Sadly, DUST really feels like INCARNA to me at this point. Tons of hype and promise, but horrible delivery of the actual product that goes live.

Yes, I definitely remember the early beta playing just like this build!

I do however need to wiggle the network and power cables a bit to induce the horrible lag and weird crashes that kept us from finishing 3/4 of our matches, and for some reason people today seem to think the swarm launcher is supposed to point away from your feet.

This reminds me of some wise advice to programmers; never show prototypes to non-programmers (managers, customers, etc), cause they'll be expecting you to ship that rotten piece of **** after a bit of polishing.

You, the above poster, are that type of a person.

Nyan

Gogela
Epic Ganking Time
CODE.
#27 - 2013-01-23 07:27:56 UTC
It lacks "zazz."

It needs more zazz.

zazz.

Signatures should be used responsibly...

Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#28 - 2013-01-23 10:52:39 UTC
Rakshasa Taisab wrote:
Frozen Eddie Johnson wrote:
These are problems a lot of us have brought up in beta, with the few fanboys going "ADAPT OR DIE!" but a lot of people agreeing with. The closed beta has been going on for a year now, and there have been very little improvements on the important things. There have been plenty of small tweaks and new weapons, but the gunplay, core mechanics, and such haven't really been changed much for the better.

If they've done so little in a year, it's hard to imagine they'll magically pull all of this great stuff they hyped out of their ass in the next year. Sadly, DUST really feels like INCARNA to me at this point. Tons of hype and promise, but horrible delivery of the actual product that goes live.

Yes, I definitely remember the early beta playing just like this build!

I do however need to wiggle the network and power cables a bit to induce the horrible lag and weird crashes that kept us from finishing 3/4 of our matches, and for some reason people today seem to think the swarm launcher is supposed to point away from your feet.

This reminds me of some wise advice to programmers; never show prototypes to non-programmers (managers, customers, etc), cause they'll be expecting you to ship that rotten piece of **** after a bit of polishing.

You, the above poster, are that type of a person.


Yes, because network and game stability have anything to do with core gameplay features. Derp. If you could read, you'd see we're talking about game systems that haven't; really changed much not network performance. Beside that, the hit detection/lag is still not particularly good considering the small battle scale + how bad the game looks, but that kind of thing is expected in a beta, and not what people are talking about.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#29 - 2013-01-23 11:06:34 UTC
Winterblink wrote:


Alice Saki wrote:
Second?!

What did I win?

A hug* from Chribba.


* May contain nuts.



Meh Good Enough Lol

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#30 - 2013-01-23 11:18:38 UTC
I just got wtfpwnd by getting my car dropped on my head. It made it all worth it. It could be that i was smash drunk after the pub. :P
Alexandros Balfros
Liberty Rogues
Aprilon Dynasty
#31 - 2013-01-23 11:48:43 UTC
Just to comment on them porting it to PS4

Look at the reality of that, all CCP can do with that is to up texture resolution and loading times, as long as the PS3 version still exists all content added will be limited to anything the PS3 can handle which isn't much, there is a reason console versions of team fortress 2 lag so far behind the PC version, the consoles just cant handle the stuff that was added

Thats before you even get to the part about having to maintain double the codebase and having to do double the QA work while maintaining code for a system that would be pretty much EOL, realistically its not going to happen for CCP as they really dont have the money and manpower to do that, hell even much larger companies dont bother with that they just write a new game and kill off the old one, and do you really want to read in 12 months that you can no longer play dust unless you buy a PS4? :P

Its far more work than people seem to think it is and just like to say "But they will port it it will be fine" without realising how much extra work that would entail
Buhhdust Princess
Mind Games.
#32 - 2013-01-23 11:52:25 UTC  |  Edited by: Buhhdust Princess
CCP.

This NEEDS to be available on PC. Thanks

Seriously

-Buhhd
Gybson
Sebiestor Tribe
Minmatar Republic
#33 - 2013-01-23 14:27:14 UTC
Winterblink's review is pretty much spot on based on my beta experience. In my small view monday morning quarterback view of Dust, as CCP I think I might have attempted to partner with (or outright purchase) Perfectworld's Blacklight Retribution, take six months integrating with EVE for FIS and Planet battles; done and done.

That being said, there is still hope it will eventually come to the pc, and I don't think it would take much to give it more interaction with FW and EVE as a whole.

One 1/2 thought through idea would be something like this:


  • FW gang arrives in contested system.
  • FC of gang hires small, medium, or large merc strike force
    Mercs queued up for a strike force mission appear in ships of gang
    Gang warp to plex
    FC deploys strikeforce to plex and strike force battles npcs and hacks outpost to flip it in 2-5 minutes rather than a 20 minute orbit .
    Opposing FW gang shows up, hires their own strike force, warps to plex and deploys mercs
    Battle outside, battle inside.
    Who wins? who cares everyone has fun.


This would give Dust a more active role in FW (and could easily be expanded to null or stations). The current planet battle seems a bit detached currently (but I'm hoping that'll change as CCP expands beyond beta).

I do like Dust and the concept, and I hope CCP doesn't abandon it if it doesn't get the player support they expect.


Freighdee Katt
Center for Advanced Studies
Gallente Federation
#34 - 2013-01-23 15:22:31 UTC  |  Edited by: Freighdee Katt
Wow. I have to say that, taken purely as just another MMOFPS, Dust sounds freaking awful. I can't see why anyone with a PS3 who wants to just sit down and play a shooter game would ever choose this over COD / BF3 / whatever other dozen titles they have to choose from. Just from the screenshots and the talk about the market and gearing up, it sounds like they went over the deep end making it way too complex for a console game. I also don't see the "lose everything when you die" bit working out in the long term in their target market. And the fact that it's borderline unplayable with a controller due to the wonky interface is just inexcusable --- that is major, game-killing, poop-in-pants fail for a new console release.

People who play EVE who also happen to own a PS3 and were just dying to play an MMOFPS version of EVE on their other gaming box will love this game. That seems like a vanishingly small core demographic. Everyone else, and especially those who have never played EVE and have no desire to, will despise it.

EvE is supposed to suck.  Wait . . . what was the question?

Ranger 1
Ranger Corp
Vae. Victis.
#35 - 2013-01-23 17:10:45 UTC
Alexandros Balfros wrote:
Just to comment on them porting it to PS4

Look at the reality of that, all CCP can do with that is to up texture resolution and loading times, as long as the PS3 version still exists all content added will be limited to anything the PS3 can handle which isn't much, there is a reason console versions of team fortress 2 lag so far behind the PC version, the consoles just cant handle the stuff that was added

Thats before you even get to the part about having to maintain double the codebase and having to do double the QA work while maintaining code for a system that would be pretty much EOL, realistically its not going to happen for CCP as they really dont have the money and manpower to do that, hell even much larger companies dont bother with that they just write a new game and kill off the old one, and do you really want to read in 12 months that you can no longer play dust unless you buy a PS4? :P

Its far more work than people seem to think it is and just like to say "But they will port it it will be fine" without realising how much extra work that would entail

Except, of course, that the Dev team already covered this and said a version for PS4 would not be an issue. Smile

You need to think about what information is handled by the client, and what is handled by the server.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Karrl Tian
Doomheim
#36 - 2013-01-23 17:28:02 UTC
Freighdee Katt wrote:


People who play EVE who also happen to own a PS3 and were just dying to play an MMOFPS version of EVE on their other gaming box will love this game. That seems like a vanishingly small core demographic. Everyone else, and especially those who have never played EVE and have no desire to, will despise it.


And that's why it's going to PC even if CCP doesn't know it yet, so no worries there.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#37 - 2013-01-23 18:14:51 UTC
Karrl Tian wrote:
And that's why it's going to PC even if CCP doesn't know it yet, so no worries there.

Probably true. And then it will look like even more of a joke next to PS2.

EvE is supposed to suck.  Wait . . . what was the question?

Skip Faraday
Nexus Fleet Inc.
#38 - 2013-01-23 19:28:40 UTC

I'm completely new to the MMOFPS genre. Defiance initially whetted my apatite for the genre.

I actually saw the genre implemented in Planetside 2 which didn't impress me all that much. Granted I never found a solid group of players to take me under their wing and learn.

I'm hoping Defiance isn't just a variant of Planetside 2 and it has some PvE elements in it so the player isn't thrown in with the PvP wolves right from the start.

Does DUST seem to be a variant of Planetside 2?
Anell
Native Freshfood
Minmatar Republic
#39 - 2013-01-24 02:48:51 UTC
Nice review, thank you for putting it up, I have been pretty curious about dust . While I suspected a lot of the graphical and some of the gameplay problems from watching videos, it is good to hear a first hand account.

There really is no mystery as to why CCP made this game for the PS3. Console owners (in this case, Sony) pay developers to make their game exclusive to their console. CCP made this a console game when that so obviously makes no sense to anyone who plays EVE because they were paid money to make it a console game. Fortunately for their entire existing player base, console "exclusives" tend to only last for 1 year. So it is fair to say that we will have to last a year from the date of release and then as if by magic, a year later the PC version (aka the real version) of dust will likely be released.

As someone who played EVE in beta and then in release the state of dust brings back some memories. When EVE was released it was not really a game so much as a graphic and physics engine that might one day become a game. In other words, content was sorely lacking. I mean at the time of release there weren't even rats in the belts, and the word missions had no meaning in the game. If you got podded, you lost skill points regardless of the state of your clone.

Over the years EVE changed A LOT. I don't doubt that if dust makes it, CCP will change it a lot as well. However, none of that helps the short run and certainly it does nothing for the console crowd who not only expect amazing graphics and gameplay out of the gate, in 5 to 7 years they will expect an entirely new game system.

My concern is less about dust right now and more about EVE. One of the systems I frequent seems to be a base for dust players. There was 30 or 40 of them in system and the content of their chat was a mix of normal vulgarity and racial slurs. While trash talk in EVE is not uncommon, the level of this chat was several orders of magnitude below that of the norm. In other words, they were a bunch of bratty 12 year old console kiddies mucking up my sophisticated space sim. I would very much like to see the dust bunnies out of local chat and in their own chat tab, perhaps one that is accessible by default to EVE players but one we can also just turn off.
Winterblink
#40 - 2013-01-24 05:24:14 UTC
Skip Faraday wrote:
Does DUST seem to be a variant of Planetside 2?

I would have to say "not really" to that. If anything, I'd say it's a mix of a low-fat Battlefield and MAG. The latter was awfully ambitious too, and did a lot of interesting things especially in the player coordination department (an achievment, since there was a 256-player conquest mode). I don't want to make a direct comparison to Planetside 2 as it's kind of an apples and oranges situation; the overarching goals of both are quite different.

Anell wrote:
Nice review, thank you for putting it up, I have been pretty curious about dust . While I suspected a lot of the graphical and some of the gameplay problems from watching videos, it is good to hear a first hand account.

There really is no mystery as to why CCP made this game for the PS3. Console owners (in this case, Sony) pay developers to make their game exclusive to their console. CCP made this a console game when that so obviously makes no sense to anyone who plays EVE because they were paid money to make it a console game. Fortunately for their entire existing player base, console "exclusives" tend to only last for 1 year. So it is fair to say that we will have to last a year from the date of release and then as if by magic, a year later the PC version (aka the real version) of dust will likely be released.

*snip*

My concern is less about dust right now and more about EVE. One of the systems I frequent seems to be a base for dust players. There was 30 or 40 of them in system and the content of their chat was a mix of normal vulgarity and racial slurs. While trash talk in EVE is not uncommon, the level of this chat was several orders of magnitude below that of the norm. In other words, they were a bunch of bratty 12 year old console kiddies mucking up my sophisticated space sim. I would very much like to see the dust bunnies out of local chat and in their own chat tab, perhaps one that is accessible by default to EVE players but one we can also just turn off.


I'm sure the details of the any deals like that between Sony and CCP aren't going to come out anytime soon, if there were such a thing. It definitely wouldn't be unheard of on the platform, as you said Sony has a confirmed history of this and don't always open the door to their infrastructure to just anyone. If I were a gambling man, well, I imagine you'd know which side of the argument I'd put money down on :)

When local chats were announced to be connected between games I knew right away there would be positives and minuses to that. Regardless of how rigid the rules are for that sort of thing in EVE, this will get unbelievably worse when the game gets a full release. Lets face it, it's a free sci-fi shooter that's rated T for teen. As long as the kids have a PS3, expect them to try this out and dirty up our local the first chance they get. All I can say is thank god DUST has a single option to deactivate voice chat, some matches I felt like I was playing Halo with all the colorful dialogue going on during the battle.
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