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Anything that provides more shield points then a large shield extender

Author
Paikis
Vapour Holdings
#21 - 2013-01-15 11:30:50 UTC
Phanixis Khardula wrote:
Am I to understand that shield tanking is preferable to armor tanking whenever possible. I am currently flying Amarr ships, which tend to have plentiful lows and good resist for armor tanking. I happen to be flying an arbitrary and running missions so I have no need for propulsion jamming and ewarfare at the moment, but it seems I may not have the luxury of shield tanking if I need to fit for these functions or a run a different Amarr ship.


Armour tanking works fine for PvE. The two top battleships for PvE are both shield tankers though.

The issues with armour tanking only really matter for PvP, and those issues are usually presented in a manner that is completely one sided and fallacious.

If you want to armour tank for PvE, you will be able to do so and be quite competitive. You just wont be the very tippy-top of min-maxing efficiency.
Viktoria Von Doom
Oceania Endeavors Incorporated
#22 - 2013-01-15 16:58:19 UTC
The reason armor gets a bigger buffer mod is because shield also gets a built in regeneration component.
The actual buffer on a LSE may not be as large, but it also comes with a guaranteed bonus to shield regen which ends up giving effectively comparable EHP bonus.
Cambarus
The Baros Syndicate
#23 - 2013-01-15 17:00:21 UTC
Paikis wrote:

Armour tanking works fine for PvE. The two top battleships for PvE are both shield tankers though.

The issues with armour tanking only really matter for PvP, and those issues are usually presented in a manner that is completely one sided and fallacious.

If you want to armour tank for PvE, you will be able to do so and be quite competitive. You just wont be the very tippy-top of min-maxing efficiency.

The navy domi, nightmare, vargur and mach all shield tank (at least if you want them to be any good) and pretty much everything else is meh for missions. This is to be more or less expected though, given that ewar is of little use in pve and damage projection is much more useful.

To the OP: Shields have so many advantages that despite the fact that they only go up to LSEs they're still pretty much on par with armor tanking in buffer fits. This becomes more obvious as you start looking up ship fittings, and notice that, particularly among the smaller ships, anything with more than 3 mids tends to shield tank.

Active tanking is another issue altogether, and shields need a nerf in that area (or better yet armor needs a buff, active tanking has been rather lackluster for a while now)
Paikis
Vapour Holdings
#24 - 2013-01-15 19:40:14 UTC
Cambarus wrote:
To the OP: Shields have so many advantages that despite the fact that they only go up to LSEs they're still pretty much on par with armor tanking in buffer fits. This becomes more obvious as you start looking up ship fittings, and notice that, particularly among the smaller ships, anything with more than 3 mids tends to shield tank.

Active tanking is another issue altogether, and shields need a nerf in that area (or better yet armor needs a buff, active tanking has been rather lackluster for a while now)


The comment in regards to buffer fits is simply not true. There are some shield resist bonused hulls that can pull it off against non-resist bonused armour hulls, but as a general rule, armour tanks will have bigger buffers.

Think I'm wrong? Show me a shield battleship that has more than 175,010 EHP while remaining useful and not stupidly expensive. By that I mean the following: Must have a prop mod and a point. Must have at least 2 damage mods. May only use T1 rigs and T2 modules. No implants, no boosters, no wormhole effects.

175,010 EHP was achieved using an Abaddon, implants and a booster will take this fit to 392,320 WHP.
Cambarus
The Baros Syndicate
#25 - 2013-01-15 19:56:41 UTC
Paikis wrote:

The comment in regards to buffer fits is simply not true. There are some shield resist bonused hulls that can pull it off against non-resist bonused armour hulls, but as a general rule, armour tanks will have bigger buffers.

I said that shield tanks are on par with armor tanks, not that they have the same EHP. What you lose in EHP on armor you gain in damage + passive regen. The speed difference is also something you can't neglect. Your dual 1600 triple trimark abaddon moves a whopping 671 m/s with its MWD on, and 98m/s with it off. You took one of the biggest brick tanked ships in the game, slapped the biggest brick tank you could fit on it, then laughed and said "see, armor makes a better brick tank than shields!"

Have a look at eve-kills top 20 page, the top 2 ships are both shield buffer ships, and 9 of the top 20 are mainly shield buffer fit (with only 4 being mainly armor fit, and the rest being used with both)

Shield tanking isn't better in terms of raw buffer, but it is still just as good as a form of tanking, because you gain a lot from what you lose in raw EHP. If you need more evidence of this you need only look at gallente, whose slot layouts, and often times bonuses, are geared towards armor tanking, but who more often than not shield tank.
Paikis
Vapour Holdings
#26 - 2013-01-15 20:05:18 UTC
Here we go again, the same rubbish, debunked, fallacious arguments as every other thread. Tell you what, I can't be bothered telling you why you're wrong, so you just keep on bleating like the good little sheep you are, and I'll go do something productive with my time.
ColdCutz
Frigonometry
#27 - 2013-01-15 20:23:46 UTC  |  Edited by: ColdCutz
Paikis wrote:
175,010 EHP was achieved using an Abaddon, implants and a booster will take this fit to 392,320 WHP.
What's your fit look like for that Abaddon.



Edit: Corrected the source of the quote.
Cambarus
The Baros Syndicate
#28 - 2013-01-15 20:33:32 UTC
ColdCutz wrote:
Cambarus wrote:
175,010 EHP was achieved using an Abaddon, implants and a booster will take this fit to 392,320 WHP.
What's your fit look like for that Abaddon.

That was paikis fit, not mine, but it was pretty easy to figure out: 2 1600s, 3 trimarks, 2 EANMs and a DCII. Rest of the fit to taste.

Paikis wrote:
Here we go again, the same rubbish, debunked, fallacious arguments as every other thread. Tell you what, I can't be bothered telling you why you're wrong, so you just keep on bleating like the good little sheep you are, and I'll go do something productive with my time.

I could have easily said the same thing about what you said, because hoo boy is the "but armor gets a 1600 plate so it must be better!" one old/stupid. But I didn't. I explained why you were wrong, because really why would you bother posting at all on the forums if you're not looking to talk about crap like this? If you're going to leave then leave, but I doubt anyone has ever changed someone's mind about a balance issue by throwing their hands in the air and leaving.
Sam Korak
Doomheim
#29 - 2013-01-17 10:57:37 UTC
Marc Callan wrote:
Sam Korak wrote:
Real men hull tank.


Well, Taranis pilots, Orca pilots, and maybe some Dominix pilots hull tank. (Seriously, is there a subcapital beyond those three that can actually pull off a hull tank?)


I hull tank my Kestrel.

But now something more about topic: IF they removed distinctions between Shield and Armor tanking that would RUIN the game, because when everything is the same, everything is s***.

So stop complaining.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#30 - 2013-01-17 11:07:52 UTC
Roime wrote:
Garviel Tarrant wrote:
A post suggesting that Armor is superior to shields and that needs to be fixed..


What bizzaro world have i stepped into now?


One example of things young pilots learn in the Royal Amarr Institute, and our other prestigious universities.

The empires of New Eden are poor, and they can't hire lecturers or even tutors, so they are mostly places where they young go to chat about TV series and what they are currently eating, while they work on the local asteroid fields for minimum wage. And repeat memes like parrots, and tell urban myths to each others are raw facts- they heard it on the campus.

Some run meaningless errands for exploiters they call "Agents", who feed them with a drug called "Goldfish". Goldfish causes short-term memory loss and dullness of mind, making it possible for "Agents" to send their victims to rescue the damsel for two hundred times without these poor students realizing that they are just being leeched from their time, social ties and possibilities for career advancement for tiny reward.

Educational system is the basis of any civilized society, and it is in critical state in New Eden.






What are you smoking and more importantly can i have some?

BYDI recruitment closed-ish

LordSpock
Doomheim
#31 - 2013-01-17 11:31:58 UTC
Cambarus wrote:

The navy domi, nightmare, vargur and mach all shield tank (at least if you want them to be any good) and pretty much everything else is meh for missions. This is to be more or less expected though, given that ewar is of little use in pve and damage projection is much more useful.

To the OP: Shields have so many advantages that despite the fact that they only go up to LSEs they're still pretty much on par with armor tanking in buffer fits. This becomes more obvious as you start looking up ship fittings, and notice that, particularly among the smaller ships, anything with more than 3 mids tends to shield tank.

Active tanking is another issue altogether, and shields need a nerf in that area (or better yet armor needs a buff, active tanking has been rather lackluster for a while now)


Please provide me with good Navy Domi shieldfit. I have no idea what to do with my omnidirectionals in such a fit. One, two, none. Also not sure what to put in low slots as I don't think a fourth drone damage amplifier is the way to go.
Roime
Mea Culpa.
Shadow Cartel
#32 - 2013-01-17 11:43:48 UTC
Put the Omnidirectionals in the mid slots, and fill remaining low slots with magstabs and tracking enhancers (over half of Domi damage comes from guns).

.

Roime
Mea Culpa.
Shadow Cartel
#33 - 2013-01-17 11:45:06 UTC
Garviel Tarrant wrote:



What are you smoking and more importantly can i have some?



It's called trollweed, and it starts to grow in your head if you read these forums long enough.

.

Cambarus
The Baros Syndicate
#34 - 2013-01-17 17:06:17 UTC
LordSpock wrote:

Please provide me with good Navy Domi shieldfit. I have no idea what to do with my omnidirectionals in such a fit. One, two, none. Also not sure what to put in low slots as I don't think a fourth drone damage amplifier is the way to go.

Here is the fit I use for level 4s (actually my fit has changed slightly since then, faction omnis and SMCs instead of CCCs)
It uses crystals mind you, and my skills are very close to perfect for it, so YMMV, but tbh in 90% of missions I don't even use the SB, so you can probably get away with not having them. If you're using the domi and only using drones, use a gila or a rattler instead. The domi gets literally half of its DPS out of guns, and it's a huge waste to only use one of its bonuses.

I would say that the Ndonmi is literally the best lvl 4 runner out there, provided you can run mainly kin/therm missions. It does the DPS of a nightmare with multifreq at the range of a NM with scorch (or even a little farther), the thing's a beast.
Bugsy VanHalen
Society of lost Souls
#35 - 2013-01-17 17:47:39 UTC
So many people seem to forget that armor buffer needs to be bigger as a heavy armor tank turns your ship into a brick, very slow and very easy to hit. Plus armor does not regenerate like shields do.

Take for example the ever OP Drake. It can fit a shield buffer up to about 100k ehp. But what makes it such a beast is that with such a huge buffer it can get over 200hp/s regen. That is equal to an X-large booster running non stop without the cap requirements. It only takes a little over 8 minutes for it to regen 100,000hp. So if the fight lasts 8 minutes you effectively have 200k ehp.

Sure an armor tank can get well over 100k ehp, but there is no regen on that. For active tanked fits armor repairers are slower than Shield boosters, plus there is no X-large armor repairer mod.

If they are going to add an X-large Shield extender then they better also add a X-large armor repairer, and make armor regenerate.

The only advantage armor tanking has is for PVP, and only because it makes it much easier to fit tackle mods.

Shields are already better than armor for most situations, aside from cap warfare. Even suggesting that armor tanking is OP shows a complete lack of knowledge in this game.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#36 - 2013-01-17 17:54:46 UTC
Seriously if anyone in here thinks shields are underpowered you are Incredibly, INCREDIBLY BAD..

Just sayin..

BYDI recruitment closed-ish

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#37 - 2013-01-17 21:52:20 UTC
Garviel Tarrant wrote:
Seriously if anyone in here thinks shields are underpowered you are Incredibly, INCREDIBLY BAD..

Just sayin..


This and also +10 Cambarus.

removed inappropriate ASCII art signature - CCP Eterne

XxRTEKxX
256th Shadow Wing
#38 - 2013-01-21 07:12:59 UTC
To get more hp than a single LSE can provide on its own, you should consider how many cycles a booster must go through to surpass the hp of a LSE. The way i see it, a booster will get you more hp than a LSE if you can survive enough cycles. If that makes any sense. KIL2 explains it better in his Bringing Solo Back podcasts when comparing buffer and active tanking.

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