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Are we playing the same game? [CSM Minutes]

First post
Author
Tei Lin
Bit Ninjas
#1 - 2013-01-16 22:12:14 UTC  |  Edited by: Tei Lin
Quote:
The next issue on Trebor’s list was terrain. That is to say, the notion that some places should be harder to get to and easier to defend, with the tradeoff possibly being less value. Trebor argued that one should not simply be able to “cyno around the bastion”. Trebor continued by arguing that in the current state terrain is “flat”, and all places are equally easy to get. In Trebor’s view, force projection should have more strategic consequences than it does now instead of traveling a few regions away and coming back “in time for tea”.


Quote:
Trebor added that it could in fact be a soft cap that increased (or decreased) depending on a variety of metrics. Using a hypothetical example of how such a feature could be used, Trebor brought up Titans and Supercaps in general. Using this type of soft-cap mechanic, Trebor suggested that to build a new supercap would require the “core” of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap “core” that has a chance of dropping after a ship is destroyed. With that plus an adjustable drop rate of the cores in rare NPC spawns, one could manipulate the population of the ships. Two step liked the idea and talked about the issue of difficulty scaling; accumulating resources shouldn’t universally make everything easier.


Anyone who's played in nullsec or been a part of any strategic sov war knows why these two statements are so disjointed from reality it's jarring.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#2 - 2013-01-16 22:16:25 UTC
Hi,

We appreciate that people are passionate about the CSM and the new minutes, and many people want to offer their opinions.

Please use the appropriate sub-forum here to express your point of view.

Thanks.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]