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Malcanis for CSM 8 Vote till you drop

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Malcanis
Vanishing Point.
The Initiative.
#281 - 2013-01-23 16:13:42 UTC  |  Edited by: Malcanis
DJ P0N-3 wrote:
Malcanis wrote:
I would support one nerf to cloakers: a cloaked ship should not be able to actively scan. If you want to use the DSCAN, system scan or probes, you should have to be uncloaked. That would mean a cloaker would have to briefly decloak to locate targets off his grid. That would give you your opportunity to know whether he was active or not.


As it is still unclear to me whether or not the voting method will change in such a way that I have to choose multiple candidates, I'd like some clarification on this matter:

Is this something you would actively push for, or is it something you would only bring out if CCP said "we're hitting cloaking with a nerfbat, we are open to suggestions as to how we do this"?


It's quite far down on my list of priorities, because it's kind of a "micro" issue compared to the "macro" ones like rebalancing 0.0 industry and getting a sov system that isn't on Amnesty International's proscribed list of interrogation methods.

EDIT Although perhaps "sub issue" is a better description. If we have a good conversation with CCP about nullsec industry, I'll certainly mention it as a change which would help facilitate it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DJ P0N-3
Table Flippendeavors
#282 - 2013-01-23 17:23:11 UTC
Fair. Being a w-space resident, I'm afraid I can't agree with the proposal of cloaking nerfs in any form, but it does seem likely that there are a million other issues to be dealt with this year instead, which would render this point of disagreement moot.
Speedkermit Damo
Republic University
Minmatar Republic
#283 - 2013-01-23 18:17:52 UTC
Malcanis wrote:
Callduron wrote:
Malcanis wrote:
Callduron wrote:
I've just read and very much enjoyed your articles on lex malcanis and goon culture.

Regarding the effort required to become king of nullsec. Frankly I don't care who is king. What concerns me is that king ruling the whole map. If the test/fa thing blows over and PL drives into the drone regions we could see an all blue null within a year, at least as far as sov and infrastructure is concerned. I would much rather see a patchwork quilt of rival warlords.

I have no inside knowledge on whether the HBC and CFC want this to happen but if they did who could stop them?


If the players who live in sov space want to make sov space an "all blue" then who are you or I to tell them they shouldn't? Isn't the point of a sandbox to build what we want how we want? Others are free to try and stop us, of course - then it comes down to who's better at building sandcastles, and whose sandcastle was better designed and built.

So much for player freedom. The other side of the equation is of course the mechanics that CCP overlay that space with, which inventivise and reward specific sandcastle styles. At the moment the horrible "You've got a week before you need to get serious about dealing with this" Dominion sov system means that it's possible for one large group to dominate the whole of 0.0 -there's no reasonable power projection nerf that will mean than the CFC can't move its fleet within a week. And there's no real downside to concentrating all of a wide-spread bloc's forces into a single point, because the moons keep on gooing even when your fleet is 6 regions away.


OK, there's 2 simple points arising.

1) Are you in favour of design changes that encourage sov war to become more about ship to ship combat rather than the current structure grind?

2) Are you in favour of design changes that encourage null sec dominance to be based more on your number of pilots than on your number of supercaps?


The first is directly related to the second. As long as we have 100m hp structures, then supers are going to be intensely desirable, because if we wanted to spend hours shooting inanimate objects we'd be mining.

As for supercaps: supercarriers I'm honestly not too bothered about at this stage; they're fairly vulnerable to various accessible subcap doctrines, and they die quite often. Titans I'd like to see repurposed away from the current role of "double super dreadnaught".


I had an aidea with regards to linking sov to system useage.

Basically the amount of hitpoints a sov structure has is entirely dependent on the useage of that system in the course of a week. X amount of hitpoints per rat killed, X amount of hitpoints per 100 m3 of ore mined. X amount of hitpoints per item manufactured, and so on.

Does this seem workable?

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Malcanis
Vanishing Point.
The Initiative.
#284 - 2013-01-23 18:19:31 UTC
A lot of people have had that idea Blink

And yes, some kind of usage-based sov system is what I will advocate to CCP. Along with vigilant monitoring and draconian penalties for using macros to game it...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#285 - 2013-01-23 22:42:54 UTC  |  Edited by: Frying Doom
Alekseyev Karrde wrote:
Frying Doom wrote:

So while you say you agree with 90% of what I have said (which is great btw) and that most of the CSM probably would as well is also great. So it comes down to this. Why didn't I know? I read these pages everyday, One of the CSMs I think it was Trebor hinted he has similar ideas in a Null sec thread, then later joked with me (which I took the wrong way and attacked, then apologized) but at the end of the day, I did not know the views of the current CSMs given EvE as a whole approach.

At the start of CSM 7 their was a thread in which it was suggested CSM take a greater role in these forums, some did like Seleene's AMA but again that was an ask not the CSM member is involved, yes some things are NDA but your personal views cannot be nor should any member be silent for the sake of unity. You are all different people elected for different reasons, yes you should be seen to ***** argue and fight for the sake of those who elected you. This harmonious front has just caused a lack of information about what you actually stand for.

Pretty sure I've posted directly in response to you in several threads saying as much if not more. You either ignored the information or didnt believe it credible, hardly my/our fault ;) But that may have been your old perspective at work; the new you is looking up.

So Malcanis, are you the candidate of public bickering? SPOON THROWING?

I will make this short this time so I am not stealing Malcanis's thread.

I honestly cannot remember you telling me what you think on a subject. I can remember you slagging me off and other where you joked but no actual substantial points of view.

As to public bickering all I have to say is that Two step informed the community on a potential problem to do with POSs and created a threadnaught while the CSM position help by the chairman was "Remain quiet, it will be alright". Personally I would like to see members of the CSM actually express their own beliefs, not as has happened in CSM7, wait for the smoke to settle and then release a limp wristed response. But anyway I hope if you are running for CSM8 you will have a nice thread that explains your beliefs on the future of this game, I look forward to reading it.

Back to regular programming.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#286 - 2013-01-24 11:43:15 UTC
What are your plans about lowsec?

BALEX, bringing piracy on a whole new level.

Malcanis
Vanishing Point.
The Initiative.
#287 - 2013-01-24 12:02:56 UTC
Zloco Crendraven wrote:
What are your plans about lowsec?


My plans can be summarised as:

(1) Endorse Marc Scaurus as "lo-sec" rep; since he's good enough for Hans to endorse, he's good enough for me to do the same, and I encourage any lo-sec people who don't wish to vote for me to vote for him instead.

(2) Sense check any proposals he has to make sure that they don't unintentionally crap on 0.0, or violate my "red line" issues (small chance of this, I think!)

(3) Keep my fool mouth shut on proposing big ideas for an area of space I only have a few months experience with and almost no current investment in until I've run them past Marc (or whoever does get elected as the "lo-sec" rep if it's not Marc)

(4) Put forward such minor lo-sec ideas I have as occurr to me, like a sliding scale ME advantage for NPC stations based on system sec, which would give a production advantage over hi-sec, and making lo-sec the focus of booster production & trade (eg: allowing 'illegal' items like drugs and maybe those pirate tags which can be redeemed for sec status, if we ever get them, to be listed on the market only in lo-sec, not hi-sec)

(5) I'd like to see a change in the way we gain sec status from shooting rats such that it's much more effective to do this in lo-sec than anywhere else.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tom JBrokaw
Doomheim
#288 - 2013-01-24 17:32:51 UTC
Malcanis wrote:
Zloco Crendraven wrote:
What are your plans about lowsec?


My plans can be summarised as:

(1) Endorse Marc Scaurus as "lo-sec" rep; since he's good enough for Hans to endorse, he's good enough for me to do the same, and I encourage any lo-sec people who don't wish to vote for me to vote for him instead.

(2) Sense check any proposals he has to make sure that they don't unintentionally crap on 0.0, or violate my "red line" issues (small chance of this, I think!)

(3) Keep my fool mouth shut on proposing big ideas for an area of space I only have a few months experience with and almost no current investment in until I've run them past Marc (or whoever does get elected as the "lo-sec" rep if it's not Marc)

(4) Put forward such minor lo-sec ideas I have as occurr to me, like a sliding scale ME advantage for NPC stations based on system sec, which would give a production advantage over hi-sec, and making lo-sec the focus of booster production & trade (eg: allowing 'illegal' items like drugs and maybe those pirate tags which can be redeemed for sec status, if we ever get them, to be listed on the market only in lo-sec, not hi-sec)

(5) I'd like to see a change in the way we gain sec status from shooting rats such that it's much more effective to do this in lo-sec than anywhere else.


we are glad to see that not all of the early candidates claim to think that they know everything about all parts of the game.
Kale Eledar
Venerated Industries
#289 - 2013-01-24 19:18:39 UTC
Glad to see you had a change of heart. You're a talented, articulate writer, and seem to have the entire labyrinthine nature of Eve in mind. Whenever I see your player portrait in a forum thread, I know I'm about to see a great post.

Definitely voting for you!

First come smiles, then lies. Last is gunfire.

Tres Farmer
Gallente Federation Intelligence Service
#290 - 2013-01-26 07:39:37 UTC  |  Edited by: Tres Farmer
Once voting comes around I reactivate my other half and you get both of my votes.. unless Akita T runs too Twisted


[edit]Just got a little question for you too (wont affect above statement):
..could you imagine (once the sustainable population density in nullsec/lowsec is similar to a normal highsec mission running hub - if CCP ever manages this) that it would be a good idea (*) to reinvent intersolar traveling by giving everybody a jumpdrive (even capsules) and scale the speed similar to the warp speed (small = fast, big = slow)?

*) this naturally needs a different way of finding other ships than today, where the points of interaction are determined by celestials/gates/stations/ihubs/pos/moons/etc.pp.
Ryuji Takemiya
Doomheim
#291 - 2013-01-26 08:13:47 UTC
Malcanis wrote:

When it's worth while for 0.0 players to do their mining, ship building, invention, R&D etc etc etc in their own space, then the population of sov 0.0 will rise dramatically (my best guess is that it would at least double, probably more). And all those guys in belts and anoms, hauling ore and datacores, attending to research POS and so on an so forth, those guys right there should be the foundation of a sov alliance's wealth and power, and by their presence and by their importance, right there you have your "small gang" objectives. And that in turn will give "small gang" obectives for the defenders too.


Music to my ears; and what I'd give to be able to run industry out of a 'real' station in player-controlled Null, not our current outposts. It's very frustrating to want to create a thriving economy for your m8s and not have the tools to do so.

You have my vote.
Malcanis
Vanishing Point.
The Initiative.
#292 - 2013-01-26 08:39:47 UTC
Tres Farmer wrote:
Once voting comes around I reactivate my other half and you get both of my votes.. unless Akita T runs too Twisted


[edit]Just got a little question for you too (wont affect above statement):
..could you imagine (once the sustainable population density in nullsec/lowsec is similar to a normal highsec mission running hub - if CCP ever manages this) that it would be a good idea (*) to reinvent intersolar traveling by giving everybody a jumpdrive (even capsules) and scale the speed similar to the warp speed (small = fast, big = slow)?

*) this naturally needs a different way of finding other ships than today, where the points of interaction are determined by celestials/gates/stations/ihubs/pos/moons/etc.pp.


Yes, but as you say, this would need a different way of finding ships, and space is big. EVE has realistically sized solar systems, and even a moderately sized 10AU system is a globe which will contain approximately 14,000 trillion possible 1000km grids.

I do actually like that gates can be "fight generators" by allowing hostiles to even find other hostiles, and although your idea is potentially interesting, I'd always want to keep jump gates as a desireable option. So (and remember that we're just doing a bit of a blue-sky speculation here) we could perhaps envisage simply allowing ships to warp directly to other systems.

63072 au is equal to 1 light year, so a cruiser would take ~17000 seconds to go that far (about 4 hours). It wouldn't really be practical to move fleets this way, but fast scouts and blockade runners might find it potentially useful: A dual warp-speed rigged Interceptor could travel 1LY in about 40 minutes. (And we'd finally have a real use for warp speed rigs)

Sadly this would all require a fairly fundamental rewriting of the way movement in EVE works, so I doubt it's something we're likely to see anytime soon. Fun to think about, though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Marlona Sky
State War Academy
Caldari State
#293 - 2013-01-26 09:16:27 UTC
What are your thoughts on power projection?
Malcanis
Vanishing Point.
The Initiative.
#294 - 2013-01-26 09:46:42 UTC  |  Edited by: Malcanis
Marlona Sky wrote:
What are your thoughts on power projection?


It's a complex topic, and very difficult to seperate from alliance logistics. What I'd ideally like to see would be that 0.0 alliances had stronger motivations to stay in or near their space before we start nerfhammering their capability to stray outside it.

Basically there are two aspects to the power projection issue: first the ability to to do it, and second the cost of doing it. At the moment, the first is very high and the second is extremely low. So what I'd like to see would be a more realistic opportunity cost for accumulating the entire PvP capability of a large bloc into a single point on the map (ie: all the stuff that's not being actively defended).

If a group of players want to launch an all-out attack on another group then we should not be standing in their way - after all, mighty empires and epic huge space battles are what sov 0.0 is for. But all-out attacks with nothing held back should mean leaving that groups assets and income streams significantly exposed. It should, potentially at least, cost.

After that's implemented, we can look at discussing whether the ability to launch those all-out attacks needs nerfing; lots of mechanics have been suggsted; cyno mass limits, increasing jump portal fuel costs, etc etc. It may be that it does, but then we need to define what sov space is for. Easy, cheap power projection is what drives ever-increasing group size, with the inevitable conclusion of 0.0 being divided into 2 major powerblocs, and maybe 1 lesser upcoming/declining one (and we're almost there). Lots of people complain about that, but I'm interested in hearing specific reasons why it's so bad that it shouldn't be allowed. If there is to be a space where players can build their own version of empire - and why shouldn't there be? - then surely sov space is it?

On a side note, I have been a long-time advocate of new types of space (as W-space was a new type of space), because in EVE as much as in real life, geography does dictate politics. It's easy to imagine for instance an area of space where the jump gates are old prototypes that can only allow battlecruiser and smaller ship sizes though, or where the systems are very widely seperated, so jump ships can only move but only very slowly, and so on. Different "terrain" types like those will lead to different styles of player groupings, just as W-space plays very differently to 0.0

And I definitely want to see more NPC 0.0. The north in particular badly needs a Curse-style region, close to empire with lots of stations. The NPC 0.0 regions are the spawning ground for small nullsec groups, a viable alternative to the big-bloc lifestyle, and a vital source of relatively small-scale PvP opportunities.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#295 - 2013-01-26 10:19:23 UTC
Malcanis wrote:
And I definitely want to see more NPC 0.0. The north in particular badly needs a Curse-style region, close to empire with lots of stations. The NPC 0.0 regions are the spawning ground for small nullsec groups, a viable alternative to the big-bloc lifestyle, and a vital source of relatively small-scale PvP opportunities.


I feel that the issue is that wormholes have supplanted NPC 0.0 for that purpose. They soak up a lot of the talent that is essential to budding nullsec organizations simply because they are so attractive for the groups that would previously set up in NPC 0.0, since small-gang PvP is the norm and you're not going to get stomped by a bunch of bored supercapital pilots.

I have no idea what CCP can do to make NPC 0.0 more attractive for such groups without screwing wormholes beyond belief.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Malcanis
Vanishing Point.
The Initiative.
#296 - 2013-01-26 10:28:34 UTC  |  Edited by: Malcanis
Andski wrote:
Malcanis wrote:
And I definitely want to see more NPC 0.0. The north in particular badly needs a Curse-style region, close to empire with lots of stations. The NPC 0.0 regions are the spawning ground for small nullsec groups, a viable alternative to the big-bloc lifestyle, and a vital source of relatively small-scale PvP opportunities.


I feel that the issue is that wormholes have supplanted NPC 0.0 for that purpose. They soak up a lot of the talent that is essential to budding nullsec organizations simply because they are so attractive for the groups that would previously set up in NPC 0.0, since small-gang PvP is the norm and you're not going to get stomped by a bunch of bored supercapital pilots.

I have no idea what CCP can do to make NPC 0.0 more attractive for such groups without screwing wormholes beyond belief.


NPC 0.0 is a different deal, and requires less commitment. Basically it's the lo-sec to sov 0.0's empire. Regions like Curse are well populated and active because they're convenient.

EDIT: W-space life also places pretty strict limits on group size. It's not viable to have a medium-sized alliance based in a single wormhole. It's one of the options INIT. looked at before joining the HBC, but leaving Curse for W-space would have meant losing 2/3-3/4 of the alliance. But we were quite well sustained in G-0Q. IMO NPC 0.0 is important to provide incubation and regrouping space for alliances which want to break out into sov, or just exist alongside sov.

NPC 0.0 also provides an environment where a solo pilot can viably exist in 0.0, and that's also worth considering.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vordak Kallager
Descendance.
GoonSwarm.
#297 - 2013-01-26 11:22:00 UTC
Any man good enough for Hans is good enough for me, particularly since I remember reading your Manifesto last year. Malcanis for CSM8.

Sa souvraya niende misain ye.

Osmoticlese Orinocratese
Viziam
Amarr Empire
#298 - 2013-01-27 22:25:13 UTC
Hi Malcanis. I don't know you, and you don't know me. In fact noone does. I'm your average eve nobody, quietly doing my thing in internet spaceship game, and you will probably never see my nick again. My views and opinions don't really mean much to anyone other than myself, I'm sure, and that's as it should be.

And in saying all that, I just wanted to take the time to say that I think at this point you're going to be getting my votes this year. I've been reading a few of this years campaign announcements so far and they have been, quite frankly, laughable. Without knowing anything about you I fully expected yours to be the same.

I'm very pleased to have been wrong on that assumption. Not only did I find myself reading this entire thread, I read others linked along the way. I think you have some good ideas - not all of which I agree with - but more importantly they are well articulated and come across as thoughtful and well considered. I also think you - so far - have handled the pressures of this kind of public exposure extremely well, and your interactions with those that disagree with you or with whom you disagree have been calm, collected, and refreshingly mature.

It's not a case of me voting for you because you believe in the same things I do, but a case of me voting for you because I've been impressed by the person that you come across as, and I happen to believe that strength of character is everything.

Please don't prove me wrong between now and vote time :)
Malcanis
Vanishing Point.
The Initiative.
#299 - 2013-01-28 12:47:39 UTC
Osmoticlese Orinocratese wrote:

Please don't prove me wrong between now and vote time :)


Surely you should be more concerned about what I do after voting time? Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kalle Demos
Ironic Corp Name
#300 - 2013-01-29 15:17:23 UTC  |  Edited by: Kalle Demos
Theres far too many words (including the articles), with so many issues in EVE wouldnt it just be easy to bullet point what you think is bad and THEN write a short solution under it. I am all for reading but 15 pages and 6 links of text is a bit overkill.

It will allow people to focus on your ideas rather than ask the same question over and over in different ways too