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Hulk needs love again

Author
Fey Ivory
Center for Advanced Studies
Gallente Federation
#61 - 2013-01-16 19:31:36 UTC
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant
Omnathious Deninard
University of Caille
Gallente Federation
#62 - 2013-01-16 19:33:58 UTC
Dark Gogg wrote:
Omnathious Deninard wrote:
First off china is on its own server.
Secondly you get almost 4 min to move your ore over which is plenty of time


And here I were going arround thinking "one universe, one server"

Have you tried taking a dump in 4 minutes? or a cigarette without making ure lungs twitching in pain? Or having to go get something to eat without having ure strips failing?

Use a mackinaw if this is the case.
Quote:

The mackinaw is ok, its kinda useless for with the big hold when roid mining cuz if you are having the orca which most experienced miners would, they would go away for 5 min, come back and the roids have popped.

Then again, if you are mining in happy space where everyone else mine, ofc the roids are so crap after DT they pop after 1 cycle anyway, so its no point for you specialized miners that only mine 1 ore type to bother with the ore hold anyway.

If this is the case a bigger hold on the hulk would be just as wasted.

If you don't follow the rules, neither will I.

Dave Stark
#63 - 2013-01-16 19:34:52 UTC  |  Edited by: Dave Stark
Fey Ivory wrote:
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant


it is redundant. tank means nothing when you are 100% guaranteed to die once you're tackled in non-empire space, and the fact that the mackinaw deters pretty much all but those gankers who's mothers you have insulted in empire space.

the skiff doesn't "mine in dangerous areas" any better than any other exhumer. once you get tackled, you will die. it is that simple.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#64 - 2013-01-16 19:46:16 UTC
First off i rarely insult people...

Redudant you say, lets asume there are two that jump me, and they have scrams enough fitted to nullify my two... so how long does it take them to burn down my skiffs 85-90% omni ress shields ?
Mara Pahrdi
The Order of Anoyia
#65 - 2013-01-16 19:57:14 UTC  |  Edited by: Mara Pahrdi
Omnathious Deninard wrote:
Mara Pahrdi wrote:
Omnathious Deninard wrote:
Mara Pahrdi wrote:
I agree that the hulk could use a little love. It's somewhat underwhelming. But it needs neither yield nor ore hold. What it needs is to be a little more tankier. Then it would be fine.

15k EHP with max yield not enough?

Don't know about 15k and max yield.

My hulks tend to be about 36k unbuffed and just above 40k with orca buffs. My Macks are >41k and >46.5k. All uniform EFT.


Alright you got me, how you getting that much EHP from a hulk

Fitting is tight, both on cpu and powergrid, needs a couple of implants and good skills. And you have to drop the mlu for a micro auxiliary power core.

Besides that, nothing shiny. Just typical T2 shield buffer stuff.

Edit: And of course shield rigs. T1 is sufficient.

Remove standings and insurance.

Dave Stark
#66 - 2013-01-16 20:01:02 UTC
Fey Ivory wrote:
First off i rarely insult people...

Redudant you say, lets asume there are two that jump me, and they have scrams enough fitted to nullify my two... so how long does it take them to burn down my skiffs 85-90% omni ress shields ?


considering you're unable to fight back, and you're not getting away; who cares how long it takes? you're going to die.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#67 - 2013-01-16 20:12:59 UTC
Fey Ivory wrote:
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant


ill write what i wrote earlier, everything gets blown up under certain circustances, skiff is harder to kill, anoyingly hard as some say rightly fitted, and with back up around, those shields might be the thing that saves you or not... Some pirates might ewen avoid a skiff, just couse they know it will take time, and while they fighting sometihng might come to attack them... thus i dont think skiff is redundant
Dave Stark
#68 - 2013-01-16 20:15:14 UTC
Fey Ivory wrote:
Fey Ivory wrote:
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant


ill write what i wrote earlier, everything gets blown up under certain circustances, skiff is harder to kill, anoyingly hard as some say rightly fitted, and with back up around, those shields might be the thing that saves you or not... Some pirates might ewen avoid a skiff, just couse they know it will take time, and while they fighting sometihng might come to attack them... thus i dont think skiff is redundant


considering it's the least used exhumer you're one of few who think that.

regardless; the whole set of exhumers need rebalancing, not just the hulk.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#69 - 2013-01-16 20:24:42 UTC
fair enough, lets agree to disaagree then ;P
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#70 - 2013-01-16 20:38:19 UTC
Dark Gogg wrote:
...Or for that matter, have a GF or wife that loves to aggro you 5 minutes after you enter ure belt.

So glad to know I'm not alone.
Dark Gogg
Diablo Lobos
#71 - 2013-01-16 21:02:39 UTC
Dave Stark wrote:
Dark Gogg wrote:
Dave Stark wrote:
Fey Ivory wrote:
its not about making money

Yes it is.
you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.


Then again, if everyone were thinking like that, no one would ever get those minerals would they?


well yes, they would, because they're worth more isk/hour. the people who live in null sec would mine them as they do now, because they're worth the most isk/hour.

so yes, people would get those minerals even if they think like that. because newsflash; they do think like that. that's why there are MANY websites that exist to tell you which ore is most profitable to mine, and which areas they're found in, so you can separate them to find the most profitable ore in the area you are in.


And yet, you are saying that everyone should stay in high sec and mine trit the rest of theyre lives, since its much more profitable. But this isnt the topic of the thread either, so plz stick to the subject. Not something everyone knows.
Dave Stark
#72 - 2013-01-16 21:05:35 UTC
Dark Gogg wrote:
Dave Stark wrote:
Dark Gogg wrote:
Dave Stark wrote:
Fey Ivory wrote:
its not about making money

Yes it is.
you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.


Then again, if everyone were thinking like that, no one would ever get those minerals would they?


well yes, they would, because they're worth more isk/hour. the people who live in null sec would mine them as they do now, because they're worth the most isk/hour.

so yes, people would get those minerals even if they think like that. because newsflash; they do think like that. that's why there are MANY websites that exist to tell you which ore is most profitable to mine, and which areas they're found in, so you can separate them to find the most profitable ore in the area you are in.


And yet, you are saying that everyone should stay in high sec and mine trit the rest of theyre lives, since its much more profitable. But this isnt the topic of the thread either, so plz stick to the subject. Not something everyone knows.


where did i say every one should stay in high sec? please, quote it because i honestly don't remember saying it.
i simply said it was more profitable to mine locally and sell excess minerals and purchase what you need than it is to move location in order to mine something else if you're short of a certain mineral.

read what i wrote, not what you think i wrote.
Daichi Yamato
Jabbersnarks and Wonderglass
#73 - 2013-01-17 02:29:26 UTC
Hakan MacTrew wrote:
Dark Gogg wrote:
...Or for that matter, have a GF or wife that loves to aggro you 5 minutes after you enter ure belt.

So glad to know I'm not alone.


i am definitely alone :(

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#74 - 2013-01-17 09:02:01 UTC
Dave Stark wrote:
Fey Ivory wrote:
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant


it is redundant. tank means nothing when you are 100% guaranteed to die once you're tackled in non-empire space, and the fact that the mackinaw deters pretty much all but those gankers who's mothers you have insulted in empire space.

the skiff doesn't "mine in dangerous areas" any better than any other exhumer. once you get tackled, you will die. it is that simple.

2 words.

Bait.

Ship.
Dave Stark
#75 - 2013-01-17 10:03:36 UTC
Hakan MacTrew wrote:
Dave Stark wrote:
Fey Ivory wrote:
If it only was couse of high sec, yes thats true, but for example, CAS is a very active npc corp, they ewen have a presence in null... either way, ore just dont magically apear from high to null, or vice versa, people been mentioing that skiff is redundant, i dont agree, those shields might be the extra that saves you before a swarm of CAS comes to save you... or giggle in chat as you get blown up, depending on what came... but fact is, each of those hummers have a role, and skiff is mining in danger !, and that is what it does best !... ie not redundant


it is redundant. tank means nothing when you are 100% guaranteed to die once you're tackled in non-empire space, and the fact that the mackinaw deters pretty much all but those gankers who's mothers you have insulted in empire space.

the skiff doesn't "mine in dangerous areas" any better than any other exhumer. once you get tackled, you will die. it is that simple.

2 words.

Bait.

Ship.


oh look, a skiff that isn't mining... because it's only high slot is a cyno not a strip. i'll just go and tackle it...
Gluthor
Aegis Reforged
Already Replaced.
#76 - 2013-01-17 11:30:12 UTC
Last time I checked there was a module called a cargo expander and a cargo optimization rig, i believe these will solve your "problem"

but you seriously don't deserve maximum yeild if you're not checking you ore hold every few minutes.

it's simple really, pay attention and get max yeild, don't play with full attention and you don't get full yeilds.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#77 - 2013-01-17 13:03:00 UTC
Gluthor wrote:
Last time I checked there was a module called a cargo expander and a cargo optimization rig, i believe these will solve your "problem"

but you seriously don't deserve maximum yeild if you're not checking you ore hold every few minutes.

it's simple really, pay attention and get max yeild, don't play with full attention and you don't get full yeilds.

Those modules have no effect what so ever on ore bays.

The rest of what you said though is to the point.
Token Star
Metal Sun
#78 - 2013-01-30 15:59:21 UTC  |  Edited by: Token Star
CCP needs to make the Hulk's ore hold just a little bit bigger, it should comfortably hold 2 full laser cycles without overflowing.
I'm trying to manage a mining fleet utilizing 3 accounts and I find it very easy to overflow the holds even when I have the Orca sitting within 2500 meters of my ships. I just recently added a 4th miner account to my collection, but i'm thinking of keeping the 3rd miner in a Mack just make things more managable. I really hate to see that hold overflowing very often because its an inefficient use of my laser cycles whenever that happens. I have to offload the ore every 122 secs approximately and that takes a lot of attention, after 4 minutes my holds will be overflowing.

IMHO the status quo just encourages people to use macros, which is something I try to do without.

And i'm not asking for the ability to AFK mine here, I just want the system to be a little more forgiving.
Token Star
Metal Sun
#79 - 2013-01-30 21:18:24 UTC
Omnathious Deninard wrote:
sabre906 wrote:
Fey Ivory wrote:
I dont agree...

Skiff... used fordangerous operations, amacing tank

Mackinaw... used for solo mining, huge orehold

Hulk... used for fleet mining, best m3 out put

you want best ore hold get a Mack


Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro.

How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops.


CCP uses every possible marketing strategy to encourage EVE Players to own more than one account, and many player's do.
I don't think that I should be penalized for trying to single-box a multi-toon mining fleet without using macros!
Dave Stark
#80 - 2013-01-30 21:20:33 UTC  |  Edited by: Dave Stark
Token Star wrote:
Omnathious Deninard wrote:
sabre906 wrote:
Fey Ivory wrote:
I dont agree...

Skiff... used fordangerous operations, amacing tank

Mackinaw... used for solo mining, huge orehold

Hulk... used for fleet mining, best m3 out put

you want best ore hold get a Mack


Wrong. Hold large enough to hold only one cycle is broken. It needs to be at least 2, to make flipping viable without macro.

How many hulks are you trying to run? The hulks hold is fine as is and it works great for fleet tops.


CCP uses every possible marketing strategy to encourage EVE Players to own more than one account, and many player's do.
I don't think that I should be penalized for trying to single-box a multi-toon mining fleet without using macros!


you have two mins to cycle through your hulks and empty them, unless you're running an absurd amount of hulks then all you need to do is be on the ball a bit more.

alternatively, stagger your strips.