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In game live intel map?

Author
Ancy Denaries
Frontier Venture
#1 - 2013-01-21 17:33:27 UTC  |  Edited by: Ancy Denaries
Because no one reads the suggestions forums anyway...

The EvE Online Alliance Live Tactical Map

tl;dr: Add live enemy intel to the in-game EVE map, intel reported by alliance members. (also rawrnerflocal)



Many games feature a "tag" or "spot" function for alerting team members to enemy presence, such as Tribes: Ascend's "Left ALT" to "spot" an incoming enemy, placing a little tag on that enemy's position as well as audibly calling out his position on the field and his armor size. Now, imagine the following for EVE:

How it looks
The map is a flattened (or 3D depending on preferences) map of the current alliance territory. This could, I guess, be of the immediate area, region or constellation. In order to simplify it, it could simply use the current EVE Map and it’s filters. The idea is to display an easy "overviable" map of the immediate area of the alliance (or pilot's) nearby space. Preferrably, to a pilot in space, this would be his constellation, and perhaps the surrounding constellations. To an alliance tactical officer, this would be the region and the constellations surrounding the entrances and exists from that region. The map settings accessible only to those with the proper roles and the map itself would preferably be viable by anyone. But if you wanted to add strategic symbols (rendezvouz point, active POSes, staging points etc etc), you might want to add access filter roles to the map as well.

How it works
When an alliance member flies through space and encounters other pilots, he can right click them and choose “Report to Alliance”. This could possible also be called “Call in intel” to avoid the word “Report”, which is the client-based function for reporting players as bots :/.

What this does is place a “tag” on the live map with that enemy/neutral pilot’s ship type, name, corp or alliance and a timestamp. If there were more pilots there with him at that current time, those will be added with him as well. That way, any intel will be updated on the fly on a live map of the current area similar to an intel chat channel, without the hassle of scrolling a chat and reading shorthand. It’s also easier to spot and track gangs moving through your territory.

Intelligent behaviour built into the map would be that if the same pilot is reported in another place with a later time stamp, his earlier report is removed to reduce clutter. This could even be a setting by the alliance to keep maybe the last 5, 4, 3 or whatever reports on the map, graying them out as they grow older. This allows “bread crumbs” of a pilot or gang as he/they move through the territory. Do note that the map does not update automatically. It MUST have updates from alliance members, otherwise it would an omnipresent eye in space, and no one wants that.

No local?
This could be a powerful tool for an alliance to monitor their territory for incursions as alliance members report in intel as they go about their business. With local being "the all powerful intel tool" it is today, I see this being a good replacement as this puts the power in the hands of the players, and also gives the alliance ONE central place to gather all their intel. So preferrably, this system would be put in place as a replacement for local as an intel gathering tool. If local is put in the delayed W-space variant, or simply moved to region or constellation level is largely irrelevant as long as it's intel-gathering function is killed. Local is supposed to be a chat channel, not an intel tool. Bonus: This will get rid of all the whineposts about AFK-cloakers.

Access Filters
Naturally, this is also a good place to gain access to as a spy, but this is of course solvable by the aforementioned access filters. Higher ranking officers might get access to strategic layers, showing staging points, POSes, moons and other important information. Information that day-to-day members need not know about, and thus won't have access to.


To avoid it being way too powerful, it would be limited to adding the following to the map:

(if local is kept) Right click pilot in local: Name, alliance/corp, system, time only. No ship information.
Right click pilot on directional scan: System, time, Shiptype. No name, corp or alliance info (you can't see him, after all)
Right click pilot in station: Name, station name, time.
Right click the pilot on overview: Name, alliance/corp, location within system, shiptype, time.


Please, discuss and let me know what you think

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Grey Azorria
Federation Industries
#2 - 2013-01-21 17:39:53 UTC
Because there isn't easy enough access to massive amounts of free intell already?

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Ancy Denaries
Frontier Venture
#3 - 2013-01-21 17:45:08 UTC
Grey Azorria wrote:
Because there isn't easy enough access to massive amounts of free intell already?

Someone didn't read.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Princess Saskia
Hyperfleet Industries
#4 - 2013-01-21 18:01:15 UTC
Test already has this tool with an application that monitors intel channels. Yes it is out of game. If you want it. Make it!

 ♥ 

SB Rico
Sumo Wrestlers
#5 - 2013-01-21 18:04:09 UTC  |  Edited by: SB Rico
Ancy Denaries wrote:
Because no one reads the suggestions forums anyway...

The EvE Online Alliance Live Tactical Map

tl;dr: Add live enemy intel to the in-game EVE map, intel reported by alliance members.



Many games feature a "tag" or "spot" function for alerting team members to enemy presence, such as Tribes: Ascend's "Left ALT" to "spot" an incoming enemy, placing a little tag on that enemy's position as well as audibly calling out his position on the field and his armor size. Now, imagine the following for EVE:

How it looks
The map is a flattened (or 3D depending on preferences) map of the current alliance territory. This could, I guess, be of the immediate area, region or constellation. In order to simplify it, it could simply use the current EVE Map and it’s filters. The idea is to display an easy "overviable" map of the immediate area of the alliance (or pilot's) nearby space. Preferrably, to a pilot in space, this would be his constellation, and perhaps the surrounding constellations. To an alliance tactical officer, this would be the region and the constellations surrounding the entrances and exists from that region. The map settings accessible only to those with the proper roles and the map itself would preferably be viable by anyone. But if you wanted to add strategic symbols (rendezvouz point, active POSes, staging points etc etc), you might want to add access filter roles to the map as well.

How it works
When an alliance member flies through space and encounters other pilots, he can right click them and choose “Report to Alliance”. This could possible also be called “Call in intel” to avoid the word “Report”, which is the client-based function for reporting players as bots :/.

What this does is place a “tag” on the live map with that enemy/neutral pilot’s ship type, name, corp or alliance and a timestamp. If there were more pilots there with him at that current time, those will be added with him as well. That way, any intel will be updated on the fly on a live map of the current area similar to an intel chat channel, without the hassle of scrolling a chat and reading shorthand. It’s also easier to spot and track gangs moving through your territory.

Intelligent behaviour built into the map would be that if the same pilot is reported in another place with a later time stamp, his earlier report is removed to reduce clutter. This could even be a setting by the alliance to keep maybe the last 5, 4, 3 or whatever reports on the map, graying them out as they grow older. This allows “bread crumbs” of a pilot or gang as he/they move through the territory. Do note that the map does not update automatically. It MUST have updates from alliance members, otherwise it would an omnipresent eye in space, and no one wants that.

This could be a powerful tool for an alliance to monitor their territory for incursions as alliance members report in intel as they go about their business. With local being "the all powerful intel tool" it is today, I see this being a good replacement as this puts the power in the hands of the players, and also gives the alliance ONE central place to gather all their intel.

Access Filters
Naturally, this is also a good place to gain access to as a spy, but this is of course solvable by the aforementioned access filters. Higher ranking officers might get access to strategic layers, showing staging points, POSes, moons and other important information. Information that day-to-day members need not know about, and thus won't have access to.


To avoid it being way too powerful, it would be limited to adding the following to the map:

(if local is kept) Right click pilot in local: Name, alliance/corp, system, time only. No ship information.
Right click pilot on diractional scan: Name, alliance/corp, system, time only. No ship info. (since you don’t know WHO is flying the ship. The ship is added separately as another tag)
Right click pilot in station: Name, station name, time.
Right click the pilot on overview: Name, alliance/corp, location within system, shiptype, time.


Please, discuss and let me know what you think


Ok so this will only work on grid...

They have this it is called the tactical overlay.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Ancy Denaries
Frontier Venture
#6 - 2013-01-21 18:07:50 UTC  |  Edited by: Ancy Denaries
SB Rico wrote:
Because no one reads the suggestions forums anyway...
Ok so this will only work on grid...

They have this it is called the tactical overlay.

Sometimes...you people make me want to scream...

No, this will not only work on grid. Did you even read the suggestion? I can't see how you even remotely got it to "will only work on grid".

It will update every alliance members EVE MAP with gathered intel live. Instead of having an intel chat channel. Open map, see intel. Instead of scrolling through chat channel.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Grey Azorria
Federation Industries
#7 - 2013-01-21 18:24:24 UTC  |  Edited by: Grey Azorria
Derp - double post.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Grey Azorria
Federation Industries
#8 - 2013-01-21 18:25:44 UTC  |  Edited by: Grey Azorria
Ancy Denaries wrote:
Grey Azorria wrote:
Because there isn't easy enough access to massive amounts of free intell already?

Someone didn't read.

I skimmed. Same intell as before, but even easier to use and disseminate - with the added bonus of removing human error from the equation.

As a substitute for local, I like it, seeing as you'll have to actually make contact with someone to report them.

But with local, the already powerful tool gets even more powerful.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Ancy Denaries
Frontier Venture
#9 - 2013-01-21 18:40:50 UTC
Grey Azorria wrote:
Ancy Denaries wrote:
Grey Azorria wrote:
Because there isn't easy enough access to massive amounts of free intell already?

Someone didn't read.

I skimmed. Same intell as before, but even easier to use and disseminate - with the added bonus of removing human error from the equation.

As a substitute for local, I like it, seeing as you'll have to actually make contact with someone to report them.

But with local, the already powerful tool gets even more powerful.

Aye, I'd really want to remove local for this to work, otherwise it'd probably be a little too useful. At least make local the same "hidden" form it is in W-space. If you don't want to be seen, you won't be.

As for the "free intel" part, you'll still have the option to spy on your enemy with the alliance-wide access filters to locate POSes and POI:s.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Lechert
Republic Military School
Minmatar Republic
#10 - 2013-01-21 19:23:49 UTC  |  Edited by: Lechert
I'm sure a boffin or two could make their own tool.

Blink
Ancy Denaries
Frontier Venture
#11 - 2013-01-21 20:42:13 UTC
Lechert wrote:
I'm sure a boffin or two could make their own tool.

Blink

I'm sure a boffin or two could make their own EVE. So what's your point? It's funny how this argument always shows up when someone makes a suggestion. "Hey, here's an idea!"

"Make it yourself!"

Yes...because let's not benefit everyone. Hell no.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Unsuccessful At Everything
The Troll Bridge
#12 - 2013-01-21 20:47:45 UTC
Perhaps a move to F&I is in order as this will surely become a troll fest.



..must....reist...urge to .....troll.....

urge...to.....troll........rising....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Yusef Yeasef Yosef
Doomheim
#13 - 2013-01-21 21:15:41 UTC
All automated intel should be removed from the game including jumps/kills/cynos for all systems/regions.
Eve should report nothing like this to the client/3rd party software.

Intel should not be force fed to players. Player skill and iniative should be the sources of intel.
Hotaru Watanabe
Garoun Investment Bank
Gallente Federation
#14 - 2013-01-21 22:01:34 UTC  |  Edited by: Hotaru Watanabe
Edit: Someone already beat me to the joke.
daveo911
Docked and Loaded
#15 - 2013-01-21 22:10:40 UTC
OP I totally understand where your coming from and appreciate what your trying to accomplish.

However

I fundamentally disagree with the need for more Intel, I feel safer in null sec then i do in High sec, which is crazy backwards. This is because i have too much Intel, if i had less Intel i would get in more fights, and fights would be much more dynamic. Thats why some of the best (small gang) fights can be found in WH's
Ancy Denaries
Frontier Venture
#16 - 2013-01-21 23:15:26 UTC
daveo911 wrote:
OP I totally understand where your coming from and appreciate what your trying to accomplish.

However

I fundamentally disagree with the need for more Intel, I feel safer in null sec then i do in High sec, which is crazy backwards. This is because i have too much Intel, if i had less Intel i would get in more fights, and fights would be much more dynamic. Thats why some of the best (small gang) fights can be found in WH's

Incidently, this would give you less intel. Unless your entire alliance all of a sudden had a sudden and instant need for OCD to patrol your entire space.

Of course, only if local was also nerfed in the process. Otherwise it would of course be rather meh :/

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Rordan D'Kherr
Imperial Academy
Amarr Empire
#17 - 2013-01-22 00:53:37 UTC
http://www.eve-manager.com/Intel.php

There you go. You are welcome.

Don't be scared, because being afk is not a crime.

Ginger Barbarella
#18 - 2013-01-22 01:03:00 UTC
Unsuccessful At Everything wrote:
Perhaps a move to F&I is in order as this will surely become a troll fest.



..must....reist...urge to .....troll.....

urge...to.....troll........rising....


Do eet.... DOOOO EEEEET!!! Twisted

"Blow it all on Quafe and strippers." --- Sorlac

Mirima Thurander
#19 - 2013-01-22 01:12:17 UTC
Yusef Yeasef Yosef wrote:
All automated intel should be removed from the game including jumps/kills/cynos for all systems/regions.
Eve should report nothing like this to the client/3rd party software.

Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

This +1000



REMOVE LOCAL!

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Erik Finnegan
Polytechnique Gallenteenne
#20 - 2013-01-22 09:23:03 UTC
Given that the proposal is based solely on manual work, I cannot see how it was too powerful. Adjusting details with potential changes to the local channel notwithstanding.

The new way of presenting the available information gathered by an alliance pilot, via the star map, appeals to me as a really cool way of giving more credit to the honourable work of scouts.

The feature could potentially be limited to alliance-controlled space, tied into sov; at most bordering systems, but not further. Future changes to what sov means and how it is obtained -- aka "use it or lose it" -- scouting by the means of this feature, i. e. submitting intel, could contribute to a future sov coefficient.

Now, one concern I have as this feature appears to be easily "bot-able"; but that's an issue for CCP Sreegs. And as previous posters said, similar info-collection apps exist already, hence bots also already exist if this is really useful. Thus no change with an implementation of the suggestion.
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