These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

NPC Tracking Disruption Feedback

First post
Author
Turelus
Utassi Security
#201 - 2013-01-04 12:39:22 UTC
calexxa wrote:
Forum Clone 77777 wrote:
Haha, null and mission bears, adapt, they wanted pve to resemble pvp abit more, so better fit for that and be able to get some speed and get in close with webs.


Problem is that in PVE are those penalties way more higher than you can dream if you use them on your ship in PVP. Why does npc give higher penalties?

PS: there have to be some pve because you must have isk for pvp ;)

Player ships still have more TD strength than NPC (I tested this in my orginal tests)

The problem with making PVE a bit more like PVP is that PVP ships generally don't tank PVE sites, so if the idea was to bring logistics support that would make the ISK split at least three ways (1 DPS BS, 2 Logis as they would need to rep each other when they take agro) this pretty much ruins the income of an anomaly.

Anomalies ARE doable, there are a few solutions but those are all major hits to DPS or require duel-boxing, friends.
My gripe here is that while these sites are doable it makes Sansha systems somewhat worthless in the ISK/Hour ration compared to other space (even ECM is not this crippling any more)

I'm actually somewhat annoyed at CCP's lack of response to our continuing issues, I have given them the benefit of doubt due to the holidays and many of the staff not being around but I might resort to tweeting them again to see if they're still even looking at this or consider it fixed.

The other option would be to make a tears thread in GD as that seems to be the area where issues actually get noticed when bitched about.

Turelus CEO Utassi Security

Kreit Mausar
Viziam
Amarr Empire
#202 - 2013-01-07 02:54:39 UTC
I can't believe that CCP can break perfect working things What?. This **** even happens in level 2-3 missions. Great, Amarr can't kill it's primary enemy... Last time in low reward level 3 mission (Intercept The Saboteurs) I was permanently disrupted by 7-8 ships (plus web and scramble). 39 ships in a pocket and almost every new attacking ship has disruption. Only way for turret ship to complete mission is overtank and good drone skills, because turrets are disabled most times (almost always miss when trying to shoot webbed cruiser...). So Ammar was restricted for Angel and Guristas missions, and after "great" patch they are restricted for Sansha missions too. 3 pirate nations from 4... Tthanks CCPWhat?
And missile ships can do every mission and require less skills. Nice balance (sarcasm).
P.S. I want variety for PvE, not restriction except for Caldary ships.
Saint Spark
Imperial Academy
Amarr Empire
#203 - 2013-01-08 10:41:02 UTC
I give up on turret ships, I have all gunnery skills at 5lvl (even capital turrets).

Now I'm flying Tenga at 4lvl mission... Really great balance ))
Jessica Danikov
Network Danikov
#204 - 2013-01-08 15:41:41 UTC
In my experience, the best way to get some attention is bitching in social media and getting some media coverage. The public relations department often is separate from the bug-fixing department and can have much greater pull over the priority of issues.
Alexander Moliavko
Royal Amarr Institute
Amarr Empire
#205 - 2013-01-08 15:53:02 UTC
Lost a tachyon-fitted Apoc to a pack of elite sansha frigs this morning - tracking disruption rendered my turrets useless, "advanced" AI frigates ate away my drones, I've been warp scrambled and eventually reduced to pod. Great experience, what can I say...
Turelus
Utassi Security
#206 - 2013-01-10 13:33:22 UTC
Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs.
(the ranges were from all four ships applying the effects) PICTURE LINK

I just posted in the issues thread again and sent CCP Affinity a message on Twitter.

Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed.

Turelus CEO Utassi Security

Ikonia
Royal Amarr Expeditions
#207 - 2013-01-10 14:44:05 UTC  |  Edited by: Ikonia
Turelus wrote:
Here is a nice screenshot showing the bug where Tracking Disruptors are effecting your ship but not being used by the NPCs.
(the ranges were from all four ships applying the effects) PICTURE LINK

I just posted in the issues thread again and sent CCP Affinity a message on Twitter.

Still trying to at least get SOMETHING back from CCP about this, I will keep you all informed.


I have that nearly in every site with my 2 ships when exploring, but well, not that i find it disturbing or so. On my gunnery toon it is annoying, because then i have to wait until they are close enough to be effective, but as long as i can tank it, it is ok. More annoying is the target painting or energy vampires, because there it happens too. But i have to admit it looks like that the target change is independend from the fighting operation on the NPCs. So it might be, that right after it was activated the AI makes them change target, causing their primary weapons to change target, but ewar stays on former traget until its timer is over.

Regarding the tracking disruption. Whoever named this AI was so wrong, that it is seriously exactly on the opposite side of it. I find it now much easier to get the complexes down i am scanning. You can easily exploit their new behavior by the use of distance changing of your own ships. While before the patch it was not of sense to have any special tactics and just fly in and boom boom you now have to adjust tactics.

My preferred and most simple way: Kite them! Use a quick small ship (ceptor) fly in, take agro, fly far out and wait some time until the NPCs have left the site like 70km or more. then warp in second ship and position it so, that the NPCs are in the middle. Make agro on second ship. and take out some small targets with the ceptor and go back to distance for overtaking agro :) then do that again with the second ship. When you have practised it and found out how to make them change their target you can take out the most difficult plexes with far less tanking than ever before. Before the patch i didnt even try 6/10s with my 2 cruisers, now i think i will even try harder ones, never was so easy to blow them up with nearly no fighting at all. It's like targetting practice on a shooting yard.

Just to bring in some ideas. You can keep the agro on the small and nearly impossible to hit interceptor. Just put on cloak on the second ship like every 2 ships. That clears agro completely and the process restarts, or maybe there is a certain timer running that checks for a target change, i dont know. Just take out 2 ships - cloak - clears agro, wait like 20 secs cloaked - uncloak - target - take out 2 - cloak. That way the AI tries to hit the interceptor far out of range while the sniper takes them out like bottles on a fence.

But true, you have to adapt. Just once you have adapted, there are like no challenges at all left over. Even WoW has a better agro mechanic, a shame for CCP from my point of view. So, dear CCP, if you want to learn something about agro-mechanics, go play Everquest, the masterclass for those who want to implement agro mechanics in games and you will find out, that this "AI" you have implemented is just an A, but no I around to see or feel.
Turelus
Utassi Security
#208 - 2013-01-11 14:59:56 UTC
A response from CCP about issues.

https://forums.eveonline.com/default.aspx?g=posts&m=2446102#post2446102

Start submitting bug reports I guess!

Turelus CEO Utassi Security

Kreit Mausar
Viziam
Amarr Empire
#209 - 2013-01-18 10:38:03 UTC
Turelus wrote:
A response from CCP about issues.

https://forums.eveonline.com/default.aspx?g=posts&m=2446102#post2446102

Start submitting bug reports I guess!

This is... meh. CCP ignore my petitions about bugged tracking disruption. And their answer about drones and how they want to make PvE close to PvE is funny. In PvP you don't need to kill 20-30 enemies at once and you can defend against their jamming, disruption, scrambling etc. So what do we get? 3+ bugged disrupting elite frigates which switch aggro and kill drones in few seconds. Or same thing with permanent jamming. One scrambler in this situation and you are dead.
People, who made this ****, need to be forced to play 4 level sansha/guristas missions using turret ship. May be after that they will start to test patches before apply them.
Chicken Pizza
One-man Armada
#210 - 2013-01-19 19:02:03 UTC  |  Edited by: Chicken Pizza
Alexander Moliavko wrote:
Lost a tachyon-fitted Apoc to a pack of elite sansha frigs this morning - tracking disruption rendered my turrets useless, "advanced" AI frigates ate away my drones, I've been warp scrambled and eventually reduced to pod. Great experience, what can I say...


Why not just warp off when they switched aggro to your drones?


(Free bump)


On a side note: I think CCP is doing this to chase everybody out of Sansha space for a while and let the price of Sansha loot rise again!
Erick Voliffe
Deep Core Mining Inc.
Caldari State
#211 - 2013-01-20 02:10:34 UTC
How about some balance ccp? Tired of having to use a missile boat in amarr space. Tried to use a nightmare with two tracking comps and a tracking enhancer even one TD neutered me. Fix this please i want to use lasers! Evil
Anize Oramara
WarpTooZero
#212 - 2013-01-20 16:41:38 UTC  |  Edited by: Anize Oramara
Good job CCP, Good job Ugh

http://i.imgur.com/HXVSE1Y.png <-- Beefed up range
http://i.imgur.com/VlLZqRh.png <-- 5 seconds after warping in
http://i.imgur.com/eBt6cj1.png <-- Warping out, Notice how the effects stay even though I am IN WARP Roll

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

vice vortex
Autopsy
#213 - 2013-01-21 12:55:12 UTC
back again :) this is getting slightly ridiculous now, seems they care more about updating all the newer problems and delaying the older,
submitted bug reports with pics etc to bug report thread..
of course the problem is still permanent disruption even when it shows know module against me is in effect
there were some lines of log that stood out among the rest which maybe related to this problem, i bug reported this several days ago, petitioned it maybe a month ago??

05:43:52 trinity::Main warning Unable to get valid locator count for 'locator_turret_'. Too many turrets used even with fallback

x8 which is coincidentally the amount of turrets i use.






I'm actually getting tired of logging into eve now simply because its worthless, i cant pvp cos i cant pve and i cant pve cos of ccp....
I made an amarr pilot to fly amarr ships with amarr turrets and NOTHING else, sandbox my arse.
Vexy Tube
Viziam
Amarr Empire
#214 - 2013-01-21 15:54:30 UTC
I'm quite a new pilot and just started level 2 missions with my shiny Omen. However after 2 missions I started to get missions with 2-3 ships that use tracking disruptors on me, this takes my weapons from 20-30km to 2-8km + I cannot hit them at that range.

My skills are not good enough for my drones to kill those ships that TD me :(


Had to quit the mission. My tank is fine, but I could not kill/hit them....
vice vortex
Autopsy
#215 - 2013-01-21 19:15:07 UTC
Vexy Tube wrote:
I'm quite a new pilot and just started level 2 missions with my shiny Omen. However after 2 missions I started to get missions with 2-3 ships that use tracking disruptors on me, this takes my weapons from 20-30km to 2-8km + I cannot hit them at that range.

My skills are not good enough for my drones to kill those ships that TD me :(


Had to quit the mission. My tank is fine, but I could not kill/hit them....


welcome to new eden vexy tube, a place that was meant to be newbie friendly :( hope you find a way to resolve this :)
Vladimir Geter
Doomheim
#216 - 2013-01-21 20:31:03 UTC
Just ran missions the first time since patch last night and it was almost undoable. any word yet if there fixing this? Guess I might have to finally break down and train drake like everyone else.
vice vortex
Autopsy
#217 - 2013-01-22 12:04:50 UTC
DEVS GIVE US SOME NEWS PLEASEEEEE
please feel free to report this post if it gets at least a little feedback
N4k0
Federal Navy Academy
Gallente Federation
#218 - 2013-01-23 20:51:24 UTC
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...
GrymTruth
GRYM LLC
#219 - 2013-01-24 03:01:56 UTC
I filed a couple of bug reports.

Ive ran into near perma jam and definitely perma tracking disruption.

My bug reports were responded with "We are aware of this issue".


So i invested 3 days in PI skills to make some passive income while i train for missles/caldari ships.

Im really looking around at the moment and wondering if it was a mistake to come back to EVE. Besides graphics the game seems to be moving backward instead of forward.
PavlikX
Scan Stakan
HOLD MY PROBS
#220 - 2013-01-24 04:06:44 UTC
Wait. In the dev's answer there are no words about another TD bug - battleships trackdising you constantly, till their death. But i've read only about a chance to be disrupted. Straight