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DnD, SPCA, and FATE only blob!

First post
Author
Dread Operative
Lowlife.
Snuffed Out
#1 - 2013-01-19 02:08:01 UTC
Im tired of these big fish only blobbing little fishes!

http://themittani.com/news/cfc-vs-dndlo-bloody-venal-capital-fight

Great read and a great fight. The video is hysterical.
Capitol One
Blue Canary
Watch This
#2 - 2013-01-19 04:37:28 UTC
Damn blobbers!
Cat Casidy
Percussive Diplomacy
Sedition.
#3 - 2013-01-19 06:11:45 UTC
Bah! i logged in like an hour after that happened, would have happily derped my dread into that nonsense if I'd been around.

.

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#4 - 2013-01-19 07:08:12 UTC
go to shop come bk and have corpys beaming we justs suicided into goons was awsome ........ GUTTED Cry
marketjacker
Mr. Clean Corp..
#5 - 2013-01-19 07:51:04 UTC
Pretending it was a victory, welping 17 dreads for 11 carriers, derp. Typical FATE & DnD ****** move.
Dread Operative
Lowlife.
Snuffed Out
#6 - 2013-01-19 08:19:57 UTC  |  Edited by: Dread Operative
marketjacker wrote:
Pretending it was a victory, welping 17 dreads for 11 carriers, derp. Typical FATE & DnD ****** move.


They enemy FC said it the best, " has more balls then almost any 00 alliance in null right now."

Respect is earned. Not given. Hence why no one respects you and null alliances are learning to respect us.

There is the door. Take your serving and get out. Shocked
marketjacker
Mr. Clean Corp..
#7 - 2013-01-19 09:08:09 UTC
Also fail, he's no longer in FW unless he joined in the past two days.
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#8 - 2013-01-19 09:34:34 UTC
lol MJ it wasnt a victory it was fun we dont mind welping isk for fun but i must admit it beats ejecting from tengus wen u get caught right cos u dont want that on ur killboard or wen u purposly go after blues and make storys that they shot u first?. is that pr0?
Juan Rayo
Justified Chaos
#9 - 2013-01-19 15:05:38 UTC
That was awesome nice job lads.
Crosi Wesdo
War and Order
#10 - 2013-01-19 15:38:28 UTC  |  Edited by: Crosi Wesdo
marketjacker wrote:
Pretending it was a victory, welping 17 dreads for 11 carriers, derp. Typical FATE & DnD ****** move.


I personally wouldnt have done it. But its a bit rich you criticising people about losses when you tallied up around 1 tengu loss per week for your entire stay in FW. You must have had static SP, retraining some caldari sub back to 5.
Zarnak Wulf
Task Force 641
Empyrean Edict
#11 - 2013-01-19 15:43:54 UTC
One of the items on a cap revamp wish list is for supercaps to take longer to project their force. If it took 10 minutes for titans to spool up that would have been a completely different fight.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#12 - 2013-01-19 16:19:39 UTC
Zarnak Wulf wrote:
One of the items on a cap revamp wish list is for supercaps to take longer to project their force. If it took 10 minutes for titans to spool up that would have been a completely different fight.


when it only takes 5 minutes to siege, then 10 minutes to jump a titan is far too long. Had goons taken 3-4minutes to respond we would have had less losses. The reacted in 30second and got their reward.

Was a fun, could have gone better sure, could have been worse also. However it was fun, and that's the point of the game.

Don't ask about Italics, just tilt your head.

Ohishi
Apocalypse Reign
#13 - 2013-01-19 17:03:27 UTC
sYnc Vir wrote:
Zarnak Wulf wrote:
One of the items on a cap revamp wish list is for supercaps to take longer to project their force. If it took 10 minutes for titans to spool up that would have been a completely different fight.


when it only takes 5 minutes to siege, then 10 minutes to jump a titan is far too long. Had goons taken 3-4minutes to respond we would have had less losses. The reacted in 30second and got their reward.

Was a fun, could have gone better sure, could have been worse also. However it was fun, and that's the point of the game.

All capitals should have a spool up time before a jump. If a module that jumps you 100km takes 12 seconds to activate then one that jumps you 10 light years should take some time before activation.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Sokor Loro
Republic Military School
Minmatar Republic
#14 - 2013-01-19 18:13:34 UTC
Ohishi wrote:
sYnc Vir wrote:
Zarnak Wulf wrote:
One of the items on a cap revamp wish list is for supercaps to take longer to project their force. If it took 10 minutes for titans to spool up that would have been a completely different fight.


when it only takes 5 minutes to siege, then 10 minutes to jump a titan is far too long. Had goons taken 3-4minutes to respond we would have had less losses. The reacted in 30second and got their reward.

Was a fun, could have gone better sure, could have been worse also. However it was fun, and that's the point of the game.

All capitals should have a spool up time before a jump. If a module that jumps you 100km takes 12 seconds to activate then one that jumps you 10 light years should take some time before activation.


I think it's a fine idea. But to be fair, if that mechanic existed, all of their titans would be logged off in a safe POS in the system they were **** caging instead of their staging system one bridge out.
Cest Bravura
The Scope
Gallente Federation
#15 - 2013-01-19 22:48:01 UTC
Pretty cool. I'll have to train those jump skills.
Mutnin
SQUIDS.
#16 - 2013-01-20 02:45:27 UTC
I guess this is the "Opps, we didn't want those Dreads anyway" obligatory post.. Remember kiddies as long as you claim it was for a GF or a welp fleet you win by default!
Dread Operative
Lowlife.
Snuffed Out
#17 - 2013-01-20 04:13:52 UTC
Mutnin wrote:
I guess this is the "Opps, we didn't want those Dreads anyway" obligatory post.. Remember kiddies as long as you claim it was for a GF or a welp fleet you win by default!


Who needs those dreads when your alliance has worked hard enough to have the passive income to replace almost every single one? Seeing the only thing you work hard at is trolling the forums, you wouldn't know the feeling. It's only whelping if it hits your wallets and ego, which this fight neither, it was good times.
marketjacker
Mr. Clean Corp..
#18 - 2013-01-20 04:25:18 UTC  |  Edited by: CCP Eterne
Crosi Wesdo wrote:
marketjacker wrote:
Pretending it was a victory, welping 17 dreads for 11 carriers, derp. Typical FATE & DnD ****** move.


I personally wouldnt have done it. But its a bit rich you criticising people about losses when you tallied up around 1 tengu loss per week for your entire stay in FW. You must have had static SP, retraining some caldari sub back to 5.


Still so bitter. Your math is off and also, I don't expect a person like you to figure things out, but it's pretty easy to eject from a T3. In fact until Retribution I think I lost maybe two Tengu's that I couldn't eject from. *snipped personal attack* - CCP Eterne
marketjacker
Mr. Clean Corp..
#19 - 2013-01-20 04:26:57 UTC
Dread Operative wrote:
Mutnin wrote:
I guess this is the "Opps, we didn't want those Dreads anyway" obligatory post.. Remember kiddies as long as you claim it was for a GF or a welp fleet you win by default!


Who needs those dreads when your alliance has worked hard enough to have the passive income to replace almost every single one? Seeing the only thing you work hard at is trolling the forums, you wouldn't know the feeling. It's only whelping if it hits your wallets and ego, which this fight neither, it was good times.


Except everyone knows that's not how it works, and that most of those pilots aren't getting their dreads reimbursed fully.
Vyktor Abyss
Abyss Research
#20 - 2013-01-20 04:57:50 UTC
I don't care who you are....Losing a dread hurts a wallet.

But bold moves like this are more about earnings than losses : Earning your next dread, earning experience and earning respect - something MJ knows nothing about.

Congrats fellas. o7

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