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Should Hisec promote more coop gameplay?

Author
Sura Sadiva
Entropic Tactical Crew
#21 - 2013-01-15 16:36:09 UTC
Hig Sec do not promote cooperative gameplay and do not push players to build larger, organized and compat groups because the risk factors in high sec gameplay is almost totally removed.

On the countrary null-sec gameplay promote groups, to operate there they have needs and inerest to form up larger and better organized structures. in null sec individuals have to rely and trust they corps to survive. And corps need to trust and organize their members on a larger scale and tends to develop strongers ties.

It's also the kind of activity: in a PvP group if one of your mate do a mistake can cause a loss for the whole group, in a group mining operation an individual mistake is rarely a big issue. So industrialist groups tend to be more relaxed, less "strong" and vigilant (as internal bounds and organization) and leave more room for individualism.

Not saying one thing is better than another, only are different game styles, and all legits and good; is up to the players to see what fit better for them.

But this cannot be enforced simply raising the PvE bars, can be only promoted adding risks and needs to have someoene watching your back. And I suspect High-Sec people wouldn't like this.

Arec Bardwin
#22 - 2013-01-15 16:44:43 UTC
Ivy Romanova wrote:
the destination is null
The destination is whatever the individual player wants it to be.
Rees Noturana
Red Rock Mining Company
#23 - 2013-01-15 16:50:40 UTC  |  Edited by: Rees Noturana
Arec Bardwin wrote:
Ivy Romanova wrote:
the destination is null
The destination is whatever the individual player wants it to be.


This man speaks the truth. EVE is not a linear progression from high to low to null. Each security level provides a different experience. I've lived in all three. I've lived in null on several occasions and found it less interesting to me than in high and low. Don't forget there is also unknown space which provides a completely different experience that null. I've lived there for awhile as well.

Using your logic the final destination is unknown space. Leave your carebear null sec alliance and go live there where the real danger is.

_ _

TharOkha
0asis Group
#24 - 2013-01-15 17:00:46 UTC
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont


Not true. Before incursions, there were many solo players in hisec. After Incursion expansion, many of them "tastes" MMO gameplay and many of them joined aliances or created their own.

Adding more content to EVE which would guide players to be more cooperative is not bad thing after all.

/signed

Inquisitor Kitchner
The Executives
#25 - 2013-01-15 17:03:00 UTC
Human psychology and looking at other games shows that the best way to "encourage" co-op play is to force it.

Missions and other ways of making money that NEED at least one other person to actually complete for top end money would be a great idea.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Tiberious Thessalonia
True Slave Foundations
#26 - 2013-01-15 17:08:49 UTC
I think it's hilarious that you think hi-sec incursions are actually dangerous to the people who live there.

Now, put those rats on the gates like they do in low and null... Twisted
Malcanis
Vanishing Point.
The Initiative.
#27 - 2013-01-15 17:15:42 UTC
Qvar Dar'Zanar wrote:
I'll refer you to Gevlon's blog because for once he had a big point on what he said: http://greedygoblin.blogspot.de/2013/01/11-csm-votes-for-sale_14.html


I invite Gevlon to post his issue in my CSM candidacy thread, where I can reply to it (the captcha on his site hates me Sad )

https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ghazu
#28 - 2013-01-15 17:23:24 UTC
Yes give us stuff that's like incursions, but less hassle, have weaker rats, preferably no need for logi and more lp and isk.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#29 - 2013-01-15 17:23:48 UTC
I would just LOVE to see more coop industrial stuff. Right now an army of alts is superior to a corporation in any low/high-sec situation I can think about.
Vaju Enki
Secular Wisdom
#30 - 2013-01-15 18:19:38 UTC
Highsec needs more violence.

The Tears Must Flow

Hir Miriel
Elves In Space
#31 - 2013-01-15 18:48:47 UTC
I have this theory that MMOs are solo games.

With lots of people.

Sort of like taking a train somewhere. Everyone does their own thing along the way, we don't all break into a forced song and dance routine for the trip.

Mainly though I think that way because most of the time, most players will be playing solo. For whatever reason.

I think one should be cautious of content that forces groups to play. WoW has their 5 member random dungeons and for me that was not the best. It was fine if things worked well. And a nightmare otherwise. Raids were only tolerable with friends.

Others may love that system. I prefer having a way to solo and a way to group content. Although I'm fine missing group content if there are other ways to obtain the items and whatnots from the group content.

WoW and EVE both have a quietness to them. Not much chat goes on at all, apart from the main trade hubs, in EVE that's Jita and Amarr at any rate, haven't been to others yet.

However EVE had a fantastic Rookie chat. I guess my time was up for that or I accidentally turned it off.

If CCP could do anything having an ongoing chat like the Rookie one would be a good way for people to plan their own little adventures with others, if they wanted to. Wouldn't take long to sort out the trustworthy from the scammers.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Josef Djugashvilis
#32 - 2013-01-15 18:48:52 UTC
Serptimis wrote:
EVE is already geared toward coop play. Poeple who dont want to play with others just wont


I enjoy playing Eve solo, and happily accept the limitations this puts on what I can do ingame.

Simple as that.

This is not a signature.

Aston Martin DB5
Deaths Consortium
Pandemic Horde
#33 - 2013-01-15 18:56:51 UTC
More activities is always a good thing. Blink
Unsuccessful At Everything
The Troll Bridge
#34 - 2013-01-15 19:26:20 UTC
OP, just like I tell my kids, No one can force people to play with you.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#35 - 2013-01-15 19:43:28 UTC
With just as many opinions as there are posts in this thread I can confidently say that the sandbox of EVE is working as intended.
Natsett Amuinn
Caldari Provisions
Caldari State
#36 - 2013-01-15 19:50:09 UTC  |  Edited by: Natsett Amuinn
DSpite Culhach wrote:


* If roid fields had the odd larger spawns, miners could call for local help and people could gather to clear it, otherwise the belt might became too dangerous to mine in, and would stay that way till cleared.
* If missions scaled up depending on numbers of people entering (it would basically be the NPC's calling for more reinforcements) it would encourage larger fleets forming, and missions really only need to scale rewards slightly to make it worthwhile.
* If the odd pirate NPC base showed up on scans and was an event that needed lots of players to break the POS shields and take it out, it would once again teach new fleet mechanics, especially if someone wanted to act as FC and call shots.




I agree with all 3 of these, but not for promoting more coop, but because they make sense as far as content and EVE.

Rats are a joke in high sec belt. The more miners at a belt, the more dangerous the rats should get. 1 guy with 10 accounts shouldn't be sucking up a belt in a .5 or .6 system with not a single ship to keep them safe from rats. It's rediculous.

Missions should scale based on the number of people in your fleet, because that just makes sense, and it's possible to do today.

The 3rd thing, meh. It just sounds fun. Incursions should be happening more in high sec.
More dynamic content is always good.


This should be stuff that happens in a .7 system and lower.


PS: Yout title and underlying point sucks. The content body is good though.
I don't think many people responded based on the ideas though, just the thread title. Remember that the next time you start a thread. If you can't say it in the title, it'll get lost in the body.
Dave Stark
#37 - 2013-01-15 20:57:36 UTC
Natsett Amuinn wrote:
Rats are a joke in high sec belt. The more miners at a belt, the more dangerous the rats should get. 1 guy with 10 accounts shouldn't be sucking up a belt in a .5 or .6 system with not a single ship to keep them safe from rats. It's rediculous.


completely agree. there's 1.0 and 0.9 systems without rats for new players who can't handle them.
i would love to see more/bigger rats as the volume of an asteroid belt decreases. i'd love more isk/hour for doing no extra work.
Solosky
Doomheim
#38 - 2013-01-15 21:04:58 UTC
I believe there will be unimaginable amount of nullbears' whine on these forums in case of hi-sec boost (especially in case of income boost) - resulting in inevitable nerf.

Not going to happen. Instead CCP support further / silent incursions nerf by allowing / not prohibiting site blocks.
DSpite Culhach
#39 - 2013-01-15 21:15:34 UTC
I'll rephrase what I said.

I would not want content that forces people to play together, just content that can scale, and dynamic events. We already have Sansha occupying belts and when that happens people just move somewhere else, It's just that it's currently a bit of a joke, the so called "scout" sites, when the step between "Scout" and "Vanguard" are THREE HUNDRED TIMES the payout and requite TEN TIMES as many people to do.

Not exactly the best scaled thing I have ever seen, and I used to be annoyed by the L3 to L4 mission differences.

I apparently have no idea what I'm doing.

Skorpynekomimi
#40 - 2013-01-15 21:18:44 UTC
Hir Miriel wrote:
I have this theory that MMOs are solo games.

With lots of people.

Sort of like taking a train somewhere. Everyone does their own thing along the way, we don't all break into a forced song and dance routine for the trip.

Mainly though I think that way because most of the time, most players will be playing solo. For whatever reason.

I think one should be cautious of content that forces groups to play. WoW has their 5 member random dungeons and for me that was not the best. It was fine if things worked well. And a nightmare otherwise. Raids were only tolerable with friends.

Others may love that system. I prefer having a way to solo and a way to group content. Although I'm fine missing group content if there are other ways to obtain the items and whatnots from the group content.

WoW and EVE both have a quietness to them. Not much chat goes on at all, apart from the main trade hubs, in EVE that's Jita and Amarr at any rate, haven't been to others yet.

However EVE had a fantastic Rookie chat. I guess my time was up for that or I accidentally turned it off.

If CCP could do anything having an ongoing chat like the Rookie one would be a good way for people to plan their own little adventures with others, if they wanted to. Wouldn't take long to sort out the trustworthy from the scammers.



Sort of. I tend to do things solo (mainly because I'm trying to decide what I really want to do in EVE), but other players supply most of the ISK, most of the materials, and I do enjoy shooting the **** with the regulars and scammers in my local trade hub.
However, given the option, I'd love to run missions with someone else. Soloing L4 missions is a pain due to NPC ECM and my drones being popped.
But in the absence of someone around and trustworthy, an alt will have to do.

Economic PVP

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