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Amphibian Error - Storyline Mission

Author
DeMichael Crimson
Republic University
Minmatar Republic
#1 - 2013-01-15 09:59:04 UTC
CCP must really dislike the Gallente. Either that or CCP is trying to get more targets available for the Null sec bears.



Quote:
Mission briefing
A small startup that Federation Navy has recently invested in has been hired to build a water garden for a Gallente politician, but the frogs he wanted are too dangerous to the fish. Fortunately, there's a variety that are just as ornamental without the side effects. I need you to take them over before we lose our investment.

This offer expires at 2013.01.21 10:34

This is an important mission, which will have significant impact on your faction standings.

Amphibian Error Objectives
The following objectives must be completed to finish the mission:

Transport Objective
Transport these goods:

Pickup Location 0.7 Osmeden VII - Moon 18 - Federation Navy Assembly Plant

Drop-off Location -0.0 F67E-Q VIII - Moon 2 - Intaki Commerce Trading Post (Low Sec Warning!)

Cargo 80 x Large Crate of Cryo-Stored Luminaire Skippers (8000.0 m³)

(The route generated by current autopilot settings contains low security systems!)

Rewards
The following rewards will be yours if you complete this mission:

352,000 ISK

Bonus Rewards
The following rewards will be awarded to you as a bonus if you complete the mission within 52 minutes

353,000 ISK

Gallente Interior Design
Nothing boasts of a flexible wallet than a private garden within the walls of one's apartment. Society's elite will spend a great deal of money to obtain a perfect replica of the Intaki rainforests or Mannar seaside in which to entertain guests and impress prospective clients. Extra emphasis is placed on making such gardens self-supporting, including specially-engineered fauna to keep the flora happy.



I got this storyline mission offer while doing the level 4 Gallente Epic Arc. Was just wondering if anyone else has got this mission offer. The total amount of jumps one way is 17. Last 4 jumps, 2 are through low sec and the very last 2 jumps are in null sec.

Amount of travel seems quite drastic when compared to the bonus timer. I don't mind having to do courier from high sec system into low sec system but having it also go into 0.0 null sec makes the risk vastly outweigh the reward.


DMC
Turelus
Utassi Security
#2 - 2013-01-15 11:26:13 UTC  |  Edited by: Turelus
*Edit* I think I got confused, this was a normal story mission offer?

Caldari Epic Arc has one as well called Two Steps Into Hell which takes you two jumps into Syndicate.

Though our mission is a simple 0.1m3 item which can be done in a bomber.
I believe the idea of the Null/Low Missions was to add something of a risk/reward to the arc. I know the Caldari one at least you only get half the reward if you refuse those two NullSec jumps.

Turelus CEO Utassi Security

Meghel
SilfMeg Mining and Transportation Co
#3 - 2013-01-15 13:58:28 UTC
Strange, I normally get this storyline mission and then have to fly 4-8 jumps in highsec.

I had it a few times in the past but never with 17 jumps and never into low-sec.

It is possible to have a normal high-sec storyline mission having its drop off to low-sec but it is rare.

-

In this case you are out of luck.
Just let it expire.

DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2013-01-15 21:41:05 UTC  |  Edited by: DeMichael Crimson
Turelus wrote:
*Edit* I think I got confused, this was a normal story mission offer?

Caldari Epic Arc has one as well called Two Steps Into Hell which takes you two jumps into Syndicate.

Though our mission is a simple 0.1m3 item which can be done in a bomber.
I believe the idea of the Null/Low Missions was to add something of a risk/reward to the arc. I know the Caldari one at least you only get half the reward if you refuse those two NullSec jumps.

This mission is not part of the Gallente Epic Arc.

It's a Storyline mission that's offered after completing 16 regular missions. Epic Arc missions are also included in the count for Storyline mission offers.

I've completed all the level 4 Epic Arcs numerous times and I have no problem with the little courier trips to low sec systems. Those missions pay a hell of a lot more than what this Storyline mission is offering. Also none of those missions required the player to courier large cargo (8000.0m3) amounts 17 jumps one way into null 0.0 sec space.


Meghel wrote:
Strange, I normally get this storyline mission and then have to fly 4-8 jumps in highsec.

I had it a few times in the past but never with 17 jumps and never into low-sec.

It is possible to have a normal high-sec storyline mission having its drop off to low-sec but it is rare.

-

In this case you are out of luck.
Just let it expire.


Well, the destination here isn't low security, it's through low sec into null 0.0 sec space.

Now I've had courier missions that do both drop offs and pick ups in low sec systems. Those missions have been small cargo amounts requiring short travel routes that pay more than what this mission is offering.

The bonus time here is only 52 minutes to travel 17 jumps one way from high sec, through low sec into null 0.0 sec space loaded with a rather large cargo amount. That would require the use of an Industrial / Transport ship. A very big slow target.

A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

Anyway, I've never seen this mission before. I figured it was a new one which is why I posted it. One thing is for sure, the risk factor vastly out weighs the reward.


DMC
Kithran
#5 - 2013-01-16 08:21:04 UTC
DeMichael Crimson wrote:
Turelus wrote:
*Edit* I think I got confused, this was a normal story mission offer?

Caldari Epic Arc has one as well called Two Steps Into Hell which takes you two jumps into Syndicate.

Though our mission is a simple 0.1m3 item which can be done in a bomber.
I believe the idea of the Null/Low Missions was to add something of a risk/reward to the arc. I know the Caldari one at least you only get half the reward if you refuse those two NullSec jumps.

This mission is not part of the Gallente Epic Arc.

It's a Storyline mission that's offered after completing 16 regular missions. Epic Arc missions are also included in the count for Storyline mission offers.

I've completed all the level 4 Epic Arcs numerous times and I have no problem with the little courier trips to low sec systems. Those missions pay a hell of a lot more than what this Storyline mission is offering. Also none of those missions required the player to courier large cargo (8000.0m3) amounts 17 jumps one way into null 0.0 sec space.


Meghel wrote:
Strange, I normally get this storyline mission and then have to fly 4-8 jumps in highsec.

I had it a few times in the past but never with 17 jumps and never into low-sec.

It is possible to have a normal high-sec storyline mission having its drop off to low-sec but it is rare.

-

In this case you are out of luck.
Just let it expire.


Well, the destination here isn't low security, it's through low sec into null 0.0 sec space.

Now I've had courier missions that do both drop offs and pick ups in low sec systems. Those missions have been small cargo amounts requiring short travel routes that pay more than what this mission is offering.

The bonus time here is only 52 minutes to travel 17 jumps one way from high sec, through low sec into null 0.0 sec space loaded with a rather large cargo amount. That would require the use of an Industrial / Transport ship. A very big slow target.

A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

Anyway, I've never seen this mission before. I figured it was a new one which is why I posted it. One thing is for sure, the risk factor vastly out weighs the reward.


DMC


I've seen the mission a number of times although as previously posted for a sensible number of jumps.

I've also had one of the 8000 m3 courier storyline missions offered with a null sec destination twice as far as I can remember - unsurprisingly I declined on both occasions.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2013-01-16 08:41:59 UTC
Those missions appear to be random. Your closest storyline agent just happens to be too close to low/null borders, and also it happened that the closest suitable for delivery station was a bit far.

That's what I think.
sabre906
The Scope
Gallente Federation
#7 - 2013-01-16 17:23:27 UTC
Barrogh Habalu wrote:
Those missions appear to be random. Your closest storyline agent just happens to be too close to low/null borders, and also it happened that the closest suitable for delivery station was a bit far.

That's what I think.


The storyline agent is in Osmeden. Gallante agent don't reside in syndicate null station 17 jumps away.Roll

Yeah, I've had large quantity cross-region couriers with tiny rewards serving as storylines recently. Happens quite often in Gallante space after latest expansion.

CCP changed something, not sure if intentionally or not. Next time I'll petition it and see what happens.
Jaxem Rau
Spatial Anomalies
#8 - 2013-01-16 18:21:20 UTC
Have gotten this mission before as well, but always as a normal 4-5 jump courier.

-J
Jenn aSide
Worthless Carebears
The Initiative.
#9 - 2013-01-16 18:35:00 UTC
DeMichael Crimson wrote:


A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

DMC


You must not fly blockade runners. My Prorator with cargo expanders can carry 8000 m3 easily (10k with cargo rigs but I use polycarbs).
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2013-01-16 19:48:17 UTC
sabre906 wrote:
Barrogh Habalu wrote:
Those missions appear to be random. Your closest storyline agent just happens to be too close to low/null borders, and also it happened that the closest suitable for delivery station was a bit far.

That's what I think.


The storyline agent is in Osmeden. Gallante agent don't reside in syndicate null station 17 jumps away.Roll

Yeah, I've had large quantity cross-region couriers with tiny rewards serving as storylines recently. Happens quite often in Gallante space after latest expansion.

CCP changed something, not sure if intentionally or not. Next time I'll petition it and see what happens.


I agree and will do the same. I started playing this game in mid 2008 and I've noticed Gallente is always getting the short end of the stick, constantly being used as a guinea pig.

Anyway, I declined this storyline mission, the reward just isn't worth the time or trouble to do it..



Maybe it's Deja Vu. This reminds me of when CCP decided to do an experiment with new storyline missions back in 2009 / 2010

http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1228466

Quote:
CCP Jasonitas
Posted - 2009.12.07 22:00:00 - [5]

This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.

Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.



CCP Jasonitas
Posted - 2010.06.17 13:44:00 - [249]

Just to give everyone an update:

The Gallente storyline missions "Troop Build-up" and "Mining Base Camp" are no long longer going to be offered. This applies to all of their versions across all five levels.

These missions were experimental by nature when they were rolled out with Dominion, both in their mechanics and story: They arose as a reaction to player-driven events, and as such, we were moving EVE's storyline to reflect on the actions of Factional Warfare players. We intended to track the response to them via player feedback and metrics gathered from our database. We kept a close eye on how they were received, and we were ready to adapt to the situation as this experiment progressed.

Thus, these storyline missions are no longer offered on TQ. We're going to take another look at them and see how we can improve them in future iterations. Thank you everybody for your feedback. We've been following it closely since these missions went live.

As a side note: These were disabled as of downtime yesterday. If they are still offered to you by any agent, please file a petition or a bug report to let us know. Thanks again!
DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2013-01-16 20:43:32 UTC
Jenn aSide wrote:
DeMichael Crimson wrote:


A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

DMC


You must not fly blockade runners. My Prorator with cargo expanders can carry 8000 m3 easily (10k with cargo rigs but I use polycarbs).

Actually I do fly a Blockade Runner, namely a Prowler which only has 2 low slots whereas your Prorator has 4 low slots. Besides that, I run it cloaked, rigged and fitted for max agility and speed, not for max cargo. Tech 2 Cargo Expanders fitted on the Prowler takes it from 4063m3 to 6604m3 cargo hold. Not enough hold to justify fitting cargo expanders which reduce agility and speed. And I'm definitely not going to remove speed / agility rigs.

DMC
sabre906
The Scope
Gallente Federation
#12 - 2013-01-17 04:18:51 UTC
DeMichael Crimson wrote:
Jenn aSide wrote:
DeMichael Crimson wrote:


A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

DMC


You must not fly blockade runners. My Prorator with cargo expanders can carry 8000 m3 easily (10k with cargo rigs but I use polycarbs).

Actually I do fly a Blockade Runner, namely a Prowler which only has 2 low slots whereas your Prorator has 4 low slots. Besides that, I run it cloaked, rigged and fitted for max agility and speed, not for max cargo. Tech 2 Cargo Expanders fitted on the Prowler takes it from 4063m3 to 6604m3 cargo hold. Not enough hold to justify fitting cargo expanders which reduce agility and speed. And I'm definitely not going to remove speed / agility rigs.

DMC


A good bubble camp will rush into your last seen location with drones circling around them. A prorator with 4 cargo expanders will get decloaked and ganked before you clear bubble.
Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2013-01-17 13:35:16 UTC
sabre906 wrote:
DeMichael Crimson wrote:
Jenn aSide wrote:
DeMichael Crimson wrote:


A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

DMC


You must not fly blockade runners. My Prorator with cargo expanders can carry 8000 m3 easily (10k with cargo rigs but I use polycarbs).

Actually I do fly a Blockade Runner, namely a Prowler which only has 2 low slots whereas your Prorator has 4 low slots. Besides that, I run it cloaked, rigged and fitted for max agility and speed, not for max cargo. Tech 2 Cargo Expanders fitted on the Prowler takes it from 4063m3 to 6604m3 cargo hold. Not enough hold to justify fitting cargo expanders which reduce agility and speed. And I'm definitely not going to remove speed / agility rigs.

DMC


A good bubble camp will rush into your last seen location with drones circling around them. A prorator with 4 cargo expanders will get decloaked and ganked before you clear bubble.


Which is why you use a scout 9either an alt on a 2nd account you maintain of *gasp* a friend).
Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2013-01-17 13:39:58 UTC  |  Edited by: Jenn aSide
DeMichael Crimson wrote:
Jenn aSide wrote:
DeMichael Crimson wrote:


A Blockade Runner could work but due to it's small cargo capacity, it would have to do 2 trips to deliver the full cargo amount. That's 41 jumps to complete within 52 minutes to get the bonus pay. I seriously doubt it can be done, even with all skills fully trained to level 5 and the ship fitted for max agility and speed.

DMC


You must not fly blockade runners. My Prorator with cargo expanders can carry 8000 m3 easily (10k with cargo rigs but I use polycarbs).

Actually I do fly a Blockade Runner, namely a Prowler which only has 2 low slots whereas your Prorator has 4 low slots. Besides that, I run it cloaked, rigged and fitted for max agility and speed, not for max cargo. Tech 2 Cargo Expanders fitted on the Prowler takes it from 4063m3 to 6604m3 cargo hold. Not enough hold to justify fitting cargo expanders which reduce agility and speed. And I'm definitely not going to remove speed / agility rigs.

DMC


You simply made the wrong choice in ship to train for. You use the right tool for the job , there is a reason you don't see many prowlers flying about, they are horrible. The fact that you "run it cloaked, rigged and fitted for max agility and speed, not for max cargo" is a personal choice, and a bad one for a ship meant to move stuff.

My Proator has poly rigs and I carry speed/agility mods AND cargo expanders in my hold and refit as needed. I do that to be able to adapt to the circumstances, I don't expect the circumstances to adapt to me lol.

I don't see a problem with the mission, I've had it several times and had to go to a low or npc null station to complete it (mostly low sec, where I don't even have to fire up my noob ship alt to do it). It's no different than being in null sec and getting an escalation that takes you on a 30 jump round trip, if you want good stuff you need to be willing to work for it.
DeMichael Crimson
Republic University
Minmatar Republic
#15 - 2013-01-17 18:36:38 UTC
No wrong choice, just a preference and it's the right tool for the jobs I use it for.

The reason you don't see Prowlers is because they are running cloaked, fitted and rigged for max agility and speed. The only time you actually see a Prowler is when undocking from a station or coming out of gate cloak, then in a blink of an eye, it's gone. If you do see it for longer than that, then it's fitted and piloted wrong..

Strange how most everyone else who has had this mission offered say they've never had to do more than 1/2 dozen jumps with it and never had to go through 3 different security sectors, ie: 17 jumps from high sec through low sec into null sec. It's not the same as an expedition, there is no good stuff to work for. The amount of jumps, amount of cargo required to move and the destination location is not balanced with the reward, plain and simple.

I highly doubt you've had this Storyline mission a few times and even if you did, there's no need for you to be sarcastic or try to portray yourself as a superior pilot.


DMC
Piugattuk
Litla Sundlaugin
#16 - 2013-01-17 18:52:40 UTC  |  Edited by: Piugattuk
8000 m3, you'll never make it without help and even then, I would tell the agent go stuff itEvil

If you go;

Fit...well No regular hauler is going to make it and anything else (blockade runner) is too much to risk for that cheapo reward...dump it.
Jenn aSide
Worthless Carebears
The Initiative.
#17 - 2013-01-17 19:01:19 UTC
DeMichael Crimson wrote:
No wrong choice, just a preference and it's the right tool for the jobs I use it for.

The reason you don't see Prowlers is because they are running cloaked, fitted and rigged for max agility and speed. The only time you actually see a Prowler is when undocking from a station or coming out of gate cloak, then in a blink of an eye, it's gone. If you do see it for longer than that, then it's fitted and piloted wrong..

Strange how most everyone else who has had this mission offered say they've never had to do more than 1/2 dozen jumps with it and never had to go through 3 different security sectors, ie: 17 jumps from high sec through low sec into null sec. It's not the same as an expedition, there is no good stuff to work for. The amount of jumps, amount of cargo required to move and the destination location is not balanced with the reward, plain and simple.

I highly doubt you've had this Storyline mission a few times and even if you did, there's no need for you to be sarcastic or try to portray yourself as a superior pilot.


DMC


If by superior you mean "uses the right ship for the job" well......

And if you want to think it's the mission and not you, thats fine too, but I think you're wrong, you just don't fly the right ships. The Storyline in question has indeed taken me through low sec to null, it's a map anomaly that comes from the odd bulge in the map where syndicate and gallente space meet (i assume you got a storyline from a story line agent near Villor or orvolle).

Null sec escalations do it all the time (had one pop 4 jumps from me but was TWO carrier jumps away because of the odd shape of the map and how Querious connects to Catch and Stain).

You're really complaining about a map issue(and again, using the wrong ship), the mission itself is fine.


DeMichael Crimson
Republic University
Minmatar Republic
#18 - 2013-01-17 20:54:40 UTC
Piugattuk wrote:
8000 m3, you'll never make it seem without help and even then, I would tell the agent go stuff itEvil

If you go;

Fit...well No regular hauler is going to make it and anything else (blockade runner) is too much to risk for that cheapo reward...dump it.

Yeah, I agree. I declined it and will continue to do so in the future.

In my opinion that mission just doesn't conform to the usual storyline mission parameters and needs to be adjusted. ie: Reduce the amount of travel distance and cargo amount along with increasing the reward and bonus timer.


DMC