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Duels? WTF this is now.... WoW?

First post
Author
SlapNuts
Lost Wacko's
#1 - 2013-01-17 19:02:16 UTC  |  Edited by: SlapNuts
CCP Masterplan's Blog

Is this correct, duels are coming to EvE, What is this about?
Vaju Enki
Secular Wisdom
#2 - 2013-01-17 19:06:02 UTC
The guy was probably drunk or something, or talking about the wrong game.

The Tears Must Flow

Tippia
Sunshine and Lollipops
#3 - 2013-01-17 19:06:58 UTC
You mean the thing that has existed since roughly forever?
Yes, it's coming back.

It's about restoring lost functionality. Why do you ask?
Unsuccessful At Everything
The Troll Bridge
#4 - 2013-01-17 19:07:02 UTC
I give it 5 minutes before someone comes up with an exploit.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

luZk
Fivrelde Corp
#5 - 2013-01-17 19:07:45 UTC
The "challenge to a dual feature" is a fine idea by itself imo. The problem is the suggestion to the wardec system.

http://i.imgur.com/1dl4DM6.jpg

Vaju Enki
Secular Wisdom
#6 - 2013-01-17 19:08:18 UTC
Note that there is no special exclusivity or isolation from outside interference just because a duel has been agreed. Other players can interact with the combatants exactly as normal, providing that they are prepared to accept the normal Crimewatch consequences. (Inteferring in a Limited Engagement via remote-assistance can net the assistor a Suspect flag, making him a global target).

I'm relieved to hear that.

The Tears Must Flow

Vaju Enki
Secular Wisdom
#7 - 2013-01-17 19:09:47 UTC
luZk wrote:
The "challenge to a dual feature" is a fine idea by itself imo. The problem is the suggestion to the wardec system.


The wardec system suggestion is even worst then the meteorite that killed the dinosaurs.

The Tears Must Flow

Ginger Barbarella
#8 - 2013-01-17 19:11:45 UTC
Dueling?!?!?! Wow, the pussification of Eve continues...

"Blow it all on Quafe and strippers." --- Sorlac

Mc Scam
Doomheim
#9 - 2013-01-17 19:12:20 UTC  |  Edited by: Mc Scam
Good, I was missing the times when ppl canflipped to 'duel' with backup in tradehubs. Glad we'll see even more popping now that repping makes you go suspect. All in all more explosions and more profit for me, I'm in.

It's even good for solo pvpers who have been sharing tears with us a lot lately.
Maxpie
MUSE LLP
#10 - 2013-01-17 19:13:37 UTC
What's next? The loser's ships turns into a ghost ship and has to warp back to materialize again? I'm not a fan of this feature.

No good deed goes unpunished

Tippia
Sunshine and Lollipops
#11 - 2013-01-17 19:15:43 UTC
Ginger Barbarella wrote:
Dueling?!?!?! Wow, the pussification of Eve continues...
…ever since duels were introduced in, what, 2003? How does repairing things that have been broken by other mechanics constitute as “pussification” rather than a return to business as usual?

Maxpie wrote:
What's next? The loser's ships turns into a ghost ship and has to warp back to materialize again? I'm not a fan of this feature.
I'll ask you too: why are you so against the restoration of lost functionality?
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#12 - 2013-01-17 19:17:39 UTC  |  Edited by: Jame Jarl Retief
Since the functionality mostly already exists, seems like a waste of developer time to me.

For optimal results, duels should also "stop" before either ship is blown up. This would allow older players to train newbies safely and easily - just duel each-other and learn, without having to re-ship after each and every fight, or having to stop when ship hits structure and not quite knowing for sure who would have been the winner (considering different weapons have different alpha, etc.)

This was actually very nicely done in Pirates of the Burning Sea. You could set up limited 1v1 (or XvX) engagements as practice matches, where any ship lost wasn't actually lost. It was just that - practice. Nice feature to get the new players to learn how to PvP without turning them off with ship loss at the same time.

P.S. The above may be considered "pussification", but it is really just a "no risk, no loss, no gain" scenario. It is just practice, which could be useful considering EVE has a lot of mechanics that aren't exactly the most straight-forward or logical or intuitive.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#13 - 2013-01-17 19:19:04 UTC
Tippia wrote:
Ginger Barbarella wrote:
Dueling?!?!?! Wow, the pussification of Eve continues...
…ever since duels were introduced in, what, 2003? How does repairing things that have been broken by other mechanics constitute as “pussification” rather than a return to business as usual?

Maxpie wrote:
What's next? The loser's ships turns into a ghost ship and has to warp back to materialize again? I'm not a fan of this feature.
I'll ask you too: why are you so against the restoration of lost functionality?

I expected a shitstorm in the pages of the devblogs thread, tbh ...
... but was kind of confused when there was none.

Now i feel better.

Please don't forget that most people usually don't think, so it's no wonder when they whine about something
that actually has been in the game forever, just in a different form. ^_^
SlapNuts
Lost Wacko's
#14 - 2013-01-17 19:19:11 UTC
Vaju Enki wrote:
Note that there is no special exclusivity or isolation from outside interference just because a duel has been agreed. Other players can interact with the combatants exactly as normal, providing that they are prepared to accept the normal Crimewatch consequences. (Inteferring in a Limited Engagement via remote-assistance can net the assistor a Suspect flag, making him a global target).

I'm relieved to hear that.


I will not go into detail but with today's mechanics, there is a way around this that many War Dec corps use. For the most part the average player would not use this but i can see some using it.
Tippia
Sunshine and Lollipops
#15 - 2013-01-17 19:20:03 UTC
Jame Jarl Retief wrote:
Since the functionality mostly already exists, seems like a waste of developer time to me.
Nah. It did exist but Crimewatch 2.0 did away with it. Allocating some dev time to bring it back in a modernised and CW2.0-compatible form is a good (and much requested) thing.
Vaju Enki
Secular Wisdom
#16 - 2013-01-17 19:20:20 UTC
Jame Jarl Retief wrote:
Since the functionality mostly already exists, seems like a waste of developer time to me.

For optimal results, duels should also "stop" before either ship is blown up. This would allow older players to train newbies safely and easily - just duel each-other and learn, without having to re-ship after each and every fight, or having to stop when ship hits structure and not quite knowing for sure who would have been the winner (considering different weapons have different alpha, etc.)

This was actually very nicely done in Pirates of the Burning Sea. You could set up limited 1v1 (or XvX) engagements as practice matches, where any ship lost wasn't actually lost. It was just that - practice. Nice feature to get the new players to learn how to PvP without turning them off with ship loss at the same time.


I just vomit all over my keyboard.... jesus you guys are really something....

The Tears Must Flow

Solstice Project
Sebiestor Tribe
Minmatar Republic
#17 - 2013-01-17 19:21:25 UTC  |  Edited by: Solstice Project
Jame Jarl Retief wrote:
Since the functionality mostly already exists, seems like a waste of developer time to me.

For optimal results, duels should also "stop" before either ship is blown up. This would allow older players to train newbies safely and easily - just duel each-other and learn, without having to re-ship after each and every fight, or having to stop when ship hits structure and not quite knowing for sure who would have been the winner (considering different weapons have different alpha, etc.)

This was actually very nicely done in Pirates of the Burning Sea. You could set up limited 1v1 (or XvX) engagements as practice matches, where any ship lost wasn't actually lost. It was just that - practice. Nice feature to get the new players to learn how to PvP without turning them off with ship loss at the same time.

P.S. The above may be considered "pussification", but it is really just a "no risk, no loss, no gain" scenario. It is just practice, which could be useful considering EVE has a lot of mechanics that aren't exactly the most straight-forward or logical or intuitive.

Except that this makes no sense. There's no point in fighting, if nobody dies. Using noobs as excuse is lame.
There's no point in fighting if there is no loss. Training should include punishment, because without punishment
everything that's learned is much less effective.

I'm sure you never heard of that, but pain usually teaches people far more than the lack of it.

With shiploss: Damn, i really have to do better !
Without shiploss: Oh well ... too bad. Maybe next time.

And besides that, people can always agree that they only fight down to hull.
De'Veldrin
Republic University
Minmatar Republic
#18 - 2013-01-17 19:25:19 UTC
SO let me get this straight - they're making it easier to do something that people already do to have fun in this game?

IN MAI EVE?!?!?!

This will not stand - we will burn Jita to the ground before we allow this atrocity to fester in our fair game, like a canker on the bum or the world. I demand that these new streamlined mechanics be immediately revoked and the old clunky system of 1v1 versus canflipping be left alone.

Damn you CCP! Damn you all!

(This post may be a humorous attempt to make other people feel stupid for over reacting. Results not typical, your mileage may vary, for external use only.)

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

ISD Praetoxx
Imperial Shipment
Amarr Empire
#19 - 2013-01-17 19:25:49 UTC
We already have a thread discussing this.

https://forums.eveonline.com/default.aspx?g=posts&t=194782&find=unread

Thread locked.
- ISD Praetoxx

ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department