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Logistics Reballance

Author
Arttemis Prime
Financial tracking 01
#1 - 2011-10-24 11:51:31 UTC
Any major fleet that you enter these days requires logistics, infact even roaming fleets these days carry multiple logistics. Currently we have a single logistic ship type, which is able to fit the largest of reps for subcap ships, and have the added bonus of being cruiser sized.

A single ship, to rep your fleet, regardless of what your flying, be it battleships, battlecruisers, hacs or t3s, a single ship that in mass is a nightmare to take down.

I think one of the major problems with fleet fights is logistics, they keep the fight going just too darn long, and trying to kill a logi with a battleship fleet is... near impossible and purely down to lag, and luck.

As such, I beleive that we need to change logistics a bit, by introducing new logistics, and reballancing our current logistics.

We should have logistics frigates, these are designed to use small shield transporters, and small remote armor repairs. our current logistic cruisers, get downgraded and can fit upto medium sized modules, and finally a battleship logistic introduced, which obviously can fit the large sized modules.

What this does, is change how you design and have your fleets, it makes fleet fights a little more ballanced, obviously you want to bring a batltleship logistic with a battleship gang, but what about to a hac gang?

This change would make logistics a whole lot more ballanced as a role, would change the way in which people design fleets, make fights more about the skills of the pilots, than how many logistics each side has, and bring some much need fun to fights.

That and more **** should explode, which we all love!
mxzf
Shovel Bros
#2 - 2011-10-24 14:39:51 UTC
Arttemis Prime wrote:
That and more **** should explode, which we all love!


This is a major flaw in your plan. Any thread that is proposing something that's supposed to 'improve' Logis and ends with wanting to make more stuff blow up really isn't thinking clearly. The goal of Logis is to PREVENT things from blowing up.

Logis are fine as they are, there's no need to nerf them (unless you're currently butthurt because your gang forgot to bring Logis and the other side didn't).

I wouldn't mind seeing smaller logi ships, like frig/destroyer hulls, but don't nerf current Logis, they're fine as-is.

Oh, while you're at it, make it so that DED Shield Transporters are actually better than T2/meta 4, lol.
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#3 - 2011-10-24 15:19:22 UTC
a pvpers single minded view who thinks they speak for everyone you people are bigger trolls than me
Arttemis Prime
Financial tracking 01
#4 - 2011-10-25 02:01:44 UTC
Logistics are most certainly not fine as they are, anyone who has had the pleasure of enduring a battle where both sides bring 30 logistics, where nothing really happens, where no side can win, a fight that purely relys on the system to lag so logistics cant keep up, realises, logistics make for a boring fight.

My proposal means, if you want the same logistical ability, you would need to bring a logistic battleship, which in turn would solve alot of the problems we have with logistics currently, they would be less manuverable, easier to hit and less agile, whilst in a way buffing them, as they would be able to fit more.

Logistics need to come in varying sizes, having a single ship for a mass role to save all ships, is very very unballanced.
Rhinanna
Brutor Tribe
Minmatar Republic
#5 - 2011-10-25 02:16:05 UTC
The only problem I see with logis at the moment is that they are very hard to counter, a ECCM logi, more so if using remote ECCM to stop jamming is practically uncounterable unless you have over twice as many DPS ships focusing on the target or can alpha it in one go.

Perhaps just reduce logi sensor strength and range some, making them more vulnerable to sensor damp/ECM, however its a minor issue given you can get around it using alpha, mass DPS or smaller ships to engage the logis at close range, so there are ways round it even if they aren't truly effective counters.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Akturous
The Scope
Gallente Federation
#6 - 2011-10-25 09:07:03 UTC
We have no problems killing logi. Damp them down so they have to come into Curse or Bhaalg range, ecm drones ect, the logi chain is a fragile one. Better still, use high alpha ships so logi is a non-issue.

Sounds like you need better fleets.

Vote Item Heck One for CSM8

M1AU
Zappenduster Inc.
#7 - 2011-10-25 09:48:15 UTC
I'm not into fleet ops lately, but I have following question for you. If you can't kill logis with your BS fleet, what about developing a strategy against these types of ships? Like for example bring other cruiser sized hulls with DPS or EWAR to counter cruiser sized logis? Should work at least on the paper I guess?
Mara Rinn
Cosmic Goo Convertor
#8 - 2011-10-27 02:23:11 UTC
Arttemis Prime wrote:
I think one of the major problems with fleet fights is logistics, they keep the fight going just too darn long, and trying to kill a logi with a battleship fleet is... near impossible and purely down to lag, and luck.


Why are you flying single-hull fleets? Where are your ECM, interceptors, target dampers, neuts?

Don't expect the rest of the game to change to support your desired play style. If you want stuff to blow up, you find ways of making it blow up.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#9 - 2011-10-27 02:42:20 UTC
CCP should introduce a ship type that can easily hit logistics ships and do good damage ... oh wait.

While I've personally NOT sat in the type of battles you speak of, I do know that people in these large battles tend to be Battleship or bigger, and I think CCP already has the tools for these smaller hulls.

Why can't we give logi killing to cruisers? or frigates? battleships cant kill them but they can kill logi right?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#10 - 2011-10-27 02:43:36 UTC
Akturous wrote:
We have no problems killing logi. Damp them down so they have to come into Curse or Bhaalg range, ecm drones ect, the logi chain is a fragile one. Better still, use high alpha ships so logi is a non-issue.

Sounds like you need better fleets.



No sensor damps are USELESS, try to keep up :)
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Mfume Apocal
Brutor Tribe
Minmatar Republic
#11 - 2011-10-27 02:47:03 UTC
Arttemis Prime wrote:
Logistics are most certainly not fine as they are, anyone who has had the pleasure of enduring a battle where both sides bring 30 logistics, where nothing really happens, where no side can win, a fight that purely relys on the system to lag so logistics cant keep up, realises, logistics make for a boring fight.


I've been in fights with 30+ logistics on each side and we still managed to figure out a way to kill each other.

Quote:
Logistics need to come in varying sizes, having a single ship for a mass role to save all ships, is very very unballanced.


Man, if only there was a shipclass larger than a cruiser with logistical bonuses, maybe a module that boosts it's functionality in that role, while making it stationary.
ShahFluffers
Ice Fire Warriors
#12 - 2011-10-27 03:28:19 UTC  |  Edited by: ShahFluffers
I'm amazed that energy neutralizers haven't been mentioned as a counter against logis. Get every ship in the fleet to equip at least one medium or heavy neut and tell everyone to spread it out between all the logis. Works VERY well in "knife" fights.

The guys I usually run with also like to employ "ECM clouds" where you get everyone in the gang/fleet to fit and deploy a flight of light to medium ECM drones... get 2 or 3 groups on each logi and eventually their chain will break down enough for you to punch through.
Akturous
The Scope
Gallente Federation
#13 - 2011-10-27 04:20:17 UTC  |  Edited by: Akturous
ShahFluffers wrote:
I'm amazed that energy neutralizers haven't been mentioned as a counter against logis. Get every ship in the fleet to equip at least one medium or heavy neut and tell everyone to spread it out between all the logis. Works VERY well in "knife" fights.

The guys I usually run with also like to employ "ECM clouds" where you get everyone in the gang/fleet to fit and deploy a flight of light to medium ECM drones... get 2 or 3 groups on each logi and eventually their chain will break down enough for you to punch through.



"Come into Curse or Bhaal range" ...I don't know about the militia's fits (well maybe I do, but anyway), but usually I fit those ships with neuts lol.

Lol at Mfume's post...a ship larger than a cruiser with logi bonuses....oh wait

Vote Item Heck One for CSM8

Dr Gidazu
Universal Excavation Services
#14 - 2011-10-27 05:01:03 UTC
op has obviously never seen a carrier Roll

Just to make sure... carrier is not cruiser sized and yes it does have quite avesome repairing capabilities with triage and all.

What comes to logistics cruisers.... what would be the point of having a logistics ship that cant repair the damage output of even one opponents ship? They would have no use since having damage dealing ships instead would be a lot more beneficial since these weaker logistics can not keep up with equally sized fleets damage output. So what again would be the role of logistics ships after this?
Mara Rinn
Cosmic Goo Convertor
#15 - 2011-10-27 06:02:58 UTC
As a guide for those following at home: an Incursion-fitted logistics Basilisk can field a tank of ~30k EHP with room for an Afterburner. With appropriate implants and rigs, that afterburner can be replaced with an MWD. The maximum range of a logistics module (shield projector, armour repairer or energy transfer) is about 70km. The maximum targeting range of such a Basilisk is about 100km, and sensor strength is about 30 Gravimetric.

(the details are slightly different, these are "engineering/ballpark" figures)

If you point an unbonussed ECM module at a basilisk, you already have a 1/10 chance of jamming it. If you have any skills in ECM at all, you get much better chances to jam that basilisk. The poor basilisk doesn't stand a chance if you're flying an ECM boat such as a Falcon, Rook, Griffin, Kitsune, Scorpion or Widow.

But let's ignore ECM, because everyone hates ECM (which is why I love ECM so much). What if you were flying a Maulus? It has a 25% bonus to damper strength, which improves the 34% damping power of a scripted T2 damper to 42% (reduction in targeting range). So fit your Maulus with two of those, you've now effectively reduced the targeting range of that logistics boat from 100km to about 30km: this is short-range battleship territory. There are other options of course, you could simply use one scripted target damper on each of three unbonused ships.

But what if you don't want to use target dampers either, since you're following the dogma that they're useless (which I don't mind at all, if you think dampers are useless you probably aren't fitting signal amplifiers or sensor boosters). What other options do you have? There's the option of intercepting the logistics boats and beating them up with assault ships, interceptors, destroyers or vagabonds.

There are more options available, I'll leave inventing other means to remove logistics boats from the field as an exercise for the reader.

In the meantime, look at your fleet. If you don't have any kind of electronic warfare in your fleet, you are gimping yourselves. You don't even need EWAR specialist ships to use EWAR effectively: an ECM module, a target damper, tracking disruptor or painter in a spare slot can turn the tide of a fight.