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Can't believe how many CSM/CCP employees want a theme park

First post
Author
baltec1
Bat Country
Pandemic Horde
#81 - 2013-01-17 14:35:11 UTC  |  Edited by: baltec1
Mister S Burke wrote:
I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.


You do get banned for this and very few people ever try.
TheGunslinger42
All Web Investigations
#82 - 2013-01-17 14:35:59 UTC
Mister S Burke wrote:
I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.


If by vocal minority you mean core audience that has kept the game alive for ten years: Those who want a cold hard universe with a very open and free sandbox.

Though I'm not the one making claims that EVE will die, that's the remit of people who desperately want all non-consensual interactions removed, like our friend anslo
admiral root
Red Galaxy
#83 - 2013-01-17 14:36:28 UTC
Mister S Burke wrote:
I still can't get a clear answer on how the fate of EVE hinges on a vocal minorities ability to grief noobs with 600K skill points.


That's because you keep posting nonsense without engaging your brain, perhaps? Or maybe your refusal to accept facts (like the fact that your definition of griefing is irrelevant here)?

No, your rights end in optimal+2*falloff

Whitehound
#84 - 2013-01-17 14:37:00 UTC
baltec1 wrote:
Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine.

Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now.

I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Doctor Ungabungas
Doomheim
#85 - 2013-01-17 14:39:32 UTC
Whitehound wrote:
baltec1 wrote:
Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine.

Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now.

I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.


Blame it on Incarana.

Which is what it was.

They're finally heading in the right direction but damage takes time to fix.
Mister S Burke
Doomheim
#86 - 2013-01-17 14:42:57 UTC
TheGunslinger42 wrote:


Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?



When is the last time you went outside? Gaming is not just done by white males from 13-40 these days, everyone and their grandma games now. Nintendo figured this out first and made a money printing machine called the Wii. I'm no casual but you need to stop this black and white thinking that if you can't grief it's insta wow time, that is false. I'm an old school gamer, 30's white guy and I'm here. At the same time the griefy play style is just past it's expiration date. If people want to go mine all day and drink beer while watching a movie and twittering, leave them alone. They don't want to get suicide ganked because you got shoved into a locker again. God forbid I want to autopilot in hisec and go make make a sandwich, hell no I have to manually jump because of some kid in a Thrasher. sigh....

.5-1.0 = NO PVP

.4 and below, welcome to the jungle.

Fixed.
Riedle
Brutor Tribe
Minmatar Republic
#87 - 2013-01-17 14:43:10 UTC
Mister S Burke wrote:
Riedle wrote:
[quote=Mister S Burke] You also don't get to define what griefing is.

Riedle


I sure do and I just did. I've been playing games since the 80's so I know my way around gamers and the game culture. Griefing has and always will be taking advantage of someone who can't fight back. EVE has hardly reinvented the wheel here.


Two Problems: They can fight back and the people that matter, CCP do not agree with your flawed definition.

Conclusion: HTFU
Captain Death1
Ministry of War
Amarr Empire
#88 - 2013-01-17 14:43:55 UTC
funny how all the grifting in high hurts null and low all the players are in high sec by grifing . By getting rid of the grifting of wardecs in high sec are any type of that play style you are forcing players to move back to null and low to pvp
witch i might add was what they needed to be doing anyway Twisted
baltec1
Bat Country
Pandemic Horde
#89 - 2013-01-17 14:44:49 UTC
Whitehound wrote:
baltec1 wrote:
Considering we have had these things happening in game for TEN YEARS and we have had nothing but year on year growth I would say the sytem is working just fine.

Take a look at last year. Chribba's EVE-Online Status Monitor. The last year was almost a decline if it wasn't for the December numbers. Frankly, the past looked brighter for EVE than it does now.

I am not sure what to blame it on. The ganking in high-sec, while it attracts more gankers, will drive some players out. The blobs of carebear armies in 0.0 that now lead to -A- disbanding, who in my opinion were one of the most feared alliances of the past, is turning large parts of null-sec into a blue zone. This blue zone will have an effect on the player numbers, too. There seems to be more PvP in high-sec and less in 0.0. It is definitely worth a try to drive PvPers out of high-sec than forcing new mechanics onto 0.0 and trying to fix low-sec or 0.0 somehow.


The blame lies with the summer of rage and the number of PVE updates. Its funny how the most successful upsurge just happened to be when they did a pvp update. Its also no coincidence that when you add to high and low sec pvp that more people will do high sec and low sec pvp.

However the biggest problem here is that high sec ganks are only rampant on the forums. The chances of being ganked in high sec are tiny. At the hight of our frighter ganking we were killing far less than 1% of all frieghter shipping.
NickyYo
modro
Northern Coalition.
#90 - 2013-01-17 14:45:30 UTC
Just fix war deck mechanics but don't make empire war decks obsolete.
If this game does turn into a theme park, i for one will quit along with thousands of other players. It would kill the game.

..

Inc Shimaya
Taco Bell Inc.
#91 - 2013-01-17 14:47:25 UTC
The rush I get from being ganked in my retriever is worth it. Removing non-consensual PVP from hisec is at best a poor decision. If this has to do only with wardecs then revamp or improve that system.

I mine with my alt quite a bit and have been ganked numerous times and never got mad about it (well maybe the first time). In the end however it had made a decision for me. I set up an alt and started ganking others to try it out. It isn't my thing but it is fun as hell. What it did show me is how I can make it harder to be ganked.

Getting people to do things they wouldn't normally do because of an action taken by someone else is the best type of experience in a game.

Removing that removes the better parts of Eve.


PS: Another thought is each faction could have newbie systems that are pvp free. Once you pass a time/security threshold you cannot enter the newbie systems. This could let newbie's breathe a bit and do the initial learning that they in fact need.
Captain Death1
Ministry of War
Amarr Empire
#92 - 2013-01-17 14:48:06 UTC
ccp in bed with sony all ready i say the gankers have done a good job of killing the game sony buys game
Anslo
Scope Works
#93 - 2013-01-17 14:48:18 UTC
TheGunslinger42 wrote:
Do you have any proof that the market has changed, and that EVE will die if it doesn't turn itself into a WoW clone? Anything at all? No?

I like how you instantly think that anything anti-PvP means Eve will turn into WoW. You should avoid extreme's if you want to be taken seriously and not as a puppeted troll account for another predatory pvper. Eve has lasted long by staying small to an extent, but one can infer that such a plan can't be sustained indefinitely. It's a business, businesses need to expand to survive and compete, otherwise they risk being out maneuvered by a competitor they didn't see coming. More players, more capital, more expansions for both PvE'ers AND PvP'ers (Balancing things AND adding shiny content).

It's foolish to assume that because I don't have an 80 page market analysis report ready on the state of the gaming public that your statement is fact.

Quote:
There's proof to the contrary though: The continued growing of the user base despite still being a harsh, cold universe where people can kill you, steal from you, scam you, etc

This is continued growth yes, but not enough to sustain a business that needs to adapt. Take a few business classes or read a bit more. That is growth, but very, VERY minimal growth for a game that's been running for ten years. You think this will continue for another 10? I can already see a subtle decline over the past few months on average versus growth we've seen years before.


baltec1 wrote:
People blowing up a ship to steal isk is not griefing. People war decing a corp to destroy their tower so they can place their own is not griefing, people taking up a contract to war dec a rivals competition is not griefing.

If both parties are capable of fighting then no it isn't, you're right. I.E. the nul block wars. But to me, a 50 man griefer group attacking a 3 man miner corp because they don't like miners is. My problem isn't with PvP, it's the toxic attitude or predatory "PvP" that has grown in this community. Grown to the point that I just stopped playing Eve and PvPing for a while period. PvP used to be fun, war decs and all. Nul AND highsec PvP was great. Now high sec pvp is just bullying. I'd go back to nul sec but hey, got a job now, fiance, a life.

Quote:
Just about the only thing that is griefing is can baiting on the starter stations. You need to start learning the difference or you only end up looking like a self entitled child.

See above.

Quote:
I'll take the plan that has resulted in the only MMO to have 10 years of growth over all of the other dead after 3 months plans. All of the evidence over the last decade points to CCP getting it right.

And as I said, it's foolish to think that said growth (minimal growth at that) can continue this way for ANOTHER 10 years.

[center]-_For the Proveldtariat_/-[/center]

Riedle
Brutor Tribe
Minmatar Republic
#94 - 2013-01-17 14:48:33 UTC
Quote:
allow bored rich veterans who have been playing for years and just use ISK to pay for game time (no real cash going to CCP)


I say, wot?
Whitehound
#95 - 2013-01-17 14:49:09 UTC
Doctor Ungabungas wrote:
Blame it on Incarana.

Which is what it was.

They're finally heading in the right direction but damage takes time to fix.

No, I disagree. It has been a while since the release of Incarna. The numbers should be climbing and not further declining. We have seen quite a few good game changes since then.

I'd say this game contains too many Goons, wouldn't you agree?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Minmatar Citizen160812
The LGBT Last Supper
#96 - 2013-01-17 14:50:26 UTC  |  Edited by: Minmatar Citizen160812
I've seen it before as most of you probably have. How the hell does an industry repeat failures again and again and again and again...and still they try to change the product, keep the current customers and add tons of new ones. Repeating the same damn thing over and over expecting a different outcome is a mark of insanity and anyone producing a modern MMO should know better.

What do they teach in business school these days "Herd thought 101"? A "vision" for the next 10 years?...hun you have a large customer base to sell things to EVERY DAY ya better get your focus off "years down the road" and start looking at improving what the nearly homeless guys made...it is officially recognized as a work of art not a friggen' rushed product. It became a work of art because of them and us not "theme park visions to capture a wider audience that provides a satisfying consumer experience to everyone". If I had shares in your company I would be selling like they were hot turds.

Quote:

EVE Online was shipped by guys that “were about to lose their houses”


I would have a banner made with that on it and hang it right as you come in the door at CCP's headquarters.
Mister S Burke
Doomheim
#97 - 2013-01-17 14:51:05 UTC  |  Edited by: Mister S Burke
Riedle wrote:
[quote=Mister S Burke]CCP do not agree with your flawed definition.

Conclusion: HTFU



Actually they do which is why this topic we are in even exists. CCP knows they can't keep letting the gankers run off new people and they know they have a mob of veteran fanatics to deal with. The choice is clear, throw the die hard old vets under the bus and cater to the new players. Why? The old vets will grumble and won't go to WOW, but the young people will go play a competitors game. Just ask the American republican party what happens when you let the die hard fringe elements fly the ship. Evolve or die.
Whitehound
#98 - 2013-01-17 14:51:49 UTC
baltec1 wrote:
Its funny how the most successful upsurge just happened to be when they did a pvp update.

There is always a spike around expansions and Christmas. And when both fall together then it only gets stronger. Yet, it didn't reach the numbers of the past.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#99 - 2013-01-17 14:56:00 UTC
If eve turns into a theme park I'm done.

That's not a "QQ WAAAAAAAAAAA I R NO PLAY TOYZ EXITING PRAM" comment.

I started playing eve because it's a sandbox and I get to do what I want and set my own goals. If things turn into a theme park and I all there is is to following along and repeat the same 5 quests over and over again, ala wow.

I'll just go find something else to do, as depressing as that is.
baltec1
Bat Country
Pandemic Horde
#100 - 2013-01-17 14:57:12 UTC
Anslo wrote:

And as I said, it's foolish to think that said growth (minimal growth at that) can continue this way for ANOTHER 10 years.


Why?

Got any evidence that shows that EVE will die if the core of the game isn't gutted and replaced with the safety every single other failed MMO provides?

Meanwhile I will just point out that the last expansion in december, which added even more ways to be killed in high sec, has resulted in a boom in player numbers. This tells us that people want to fight in high sec and not be utterly safe.