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CSM Minutes: No New POSes (yet?)

First post First post
Author
Klarion Sythis
Caldari Provisions
Caldari State
#1 - 2013-01-16 22:36:51 UTC
"Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that “is what will kill the business”

I'm sure I'm not alone in disagreeing with the assessment that POSes are a small singular aspect of the game used by some handful of people. On the contrary, Player Owned Stations are a large enough aspect to warrant their own themed expansion. They're useful in any area of space and for nearly every play style out there. Homes for wormholers, staging points for nullsec and lowsec, production, research, I can go on.

If the task of revamping POSes is too big, that's one thing, but it's certainly not too small.

Please reconsider.
Arronicus
State War Academy
Caldari State
#2 - 2013-01-16 22:42:21 UTC
They also fail to take into consideration that poses see the relatively limited use that they do, BECAUSE they are so ridden with issues. Many corporations simply cannot trust their general memberbase with the roles required to set up their own control towers, run reactions, mine, etc, because the role system related to control towers is so bad. That, and with the extremely limited number of hangars, and silly restrictions on researching at a pos (That to be able to do it, you will be able to cancel anyone else's jobs), it's currently not viable to have many people use them.

Perhaps, if the whole picture was looked at, CCP would realize that if poses were overhauled, they wouldnt be a niche activity anymore.
silens vesica
Corsair Cartel
#3 - 2013-01-16 22:50:25 UTC
Arronicus wrote:
They also fail to take into consideration that poses see the relatively limited use that they do, BECAUSE they are so ridden with issues. Many corporations simply cannot trust their general memberbase with the roles required to set up their own control towers, run reactions, mine, etc, because the role system related to control towers is so bad. That, and with the extremely limited number of hangars, and silly restrictions on researching at a pos (That to be able to do it, you will be able to cancel anyone else's jobs), it's currently not viable to have many people use them.

Perhaps, if the whole picture was looked at, CCP would realize that if poses were overhauled, they wouldnt be a niche activity anymore.

Fair points, but I will note that the very re-work needed makes it a real rat-hole for development cash. There's needed a layered approach to roles not unlike network permissions privileges - Groups that can be created and populated by the CEO which have specific levels of access to various resources.

Basically, CCP need to look at network management and copy the best practices found there - Which will not be particularly easy to fit into the existing structure. That's gonna be 'spensive.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Arronicus
State War Academy
Caldari State
#4 - 2013-01-16 22:54:25 UTC
Indeed, they have mentioned many times, that it will be intensive, time consuming and difficult. But should that not be all the more reason, to open it up to a round table open public (forum discussion) on solutions to the current problem, see what it is specifically that people are calling out for, and then not appraise the viability for each of those solutions? As far as I understand, the roles issue is the biggest one, but there's smaller things too, like the limitation of control towers being on moons, or the inability to anchor containers within a pos shield.

I may be being a little unrealistic here, but I'm one of the people who says, "You've been saying for years now, that you don't want to, because it will take a long time." Well, if you'd started then, you'd be done now...
silens vesica
Corsair Cartel
#5 - 2013-01-16 23:06:12 UTC
Arronicus wrote:

I may be being a little unrealistic here, but I'm one of the people who says, "You've been saying for years now, that you don't want to, because it will take a long time." Well, if you'd started then, you'd be done now...

And that is an excellent point.

The only answer to that is that there's only so much that can be done at once, if you want anything to get done - you can't just assigne one Dev to work solo on something this ambitious - you need a team, and there are only so many Devs to go around; something else they judged more important would've needed to have been back-burnered.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Sara Mars
The Scope
Gallente Federation
#6 - 2013-01-16 23:16:41 UTC
Klarion Sythis wrote:
"Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that “is what will kill the business”

I'm sure I'm not alone in disagreeing with the assessment that POSes are a small singular aspect of the game used by some handful of people. On the contrary, Player Owned Stations are a large enough aspect to warrant their own themed expansion. They're useful in any area of space and for nearly every play style out there. Homes for wormholers, staging points for nullsec and lowsec, production, research, I can go on.

If the task of revamping POSes is too big, that's one thing, but it's certainly not too small.

Please reconsider.


Confirming yet again they don't understand gameplay with their own game, If POS's only afffect small % of the playerbase then. I'm Lindsay Lohan in rehab on a 12 week detox program. Also that Dev economist speaking on player income needs to get his **** together with regards to 0.0 income.
Rengerel en Distel
#7 - 2013-01-16 23:22:37 UTC
I think the whole idea was that a modular POS would be a personal structure. It wouldn't be a corp entity any more, so you could remove all the entanglement with corp roles. The owner could then white list individuals/corps/alliances to use the structure. You could also join your structure to another, to share resources, security, whatever. I mean, we see it all the time in the PVE missions: pirate has his casino, bar, mining colony and ship bays all in the area, it would be great to be able to do that as well.

There are so many great ideas involving the modular POS idea, that it's a shame CCP has tossed it aside.

With the increase in shiptoasting, the Report timer needs to be shortened.

Arronicus
State War Academy
Caldari State
#8 - 2013-01-16 23:36:31 UTC
Rengerel en Distel wrote:
I think the whole idea was that a modular POS would be a personal structure. It wouldn't be a corp entity any more, so you could remove all the entanglement with corp roles.


This x 100. If roles are 'too difficult', take the pos away from roles, or put something in, that is seperate from roles. What do we really need control towers to be corp/alliance owned for? Jump bridges? Cyno Beacons? Safespots? The first two are practically one man shows to run already, and the last one, CCP has indicated a desire to get away from the pos shield bubble, so that one is a moot point.
Gogela
Epic Ganking Time
CODE.
#9 - 2013-01-16 23:50:32 UTC
the tl;dr; imho is:

CCP made a bunch of grand promises about the future a few months ago. CSM minutes come out and all of a sudden we are back at the CSM4.


  • The old CCP is back! Promises about development and then all those features get pushed back to soon™. Yesterday it was POS's. Now they are promising us another Apocrypha, as they've done so many times since that expansion came out.

  • The CSM isn't pushing for commitments to specifics. They speak in broad general terms about the distant future, and the only conflicts arising between the CSM and the devs is about how the desv should be giving the CSM more respect. ...because that's what's important.

  • devblog and feedback trail off and when we do hear something it's a dev saying "oh! would you like that?", then saying "wow! that's a really interesting idea! we love you players! you are so smart!". 2 months later that idea is forgotten and the dev is off to praise some other "really smart and interesting" player, thus placating the base with the promise of tomorrow.

Signatures should be used responsibly...

Lord MuffloN
Caldari Provisions
Caldari State
#10 - 2013-01-17 01:10:00 UTC
I think the words I'm looking for to describe all of this is "Disappointing".
Nair Alderau
The Blessed Chains of Freedom
#11 - 2013-01-17 02:08:39 UTC
Shedding tears for modular, scalable POSes.Ugh

I will be holding back the rage until I know what they are actually doing in 2013 instead. It better be based on a sound idea. I am not hopeful that their alternative will sway me in terms of what should be a priority here. I don't see anything worth doing more than a POS revamp, but maybe I am wrong. I hope I am.
Snow Axe
Republic Military School
Minmatar Republic
#12 - 2013-01-17 02:48:28 UTC
Lord MuffloN wrote:
I think the words I'm looking for to describe all of this is "Disappointing".


"Disappointing" would fit if they had said they weren't doing the POS thing soon because of time restraints. Showing a complete lack of understanding as to why POSes have the usage levels they do now while simultaneously flipping off everyone who does use them needs a different word. I'd say "disgusting" or "idiotic".

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Tesal
#13 - 2013-01-17 03:34:17 UTC
They can fix roles without having to re-do POS's.
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#14 - 2013-01-17 16:33:07 UTC
Tesal wrote:
They can fix roles without having to re-do POS's.


Can they? Roles are probably buried in the POS code at a very low level, along with every other feature that uses roles (hangers, chat, R&D, wars, etc).

What I would suspect would be easiest for CCP to do would be to create a new POS system and a new corp role system just for it, that exists in parallel to the current systems we have today. Then, over time, the other game features can be migrated over to the new corp role system.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Hans Jagerblitzen
Ice Fire Warriors
#15 - 2013-01-17 23:15:41 UTC
Snow Axe wrote:
Lord MuffloN wrote:
I think the words I'm looking for to describe all of this is "Disappointing".


"Disappointing" would fit if they had said they weren't doing the POS thing soon because of time restraints.


From page 19:

"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "

Emphasis mine.

CCP never said they won't touch POS's this year, only that they're not halting all other projects and putting every staff person in Reykjavik into pumping out Modular POS's into one expansion at the expense of any other projects they need to accomplish.

Just a reminder to everyone, there is a thread for this feedback here.

CPM0 Chairman / CSM7 Vice Secretary

Klarion Sythis
Caldari Provisions
Caldari State
#16 - 2013-01-17 23:26:54 UTC
This thread existed before Two step's but now that his exists, this one is redundant. I wouldn't mind this one being locked.
None ofthe Above
#17 - 2013-01-18 00:24:20 UTC
Hans Jagerblitzen wrote:
Snow Axe wrote:
Lord MuffloN wrote:
I think the words I'm looking for to describe all of this is "Disappointing".


"Disappointing" would fit if they had said they weren't doing the POS thing soon because of time restraints.


From page 19:

"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "

Emphasis mine.

CCP never said they won't touch POS's this year, only that they're not halting all other projects and putting every staff person in Reykjavik into pumping out Modular POS's into one expansion at the expense of any other projects they need to accomplish.

Just a reminder to everyone, there is a thread for this feedback here.


I think we are all pretty much in agreement that CCP shouldn't throw all its resources for an extended period on one project.

I am starting to wonder really though what was really meant in that meeting. Was it the results of the prototype that didn't touch enough people? Not the concept itself but the prototype that they worked on.

Twostep seemed concerned enough about the POS revamp being in trouble to write his blog and start his thread.

Hopefully some clarity will come soon, cause it sure read like the POS was no longer on the table in the minutes, but perhaps many of us are just misreading. I'll be heading back into it for a reread in a bit, but I'd love to hear from those there.

The only end-game content in EVE Online is the crap that makes you rage quit.

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#18 - 2013-01-18 00:24:42 UTC
Locked at request.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]