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Drone DPS Changes Every now and then

Author
Nadja Dobrovodsky
Raccoon Covenant
Fraternity.
#1 - 2013-01-16 01:59:28 UTC
Ok so I have a ship which I use drones to attack and sometimes I'll get say 700 Drone DPS and with the same skill and all that I sudenly get 780 Drone DPS, are there any bonuses by having a booster on a fleet? I haven´t changed my fitting and not gained skills that increase the drone DPS because it goes between 780 to 700 and viceversa on the same system , same ships, same drones, squad and wing booster all the same, it changes everyday , so what causes that and what can I do to get it at maximum DPS always?
Cambarus
The Baros Syndicate
#2 - 2013-01-16 02:16:38 UTC
IIRC drone damage is calculated in an odd way, and if you've got different types (for example heavies and lights) in your bay it may be taking the DPS of, say, 3 heavies and 2 lights or something like that. It used to be that it ran off the drones in your bay only, so deploying the drones you actually use would mess with this number, though that may have changed,
Nadja Dobrovodsky
Raccoon Covenant
Fraternity.
#3 - 2013-01-16 02:20:10 UTC
Yep I see that so I took all other drones out except the ones that I use and it still changes. Ill have to keep monitoring the DPS.
Roime
Mea Culpa.
Shadow Cartel
#4 - 2013-01-16 08:24:33 UTC
The dps display in your fitting window is just that, a display. It has no effect on the damage you apply to your targets.

.

Uppsy Daisy
State War Academy
Caldari State
#5 - 2013-01-16 08:51:15 UTC  |  Edited by: Uppsy Daisy
Drone DPS calculations in all of the currently available fitting applications are very inaccurate, because calculating the applied DPS of the drones would be extremely complicated.

EFT, for example just assumes that if the target's speed is less than the drone's maximum MWD speed, full damage will be applied, which is totally untrue.

Drone tracking, for example, is not taken into account at all, and can make a huge difference to things. Hence people never fit Omnidirectional Tracking Computers (which increase drone tracking and optimal ranges), because it make no difference to their EFT DPS.

If someone could go through the highly tedious job of testing a range of drones against a range of targets doing a range of things (orbiting, stationary, etc) I think we would all be very surprised by the results.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2013-01-16 09:03:37 UTC
Cambarus wrote:
IIRC drone damage is calculated in an odd way, and if you've got different types (for example heavies and lights) in your bay it may be taking the DPS of, say, 3 heavies and 2 lights or something like that. It used to be that it ran off the drones in your bay only, so deploying the drones you actually use would mess with this number, though that may have changed,

It seems it hasn't changed. Say, if you have 5 HHs and 5 hobs, you will see paper DPS of HHs. Once you launch them, fitting window will recalculate it taking into account changes in your "fittings" (as in: drones you have in your drone bay). Now it will show damage of 5 hobs until you scoop HHs back.

I don't know if EVE just picks ones with the most paper DPS in your drone bay or something else when you have a mix in your bay.
Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-01-16 10:04:37 UTC
Uppsy Daisy wrote:

If someone could go through the highly tedious job of testing a range of drones against a range of targets doing a range of things (orbiting, stationary, etc) I think we would all be very surprised by the results.


Azual & co did some testing with lights and mediums: http://www.evealtruist.com/2012/02/drones-vs-frigates.html

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Uppsy Daisy
State War Academy
Caldari State
#8 - 2013-01-16 10:15:05 UTC
Yeah I saw that.

I did a load of testing a while back too here, but never got round to publishing the results. My results agreed with Azuals by and large.

(https://forums.eveonline.com/default.aspx?g=posts&m=695580#post695580)

Some day I might get round to writing it up. I was really surprised at how bad drones are in many situations when EFT makes them out to be so good.

There were situations where the drones would orbit too fast to track their target.

There were also times when they would MWD, sling around the target, loose their target then just sit stationary in space too.
elitatwo
Zansha Expansion
#9 - 2013-01-16 14:51:26 UTC
There is another thing you forgot, every drone has a damage multiplier and gallente drones always have the highest multiplier of all drones.
You can look those up in the attribute table on each drone in your bay or hangar.

The multiplier go as follows from highest to lowest,
gallente > caldari > amarr > minmatar and the drone speed is going in the reverse direction as tradeoff.

That is why you sometime have less dps on your screen.

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Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2013-01-17 06:31:20 UTC  |  Edited by: Barrogh Habalu
elitatwo wrote:
gallente > caldari > amarr > minmatar and the drone speed is going in the reverse direction as tradeoff.

Amarr are actually lowest while having no redeeming trait.
Speaking of sentries, minmatar one have second highest, but at least caldari one has longest range. Curators seem to fare better than their worthless mobile Amarr buddies.
Vilnius Zar
SDC Multi Ten
#11 - 2013-01-17 09:30:27 UTC
Barrogh Habalu wrote:
elitatwo wrote:
gallente > caldari > amarr > minmatar and the drone speed is going in the reverse direction as tradeoff.

Amarr are actually lowest while having no redeeming trait.
Speaking of sentries, minmatar one have second highest, but at least caldari one has longest range. Curators seem to fare better than their worthless mobile Amarr buddies.


Correct, sentries make far more sense race wise than normal drones. CCP stated to start working on that soon™.