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Do many EVE players fear consentual PvP?

Author
Tippia
Sunshine and Lollipops
#141 - 2013-01-22 17:05:15 UTC
Derath Ellecon wrote:
How something like this extends to 7+ pages is beyond me. Did anyone even read the dev post about this? All they are doing is adding a mechanic for what used to be can flipping to get a fight. How is that so controversial?
It's not.

The controversial part is that people still think there should be some form of consensual-only fighting, and since this new old feature doesn't provide it, they're trying to frame it as one anyway so they can then argue that adding instanced combat wouldn't make any difference.
Ranger 1
Ranger Corp
Vae. Victis.
#142 - 2013-01-22 18:50:13 UTC  |  Edited by: Ranger 1
Tippia wrote:
Derath Ellecon wrote:
How something like this extends to 7+ pages is beyond me. Did anyone even read the dev post about this? All they are doing is adding a mechanic for what used to be can flipping to get a fight. How is that so controversial?
It's not.

The controversial part is that people still think there should be some form of consensual-only fighting, and since this new old feature doesn't provide it, they're trying to frame it as one anyway so they can then argue that adding instanced combat wouldn't make any difference.

I have to reluctantly agree.

I think the saving grace is that there are apparently plans for more frequent "Open" tournaments with lower requirements for team entry.

Given the nature of the EvE Universe I think that this is probably as close as we should come to an arena system.

As I pointed out in another thread, Open Tournaments also have the perks of being streamed and having prizes involved... which is only desireable because they have CCP oversight in a controlled environment outside what we consider to be the normal EvE universe.

In other words if this were something that anyone could do at any time there would be serious drawbacks, but since they are more along the lines of occasional organized events it allows the concept to function.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bane Necran
Appono Astos
#143 - 2013-01-22 20:10:00 UTC
Tippia wrote:
The controversial part is that people still think there should be some form of consensual-only fighting, and since this new old feature doesn't provide it, they're trying to frame it as one anyway so they can then argue that adding instanced combat wouldn't make any difference.


Nice 180. Lol

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#144 - 2013-01-22 20:32:53 UTC
Josef Djugashvilis wrote:
Tyberius Franklin wrote:
Josef Djugashvilis wrote:
Want some - one on one?

Just find somewhere quiet and get to it.

No need for a new mechanic to facilitate it.

Or have a mechanic and do it wherever, taking the chance of interference in more crowded places without increasing the odds of it happening too greatly. Why should people who want to duel not be able to just outside of a hub station or anywhere else?


Because it goes against one of the fundamental principles of Eve - that once you undock, you can be attacked any where, any time, any place.

To change this, is to undermine the very basis of Eve.

Actually, no. It doesn't change that at all. You may want to reread the blog on the dueling system.
TheGunslinger42
All Web Investigations
#145 - 2013-01-22 21:28:18 UTC
I don't see why these things couldn't be set up within the current systems, with simple war decs between corporations, similar to say red vs blue but with members of each side organising smaller more specific fights/events amongst themselves - for example a handful of pilots on Side A could get together and offer something to side B, like "hey next monday night we'd like a five a side fight, t1 cruisers only :)" to get something started with whatever rules they like. If the other side decided to cheat then... well, that's EVE. Either your side could start cheating too, or you could have leadership of both sides help enforce people adhering to the agreed "rules"
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#146 - 2013-01-22 22:03:53 UTC  |  Edited by: Tyberius Franklin
TheGunslinger42 wrote:
I don't see why these things couldn't be set up within the current systems, with simple war decs between corporations, similar to say red vs blue but with members of each side organising smaller more specific fights/events amongst themselves - for example a handful of pilots on Side A could get together and offer something to side B, like "hey next monday night we'd like a five a side fight, t1 cruisers only :)" to get something started with whatever rules they like. If the other side decided to cheat then... well, that's EVE. Either your side could start cheating too, or you could have leadership of both sides help enforce people adhering to the agreed "rules"

Except that wardecs are a terrible mechanic for spontaneous, 1 time fights. 24 hour lead up and 50m price tag for a single 1 off? Also the agreements you mention already exist in exactly the same way in the duel system and wardecs since those agreements are up to player engagement and enforcement, not the in game mechanics, for both.
Mister S Burke
Doomheim
#147 - 2013-01-22 22:10:27 UTC
The truth is these so called "PVPers" are not even PVPers, they are just ganker/griefers. EVE is a griefer game and they want that, I'm not saying to change it, it's a niche. All games used to be grief fests until game companies realized people want to "god forbid" have a chance to fight back. Now let me be clear, I'm not calling for change, I don't care, hell I will fit a gank destroyer and pop an AFK autopiloter for that "EVE pvp experience" before I leave. The griefers are not calling for actual PVP, they want more victims other than the noob who wanders into their gate camp every other day. I played Age of Conan back in 2008 when Goons (goonheim) tried to "take over" the game, that doesn't work when everyone is more or less equal, they got camped, got bored and went back to EVE to be Uber.
Flakey Foont
#148 - 2013-01-22 22:28:43 UTC
As EVE becomes more popular, we can expect the influx of folks with ideas like this. Many have only played one other MMO which was geared toward the more....simple.

Instanced PvP, and it would have to be to be consensual, would spoil any immersion and just generally be lame. Oh hey gonna stop playing and go duel now.

WTF....

This and "let us grind SP" or "Let us train more than one toon" are unfortunately signs that new players are logging on for better or worse.
Mister S Burke
Doomheim
#149 - 2013-01-22 22:41:53 UTC
Flakey Foont wrote:
As EVE becomes more popular, we can expect the influx of folks with ideas like this. Many have only played one other MMO which was geared toward the more....simple.

Instanced PvP, and it would have to be to be consensual, would spoil any immersion and just generally be lame. Oh hey gonna stop playing and go duel now.

WTF....

This and "let us grind SP" or "Let us train more than one toon" are unfortunately signs that new players are logging on for better or worse.


I wonder if you guys who complain about "other MMOs" have even played them? You guys act like you can just top wow arena charts playing one handed after 2 weeks of play or just become the top COD team in the nation in a few hours.
Roime
Mea Culpa.
Shadow Cartel
#150 - 2013-01-22 22:54:15 UTC
Mister S Burke wrote:
The truth is these so called "PVPers" are not even PVPers, they are just ganker/griefers. EVE is a griefer game and they want that, I'm not saying to change it, it's a niche. All games used to be grief fests until game companies realized people want to "god forbid" have a chance to fight back. Now let me be clear, I'm not calling for change, I don't care, hell I will fit a gank destroyer and pop an AFK autopiloter for that "EVE pvp experience" before I leave. The griefers are not calling for actual PVP, they want more victims other than the noob who wanders into their gate camp every other day. I played Age of Conan back in 2008 when Goons (goonheim) tried to "take over" the game, that doesn't work when everyone is more or less equal, they got camped, got bored and went back to EVE to be Uber.


You sound like someone who has never fought other pilots in EVE.

.

TheGunslinger42
All Web Investigations
#151 - 2013-01-23 08:15:17 UTC
Tyberius Franklin wrote:
TheGunslinger42 wrote:
I don't see why these things couldn't be set up within the current systems, with simple war decs between corporations, similar to say red vs blue but with members of each side organising smaller more specific fights/events amongst themselves - for example a handful of pilots on Side A could get together and offer something to side B, like "hey next monday night we'd like a five a side fight, t1 cruisers only :)" to get something started with whatever rules they like. If the other side decided to cheat then... well, that's EVE. Either your side could start cheating too, or you could have leadership of both sides help enforce people adhering to the agreed "rules"

Except that wardecs are a terrible mechanic for spontaneous, 1 time fights. 24 hour lead up and 50m price tag for a single 1 off? Also the agreements you mention already exist in exactly the same way in the duel system and wardecs since those agreements are up to player engagement and enforcement, not the in game mechanics, for both.


I wasn't talking about doing this on a per player basis, but rather people potentially setting up "duelling" corporations like this. Then the 50m and 24h timer would be one offs, since you just set it mutual.

And as for these things already existing and being enforced/controlled by players... that's my point. I want it to be like that, rather than some arena with the mechanics coded into the game.
Kryss Darkdust
The Skulls
#152 - 2013-01-23 09:37:19 UTC  |  Edited by: Kryss Darkdust
Tyberius Franklin wrote:
TheGunslinger42 wrote:
I don't see why these things couldn't be set up within the current systems, with simple war decs between corporations, similar to say red vs blue but with members of each side organising smaller more specific fights/events amongst themselves - for example a handful of pilots on Side A could get together and offer something to side B, like "hey next monday night we'd like a five a side fight, t1 cruisers only :)" to get something started with whatever rules they like. If the other side decided to cheat then... well, that's EVE. Either your side could start cheating too, or you could have leadership of both sides help enforce people adhering to the agreed "rules"

Except that wardecs are a terrible mechanic for spontaneous, 1 time fights. 24 hour lead up and 50m price tag for a single 1 off? Also the agreements you mention already exist in exactly the same way in the duel system and wardecs since those agreements are up to player engagement and enforcement, not the in game mechanics, for both.



You just mentioned quite possibly the only good aspect of war decs. These things are not the problem. Wars aren't spontanous and have a 24 hour waiting period to ensure everyone gets a chance to prepare for it. This is a good thing. It allows for negotiations, bringing in allies, espionage.... ship purchases, fitting, putting together a plan. Its the only consentual part of it and what differentiates wars from "unplanned encounters". The 50 million price tag is to ensure that unless you get some kills and are fighting an enemy worth fighting, you will lose ISK on the deal. This is to ensure that there is less douchbagery and it has gone a long way to ensure that, because again, wars shouldn't be "ganks" or "griefs", they should be engagements where both sides have the means to fight it. War decing some newbie corp that flys around in 1 mill ISK Merlins should be unprofitable and it is thanks to the 50 mill price tag, so the mechanic is working as intended.

We need a dueling system to resolve the whole one vs. one consentual **** fights, tournaments and such. But the worry here is that once this is in the game, it will become a way to eliminate non-consentual pvp brick by brick, because it gives carebears the execuse that "hey dueling works, just use that if you want to fight"... This is not how Eve should work. Dueling is nescessary and could be a lot of fun. I can think of lots of great uses for it. But it should never be a replacement for anything that already exists.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Thomas Gore
Blackfyre Enterprise
#153 - 2013-01-23 09:37:44 UTC
Paving the way for consent-only wardecs.

The way it should be :P
Kryss Darkdust
The Skulls
#154 - 2013-01-23 09:40:53 UTC
Thomas Gore wrote:
Paving the way for consent-only wardecs.

The way it should be :P


If this ever does happen, I will have to delete my quote and replace it to say "**** Eve". Cause this would quite literly make Eve officially suck. The words war and consent should never be used in the same sentence.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Mayhaw Morgan
State War Academy
Caldari State
#155 - 2013-01-23 11:45:17 UTC
Get this through your [expletive deleted] heads:

No one is proposing instances or fight locations that are inaccessible to other players.
No one is proposing combat that doesn't result in ship/module/implant/cargo loss.
No one is proposing to nerf ANYTHING, not ganking, not roaming, not gate camps, etc.
No one is proposing that anyone be rendered invincible to other players, by any means, for any reason.

These are not what we mean by "consensual PVP".
Roime
Mea Culpa.
Shadow Cartel
#156 - 2013-01-23 11:59:52 UTC
Why do you need it then?

.

Mayhaw Morgan
State War Academy
Caldari State
#157 - 2013-01-23 12:20:08 UTC
Who said we needed it?
Who said we didn't already have it?
Are you proposing that fair fights, arranged combat, 1vs1 engagements, etc. be banned?
Why not make it easier to set those up and deter/detect interference from others?
How does it affect YOUR game?
Why should YOUR game take precedence over people who might want to duel?
Kryss Darkdust
The Skulls
#158 - 2013-01-23 13:28:45 UTC
Mayhaw Morgan wrote:
Who said we needed it?
Who said we didn't already have it?
Are you proposing that fair fights, arranged combat, 1vs1 engagements, etc. be banned?
Why not make it easier to set those up and deter/detect interference from others?
How does it affect YOUR game?
Why should YOUR game take precedence over people who might want to duel?


It takes a bit of historical knowledge to understand the connection and I understand not every Eve player has lived under the CCP regime long enough to understand the paranoia, but lets just put it this way. Each time CCP has made a change in this game, it has taken a step towards eliminating Eve's sandbox. While Dueling may on the surface just seem like an interesting new mechanic (which I agree is not threathning), its vital for Eve players to voice the fact that IF this mechanic is added, it is with absolutly no intention, plan (intended or otherwise) being added as "preperation" for the elimination of other mechanics that do "similiar" things, like for example a pirate trapping someone on a gate to blow them up. One is unconsentual PvP which is the bloodline and single most important aspect of Eve without which Eve is no longer a game nore resembeles anything even approaching it and the other is just a playful mechanic to screw around with that has no serious relevance to the games core philosophy. Kind of like the difference between fighting a corp mate for fun and hunting down a war target and making them bleed ISK. Both are PvP, one is irrelevant, the other is EvE!

Another words.. dueling system.. no problem.. Its neither useful or important, but sure why the hell not, its a feature. The moment however that you add it "someone" and by someone I mean the majority of all carebears will shout in a single unified tantram that "Hey why do we have piracy? If you want to PvP just use the new duel system". Its coming, you can count on it like money in the bank and it will be the next movement in Eve among many to slowly but surely make Eve my little pony dress up online.

This is the fear because as a Eve player, this is the only game out there that I would consider worthy of my gaming time. This is why people are a bit sensitive and rightfully so because this is EXACTLY what will transpire all of 30 seconds after the patch is made to Tranquility. The forums will be flooded with carebear tears demanding the elimination of piracy, unconsentual warefare and all the other things one might find in a game formally known as EvE.

So yes. People are overly sensitive and your right, nothing has happened yet. Eve players have been burned many times before however and this is where the paranoia comes from.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Roime
Mea Culpa.
Shadow Cartel
#159 - 2013-01-23 13:55:05 UTC
Mayhaw Morgan wrote:
Who said we needed it?
Who said we didn't already have it?
Are you proposing that fair fights, arranged combat, 1vs1 engagements, etc. be banned?
Why not make it easier to set those up and deter/detect interference from others?
How does it affect YOUR game?
Why should YOUR game take precedence over people who might want to duel?


No, we don't need it, you are correct.
We already had all the possible ways to fight each others.
No, I am not proposing anything to be banned
Why do you want to deter interference from others in a sandbox?
It ruins the game by deterring interference from others
Why should THEIR game take precedence over what is the core of EVE?

Now answer the question- why does EVE need this mechanic?



.

Sura Sadiva
Entropic Tactical Crew
#160 - 2013-01-23 15:15:56 UTC
Mayhaw Morgan wrote:
Who said we needed it?
Why not make it easier to set those up and deter/detect interference from others?
How does it affect YOUR game?


Actually it does affect; it's a theme park game mechanic added in a sandbox setting.
What's the difference?
A sandobox mechanic do not give to the players a premade outcome but provide tools to build their own.

So in a theme park, for istance, you may have a quest asking you to escort an NPC from point X to point Y and the gameplay will develop along a predeterminated trail with a premade outcome.

In a sandbox you don't have this, you may have a corp mate asking you to scout his hauler from system X to system Y, the whole gameplay develops from players real interactions and needs. And the outcome is not predterminated just cause third paarties can interfere/interact.

In our case the need to set up a duel, to find a way to do it, to grant a safe area for it and so on are all things players have to work to set up; all this working produce game contents. Not only for the 2 involved in the duel but also for others.

Duelling/Arena systems on the countrary clear all the this and push (cause is an easy shortcut) a premade outcome to something that, anyway, you can already do now.

The concern here is noit the duelling system itself but the fact that devs seems to not see this difference or to not care for it, preferring to overwrite/replace sandbox logic with theme park mechanics (more easy for them to manage).