These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Incursion sites kept open on purpose

Author
Annunaki soldier
Perkone
Caldari State
#181 - 2013-01-17 00:26:09 UTC
Lore and solving a problem ? Ye i like it

Ride hard, live with passion 

goldiiee
Bureau of Astronomical Anomalies
#182 - 2013-01-17 00:39:19 UTC
Hagbard Solaris wrote:

"CCP,
I believe that Sansha Kuvakei is insane. He believes himself to be the savior of the universe, a clear Messionic complex. In each type of site, the fleets he uses are virtually identical in each site that spawns, which indicates an obsessive-compulsive disorder as well. The fact that he will throw site after site at us, allowing us to farm them, is perfectly in line with the insanity of a man who believes he knows the best way to do everything and believes that he cannot lose.
What is not in line with his insanity is the ability of a single ship in a site preventing another site from spawning. Sansha Kuvakei will not let a fleet of capsuleers stop his operations in a system, evidenced by the way sites will respawn for days until either he withdraws his incursion by his own choice, or his mothership is destroyed preventing him from conducting further operations in that system.
I do not believe that Sansha Kuvakei would allow a ship, or even a fleet of ships, in a completed site to stop him from spawning a new site in that system. I believe he would, in fact, ignore the fact that he "lost" the site owing to his meglomania and would spawn a new site on the same schedule regardless of what is left behind in a completed site.
For this reason, I ask for a change in the mechanics of incursion site spawn. Once the site is completed and despawned, I ask that a new site spawn on the same schedule regardless of anything left behind in the old site. I believe this would better fit the behavior of the madman we know as Sansha Kuvakei."

Thoughts?

I would expand on that to another full degree. As the Sansha are so determined I would expect the spawns to not be triggered at all just keep spawning like a never-ending blob as a matter of fact they could make it so intense that when say 100 sites have spawned in a system, the gates then start to be camped by Sansha even in high Sec.

If someone doesn’t stop them in time the system could be overrun and essentially surrendered to them. This would work really well in low sec where the pirates that keep calling for High Sec Nerfs would then have to figure out how to run their own Incursions or end up with the loss of their systems. Of course once the Sansha take a system they would most certainly disable the gates to hold their ground, and use these systems as staging point to further their cause. I could easily see the whole of low sec being converted to a Sansha wasteland, nowhere to dock unless you have Sansha standings, forfeiture of all property within the system to Sasha Kuvakei, forfeiture of all clones in the station as cannon fodder to his mighty war engine. With 20mil EHP gate camps at every turn, essentially holding entire systems, nay entire constellations hostage by merely parking on the gate, this is the end, prepare to fight for what is yours, or surrender and become an automaton of his empire.

OH sorry, forgot to take my meds, I am better now.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#183 - 2013-01-17 01:40:25 UTC
I don't support using RP to petition flawed game design but I appreciate your creativity.
Cruvas
Industrial Mining and Mayhem
Brave Collective
#184 - 2013-01-17 01:43:38 UTC
+1 to this thread.

I would like to encourage CCP to just fix the D-Spawn timers to facilitate change that is accertable for all parties. For the players they can run the content to their hearts content. And the Guys that act with out impunity i.e. the noob ship gate campers can find some other game mechanic to exploit.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#185 - 2013-01-17 03:13:24 UTC
+1 to this thread.

If "blockading" sites were an action that could be countered somehow, that'd be one thing. As it stands, however, there is no reasonably effective means of countering this kind of action.
Solomunio Kzenig
Incursions Missions and Mining
#186 - 2013-01-17 08:37:16 UTC
goldiiee wrote:
Hagbard Solaris wrote:

"CCP,
I believe that Sansha Kuvakei is insane. He believes himself to be the savior of the universe, a clear Messionic complex. In each type of site, the fleets he uses are virtually identical in each site that spawns, which indicates an obsessive-compulsive disorder as well. The fact that he will throw site after site at us, allowing us to farm them, is perfectly in line with the insanity of a man who believes he knows the best way to do everything and believes that he cannot lose.
What is not in line with his insanity is the ability of a single ship in a site preventing another site from spawning. Sansha Kuvakei will not let a fleet of capsuleers stop his operations in a system, evidenced by the way sites will respawn for days until either he withdraws his incursion by his own choice, or his mothership is destroyed preventing him from conducting further operations in that system.
I do not believe that Sansha Kuvakei would allow a ship, or even a fleet of ships, in a completed site to stop him from spawning a new site in that system. I believe he would, in fact, ignore the fact that he "lost" the site owing to his meglomania and would spawn a new site on the same schedule regardless of what is left behind in a completed site.
For this reason, I ask for a change in the mechanics of incursion site spawn. Once the site is completed and despawned, I ask that a new site spawn on the same schedule regardless of anything left behind in the old site. I believe this would better fit the behavior of the madman we know as Sansha Kuvakei."

Thoughts?

I would expand on that to another full degree. As the Sansha are so determined I would expect the spawns to not be triggered at all just keep spawning like a never-ending blob as a matter of fact they could make it so intense that when say 100 sites have spawned in a system, the gates then start to be camped by Sansha even in high Sec.

If someone doesn’t stop them in time the system could be overrun and essentially surrendered to them. This would work really well in low sec where the pirates that keep calling for High Sec Nerfs would then have to figure out how to run their own Incursions or end up with the loss of their systems. Of course once the Sansha take a system they would most certainly disable the gates to hold their ground, and use these systems as staging point to further their cause. I could easily see the whole of low sec being converted to a Sansha wasteland, nowhere to dock unless you have Sansha standings, forfeiture of all property within the system to Sasha Kuvakei, forfeiture of all clones in the station as cannon fodder to his mighty war engine. With 20mil EHP gate camps at every turn, essentially holding entire systems, nay entire constellations hostage by merely parking on the gate, this is the end, prepare to fight for what is yours, or surrender and become an automaton of his empire.

OH sorry, forgot to take my meds, I am better now.


The above suggestions would make Incursions Epic in my mind, a little bit too harsh prehaps but definately a PVE mechanic that would fit with what EVE is supposed to be.

In the meantime the Site Holders have moved down to Assault Sites also, 2 of the 3 Incursion sites types that are run (no one does Scouts) are now useless, way to go €€P with game fail mechanics. How do the Devs who worked on Incursisn feel about their work being rendered useless by crappy Game Mechanics?
BulletMagnetMan
The Scope
Gallente Federation
#187 - 2013-01-17 10:31:34 UTC
+1 to this thread. Something needs to be done about this issue asap. It's just stupid that the site doesn't disappear once the objective is completed.
Tarpedo
Incursionista
#188 - 2013-01-17 15:10:24 UTC  |  Edited by: Tarpedo
It's amazing how CCP 1) badly coded the game and 2) allow players to exploit CCP's weakness (lack of good programmers).

Your game is borken, CCP. Fix it and prohibit exploitation while you doing that - instead of strange excuses which lack common sense (to say it mild).
Dzajic
#189 - 2013-01-17 15:15:00 UTC
What is this "HQ site" you speak off? I haven seen any since late December.

Mighty Ibis on trial account, conqueror and destruction of Sansha's incursions.
APHRATTOS
Federal Navy Academy
Gallente Federation
#190 - 2013-01-17 16:25:05 UTC
up to 10 pages.....

Basically it is a bug being exploited.

Most mmo have group pve. Incursions seems to have been introduced into eve as a group pve feature.

If any mmo had a situation where no new instances could spawn because someone was stuck in a completed instance rational people would consider that to be a bug.

The trolling and counter trolling for lutz just confuses people it seems and people then think that things are something that they are not.

It is really very simple.
Lyron-Baktos
The Scope
Gallente Federation
#191 - 2013-01-17 16:57:37 UTC
amurder Hakomairos
Deep Core Mining Inc.
Caldari State
#192 - 2013-01-17 18:17:40 UTC
Lyron-Baktos wrote:
http://community.eveonline.com/news/newsFromEve.asp?newsTitle=incursion-site-exploit-notification



Sad that it took 17 days to arrive at the logical conclusion but at least we have arrived
Vengeance Thirst
Sons Of Decebal
#193 - 2013-01-17 18:34:59 UTC
So it took 4 escalations of the petition and 10 pages on forums for CCP to come to a logical conclusion.

Well At least there is still hope.

Thank You ccp for this lovely game. We, the community of players that love this game so much, will keep an eye out for any other disturbance in the force for you while all we ask of you is Please don't brake it in a useless quest for money...

Until next time, I salute you for your decision and a awesome game.

o7
ORCACommander
Obsidian Firelance Technologies
#194 - 2013-01-17 18:37:55 UTC
I wonder with the timing of this coming just a day or two after i eve-mailed sreegs
goldiiee
Bureau of Astronomical Anomalies
#195 - 2013-01-17 18:38:06 UTC
Thanks for the attention to this detail CCP.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Ildryn
Idle Guns.
#196 - 2013-01-17 20:17:19 UTC
Now ban all the accounts that were doing it.
Carlos Jaegar
Coreli Corporation
Pandemic Legion
#197 - 2013-01-17 21:24:12 UTC
Tama Cardeen wrote:
goldiiee wrote:
Tama Cardeen wrote:
I'm Tama I'm a anti-incursion alt trained for 1 week with 200k ehp I'll be dual armour repping with my friend afk all day now. :) enjoy no high sec incursions!

You can freely go do a low or null sec incursion and actually pvp for the right to make sick amounts of isk.

The mating call of the 'I don't have anyone to play with me' lows sec parrot


pfft I play eve 2 to 3 hours max every other day on my main, this char will be on the other 22 hrs per day that I'm at work or sleeping.
That's what you think... Twisted
marVLs
#198 - 2013-01-17 21:28:20 UTC
Bravo CCPAttention
Andski
GoonWaffe
Goonswarm Federation
#199 - 2013-01-17 21:31:43 UTC
This is pretty pathetic handholding on the GM team's part. At least in nullsec you have to kill the day-old alt doing it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vince Snetterton
#200 - 2013-01-17 22:04:55 UTC
Andski wrote:
This is pretty pathetic handholding on the GM team's part. At least in nullsec you have to kill the day-old alt doing it.


Best tears are goon tears.