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Half strength double range webs?

Author
Commander Ted
Caldari Provisions
Caldari State
#1 - 2013-01-17 17:58:52 UTC
30% webs that reach out to 20km? Doesn't sound to OP? Perhaps give them an bigger stacking penalty than the 60% webs also?

In a 1v1 scenario at least a kiting ship is more than 30% faster than a brawler most of the time, and a kiting ship can fit one to in order to counter so really just a new strategic element to the game.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Drake Doe
88Th Tax Haven
#2 - 2013-01-17 18:02:44 UTC
It sounds like it would pay the same penalties between warp scrams and warp disruptor, it would gain range but lose effectiveness and require more cap

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#3 - 2013-01-17 18:04:02 UTC
Drake Doe wrote:
It sounds like it would pay the same penalties between warp scrams and warp disruptor, it would gain range but lose effectiveness and require more cap


Yea just require more cpu and cap.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mole Guy
Bob's Bait and Tackle
#4 - 2013-01-18 21:46:42 UTC
nice idea...80km double weak web from a rapier... =\

i like it tho, it would help against kiting. it would also mean a 45% 20k web on a paladin.
Commander Ted
Caldari Provisions
Caldari State
#5 - 2013-01-18 21:51:10 UTC
Mole Guy wrote:
nice idea...80km double weak web from a rapier... =\

i like it tho, it would help against kiting. it would also mean a 45% 20k web on a paladin.


I mean it is also just as viable for kiting ships, you would see some new daredevil setups for sure. Also it doesn't sound that OP for vindis to have a long reaching web when they still wont track well and still will be outclassed massively by a bhaalgorn on the webs deparment.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#6 - 2013-01-18 22:01:54 UTC
Web drones already do this.
Commander Ted
Caldari Provisions
Caldari State
#7 - 2013-01-18 22:13:30 UTC  |  Edited by: Commander Ted
Ines Tegator wrote:
Web drones already do this.

Web drones suck balls beyond imagination. Good luck catching up to anything slower than an armor tanked cruiser with mediums and good luck having them last more than a few moments with lights.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-01-18 22:17:23 UTC
Mole Guy wrote:
nice idea...80km double weak web from a rapier... =\

i like it tho, it would help against kiting. it would also mean a 45% 20k web on a paladin.



With the right command links applied, and assuming faction variants, a huginn would be able to web to what, 240?
Commander Ted
Caldari Provisions
Caldari State
#9 - 2013-01-18 22:18:23 UTC  |  Edited by: Commander Ted
Danika Princip wrote:
Mole Guy wrote:
nice idea...80km double weak web from a rapier... =\

i like it tho, it would help against kiting. it would also mean a 45% 20k web on a paladin.



With the right command links applied, and assuming faction variants, a huginn would be able to web to what, 240?


Perhaps a hard cap could be applied similar to the one for targeting? If such a tactic were commonplace with people webbing you from that far away perhaps we would see people use railguns to counter them like how nados blap falcons. Also that will probably be the range people are going to fly on grid boosters at so I don't believe it would be that big a deal to have something of that nature.

However I do imagine kitey daredevils being a ***** to fight.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Kahega Amielden
Rifterlings
#10 - 2013-01-19 01:51:24 UTC
Quote:
Web drones suck balls beyond imagination. Good luck catching up to anything slower than an armor tanked cruiser with mediums and good luck having them last more than a few moments with lights.

Then shouldn't this be a "Buff web drones" thread?
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#11 - 2013-01-19 03:24:39 UTC
Commander Ted wrote:
Ines Tegator wrote:
Web drones already do this.

Web drones suck balls beyond imagination. Good luck catching up to anything slower than an armor tanked cruiser with mediums and good luck having them last more than a few moments with lights.

Considering the massive (60km ish with proper skills) range they can get, I think those are reasonable tradeoffs. Perhaps excessive atm, but along the right lines at least.
Commander Ted
Caldari Provisions
Caldari State
#12 - 2013-01-19 04:21:38 UTC  |  Edited by: Commander Ted
Kahega Amielden wrote:
Quote:
Web drones suck balls beyond imagination. Good luck catching up to anything slower than an armor tanked cruiser with mediums and good luck having them last more than a few moments with lights.

Then shouldn't this be a "Buff web drones" thread?

already made one https://forums.eveonline.com/default.aspx?g=posts&m=2428281#post2428281
Web drones behave much differently having a far greater range and being destructible. They offer extra utility to ships that don't have mid slots to spare.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#13 - 2013-01-19 04:23:33 UTC  |  Edited by: Commander Ted
Ines Tegator wrote:
Commander Ted wrote:
Ines Tegator wrote:
Web drones already do this.

Web drones suck balls beyond imagination. Good luck catching up to anything slower than an armor tanked cruiser with mediums and good luck having them last more than a few moments with lights.

Considering the massive (60km ish with proper skills) range they can get, I think those are reasonable tradeoffs. Perhaps excessive atm, but along the right lines at least.

Well considering I can lock the lights easily, take them out with little to no effort because of their **** poor health,their **** poor strength makes them **** compared to damage/ecm drones, and if im trying to web something fast its likely they will never even catch up to the ship in question they are awful and unusable.

So if webs are supposed to be the counter to fast things then why is it that fast things easily counter web drones when they have little affect. Odd.

If something is unusable because of its tradeoffs then its not a good tradeoff.

Besides their is still room for this module even with good web drones.

Strong Short range

Weak ok range

Weak good range but destructible.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2013-01-19 17:45:03 UTC
Commander Ted wrote:
Danika Princip wrote:
Mole Guy wrote:
nice idea...80km double weak web from a rapier... =\

i like it tho, it would help against kiting. it would also mean a 45% 20k web on a paladin.



With the right command links applied, and assuming faction variants, a huginn would be able to web to what, 240?


Perhaps a hard cap could be applied similar to the one for targeting? If such a tactic were commonplace with people webbing you from that far away perhaps we would see people use railguns to counter them like how nados blap falcons. Also that will probably be the range people are going to fly on grid boosters at so I don't believe it would be that big a deal to have something of that nature.

However I do imagine kitey daredevils being a ***** to fight.



I dunno, that kind of setup is really situational anyway. We could just not get faction variants of them, or have lesser range boosts on the things. Still, if long range webs are what it takes to get rail snipers back in fashion, let's go for it.
Commander Ted
Caldari Provisions
Caldari State
#15 - 2013-01-19 18:18:32 UTC
Danika Princip wrote:



I dunno, that kind of setup is really situational anyway. We could just not get faction variants of them, or have lesser range boosts on the things. Still, if long range webs are what it takes to get rail snipers back in fashion, let's go for it.


I think it wouldn't be that big of a deal, however it could be abused if say your a sabre with links camping a gate and instead of a falcon alt you have a 240km rapier webbing you or webbing anything that gets close to your kitey tengu or cynabal. Still situational nonetheless

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#16 - 2013-01-19 18:24:27 UTC
Commander Ted wrote:
30% webs that reach out to 20km? Doesn't sound to OP? Perhaps give them an bigger stacking penalty than the 60% webs also?

In a 1v1 scenario at least a kiting ship is more than 30% faster than a brawler most of the time, and a kiting ship can fit one to in order to counter so really just a new strategic element to the game.




Fit TE's instead of MFS and you will be able to apply excellent dmg at that distance and even further. If you can't make them commit or fight in your terms change your ship/fitting but don't ask CCP to hold your hand.

Blasters already have the highest tracking/potential dmg in game, just increase their range or use another ship/guns.

removed inappropriate ASCII art signature - CCP Eterne

Commander Ted
Caldari Provisions
Caldari State
#17 - 2013-01-19 18:27:54 UTC  |  Edited by: Commander Ted
Sergeant Acht Scultz wrote:
Commander Ted wrote:
30% webs that reach out to 20km? Doesn't sound to OP? Perhaps give them an bigger stacking penalty than the 60% webs also?

In a 1v1 scenario at least a kiting ship is more than 30% faster than a brawler most of the time, and a kiting ship can fit one to in order to counter so really just a new strategic element to the game.




Fit TE's instead of MFS and you will be able to apply excellent dmg at that distance and even further. If you can't make them commit or fight in your terms change your ship/fitting but don't ask CCP to hold your hand.

Blasters already have the highest tracking/potential dmg in game, just increase their range or use another ship/guns.


So my target just burns away and leaves or likely still does more dps than me?

When you say change my fitting you mean don't fly anything armor or anything that isn't nano fit.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Drake Doe
88Th Tax Haven
#18 - 2013-01-19 22:23:55 UTC
Sergeant Acht Scultz wrote:
Commander Ted wrote:
30% webs that reach out to 20km? Doesn't sound to OP? Perhaps give them an bigger stacking penalty than the 60% webs also?

In a 1v1 scenario at least a kiting ship is more than 30% faster than a brawler most of the time, and a kiting ship can fit one to in order to counter so really just a new strategic element to the game.




Fit TE's instead of MFS and you will be able to apply excellent dmg at that distance and even further. If you can't make them commit or fight in your terms change your ship/fitting but don't ask CCP to hold your hand.

Blasters already have the highest tracking/potential dmg in game, just increase their range or use another ship/guns.

That's as if saying warp disruptors hold people's hands

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#19 - 2013-01-23 05:02:57 UTC  |  Edited by: Commander Ted
CCP Fozzie wrote:
Both signature and speed play major roles in the tracking formula, but the ability for the faster ship to dictate range, control the engagement and manipulate transversal more effectively make speed the much more important attribute overall.


In the armor vs shield debate speed is one of the key disadvantages that armor has, and IMO the biggest. I think armor ships being slow gives them flavor and should be retained, however speed is to powerful an attribute since the person who has the higher speed always retains range control and can always run or make their enemy helpless. Shield ships without nano's suffer the same problem.

This module adds a key balance to the situation leaving speed ships still able to control range but giving brawlers an option to reel in their enemy.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sir Dragon
Einherjar Yggdrasils
#20 - 2013-01-23 09:20:54 UTC
Ahh.. the mathematic limit as it approaches infinity.

Such as the webifier could have HUGE range, yet it only has 0.1% effect at MAX range.
As the target gets closer, then the "%" goes up until it reaches the MAX_speed_reduction %, of 60%, @10km range.

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