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Dev blog: EVE Online development in 2013 and beyond

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Author
Rek Seven
University of Caille
Gallente Federation
#141 - 2013-01-17 10:53:06 UTC
Debra Tao wrote:
Flamespar wrote:
Debra Tao wrote:
Rancor Kane wrote:
Vaju Enki wrote:
What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?

Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution)


A more accurate explanation of that protest was that people involved, had several reasons to protest, among those is a group that wants nothing to do with WiS, but it's exacurated at least to claim all those people where/are against every implantment of WiS.


An other rising thread is the growing number of Scifi MMO's and sims, untill so far I haven't seen one that can deliver what EVE does, Though I've seen why you don't want to remove Highsec.

And I think With Elite and Star Citizen, EVE has a chance on some serious compitition on the horison.

Games and Developers that appeal to the older playerbase that is EVE, with possibly options that make people consider and choose one over the other.

I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral.

There aren't only players to gain by making useful content for Incarna/Wis but also players to loose when a fitting alternative presents it self.


If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly backed up by numbers... Balancing is better than WiS


But we don't have WiS. We have a room.



So you want a second room ? A shower maybe ? A bar ? Stop kidding and fix POSes.


No he wants the vision sold to us. Not the the ******* dress up game we were given.

Those numbers you posted prove nothing. Check them in 3 months and see if the numbers of active users have fallen... spoiler alert; they will.

I find it funny how people are so quick to give CCP a pass. They have squandered your money and ignored your cries for change for years and now they give you a mining frigate and some ****** destroyers and your all like "we love you CCP" Shocked

Given CCP failures over the past two years. Everyone should demand more from the product that is eve online and not be so easily sold on their empty promises.
Debra Tao
Perkone
Caldari State
#142 - 2013-01-17 11:03:30 UTC
I see... i suppose i should act as a reasonnable person and ask for a new dress and give up on the spaceship thing.
Rek Seven
University of Caille
Gallente Federation
#143 - 2013-01-17 11:10:23 UTC  |  Edited by: Rek Seven
Debra Tao wrote:
I see... i suppose i should act as a reasonnable person and ask for a new dress and give up on the spaceship thing.


What are you talking about you cretin?

Avoid the main point that people are trying to make all you want, it doesn't hurt our argument it only makes you look weak.

Like i said, you should demand more from them whether that be "moar spaceships" or totally new content that has a greater potential to attract new players and enrich the current state of the game.
Lost True
Perkone
Caldari State
#144 - 2013-01-17 11:19:30 UTC
Vaju Enki wrote:

Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution)

Yeah... I didn't even remember what was in those expansions...

Ah yes, something with missille effects and the hangar... Ah, the destroyers too. Useless, but some models are nice...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Rek Seven
University of Caille
Gallente Federation
#145 - 2013-01-17 11:26:21 UTC  |  Edited by: Rek Seven
Lost True wrote:
Vaju Enki wrote:

Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution)

Yeah... I didn't even remember what was in those expansions...

Ah yes, something with missille effects and the hangar... Ah, the destroyers too. Useless, but some models are nice...


Don't forget the tier 3 BC's... wait, they were designed by the players. What?
Debra Tao
Perkone
Caldari State
#146 - 2013-01-17 11:28:31 UTC
You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?

EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.

Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.
Rancor Kane
Geuzen Inc
#147 - 2013-01-17 11:33:23 UTC
Debra Tao wrote:
If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly backed up by numbers... Balancing is better than WiS



Seems you did not understand or missread what I said.

There is absolutly no mentioning in my post where it stats that things shouldn't be reballanced, neither is there mentioned anything that reballancing is going to loose EVE players.


What I did said:

That more and more SciFi orientated MMO's and Space Sims are being develloped (two of them, seem very promissing) that are trying to make new gameplay, untill those games are finished, EVE is pretty much unique and even then it's the question if they are able to live up to there expectations, though sitting back and hoping they won't is the worst strategy there is.

to Quote myself

Quote:
I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral.


I didn't even say that it had to be in WiS, although I think that should be a very serious option, since quite some players in EVE are looking for a game were they can Shoot Greedo in the Bar, before they hop in their Millinium Falcon and escape the retalliation, being hunted by persueing ships and the moment a game offers them that option, they could be gone.

As for the Graphs, it's very dangerous to pull conclusions from those stats, All I see is that players went up in what probably is december, is that Retribution? Is that an annual thing it's the holiday season, that other spike is that that Inferno? seems that it drops again after a few months, is that a trent and if they stop logging is that because they didn't like the game or was it something else or why didn't they like the game?

As an analyst the only thing I can say those numbers are pretty vage at the least and to draw conclusions from those numbers only would ask for imminent failure.

In a more geeky way: 42 is a number and an answer, but what was the question?







Besbin
Blue Republic
RvB - BLUE Republic
#148 - 2013-01-17 11:44:35 UTC
Issler Dainze wrote:

So keep up the pressure!


Hi Iss. I voted for you as well. Can you reveal the effort put forth to touch on the subject of WiS in relation to the latest summit? Was it mentioned briefly at a bar for instance? Anything? :-)
Besbin
Blue Republic
RvB - BLUE Republic
#149 - 2013-01-17 11:44:48 UTC
Krall Hoar wrote:
So wheres the walking in stations, incarna or how you want to call it?
You make us wait another year?


Considering it's not even on the plan, I'd say we're looking at 2 years. Which I wouldn't really think was a problem if it got put on the plan like Soon(tm) :-) I'd rather have them do it right than just do it after all...but 3+ years is a LONG time.

Jing Xin wrote:
I'd never learn about LARP without you mentioning it in blog. Thank you, Andie.


There is SO much CCP games design will learn from Andie and the larp methods. Have a peak at http://nordiclarp.org/wiki/Main_Page if you're interested.

Ishtanchuk Fazmarai wrote:

But in MY shoes, I am well aware that it's the guys like us who pay for the bills, and we are a limited resource CCP has been exploiting for 10 years, and that resource is drying up.

CCP is having trouble in keeping TQ alive. Not serious trouble yet, but they're advertising themselves like crazy and once that is not enough, they'll have to start offering rebates/discounts, and then things will begin to look gloomy.


It is clear that you have not been informed that Eve is back into the steady rise in subscriber numbers, that we're at 450K atm and that Retribution is looking to be the maybe most succesful expansion (in a numbers sense) yet. We regret to not have gotten this information out to you, Dear Esteemed Customer :-)

Also... Being a business that would like to make MORE money, is not the same as being a business that is LOOSING money. Although, admittedly, it might be the chinese that're making CCP's day atm ;-)

Flamespar wrote:

But we don't have WiS. We have a room.


Pro-avatar players need a better marketing department. I suggest we start naming it WiR! Walking in Room :-)

Debra Tao wrote:

So you want a second room ? A shower maybe ? A bar ? Stop kidding and fix POSes.


Sounds cool. Can I have a POS in my CQ as well?
Rancor Kane
Geuzen Inc
#150 - 2013-01-17 11:49:00 UTC
Debra Tao wrote:
You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?

EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.

Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.



Or you should read the origional post I made number 88 of this thread, where I though I made pretty clear that is should not be about a bed or a dress, but it should ad to the exsisting experience and shouldn't be a pretty chat room.

as a pirate I'd love the option to walk though the people offering transport jobs, see what they want transported and to where step back wait for someone to pick up the contract, and tell corp mates that "Hill Billy"is going to transport a billion isk o goods to a designated system from Jita, i I undock I can give them the type of ship as well. That does sound like PvP to me.

Rek Seven
University of Caille
Gallente Federation
#151 - 2013-01-17 11:53:03 UTC  |  Edited by: Rek Seven
Debra Tao wrote:
You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?

EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.

Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.


Clearly, you have not been keeping up with what has been going on. CCP created a new team know as "team avatar" who's job it was to create prototype meaningful avatar gameplay that involved as much PVP as any part of eve. That was canned for some reason... maybe so they could pour more money down the drain developing Dust and WoD .

And FYI it looks like CCP are also going to can their plans to introduce modular POS's: https://forums.eveonline.com/default.aspx?g=posts&t=194625

So yeah, more empty promises.
Debra Tao
Perkone
Caldari State
#152 - 2013-01-17 11:54:47 UTC
i was not talking about you in the post you quoted rancor, i was adressing the two people that have posted before my post.

And clearly WiS has never been about hardcore pvp even it has features about pvp why not ?
Debra Tao
Perkone
Caldari State
#153 - 2013-01-17 11:57:37 UTC
Rek Seven wrote:
Debra Tao wrote:
You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?

EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.

Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.


Clearly, you have not been keeping up with what has been going on. CCP created a new team know as "team avatar" who's job it was to create prototype meaningful avatar gameplay that involved as much PVP as any part of eve. That was canned for some reason... maybe so they could pour more money down the drain developing Dust and WoD .

And FYI it looks like CCP are also going to can their plans to introduce modular POS's: https://forums.eveonline.com/default.aspx?g=posts&t=194625

So yeah, more empty promises.



I fail to see how what you posted prove that i haven't been keeping up with CCP work... Actually i don't really see how it is related to my post.
Rek Seven
University of Caille
Gallente Federation
#154 - 2013-01-17 12:02:12 UTC  |  Edited by: Rek Seven
Debra Tao wrote:
Rek Seven wrote:
Debra Tao wrote:
You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?

EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.

Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.


Clearly, you have not been keeping up with what has been going on. CCP created a new team know as "team avatar" who's job it was to create prototype meaningful avatar gameplay that involved as much PVP as any part of eve. That was canned for some reason... maybe so they could pour more money down the drain developing Dust and WoD .

And FYI it looks like CCP are also going to can their plans to introduce modular POS's: https://forums.eveonline.com/default.aspx?g=posts&t=194625

So yeah, more empty promises.



I fail to see how what you posted prove that i haven't been keeping up with CCP work... Actually i don't really see how it is related to my post.


Do you have something wrong with you? You posted this about 5 minutes ago. Straight

Debra Tao wrote:

EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ...

Walking with dress and drinking in a bar with NPCs is not what eve is about...
Debra Tao
Perkone
Caldari State
#155 - 2013-01-17 12:05:05 UTC  |  Edited by: Debra Tao
and ? better graphics is cool though it's probably not the priority right now but i don't see how creating a fancy avatar is pvp...
Rek Seven
University of Caille
Gallente Federation
#156 - 2013-01-17 12:15:01 UTC
Yeah i don't see that either... Who said creating an avatar equates to pvp? Ugh

Clearly we are getting nowhere so should we leave it there so we don't derail this thread any further?

Debra Tao
Perkone
Caldari State
#157 - 2013-01-17 12:19:38 UTC
i am confused but so be it.
Axel Kurki
Aseyakone
#158 - 2013-01-17 12:31:23 UTC
On the "(feature X) wanted for (user group Y)" discussion: I kind of agree with Malcanis's thoughts (mentioned elsewhere) that any change designed to cater to a specific user group (e.g. newbies, high sec mission runners, etc.) will most likely benefit the most experienced user group the most, more than the intended user group. So one thing to ensure is to aim the features benefit as large a portion of EVE players as possible.

But, to my original purpose of writing this post, which is beating the dead, then undead, possibly repeatedly exorcised and raised horse that is the POS. It seems to me that there is no clear design goal with POS/starbase systems, and the current system is a collection of huge kludges no one really understands or wants to touch. Therefore, it is extremely hard to refactor and redesign the system, which leads into developers concentrating on developing excuses to keep from getting sticked to the steaming pile of manure ("we need to wait for art" / "art is expensive and cannot be done when the design is not finished"). Therefore, in order to get a replacement, there needs to be a clear road map on how to develop the replacement in small, bite-sized bits.

A possible step one would be establishing personal mobile habitation units - character-level structures. These would be much more limited than current corporate-level structures (i.e. POS/starbase), but would be designed from the ground up to be modular, for example some kind of a "lego brick" system or otherwise connected (see "building spaceships in Kerbal Space Program", replace fuel tanks with powergrid generating modules). The limitations mean that a personal starbase isn't as efficient as the POS (for example, slightly more expensive to run per PG/CPU unit produced) and its limited support for modules would mean that it isn't a competitor for a POS, but it would have its niche as a "one-man POS" for more casual players and newbies to get a taste for the system. Once the system could replicate all necessary POS functions, it could then be scaled up to corporate level and finally replace the POS system (assumed to be unmaintainable but necessary) with similar corporate-level structures.

There would be savings in making art assets and development time by starting with a subset of features. If the past is of any indicator, the initial step should be small so that there is no repeat of things like planetary interaction's vision of Civilization/SimCity and delivering FarmVille and then having the organization burned out and abandoning the entire feature. Rather plan small, doable and extendable, and commit to expand it at a sustainable pace. This needs to run parallel at all the necessary processes.

Example step one would be a central module which could be expanded by very basic modules (basic storage, defense and industry, such as an adapter version of a container, a turret and a single type of manufacturing module). This could be already very useful accross the board . If mobile enough, could be used as a "ninja" base in low/nosec ops. Regardless of system sec level, it might be used to extend to, say, a temporary single-slot laboratory. Game design provides the balancing. Programming provides the refactored (or new) back end. Art provides the design. Then, step two would add more module types, game design makes sure the design is expandable (and preferably, not exploitable), and programming expands the back end (and fixes exploits/bugs). Art expands upon the previous design to provide art for the new modules / effects. On the side there might be even room to expand the features of the system (say, design an access system). Once the system can replicate everything a POS can do, then would be the time to use the ready back end (which was designed to take into account this step, right?) to make art & balance corporation level structures. Which then would, finally, replace the POS.

Of course, it might not be very cost efficient to maintain parallel systems, but this is the reason why the "personal level" and "corporate level" structures require separate niches or at least different levels on the same scale. POS is seen as a necessary evil right now, but there is no reason why it couldn't be the fortunate good. If it can't be replaced in one fell swoop, then it would seem that the only alternative is to iteratively develop a parallel system until it can replace the old code.
Alx Warlord
The Scope
Gallente Federation
#159 - 2013-01-17 13:55:17 UTC
Alx Warlord wrote:
Finally... I was really waiting for this blog!


CCP Seagull please, if you have some time, take a look at these treads on my signature, they have some concepts that I have being working on, and you may find interesting. Expecially the "Sandcastle POS" where you build it the way you like...

The first is a vision about the POS revamp (That everyone is asking for, this topic have over 5000 views), in it I tried to gather most of Comunity/CSM/Game Market desires and built something usefull. This feature would be really usefull to the "enablers", and also would open new possibilities of gameplay. Most of people that I showed this says: "This is too good, but I dont think CCP can do It..." so there is the challange, to get as close as possible to this...

The second is something about the industry and the refinning process. Less important then the first but yet, maybe somewhat usefull. If you don't have much time read the first....

I hope you appreciate it, I have put allot of effort in this...

Thx for your time.


As sayed... now the world will burn in flames... http://twostep4csm.blogspot.com.br/2013/01/i-am-small-portion-of-community.html Sad
Ulam Stanislaw
#160 - 2013-01-17 14:22:02 UTC
I was only waiting for WIS....


So disapointing