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Ships & Modules

 
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new module suggestion

Author
Tia Arnette
Center for Advanced Studies
Gallente Federation
#1 - 2013-01-17 13:40:58 UTC
I skim read some of the csm minutes & was thinking about some of the ship balanceing issues.

This then got me thinking, dangerous I know especially as I'm suffering from the seasonal lurgie, but I thought of a possible solution that might, if done right add some extra tactics variables for pve & pvp while addressing one of gallantes (read blasters / railguns) biggest problems.


So first the problem is 2 fold & specific to sniper & blaster ships.
Other than tracking the problem I want to tackle is todo with tank. for blasters to be effective you must close the gap as quick as you can while taking a pounding in the face & for sniping to lay any real dps you need to use all your slots for extra tracking/dps related modules.

The obvious thing todo would be to fiddle with the stats on the offending ships like the diemost etc.. however

Please read full suggestoins, contemplate brifely before flame grilling Big smile

What if there was a module that was a bit like a riot shield, or a grassy knoll, a kinda additional directional defensive layer. it could either be like one of :
a) maybe an additional layer that needs to be chewed through before getting to the shields.
b) maybe more very powerful shield hardner.
c) maybe more like a hardner with a chance of it being missed completely so say 60/40 chance the hit will be effected & this can be further affected by the attackers abilities, a igher skilled more accurate pilot will avoid hit more often etc...
d) or maybe a combination of the above.

Expanding this further there could be 3 versions
1) a less effective mobile version for the blaster in your face boats, which maybe might effect top speed.
2) a stronger one for snipers that has to be deployed & is stationary & tackes time to pack up/ un deploy.
3) a defensive GTFO one for those passive scout/ recon / industrial ships that covers the rear leaving the front exposed.

The vunerabilities of these would be the fact it is directional & ship equipped with this module will be very exposed from the rear so a swamped blaster boat will really need to fly wisely to not expose it's butt & simularily a sniper will be tied to the spot & very vunerable.

Further balancing thoughts other than tacking up cpu/grid/slot etc... maybe another alternative is the module dosn't actually add further tank atall but rather shifts the existing tank.
so for a simple example say a ship has 60 resists across all types. The module could shift the rear to the front so effectively hits from the front will meet 80 resists but rear hits will meet 40 resists.

this is early food for thought but I think it could be used by all races & would make some of the weaker ships very strong & viable in very specific situations but would go very horribly wrong if your out witted by your opponent or do something silly. This I think could be a good thing.

So thats my idea thank you for reading now over to anyone interested to comment, suggest or grill
Tia Arnette
Center for Advanced Studies
Gallente Federation
#2 - 2013-01-17 17:20:51 UTC
just realised I posted this in the wrong place really. So re posting in the "ideas for modules" thread in the "features & Ideas" section.

Thanks for reading
Red zeon
State War Academy
Caldari State
#3 - 2013-01-17 17:29:09 UTC
well shield is just this but for armor. :P it would be shield shield? :P
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4 - 2013-01-17 17:53:23 UTC
Red zeon wrote:
well shield is just this but for armor. :P it would be shield shield? :P


I'm way more excited about the addition of the potential shield shield shield myself.

BYDI recruitment closed-ish

Tia Arnette
Center for Advanced Studies
Gallente Federation
#5 - 2013-01-17 20:59:36 UTC
ok fair enough a point taken but i think you missed the actual point i was trying to make.
call it what you want but the differnce was todo with direction.

Simply put to make the front stronger at the expense of rear defenses. thats all

I was just spitballing about how todo it & yes shield shield shield recuring wasn't quite what I had in mind but I can see the funny side & see that I left myself wide open for that one.
sabre906
The Scope
Gallente Federation
#6 - 2013-01-17 21:03:11 UTC
The new and improved Winmatar - both kiting you, and not die.Big smile

As it turns out, speed that lets one dictate distance also dictates direction.
Tia Arnette
Center for Advanced Studies
Gallente Federation
#7 - 2013-01-17 21:08:33 UTC
sabre906 wrote:
The new and improved Winmatar - both kiting you, and not die.Big smile

As it turns out, speed that lets one dictate distance also dictates direction.


If you kiting your showing your side & rear or to rephrase your arse is hanging out... winmatar?

I think not. It should only help while you close the gap.