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EVE's summer expansion better focus on sovereignty

Author
James Amril-Kesh
Viziam
Amarr Empire
#1 - 2013-01-23 08:16:32 UTC
As demonstrated by the averted war between the CFC and the HBC, two coalitions who have been itching to shoot at each other for months, sov mechanics need to be fixed. Now. We're utterly fed up with dealing with timers and structure bashes and space that people don't care enough about to defend. We want battles, exploding ships, and goodfights, but these are becoming increasingly rare as more people get tired of the current sov mechanics.

So please, CCP, focus the summer expansion on sovereignty mechanics. I know it's a big project, but it needs to be done more than anything else and it needs to happen sooner rather than later.

Enjoying the rain today? ;)

Lee Mcgee
Republic Military School
Minmatar Republic
#2 - 2013-01-23 08:28:33 UTC
Agreed/Signed/^^^^

Docter Daniel Jackson
Fleetworks Training
#3 - 2013-01-23 08:35:01 UTC
I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.

anything worth fighting over?
Destination SkillQueue
Doomheim
#4 - 2013-01-23 08:46:56 UTC
Jake Warbird
Republic Military School
Minmatar Republic
#5 - 2013-01-23 08:47:27 UTC
/supported. Cmon CCP, lets make Eve more about spaceships!
Obvious Cyno
The Scope
Gallente Federation
#6 - 2013-01-23 08:47:32 UTC
Docter Daniel Jackson wrote:
I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.

anything worth fighting over?


Tech. Mountains and mountains of technetium. Of which you make trillions from.
Typherian
Criterion.
Pandemic Legion
#7 - 2013-01-23 08:48:55 UTC
Yeh the lack of good fights is entirely because of sov mechanics and has nothing to do with the massive bluefests and dumping as many supers/pilots as possible to simply blot out the sun if anyone fights. Though I do agree that the mechanics need to change they really are a *****. Screw strat ops.
Nicolo da'Vicenza
Viziam
Amarr Empire
#8 - 2013-01-23 08:52:23 UTC  |  Edited by: Nicolo da'Vicenza
this sov problem didn't seem to stop your alliance from the conquest of mighty Cobalt Edge mere weeks ago hmmmm
Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2013-01-23 08:56:15 UTC
Docter Daniel Jackson wrote:
I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.

anything worth fighting over?


Moons. Wars are fought over moons, although CCP seems to think wars are fought over ratting space.

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Nicolo da'Vicenza
Viziam
Amarr Empire
#10 - 2013-01-23 09:02:48 UTC  |  Edited by: Nicolo da'Vicenza
my coalition is having a heated diplo incident over the probing of moons actually. southern moons (dont spread this around)

so i guess wars are fought for moons everywhere
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#11 - 2013-01-23 09:09:54 UTC
Then pew pew for fun not for sov Roll

CEO of Lanate Industries

Citizen of Solitude

Andski
Science and Trade Institute
Caldari State
#12 - 2013-01-23 09:21:07 UTC
Obvious Cyno wrote:
Docter Daniel Jackson wrote:
I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.

anything worth fighting over?


Tech. Mountains and mountains of technetium. Of which you make trillions from.


yes, tech is clearly abundant throughout 0.0 and not just 7 regions

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Malcanis
Vanishing Point.
The Initiative.
#13 - 2013-01-23 09:35:57 UTC
I'll say it again: if CCP think that players will be infinitely patient, they are incorrect. Matters are coming to a head in null and if there isn't a proper reworking of sov 0.0, it's not going to be pretty.

I fully understand that CCP wanted to work on empire for the last few years, but now the situation in null is approaching meltdown. It has been 5 years since the last work on improving sov 0.0 was done, and now that patience is wearing very thin indeed.

*Eliminate multi-million hp structures as the lynchpin of sov. Sov strength should be determined by player activity, not deployable structures.

*Undefended sov should be easy to take, no to remotely set timers.

*Make it viable for 0.0 players to actually live in 0.0 by reworking outposts so that we can upgrade them to match NPC systems

*Base alliance income on the activity of players, not the output of lifeless moons owned by an elite few.


At the moment, Sov 0.0 depends on supers, structures and moons. It should depend on players.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kryss Darkdust
The Skulls
#14 - 2013-01-23 09:53:25 UTC
I don't know that much about Sov Wars and the likes, but one thing is clear and thats the frustration in the Eve community over it, so just pitching in my two cents here.. lets help these guys out a bit CCP. I think all Eve players from Carebear to pirate benefit when people interested in the whole SOV thing are busy .... SOVing.

When you consider some of the nerfs/buffs and changes of the last year, many if not most where triggered and prioritized because null sec players got bored and started shaking things up .. aka Hulkagedon and the likes. Most of the se changes wouldn't have been nescessary if null/sov **** was keeping nullsecers busy. I mean not that I don't enjoy the tears but when the entire development of the game is focused on countering the activities of bored players trying to find something interesting to do, rather than actually giving them the mechanics to do interesting things.. well .. it becomes a priority problem.

I don't know how accurate my analysis here is, but its my observation from the chair Im sitting in anyway.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#15 - 2013-01-23 10:05:16 UTC
I avoid sov warfare\structure bashing as much as possible to the extent of not playing in 0.0 and I'm all for this idea.

Make fighting for sov interesting and something that brings out good fights and epic stories
Malcanis
Vanishing Point.
The Initiative.
#16 - 2013-01-23 10:14:46 UTC
Kryss Darkdust wrote:
I mean not that I don't enjoy the tears but when the entire development of the game is focused on countering the activities of bored players trying to find something interesting to do, rather than actually giving them the mechanics to do interesting things.. well .. it becomes a priority problem.

I don't know how accurate my analysis here is, but its my observation from the chair Im sitting in anyway.


It's quite accurate, although I wouldn't go so far as to say "entire" development.

And little skirmishes like Burn Jita and Hulkageddon were just short term comedy events by one alliance. You don't want to think about what would happen to empire if most of the sov alliances decided to get serious about making a point.



"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

killorbekilled TBE
The Scope
Gallente Federation
#17 - 2013-01-23 10:39:58 UTC
Here is my obligatory 'take sov from alliances and give it the corporations' plee.

:)

Malcanis
Vanishing Point.
The Initiative.
#18 - 2013-01-23 10:55:07 UTC  |  Edited by: Malcanis
killorbekilled TBE wrote:
Here is my obligatory 'take sov from alliances and give it the corporations' plee.


What would this accomplish? Sov alliances already have a holding corp. Sov would just be switched to that holding corp.

EDIT: And before you try and suggest some dumb anti-sandbox STOP PEOPLE PLAYING HOW I DONT WANT THEM TO idea like limiting the number of systems a corp can hold, then you'll just see INIT_HOLDINGG01, INIT_HOLDING02, INITHOLDING_03... corps.

All you're doing is adding to the admin burden, which is already horrible.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

killorbekilled TBE
The Scope
Gallente Federation
#19 - 2013-01-23 11:02:51 UTC
Malcanis wrote:
killorbekilled TBE wrote:
Here is my obligatory 'take sov from alliances and give it the corporations' plee.


What would this accomplish? Sov alliances already have a holding corp. Sov would just be switched to that holding corp.


True, but i think systems with outposts within them would be granted to the alliances more larger or active member corps rather than all be given to a holding corp.

It would be hard to predict how this would play out due to our sandy box that is eve

:)

Dave stark
#20 - 2013-01-23 11:06:45 UTC
Nicolo da'Vicenza wrote:
(dont spread this around)


...he said, posting on a public forum.
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