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PvP progression ranks with cosmetic rewards

Author
Tarpedo
Incursionista
#1 - 2013-01-18 06:30:43 UTC  |  Edited by: Tarpedo
EVE PvP doesn't result in any form of character's progression thus meaningless (unless you count third party killboards as indicator of progress). More than that - EVE PvP result in character's degeneration in form of monetary losses (ISKs are obvious indicator of progression).

However I'd trade billions and weeks of time in PvP for some type of character progression (military ranks) linked to interesting and rare cosmetic items - like glass Gallentian helmets from previous version of EVE character creator. It will be easy because (unlike in EVE) PvP is my primary activity in every other game since Ultima Online.

My suggestion is:

make activity-related (piracy, FW, alliance wardecs) PvP progression ranks and link cosmetic item rewards

restricted to certain factions and activities as one-per-lifetime rewards to make them actually rare.

And yes, I know about FW shirts - they aren't even remotely interesting because they are too easy to buy and design is dull. I'm talking about item design a-la TERA or GW2 or previous version of EVE character creator.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2 - 2013-01-18 07:08:25 UTC
If you don't think there's any point to PvP without some sort of flashy do-dad to make your epeen swell, then you should probably unsub now.

The point is fun.

I'm not disagreeing with you whether we should have decorative items, they would awesome, but some sort of PvP progression system is, well, childish. WoW and WAR had them, that's fine for an MMO where you just respawn and you still have your stuff. But property in EvE is so transitory, you would lose your flashy things as soon as you installed them.

Maybe limited run skins or kill markings could work, maybe with a seperate slot or two in the fitting window. Otherwise, you always have the freezer.
Tarpedo
Incursionista
#3 - 2013-01-18 07:24:30 UTC  |  Edited by: Tarpedo
Hakan MacTrew wrote:
property in EvE is so transitory, you would lose your flashy things as soon as you installed them.


What is why I'm talking about suits / dresses / hats - because they are indestructible while tournament prize ships being popped instantly on undock.

P.S. "EVE PvP" and "fun" are antonyms for me - due to mentioned character degeneration through monetary losses.
Apostrof Ahashion
Doomheim
#4 - 2013-01-18 10:07:49 UTC
Then dont pvp. This is a sandbox game, no need for ccp to add achievements and similar as easy to implement "content" like other developers have to.

If you enjoy doing something you will do it. If you would do something you dont enjoy for a virtual hat you are ********.
Sean Parisi
Blackrise Vanguard
#5 - 2013-01-18 11:14:17 UTC
Its called Battle Clinic / EvE-Kill. Oh and I get ranks from FW that is like "Yo Bro, your no longer a Bro - Your a Brigadier General Bro"
Drake Doe
88Th Tax Haven
#6 - 2013-01-18 11:42:38 UTC
What about earning the ability to put on the infantry gear(ROFLMAO) but seriously PvP is all about protecting your assets and showing a group they're somewhere they shouldn't be

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Sean Parisi
Blackrise Vanguard
#7 - 2013-01-18 12:16:07 UTC
One issue with the cosmetic rewards is it risks homogenizing how everyone looks. I know it sounds silly, but its kind of along the lines of wearing something just to prove to other people that you got it. As opposed to making your character look unique for the sake of personal taste.
Tarpedo
Incursionista
#8 - 2013-01-18 14:13:53 UTC  |  Edited by: Tarpedo
Sean Parisi wrote:
One issue with the cosmetic rewards is it risks homogenizing how everyone looks.


In poorly itemized game - yes, everyone look the same Quafe t-shirts and goggles. Yet you can spend hours in TERA in front of their Jita 4-4 analog and you won't find two similar toons.

Drake Doe wrote:
but seriously PvP is all about protecting your assets and showing a group they're somewhere they shouldn't be


This is what I'm talking about: without rewards EVE PvP is pointless unless you have to protect something. And since like 70% of toons don't have anything to protect (in hi-sec) - they don't PvP except for handful of pirates. Which is not good for economy. And pixel t-shirts and helmets could instantly change that.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#9 - 2013-01-18 15:16:17 UTC
Tarpedo wrote:
This is what I'm talking about: without rewards EVE PvP is pointless unless you have to protect something. And since like 70% of toons don't have anything to protect (in hi-sec) - they don't PvP except for handful of pirates. Which is not good for economy. And pixel t-shirts and helmets could instantly change that.

You couldn't be more wrong.

High sec PvP is predominanlty done, for the sake of PvP. The point of general PvP is fun. In low and null it's also for protecting assets. With the war dec system, its perfectly reasonable to dec an industrial corp to take out the research assets they posses, either to free the space for yourself or a 3rd party.

Not to mention, those who are risk averse, being the majority of the highsec community and a fair bit of the null community, will not be swayed by baubles and snazzy jackets. The main crowd this would appeal to is gankers, and even then, they probably wouldn't be that bothered. (If they were, they would have said. There are several active in this part of the forum that I know of and they have said nothing.)

As for assets, everything a player owns is their assets. How is that not worth protecting? Unlike other games, you blow up, your ship and its fittings and cargo are gone. History. Kaput. That's the incentive.
Why do the big coalitions for power blocks and fight to control territory?
Why do gate camping lowsec pirates pew pew everyhting they can?
Why do highsec PvP corps pay to dec each other as well as unsuspecting carebears?
Why do RvB bother?
Why do Goons mess with people so much, creating 'emergent gameplay' and creative scams and gank situations? Why do they fly in the face of every authority then can, (save for mittens, even then sometimes...)?
Because they damn well enjoy it! Thats why.

Trying to encourage PvP through avatar clothing would be a desperate move. I would only expect to see it if EvE was in its final death throws.

As I said before. If you can't get your head around this very simple concept, EvE is not the game for you. Go back to Pandas online.
Drake Doe
88Th Tax Haven
#10 - 2013-01-18 15:43:55 UTC
Tarpedo wrote:
Sean Parisi wrote:
One issue with the cosmetic rewards is it risks homogenizing how everyone looks.


In poorly itemized game - yes, everyone look the same Quafe t-shirts and goggles. Yet you can spend hours in TERA in front of their Jita 4-4 analog and you won't find two similar toons.

Drake Doe wrote:
but seriously PvP is all about protecting your assets and showing a group they're somewhere they shouldn't be


This is what I'm talking about: without rewards EVE PvP is pointless unless you have to protect something. And since like 70% of toons don't have anything to protect (in hi-sec) - they don't PvP except for handful of pirates. Which is not good for economy. And pixel t-shirts and helmets could instantly change that.

Even though it isn't actually yours, you can still hold down a good mining/ratting system by wardecing anyone who tries to steal from that system. And most still wouldn't find various useless commodities as a reason to fight

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

sabre906
The Scope
Gallente Federation
#11 - 2013-01-18 15:53:42 UTC
Highsec pvp is done to farm miner kms in the most riskless fashion possible.

Sov null pvp happens in the form of war of words on the nap train, and yes, to protect assets.

Nowhere does real pvp happen outside of RvB, as you're either chasing a riskless km or avoiding a pointless lm.

So yes, any incentives for real pvp, where both parties have a chance to lose their boats and one doesn't immediately flee, is a good thing.

+1
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2013-01-18 23:00:51 UTC
i dnt see how a shiny shirt is going to make PvP anymore worthwhile. and i really dnt know how it will encourage 'real-RvB like' PvP. lol.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Andracin
Brutor Tribe
Minmatar Republic
#13 - 2013-01-19 02:07:01 UTC
If you really need recognition in-game for your accomplishments have your ceo or directors make a shiny medal saying "omg Im a baaaadd dude" and award it to you. For me...I know what Ive done I know the kills Im proud of; the many that were pure ganks that Ive already forgotten about. CCP don't need to give me anything for killing people anymore than they need to bling bling miners for popping their millionth asteroid. And tbh those that go out seeking recognition for accomplishments are usually those least worthy of receving them IMO.
sabre906
The Scope
Gallente Federation
#14 - 2013-01-19 02:15:12 UTC
Daichi Yamato wrote:
i dnt see how a shiny shirt is going to make PvP anymore worthwhile. and i really dnt know how it will encourage 'real-RvB like' PvP. lol.


Real pvp, defined as:
sabre906 wrote:
where both parties have a chance to lose their boats and one doesn't immediately flee
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#15 - 2013-01-19 07:04:02 UTC
sabre906 wrote:
Daichi Yamato wrote:
i dnt see how a shiny shirt is going to make PvP anymore worthwhile. and i really dnt know how it will encourage 'real-RvB like' PvP. lol.


Real pvp, defined as:
sabre906 wrote:
where both parties have a chance to lose their boats and one doesn't immediately flee

As has been pointed out already.

If your into your PvP, then your already doing it. Shiny hats and shirts mean sweet FA.
If your a runner, your going run anyway because you know your going to lose.

I'm all for new shineys and some more interesting clothing. But seriously, they are not going to be an incentive to go out an PvP. If anything, that will just encourage gankers and alt killing:

"Reach 100 kills without loses: Gain a unique Tinfoil Hat." Sabre906 over here goes and rolls up a fresh alt on another account and flies him out to meet his main. He uses the new duel system thats coming very soon to start a limited engagement, (failing that he just makes his new alt a susopect by can fliping himself.) His main shoots this new alt which is in a rookie ship. Boom. His alt reships in a new rookie ship.
Rinse repeat until good old sabre is finally wearing that tinfoil hat we all know he's wearing IRL as soon as he logs in.
Tarpedo
Incursionista
#16 - 2013-01-19 08:40:59 UTC
Daichi Yamato wrote:
i dnt see how a shiny shirt is going to make PvP anymore worthwhile.


You won't believe how many people would kill for a shiny hat, how many ISK they be willing to burn, how many ships and POSes they are gonna blow to get the hat (or better - hats - to prevent mentioned homogenization).

Suddenly, I got feeling CCP don't do anything like that ("kill 100 battleships, get t-shirt") because it may cause serious shift both in low and null activities if thousands bored hi-sec carebears start to roam around killing and camping everything instead of mining, missioning, incursion, killing each other in RvB reservation.
ShahFluffers
Ice Fire Warriors
#17 - 2013-01-19 09:44:43 UTC  |  Edited by: ShahFluffers
PvP is a predatory/prey thing.

Sure, gaining assets and tangible benefits for PvPing is good and all... but people generally PvP and get thrills from it because they like the idea of stalking and working towards their prey... and the possibility that the prey is prepared and ready to turn the situation back on them.

The rewards of PvP come from gaining the kill (or causing more overall damage) through your efforts. No artificial rewards are really necessary or can already be created through the current system (e.g. medals and forum posts).
Vaju Enki
Secular Wisdom
#18 - 2013-01-19 10:59:47 UTC
Themeparkers never learn....

The Tears Must Flow

Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2013-01-19 11:25:01 UTC
sabre906 wrote:
Daichi Yamato wrote:
i dnt see how a shiny shirt is going to make PvP anymore worthwhile. and i really dnt know how it will encourage 'real-RvB like' PvP. lol.


Real pvp, defined as:
sabre906 wrote:
where both parties have a chance to lose their boats and one doesn't immediately flee


so the tin foil hats increase the chances of ppl not fleeing? no.

if anything, this encourages more KB padding as pointed out by Hakan. instead why dnt u try and have ur corp make a decoration for such achievements? it can be publicly viewed and the human element make it much less exploitable.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#20 - 2013-01-19 12:10:01 UTC
Daichi Yamato wrote:
sabre906 wrote:
Daichi Yamato wrote:
i dnt see how a shiny shirt is going to make PvP anymore worthwhile. and i really dnt know how it will encourage 'real-RvB like' PvP. lol.


Real pvp, defined as:
sabre906 wrote:
where both parties have a chance to lose their boats and one doesn't immediately flee


so the tin foil hats increase the chances of ppl not fleeing? no.

if anything, this encourages more KB padding as pointed out by Hakan. instead why dnt u try and have ur corp make a decoration for such achievements? it can be publicly viewed and the human element make it much less exploitable.


Indeed. You can also link high profile kills on your Bio.

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