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Hulk needs love again

Author
Octoven
Stellar Production
#41 - 2013-01-16 10:09:00 UTC
The fact remains that ultimately when it comes down to it the Hulk is the leader in fleet ops, but I would imagine the majority of hulk/orca fleets out there contain mostly alts and not seperate players. I agree that the ore hold on the hulk should be modified to hold at least 3 cycles of ore with max ore yield calculated.

As I understand it, even with just two cycles of ore the hulk remains more viable for fleet ops than solo mining. However, by holding two cycles it allows the player the opportunity to empty his ore into the orca before the strips on the other screen shuts off. Just as CCP modified the mining crystal cargo space to allow 3 full sets in the bay, the ore hold should be modified to hold 2 full cycles. This small modification will not make the ship a solo miner and replace the purpose of the mack.

Many miner players I've ever spoken to operate with an orca pilot, and at least 2 hulk pilots...sometimes three. This setup seems more common to me than 4 individual players doing a mining op.
Daichi Yamato
Jabbersnarks and Wonderglass
#42 - 2013-01-16 11:24:50 UTC
Octoven wrote:


Many miner players I've ever spoken to operate with an orca pilot, and at least 2 hulk pilots...sometimes three. This setup seems more common to me than 4 individual players doing a mining op.


probably cause they are doing it wrong. if u wanna dual screen mining, then a mack will reduce ur work load. if u want to get two friends together and mine efficiently, then hulks are good.

if hulk pilots use two hulks at once with the current ore hold, then increasing that ore hold will just try and make them use three. and then they'll complain that the hulk needs even MOAR ore hold to support their three hulks.

just use a mack like ur playstyle is suited to or get better at dual boxing

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Octoven
Stellar Production
#43 - 2013-01-16 11:47:06 UTC
Daichi Yamato wrote:
Octoven wrote:


Many miner players I've ever spoken to operate with an orca pilot, and at least 2 hulk pilots...sometimes three. This setup seems more common to me than 4 individual players doing a mining op.


probably cause they are doing it wrong. if u wanna dual screen mining, then a mack will reduce ur work load. if u want to get two friends together and mine efficiently, then hulks are good.

if hulk pilots use two hulks at once with the current ore hold, then increasing that ore hold will just try and make them use three. and then they'll complain that the hulk needs even MOAR ore hold to support their three hulks.

just use a mack like ur playstyle is suited to or get better at dual boxing


This seems about as logical as allowing the hulk to hold 1 and 1/3s a cycle? Why not reduce the ore hold to just one complete cycle instead?
Ruareve
Caldari Provisions
Caldari State
#44 - 2013-01-16 12:11:45 UTC
The problem with the Hulk is not the cargo space or the output. The problem is the lack of tank causing output to be dropped to avoid easy gank. When I build my setups I found the Skiff ended up with higher ore output because I had to spend too many modules on my Hulk putting in a bare bones tank.

What I'd like to see done is the Hulk have 20k EHP before any modules are put on the ship. Then you can max output and still not worry about a destroyer or two suicide ganking.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

TheSkeptic
Federal Navy Academy
Gallente Federation
#45 - 2013-01-16 12:47:51 UTC
Ruareve wrote:
The problem with the Hulk is not the cargo space or the output. The problem is the lack of tank causing output to be dropped to avoid easy gank. When I build my setups I found the Skiff ended up with higher ore output because I had to spend too many modules on my Hulk putting in a bare bones tank.

What I'd like to see done is the Hulk have 20k EHP before any modules are put on the ship. Then you can max output and still not worry about a destroyer or two suicide ganking.


Given the hulk is designed as a fleet ship, why not just have the modules in your support orca and refit for tank using the orca once you see the destroyers on dscan?

...

Dave Stark
#46 - 2013-01-16 13:13:22 UTC
the hulk is fine, the issue is that the mackinaw obsoletes every other ship.

the hulk's extra yield does NOT compensate for the higher ehp and higher "don't have to pay attention" factor the mackinaw has.
the skiff's tank is COMPLETELY redundant when the mack has enough ehp to deter the vast majority of suicide gankers.

the very simple fact is that the mack and hulk's ehp should be swapped.
even from a logical standpoint, the mackinaw shouldn't have such good ehp, every cargo modification module in the game reduces ehp, yet some how the mining ship with the largest cargo capacity manages to also be in a considerable tank.

granted logic is irrelevant in a game, however it's also an imbalance that comes from the mackinaw having the worst of NOTHING in regards to roles. it doesn't have the worst yield, the skiff does. it doesn't have the worst tank, the hulk does, it doesn't have the worst cargo bay, the hulk does.
the mackinaw has too much coupled with the fact that the hulk has the worst of TWO attributes it's clear that the mackinaw needs to trade something with the hulk, and having the highest yield and cargo on one ship was the reason for tiericide in the first place the only trade that can be made is ehp.

hence, the hulk and mackinaw's ehp need to be swapped for the sake of balance. in addition the skiff needs to be given a use as well, currently it's a complete waste of ******* space.
Dave Stark
#47 - 2013-01-16 13:14:51 UTC
TheSkeptic wrote:
Given the hulk is designed as a fleet ship, why not just have the modules in your support orca and refit for tank using the orca once you see the destroyers on dscan?


because, in high sec, if you swapped modules every time you saw a destroyer on dscan you'd get exactly 0 mining done and you'd just end up playing "the module dance" all day.
Derath Ellecon
University of Caille
Gallente Federation
#48 - 2013-01-16 14:22:20 UTC
Malcorian Vandsteidt wrote:
Quote:
an orca can warp over 450au in three minutes. systems are rarely over 100. so that was grossly exaggerated, like a lot of ur other posts. if space is an issue u can always use more than one Orca or a freighter itself since they are supposed to be able to scoop now.


You forget not all systems have stations sometimes you have to go through multiple systems in order to get to a station. In addition a cargo orca align time is slower then a Charon freighter. depending on which direction your facing it may take you 2 minuets to simply allign.

FYI also station less systems are the best mining systems as most don't mine them out because it is "inconvienient".



Bull****. With equal skills a max carg orca (expanders in the lows, 2 T2 cargo rigs and 1 T1 rig) still has a faster align than a charon.
Dark Gogg
Diablo Lobos
#49 - 2013-01-16 17:06:48 UTC
Derath Ellecon wrote:
@ OP. I'm surprised you aren't asking for that refund for your T2 cargo rigs while you are at it.


I had T1. But as theyre useless and not really expensive, I dont care about that. I use EM rigs now anyway.
Dark Gogg
Diablo Lobos
#50 - 2013-01-16 17:14:01 UTC
To be honest they should just make the Rorq Available for Use in highsec, I mean its an Industrial ship.... What is the purpose of restricting it to 0.0 and lowsec where it is rarely if ever used? I've played eve for 10 years and been all over 0.0, and I think I've seen maybe 5 in 10 years actually being used. CVA uses one so does -7-, Pandemic used one, and I've seen razors. But each of these allaince only ever have 1 Rorq it seems, and I have only ever seen 1 in lowsec. Parked at a POS.

This ship is great and it needs to see more use allow for it to be used in Highsec so it can get the love it deserves.[/quote]


That I agree on. Its size would be compared to a freighter. and the rorq and its ore compression is so rarely used its not even a point having a nullsec ship like it because of its poor capability for defending itself, hence no one use it. I would believe the rorqual would become more popular than the orca if it were allowed into high sec
Alx Warlord
The Scope
Gallente Federation
#51 - 2013-01-16 17:17:38 UTC
IMO, the orca should get a bonus to ore hold. like double as it have today.... It can't hold 2 mackinaws cargo... it is uselles...
Dark Gogg
Diablo Lobos
#52 - 2013-01-16 18:11:13 UTC
WilliamMays wrote:
The hulk is perfect where it is; the ore hold only fits one cycle because you're supposed to be dumping that ore to a hauler toon, aka another FLEET member. However the hulk is the only one of the three types that is so clearly defined in it's role.

I do believe the other barges/exhumers need a little tweaking. Mackinaw tanks seem a hair high. Skiffs can also hold multiple cycles of ore.

If the ships are supposed to fill a role, put them in that role; if they are supposed to have significant overlap, all three should overlap in some ways.



I am just thinking that having an ore hold that can take 2 full T2 strip miner cycles (have in mind that I use T1 strips as im lazy) so if you need to go to the bathroom, get a cigarette (since there are adults playing this game that still smoke, and have to smoke outside.) Or for that matter, have a GF or wife that loves to aggro you 5 minutes after you enter ure belt.

The 2 minute cycle are best suited for chinese ore mongers that are getting paid to mine 24/7. Or all you ore botters out there that dont care except troll the forums cuz you have time for it since others are doing ure job for you.

Omnathious Deninard
University of Caille
Gallente Federation
#53 - 2013-01-16 18:41:45 UTC
First off china is on its own server.
Secondly you get almost 4 min to move your ore over which is plenty of time

If you don't follow the rules, neither will I.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#54 - 2013-01-16 18:49:07 UTC
As for the Skiff being redundent...

the 25% extra omni resistance it was is the magic, with skill, and fitted for def, you could get a skiff with 85-90% omni ress, not to mention a huge shield, iwe been fiddling about with two warp core stabs also, good luck ganking one of those , before they warp out ...
Dark Gogg
Diablo Lobos
#55 - 2013-01-16 19:01:21 UTC
Omnathious Deninard wrote:
First off china is on its own server.
Secondly you get almost 4 min to move your ore over which is plenty of time


And here I were going arround thinking "one universe, one server"

Have you tried taking a dump in 4 minutes? or a cigarette without making ure lungs twitching in pain? Or having to go get something to eat without having ure strips failing?

The mackinaw is ok, its kinda useless for with the big hold when roid mining cuz if you are having the orca which most experienced miners would, they would go away for 5 min, come back and the roids have popped.

Then again, if you are mining in happy space where everyone else mine, ofc the roids are so crap after DT they pop after 1 cycle anyway, so its no point for you specialized miners that only mine 1 ore type to bother with the ore hold anyway.

And all you who wants the bigger tank is basicly either wanting the hulk to either tank nullsec BS rats or being able to counter the hulkageddons. To that I say that you already have the mackinaw and the skiff for it. For the nullsec ppl. you chose to live in lawless space, you have to fight for it, you got no right to complain about hulk tank. Go back to high sec if ure not able to anymore.

Further more, I understand that many that think that the changes are fine are either botting, dont have the skills for them, trolling or are just in a big mining corp where you are mining with 20 others in a fleet.
Dave Stark
#56 - 2013-01-16 19:01:54 UTC
Fey Ivory wrote:
As for the Skiff being redundent...

the 25% extra omni resistance it was is the magic, with skill, and fitted for def, you could get a skiff with 85-90% omni ress, not to mention a huge shield, iwe been fiddling about with two warp core stabs also, good luck ganking one of those , before they warp out ...


except i'm making more isk/hour than you and i can just replace my ship and still have more isk than you.
completely redundant.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#57 - 2013-01-16 19:07:56 UTC
Thats true, you can make more ISK a time... but id use my skiff for going for ores i need in null, and most of those ores you dont need that much off, so its, in mine, grab the valuable rare ore, then run... its not about making money, its getting what i need... To make money id switch to my mack ... atleast thats the theory to it
Dave Stark
#58 - 2013-01-16 19:23:30 UTC  |  Edited by: Dave Stark
Fey Ivory wrote:
its not about making money

Yes it is.
you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.

any one who says mining isn't about making money is clutching at straws to find an argument why the skiff and venture shouldn't be laughed at with regards to mining ore. mining is a purely isk making activity, be it by selling the ore directly or creating modules/ships. even if you "mine what you need" it's still cheaper, more efficient, and provides a better profit margin at current prices to simply sell what you have an abundance of, and buy what you're lacking. hell, you ideally shouldn't even be in a position where you need to sell your excess you should be liquid enough to just buy it straight off.
Dark Gogg
Diablo Lobos
#59 - 2013-01-16 19:25:30 UTC
Dave Stark wrote:
Fey Ivory wrote:
its not about making money

Yes it is.
you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.


Then again, if everyone were thinking like that, no one would ever get those minerals would they?
Dave Stark
#60 - 2013-01-16 19:28:33 UTC
Dark Gogg wrote:
Dave Stark wrote:
Fey Ivory wrote:
its not about making money

Yes it is.
you need mega and zydrine? well it's quicker to mine more veldspar, sell the extra trit and just buy the mega and zyd. that's quicker, and cheaper than going all the way to null, getting jumped by two ships that both scram you, and end up in your pod back where you started.


Then again, if everyone were thinking like that, no one would ever get those minerals would they?


well yes, they would, because they're worth more isk/hour. the people who live in null sec would mine them as they do now, because they're worth the most isk/hour.

so yes, people would get those minerals even if they think like that. because newsflash; they do think like that. that's why there are MANY websites that exist to tell you which ore is most profitable to mine, and which areas they're found in, so you can separate them to find the most profitable ore in the area you are in.