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Incursion site respawn mechanics.

Author
Obvious Pun
Nooo you can't just cynojam all keepstars
No Value
#21 - 2013-01-17 00:15:32 UTC
A much-needed change that's been ignored or in the works for quite a bit too long now.
Felix Oskold
Dark Tranquility.
#22 - 2013-01-17 01:14:33 UTC
+1

Brilliant solution to a problem that shouldn't have existed in the first place
Nolak Ataru
Hedion University
Amarr Empire
#23 - 2013-01-17 01:34:52 UTC
+2
Ice-T
The Ruling Company
The Ruling Empire
#24 - 2013-01-17 02:56:23 UTC
+1 needs a fix.
marVLs
#25 - 2013-01-17 09:33:59 UTC
Seriously CCP, there's a bad bug in da game that need to be fixed ASAP

+1
BulletMagnetMan
The Scope
Gallente Federation
#26 - 2013-01-17 10:33:49 UTC
+1
Bent Makbema
Imperial Academy
Amarr Empire
#27 - 2013-01-17 15:24:14 UTC
How to make ISK

Create 10 new accounts to keep incursions sites from spawning. Names each account, something to do with incursions, example anti spawn demon. Lets not forget your not paying to play EVE.

Now Create another account to spam and beg for isk in channels.

Rinse and Repeat , isk value 500 million a day

APHRATTOS
Federal Navy Academy
Gallente Federation
#28 - 2013-01-17 16:20:02 UTC  |  Edited by: APHRATTOS
+1

There should be more pluses.

From edit it seems that michael bolton read first post....

Basically it is a bug being exploited.

Most mmo have group pve. Incursions seems to have been introduced into eve as a group pve feature.

If any mmo had a situation where no new instances could spawn because someone was stuck in a completed instance rational people would consider that to be a bug.

The trolling and counter trolling for lutz just confuses people it seems and people then think that things are something that they are not.

It is really very simple.
Ice-T
The Ruling Company
The Ruling Empire
#29 - 2013-01-17 16:54:44 UTC  |  Edited by: Ice-T
Hana Matsumoto
Jade Pearl Inn
#30 - 2013-01-17 17:06:37 UTC
Victory!
Ieze Svain
Republic Military School
Minmatar Republic
#31 - 2013-01-17 17:22:57 UTC
Glad that Evi got a response to this.
Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#32 - 2013-01-17 17:40:36 UTC  |  Edited by: Evi Polevhia
Holy crap. That was pretty good response time. First I'd like to apologize to CCP Dolan, GM Cloudy, and CCP in general for posting something I was not supposed to. I'm not that familiar with EVE Forums outside of the IGS. (Though if GM Cloudy is allowed to I'd love for him to come in and say those things himself so that they are on the record in a forum post)

However, while I did shout for joy thanks to (that magnificent man) CCP Falcon's posting, I would like to remind everyone that this only fixes part of the problem that my original post addresses. The respawn mechanics for Incursion sites are still easily and accidentally messed with. I still maintain that whenever possible, the respawn needs to be changed so that when a site is completed, it begins to despawn as normal.

Now there are sites that when completed still have rats on grid (Example: True Creations Research Center). Could not possibly a timer be added so when payout is given, it will force despawn in say 2-10 minutes? If I remember correctly exploration sites when scanned down despawn either when completed or after a timer expires that is started when a person ends the site. Wouldn't that same mechanic be able to be applied to an incursion site? This would prevent there from having to be petitions and begging GM's to deal with griefers and exploiters, the game mechanics would solve the issue on it's own when the site automatically despawns.

Edit: On a personal note, I'd like to say that I've played a few MMO's and EVE Online so far is the most interactive I've seen the Developers be with the players. I know it probably takes alot of resources and man hours to deal with alot of your whiney space children, but thank you guys.
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