These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: EVE Online development in 2013 and beyond

First post First post
Author
Ishtanchuk Fazmarai
#101 - 2013-01-16 14:52:34 UTC  |  Edited by: Ishtanchuk Fazmarai
Rek Seven wrote:
Talk is cheap.

I started playing eve in anticipation for WiS, and 2-3 years on it is nowhere to be seen, so forgive me if i don't have much faith in the design teams plans for the future.

As much as i love paying for CCP to polish their 10 year old game and fix things that could/should have been addressed years ago, i doubt that they will produce any new spaceship content that has as much potential to enrich the eve universe as avatar based gameplay... but i would love to be proven wrong.


I would love that CCP did anything with avatars this year, even if it was the tattoos or even delivering the missing NEx items. I guess that the idea of handing some of them as a reward to PvP has turned so astonishingly succesful that CCP has drawn the conclussion that players don't want any more customization options for their characters.

Much as someone figured that all in all, the Khanid didn't liked to have a red skin like Isthanchuk's. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Xantos Semah
#102 - 2013-01-16 15:17:44 UTC
No WIS ? :(

REMOVE LOCAL !!!

Renan Ruivo
Forcas armadas
Brave Collective
#103 - 2013-01-16 15:20:32 UTC  |  Edited by: Renan Ruivo
Girl power!
Girl power!
Girl power!
Girl power!

(PS: CCP Seagull is a girl, like Ripley, right?)

The world is a community of idiots doing a series of things until it explodes and we all die.

Samuella II
The Destined
#104 - 2013-01-16 15:34:56 UTC
I would like to see people walking in stations. I know its complicated but promise is a promise.

How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...

.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"
Renan Ruivo
Forcas armadas
Brave Collective
#105 - 2013-01-16 15:45:45 UTC
Samuella II wrote:
I would like to see people walking in stations. I know its complicated but promise is a promise.

How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...

.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"


It doesn't matter how much money you throw at them, a development team (and a development company) can only work on so many projects. And we, as a community, have decided that WiS takes a back seat to pretty much everything that is already being worked on as we post.

The world is a community of idiots doing a series of things until it explodes and we all die.

NekoKitten
Neko Industry 'n' PvE
#106 - 2013-01-16 16:06:00 UTC
Please continue 'walking-in-stations' work. Casino's, Strip clubs, Back street shady shops and bars/dance clubs, I wanna walk around and look out the window and see ships getting ganked at the undock and more of that stuff ;) Bring DUST to the PC client. Gimmeeeeee ;)

Keep up the good work!
Pak Narhoo
Splinter Foundation
#107 - 2013-01-16 16:08:42 UTC

Question So ehm, what happened with CCP Soundwave? Straight
Rek Seven
University of Caille
Gallente Federation
#108 - 2013-01-16 16:21:02 UTC  |  Edited by: Rek Seven
Renan Ruivo wrote:
Samuella II wrote:
I would like to see people walking in stations. I know its complicated but promise is a promise.

How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...

.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"


It doesn't matter how much money you throw at them, a development team (and a development company) can only work on so many projects. And we, as a community, have decided that WiS takes a back seat to pretty much everything that is already being worked on as we post.


Bullshit!!

The community didn't decided that they didn't want WiS. CCP ****** it up so bad and didn't deliver what was promised that they were forced to pay attention the core gameplay that they neglected for so long.

Don't get me wrong, i want them to fix all the issues people have been complaining about for year but make no mistake, I and plenty of others would like to see meaningful avatar gameplay.
Yonis Kador
KADORCORP
#109 - 2013-01-16 16:43:34 UTC
jonnykefka wrote:


Quote:
We want to make EVE more accessible, but without making it casual, removing sophistication or dumbing it down. We think that today there are a lot of situations in EVE where you are left without any good answers when pondering what you should do next - unless you find someone already on the inside who can tell you. So for both new and experienced players, we'll be looking at what kind of answers we are providing to this question - both as a way to better point people to things that are already in the game, and as a way to find new features to develop for play styles or time requirements where we have gaps today.


So not to tell you how to do your job, but what I've bolded here is already a very effective solution to the problem of "What do I do next?" Investing dev time to make alternatives available isn't unreasonable, certainly, but you could probably have a lot of impact on this just by further encouraging getting advice from senior players who have done, well, almost everything.

Have CCP publish spotlights with players that specialize in certain specific careers or live in certain types of environments. The problem, of course, is how to deliver this to the silent player who doesn't read the forums or engage all that much with the community. Answer: Put it in their CQs. Put it on the big screen, an index of "So you want to be an X" interviews.

I'm not talking about tutorials here, by the way. The tutorials you have are pretty good. This is more like advertising, for players who are well beyond the tutorials, to let them know what options are out there and maybe give them some indication of how to engage with it.

Oh, and absolutely use players for this rather than hackneyed dev-created characters. Ultimately, we're the ones who play the game, and if you want to advertise what it's like to do something as a player, you will never get a more accurate picture than from those players who do it every day.



Jonny, I disagree with a couple things here. While I agree that advice from "senior players" is valuable, I believe ideas stand on their own merit. It doesn't matter whose idea it is. A player who has spent 5 years in one role may be an expert on that subject irrespective of whether they've done anything else at all. So I think casting any net that excludes voices would be a mistake. The only thing you "should" be doing is having fun and interacting with others. The game can dictate how we interact. And also, I disagree that the tutorials "are pretty good." Those things need work. New players shouldn't have to read 20 boxes of text before they undock and then try to remember all that. At minimum, Aura could accompany players on tutorial missions offering popups in real time.

But overall, I can't see why anyone would be displeased with the news in the devblog. No matter your chosen profession, the new strategy will ensure that upgrades will be more frequent - as opposed to waiting years for your profession's next expansion. There are few details but the words "awe-inspiring look" are always welcome. And its great to read that the game won't be "dumbed down." EvE's complexity is a feature. A few days ago someone wrote in a chat window that "STO is what EvE wants to be." I was insulted. The two games are unalike in many ways and hopefully that won't change.

Congrats on the promotions and thanks for the update! Looking forward to the CSM minutes.

Yonis Kador
Ekaterina 'Ghetto' Thurn
Department 10
#110 - 2013-01-16 17:04:32 UTC
I don't think we need to see anything more that could be perceived as 'dumbing down' introduced to the game. We arguably had some of that with the changes to mining vessels which didn't please some people.

I like new clothes in my wardrobe as much as the next girl. Blink It would nice to have sets of themed clothing for the various career options eg; Mining, Bounty Hunter, Explorer, Pirate/Suicide Ganker, Anti or Pro Sansha Kuvakei, Scientist, Manufacturer, Drug Dealer, etc etc. Maybe becoming available once certain activities or skill-sts had been learnt and at not extortionate AURUM values.BUT I don't think CCP should be pursuing the idea of further WiS implementation until other existing problems have been fixed.

As I have said in other posts I think the Corp/Alliance Roles & Permissions should be overhauled to make them user friendly and fit for purpose. Also their interaction with S&I & manufacturing jobs at POSes & Outpost needs work done to enable multiple corp member to do all activities without a threat of Corp POSes being stolen from or dismantled. Probably not an easy task but it needs to be done before any new 'sexy' stuff is added to the game.

Lastly I think the latest rumour that all T2 invention, and therefore a large part of POS usage, should be removed from high sec needs to be quashed for the daft idea it is. This rumour comes from the same stable as another daft idea a while back to remove ice belts from high sec as well. Could CCP please tell us this idea is just a rumour or muck-stirring from elements of the nul-sec community and will not be implemented Question

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Korvin
Shadow Kingdom
Best Alliance
#111 - 2013-01-16 17:20:52 UTC
Happy New Year - Happy New Senior Producer of EVE Online!

Member of CSM 4&5 ... &8

DarthNefarius
Minmatar Heavy Industries
#112 - 2013-01-16 17:29:44 UTC
CCCP Seagull wrote:

We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives!


HI SEC has no representatives
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Jori McKie
Hedion University
Amarr Empire
#113 - 2013-01-16 17:36:45 UTC  |  Edited by: Jori McKie
While reading your blog and the answers sofar, i had this idea that maybe what works for my corp may work in general for EVE.
My corp is a small scale pirate community in lowsec and as many other corps we wonder how to find the right people to fit in our community.
We had this idea about a mentor and trainee program to find players who want to dive into small scale PvP action, that idea is nothing new many other corps doing similiar things but i think our approach is a little different. Every trainee has his personal mentor who takes care of the basics and day to day stuff a pilot has to learn to survive and PvP in lowsec, on the other hand the whole mentor team is offering specific PvP lessons on like "how to kite" etc. The program lasts about 2months with the option to join our corp. The design has several advantages, we get to know the new guy and vice versa while we train him on small scale PvP.

Now how can EVE in general benefit from that, well the idea is to offer any player in EVE to be a mentor if he wishes to. This way CCP can use the knowledge of the players to teach newcomers after finishing the tutorial and trialperiod, it will be kind of a first contact for the newcomers.
The mentors can advertise their service ingame like coorparations/alliances advertise right now. As example player A advertise his expertise in mission running for 1 week, player B in Planetary Interaction etc etc. Any player can pick what he likes and contact the mentor via Eve mail.
This design isn't much different from joining a corp but it is far more personal, time restricted and not binding.

Details have to be figured out of course options like sorting via language or profession etc. It would be a nice and easy additonal method for recruiters to find the right guys for their corps/ally and also for everyone who wants to share his knowledge.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Freelancer117
So you want to be a Hero
#114 - 2013-01-16 18:42:41 UTC  |  Edited by: Freelancer117
In the CSM minutes you used the word "Lurker" for solo carebears, some may call this a derogatory term, but I'm not gonna start a war over this :)

There is a reason why I largely freelance my time in eve too other fleets and not join an alliance (though been asked a few times)

And why in GW2 I am in the Angry Army (yes Joe's one) or in STO a large fleet (eve equivalant for a corp, not alliance), POTBS medium size Society, or 4 years ago during WoW in a UK 18+ guild, and have fun with others every week, but in eve sometimes weeks go by and not fleet with another (do miss those 9hr fleet ops with DJ Sarge :)

It's because Eve is a high risc game, where trust is paper thin and you keep your enemies on your "friends list".

Alot of Lurkers may just be players that are Introvert, Reader, Analyst or Builder, and if they are what you say they are "Lurkers" it's because this game at this state made them into that.


PS: you can find me hopefully in a WH corp next year after the POS revamp has been done, that or
RSI Star Citizen's Loose Association of Mercenaries and Privateers Bear

Oh almost forgot, If and I stretch the word IF I ever want to join a null sec alliance, where they have ship replacement programs, no npc grind for clone facilities, spam F1 on a doctrine fitted ship, no undock without logi support, and be quite on comms when an insane FC shouts at some ****** in the fleet, how is this better than "Lurking" ? my 2 cents

The outside world, still views this game as a sociopath's playground, and the former CSM chairperson confirming that believe, even though he apologized and CCP dealt punishment, how will you attract new players with just a few UI tweaks with Eve's reputation ? Haven't heard from David Reid since nov 2012, and that was so far only about Dust514 really.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Arronicus
State War Academy
Caldari State
#115 - 2013-01-16 18:47:37 UTC
"A point release currently planned for February 12th will introduce tweaks to Retribution features, war declarations and further ship balancing changes among other things. Further details will be published later in January."

Woah woah woah, what ship balancing, not the summer BC tiercide I hope?
Soma Khan
State War Academy
Caldari State
#116 - 2013-01-16 18:55:22 UTC
what are the plans for better intel tools and delayed local? been years in the talking. could go under general 0.0 improvement theme, though would be better as a global intel change
Qaidan Alenko
Eezo-Lution Inc.
#117 - 2013-01-16 20:27:18 UTC
Feb 12th release... Yay!!! A B-day present from CCP! Lol
Go ahead... Get your Wham on!!!
Ishtanchuk Fazmarai
#118 - 2013-01-16 20:34:39 UTC
Freelancer117 wrote:
In the CSM minutes you used the word "Lurker" for solo carebears, some may call this a derogatory term, but I'm not gonna start a war over this :)

There is a reason why I largely freelance my time in eve too other fleets and not join an alliance (though been asked a few times)

And why in GW2 I am in the Angry Army (yes Joe's one) or in STO a large fleet (eve equivalant for a corp, not alliance), POTBS medium size Society, or 4 years ago during WoW in a UK 18+ guild, and have fun with others every week, but in eve sometimes weeks go by and not fleet with another (do miss those 9hr fleet ops with DJ Sarge :)

It's because Eve is a high risc game, where trust is paper thin and you keep your enemies on your "friends list".

Alot of Lurkers may just be players that are Introvert, Reader, Analyst or Builder, and if they are what you say they are "Lurkers" it's because this game at this state made them into that.


PS: you can find me hopefully in a WH corp next year after the POS revamp has been done, that or
RSI Star Citizen's Loose Association of Mercenaries and Privateers Bear

Oh almost forgot, If and I stretch the word IF I ever want to join a null sec alliance, where they have ship replacement programs, no npc grind for clone facilities, spam F1 on a doctrine fitted ship, no undock without logi support, and be quite on comms when an insane FC shouts at some ****** in the fleet, how is this better than "Lurking" ? my 2 cents

The outside world, still views this game as a sociopath's playground, and the former CSM chairperson confirming that believe, even though he apologized and CCP dealt punishment, how will you attract new players with just a few UI tweaks with Eve's reputation ? Haven't heard from David Reid since nov 2012, and that was so far only about Dust514 really.


This Barbie in space, Habbo hotel suspect, is currently playing Planetside 2. I don't belong to any squadron, but i've made some breakthroughs relevant to me. I am that guy that will fire a rocket in the face of a MAX a split second before dieing, and will respawn and go launch another rocket and die again, and again, and again, until the MAX goes down and all the K/D obsessed guys clean up the capture point.

My K/D is awful, but I have heaps of fun. And I don't need any online "friends" who can take away all my work of months in a second and face no meaningful consequences for it.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jada Maroo
Native Freshfood
Minmatar Republic
#119 - 2013-01-16 22:01:05 UTC
The only way this blog could be more vague is if JJ Abrams wrote it.

Wake me up when you have solid details about my precious modular POS.
Jing Xin
University of Caille
Gallente Federation
#120 - 2013-01-16 22:47:24 UTC
CCP is taking risks here, which they have to do in order not to stagnate.