These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Is the suspect flag a joke?

Author
Vince Snetterton
#1 - 2013-01-19 07:30:04 UTC
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#2 - 2013-01-19 07:33:58 UTC
Just because the suspect flag isn't useful in that situation doesn't mean its completely useless. Thats like saying "The Enyo is terrible at mining, it must be a useless ship."

Now, more than ever, we need a dislike button.

Jamyl Khanid
Imperial Academy
Amarr Empire
#3 - 2013-01-19 07:36:55 UTC
Suspect flag like so many things in EVE are reduced to the exploit value they provide to the I-Win gang.
Vince Snetterton
#4 - 2013-01-19 07:38:07 UTC
ACE McFACE wrote:
Just because the suspect flag isn't useful in that situation doesn't mean its completely useless. Thats like saying "The Enyo is terrible at mining, it must be a useless ship."


I would suggest that the two times the suspect flag most likely will be activated is at a station and at a gate. Now, granted, 12 km off a gate is a lot different than sitting 1 km from a station, but both share a lot of the same tactics to avoid getting blown up.
Ranger 1
Ranger Corp
Vae. Victis.
#5 - 2013-01-19 07:42:51 UTC
Except you can still get snagged on the other side of the gate if the attacker is smart.

He's just a fool that thinks station tag is cool and that he is actually accomplishing something other than looking pathetic.

Pity him. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vince Snetterton
#6 - 2013-01-19 07:51:32 UTC
Ranger 1 wrote:
Except you can still get snagged on the other side of the gate if the attacker is smart.

He's just a fool that thinks station tag is cool and that he is actually accomplishing something other than looking pathetic.

Pity him. Smile


I suppose using the Uedama suicide ganker tactics might be interesting (Fleet Stabbers bumping off station/gate, followed by Talos/Tornado/Catalysts), but would require some planning and effort.

And as you said, the guy is just really sad, and not really worthy of my time.
Still, I think it would be far more interesting if you could not dock in high sec with a suspect flag.
Skorpynekomimi
#7 - 2013-01-19 08:06:41 UTC
Maybe he's just waiting for someone to shoot him, and nobody passing through cares to?

The suspect flag is a very good thing. I've made a bunch of ISK off it already, mainly through selling corpses.

Economic PVP

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#8 - 2013-01-19 08:18:58 UTC
Why didn't you shoot at him?

That's the reason nobody else was shooting him.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#9 - 2013-01-19 08:41:17 UTC
Vince Snetterton wrote:
ACE McFACE wrote:
Just because the suspect flag isn't useful in that situation doesn't mean its completely useless. Thats like saying "The Enyo is terrible at mining, it must be a useless ship."


I would suggest that the two times the suspect flag most likely will be activated is at a station and at a gate. Now, granted, 12 km off a gate is a lot different than sitting 1 km from a station, but both share a lot of the same tactics to avoid getting blown up.

But with a gate you can jump in to follow them (assuming you didn't shoot them, which you probably shouldn't have if they looked like they were burning back)

Now, more than ever, we need a dislike button.

Ghazu
#10 - 2013-01-19 08:55:17 UTC
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.

great you had to post about it.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Beekeeper Bob
Beekeepers Anonymous
#11 - 2013-01-19 09:06:39 UTC
Vimsy Vortis wrote:
Why didn't you shoot at him?

That's the reason nobody else was shooting him.



The suspect system has devolved into the new can baiting system, with the added benefit, the target has no way to tell that he is the only one engaged until it's too late....Lol


Signature removed - CCP Eterne

Rain6639
GoonWaffe
Goonswarm Federation
#12 - 2013-01-19 09:15:57 UTC
I don't play 3 card monte
Gillia Winddancer
Aliastra
Gallente Federation
#13 - 2013-01-19 10:34:47 UTC
Deny docking whilst any flag is active would be interesting...

Station games is not exactly something that is very EVE-like and in my book more or less a semi-exploit that prevents pretty fireworks.
March rabbit
Aliastra
Gallente Federation
#14 - 2013-01-19 11:10:44 UTC  |  Edited by: March rabbit
People say right: suspect flag atm is new can baiting system. Made especially by CCP this way. Even new "dueling" system is made compatible with "can baiting" in mind. Organized groups will always be able to bait n00bs with all these systems.

Usually in Dodixie you see Rebirth/CAR3/STEAL guys working together. It's like 5-10 persons who will answer to any attack to any suspect. They even use NPC RR chars (who is protected too). That's why in Dodixie you usually see 1-3 suspects "from different corps" and no one smart attacks them. They usually get occasional newbee who really think CCP could make system WHICH HURTS BAD GUYS Shocked
Lol

Well. n00bs need to learn what to attack and what to ignore. This is Eve.


Seriously i don't know what can be done to prevent these kinds of exploiting in systems like this. Intervention should be allowed (non-consensual PvP and all this stuff) but currently it makes whole system broken.

Just few ideas:
- SS hit for getting suspect flag? It looks not so bad like CONCORD but will prevent from getting suspect "just for lulz" or to fish n00bs.
- dock denial for suspects? It would make suspect baiting more complex task, but it still can be done.

The Mittani: "the inappropriate drunked joke"

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#15 - 2013-01-19 11:17:01 UTC
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.



I get surprised at people calling it things like "manipulation" or "exploiting" the crimewatch system. it's working as intended. If peeps actually thought that CCP had no idea this would happen, then they need to wake up.

I am also surprised OP 'bothered' posting this, as he stated above he can't be bothered with the suspect....

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Vaju Enki
Secular Wisdom
#16 - 2013-01-19 11:55:54 UTC
Vince Snetterton always delivers.

The Tears Must Flow

Solstice Project
Sebiestor Tribe
Minmatar Republic
#17 - 2013-01-19 11:57:55 UTC
March rabbit wrote:
...

*lol* Rebirth
Vincent Athena
Photosynth
#18 - 2013-01-19 16:15:12 UTC
Vince Snetterton wrote:
Ranger 1 wrote:
Except you can still get snagged on the other side of the gate if the attacker is smart.

He's just a fool that thinks station tag is cool and that he is actually accomplishing something other than looking pathetic.

Pity him. Smile


I suppose using the Uedama suicide ganker tactics might be interesting (Fleet Stabbers bumping off station/gate, followed by Talos/Tornado/Catalysts), but would require some planning and effort.

And as you said, the guy is just really sad, and not really worthy of my time.
Still, I think it would be far more interesting if you could not dock in high sec with a suspect flag.

Alpha fleet with passive targeters. No warning, he just explodes. There are groups doing this.

Know a Frozen fan? Check this out

Frozen fanfiction

Beekeeper Bob
Beekeepers Anonymous
#19 - 2013-01-19 18:02:50 UTC  |  Edited by: Beekeeper Bob
BoSau Hotim wrote:
Vince Snetterton wrote:
I have been in and out of a large trade hub station a fair bit this morning, and have seen one guy parked on the undock with a suspect flag that is constantly being renewed. There are quite literally dozens of pilots parked out there, yet no one seems willing or capable of tangling with this guy.

Why would that be?
Is it because he is playing station games, and essentially invulnerable unless alphaed?
Is it because he can grab logi friends parked inside the station?

It seems to me that the suspect flag loses pretty much an meaning if someone with the flag can park themselves outside a station, looking for a fight. Yeah, he is spamming local with incendiary comments.

And no, I can't be bothered to mount a crew to mess with him, since I have more profitable enterprises underway.
Maybe everyone outside that station feels like I do, and can't be bothered, but I have a hard time believing that.



I get surprised at people calling it things like "manipulation" or "exploiting" the crimewatch system. it's working as intended. If peeps actually thought that CCP had no idea this would happen, then they need to wake up.

I am also surprised OP 'bothered' posting this, as he stated above he can't be bothered with the suspect....



Yes, CCP always sees the results of their changes before the patch.....Roll


Sorry, guess I should rephrase that....

CCP always knows what the players want....even if they don't ......Lol

Signature removed - CCP Eterne

Ginger Barbarella
#20 - 2013-01-19 18:10:22 UTC
Quote:
Is the suspect flag a joke?


Is the bounty system a joke?

I recently got spanked (thank you very much) by a faction frigate in a FW plex whilst in my Rifter. I noticed as soon as the shooting started that I had "engaged in consentual combat" or whatever that new dueling non-sense is now. I never agreed to anything (this is a comment about the mechanics, not the combat), but suddenly the system assumed I did because (I guess) I was in low.

Is the new "dueling" non-sense a joke? Added (or re-added, or fixed, or re-activated) code in-game to do something that's already allowed and permitted according to game rules and mechanics... Is THAT a joke?

And in case you didn't get my sarcasm yes, all of these things are a serious joke, in my personal opinion.

"Blow it all on Quafe and strippers." --- Sorlac

123Next page