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Level 3s and the Drake vs. armor tanks.

Author
Tohsy Noirceur
Accidentally Seriously
#1 - 2013-01-13 19:53:04 UTC
Hello, I'm not 100% sure if this is the right spot, but hopefully you can help me out a bit. I have about 1.3 mill SP atm and have been working my way up to flying a raven for lvl 4 missions. ATM I'm using a drake for level 3s and having a lot of trouble on a couple missions. (Mainly "My Sweet Privateer" and "Eliminate the Pirate Campers") It's not so much I can't survive, it's just that it takes forever for these ships to die.


My main issue is that I'll encounter some cruisers or frigates that are armor tanks. Health wise I can survive fairly well due to the drake's passive shield tanking, but I often find myself using around +600 missiles on one target just trying to shave down their armor. (Oddly the battleships/battlecruisers often go down easier than the cruisers / certain frigates.)

From the fitting menu, it's saying I only do about 155.2 dps. 25.2 from drones and 130.0 from missiles. Is this low for dps?

Here's the fitting:

Drones:
Hobgoblins I w. Hammerhead I drones (Hammerheads normally get blown up fairly quickly though)

Rigs:

3x Medium Core Defense Field Purger I

Low:
2x Beta Reactor Control: Shield Power Relay I
2x Ballistic Control System I

Medium:
Experimental 10MN Afterburner I
2x Large Azeotropic Ward Salubrity I
Thermic Dissipation Field I
Limited "Anointed" EM Ward Field
Phased Weapon Navigation Array Generation Extron (Target Painter)

High:
1x Limited 'Limos' Rapid Light Missile Launcher
6x Advanced 'Limos' Heavy Missile Bay I (Normally use Scourge Heavy Missiles, due to the most damage)
1x Small Tractor Beam I

(Can't equip another heavy launcher due to a full powergrid/ insuffecient CPU)



Is there some major issue with this build that's causing a problem? Is it the low skills? Any help/recommendations would be appreciated. Regardless if I kite the ships or stay within 20 km or so... the armor repair rate just kills me.


Thank you.


Katran Luftschreck
Royal Ammatar Engineering Corps
#2 - 2013-01-13 20:13:04 UTC  |  Edited by: Katran Luftschreck
While I can't really offer fitting advice, I can offer a bit of wisdom:

Welcome to the internetz and it's all about e-peen and the faking thereof. People love to exaggerate, puff up, and outright lie about their abilities to make themselves look cool. So when you hear people talk about their personal DPS, take it with a grain of salt.

http://youtu.be/t0q2F8NsYQ0

Tony Unrau
Brave Newbies Inc.
Brave Collective
#3 - 2013-01-13 20:14:33 UTC
It depends on the mission race type your going against, they may naturally have a high kinetic armor resistance.

Also 150dps on the drake is a bit low so I would work on your drone and missile skills, and on a ship like the drake you really dont want to sacrifice even one launcher bay so I would work your fit around 7 launchers.

You have the right idea with the target painter and if you notice they are in range of a web you may want to try one of those.

If you message me ingame I can give you some in depth help with your fit.
Kahega Amielden
Rifterlings
#4 - 2013-01-13 20:21:46 UTC  |  Edited by: Kahega Amielden
You're doing well under half the DPS that you should be doing. The problem here is that you're jumping into the largest ship you can without training the proper support skills. You don't have your fitting skills up (engineering, electronics, weapon upgrades are mandatory, advanced weapon upgrades is very nice). I'd bet a lot that your missile support skills (rapid launch, etc) are either untrained or very low. You're using t1 drones probably without drone interfacing which means they're doing under half th damage they could be doing. I could go on but you get the point.

It's unfortunate that missions encourage you to jump into the biggest thing as fast as you can because in every other part of EVE that's a completely awful idea. On the plus side it seems like you generally know what you're doing with regards to fitting and flying but you simply have not trained the proper skills to be effective in the second largest subcapital ship class in the game.
Tohsy Noirceur
Accidentally Seriously
#5 - 2013-01-13 20:32:10 UTC
Kahega Amielden wrote:
You're doing well under half the DPS that you should be doing. The problem here is that you're jumping into the largest ship you can without training the proper support skills. You don't have your fitting skills up (engineering, electronics, weapon upgrades are mandatory, advanced weapon upgrades is very nice). I'd bet a lot that your missile support skills (rapid launch, etc) are either untrained or very low. You're using t1 drones probably without drone interfacing which means they're doing under half th damage they could be doing. I could go on but you get the point.
.



So it does sound like a skills issue more than anything? Most of the skills are around lvl 3 (some 4) within engineering/electronics/missile launcher operation/navigation/drones/mechanics, although I'm likely still missing a lot of skills. (Didn't know of Drone Interfacing, for example)



Well, if this is the case, I guess I'll keep doing lvl 1/2 missions and mining to pass the time and raise the skills.


Thanks for all your help everyone, really appreciate it. Still getting used to this game and hopefully (given a LOT of time) will get the skills up there to more properly fly these ships.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#6 - 2013-01-13 20:59:15 UTC
Tohsy Noirceur wrote:

So it does sound like a skills issue more than anything? Most of the skills are around lvl 3 (some 4) within engineering/electronics/missile launcher operation/navigation/drones/mechanics, although I'm likely still missing a lot of skills. (Didn't know of Drone Interfacing, for example)

The basic issue is what you correctly identified as being the issue: DPS.

When it takes that long to kill something that means you are barely overcoming their tank. The only way to improve upon that is to increase your DPS. To increase your DPS you can improve your skills or you can alter your fit.

For skills make sure you have the missile support skills trained as well. Skills like: Missile Bombardment, Rapid Launch, and Warhead Upgrades.

For fit, you'll have to play with it and see if swapping out some tank for DPS mods helps or not. I would suggest using EFT (EVE Fitting Tool - it's a separate stand-alone download) to really look at what is possible.

A small bump to your DPS will result in much much much faster kills - even 10 DPS more will result in much faster kills. Right now, after tank, you are probably doing 2-5 DPS to the ship. If you go up by 10 DPS, you are quintupling your effective DPS on target so the target will blow up five times as fast.

Another option you can look into although it may not be cost effective is using faction ammo. Faction ammo usually gives more damage at the cost of ISK.

Good luck!
Kahega Amielden
Rifterlings
#7 - 2013-01-13 21:03:14 UTC  |  Edited by: Kahega Amielden
Quote:
So it does sound like a skills issue more than anything? Most of the skills are around lvl 3 (some 4) within engineering/electronics/missile launcher operation/navigation/drones/mechanics, although I'm likely still missing a lot of skills. (Didn't know of Drone Interfacing, for example)



Well, if this is the case, I guess I'll keep doing lvl 1/2 missions and mining to pass the time and raise the skills.


Thanks for all your help everyone, really appreciate it. Still getting used to this game and hopefully (given a LOT of time) will get the skills up there to more properly fly these ships.


It is mostly a skills issue. As far as I can tell your actual fit makes sense. If you wanted something combat-oriented to do to make ISK without the drudgery that is level 1/2 missions (or any missions at all imo), look into exploration. It requires a bit of extra skill training time but it's far more interesting and dynamic than missions, and in hisec the sites can be done easily in frigates/cruisers which are far easier to train for. Faction Warfare also has some good money-making mechanisms if you wanted to get into PVP.
Mara Rinn
Cosmic Goo Convertor
#8 - 2013-01-13 21:44:47 UTC
Your fit is lacking: you've had to resort to a light missile launcher due to grid/CPU problems. Does abandoning the tractor beam help you replace the light missile launcher with a heavy? If so, leave that slot empty. Other skills that will help with fitting are: Engineering, Electronics, Weapon Upgrades, and Advanced Weapon Upgrades.

Your skills are most likely poor: what are your Warhead Upgrades, Rapid Launch and Heavy Missiles skills? These three skill will directly improve your heavy missile DPS. Even small increases in DPS will have a huge impact on the time it takes to kill an NPC. Each NPC will have some amount of DPS that they can tank: if the NPC can tank 100 DPS and you are doing 110DPS, it might take 180 seconds to kill an NPC with 1800 hit points. If you increase your DPS to 120, you'll only take 90 seconds to kill that same NPC (give or take, since damage arrives in bundles rather than being evenly distributed over time). So you might look at the DPS shown on the fitting sheet and find that swapping the light missile launcher for a heavy "only" improves your DPS by 6, but in actual application the NPCs die in half the time.

Getting more DPS out of the Drake will help you make ISK faster than salvaging in the middle of the mission. Finish the fight, bookmark the wrecks, hand in the mission, then come back with a salvage boat such as a Catalyst to do the salvaging in one go.

Hope this helps!
Tohsy Noirceur
Accidentally Seriously
#9 - 2013-01-13 21:57:25 UTC  |  Edited by: Tohsy Noirceur
Mara Rinn wrote:
Your fit is lacking: you've had to resort to a light missile launcher due to grid/CPU problems. Does abandoning the tractor beam help you replace the light missile launcher with a heavy? If so, leave that slot empty. Other skills that will help with fitting are: Engineering, Electronics, Weapon Upgrades, and Advanced Weapon Upgrades.

Your skills are most likely poor: what are your Warhead Upgrades, Rapid Launch and Heavy Missiles skills? These three skill will directly improve your heavy missile DPS.
Getting more DPS out of the Drake will help you make ISK faster than salvaging in the middle of the mission. Finish the fight, bookmark the wrecks, hand in the mission, then come back with a salvage boat such as a Catalyst to do the salvaging in one go.

Hope this helps!



Here's what most skills are currently that were requested.

Untrained:
Warhead Upgrades (Req: Missile Launcher Operation 4)
Advanced Weapon Upgrades (Req: Weapon Upgrade 5)

LVL 2:

Weapon Upgrades


LVL 3:

Drones
Engineering
Electronics
Heavy Missiles
Light Missiles
Missile Bombardment
Missile Launcher Operation
Missile Projection
Navigation
Rapid Launch
Target Navigation Prediction



I'll double check on the 7th heavy launcher, but I don't believe it fit, which is why I then included a light missile launcher and a tractor beam. The salvager ship sounds interesting and I'll look into one for doing that, would save a lot of time running around at least.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#10 - 2013-01-13 22:27:22 UTC
Lots of good advice already given. I'll just add, make sure you match your damage type to the rats you are shooting. The Drake gets a bonus to kinetic missile damage but with your low skills you may be better swapping missiles to match the rats weakest resist.

You can find that out by looking the mission up on Eve Survival (google it)

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Mara Rinn
Cosmic Goo Convertor
#11 - 2013-01-14 00:11:08 UTC
Tohsy Noirceur wrote:
Here's what most skills are currently that were requested.

Untrained:
Warhead Upgrades (Req: Missile Launcher Operation 4)
Advanced Weapon Upgrades (Req: Weapon Upgrade 5)

LVL 2:

Weapon Upgrades


LVL 3:

Engineering
Electronics
Heavy Missiles
Missile Launcher Operation
Rapid Launch


Training Missile Launcher Operation (2% DPS) and Rapid Launch to 4 (3% DPS) will provide you with the largest skill-based DPS gains soonest. After that, train Heavy Missiles to 5 (another 10% DPS). With those skills trained you will see a significant reduction in mission completion times. The skills will add about 15% DPS over what you have now, but as I pointed out earlier you have to subtract the NPC's tanking ability from your DPS to find the effective DPS (there's more to look at here, including explosion radius, explosion velocity, target signature radius, target velocity, resistances, etc, but we're just looking at altering DPS with all other factors remaining the same).

Swapping out one of those Shield Power Relays for a third Ballistic Control System I will improve your DPS by about 7% instantly. Upgrading your existing BCS I modules to BCS II will have a similar impact. So take into consideration the fact that training Weapon Upgrades (a rank 2 skill) to 4, upgrading the BCS I to BCS II modules, and swapping an SPR for a BCS II will earn you a 15% DPS increase, from training a single rank 2 skill to level 4.

Remembering that Weapon Upgrades modifies CPU requirements for your launchers, Advanced Weapon Upgrades modifies PG requirements for your launchers, Electronics modifies your total CPU and Engineering modifies your total PG, pick the skills to train that will let you fit a full rack of heavy missile launchers. Note that the Drake's bonuses to kinetic damage only apply to heavy missiles (and heavy assault missiles), so switching out that light missile launcher is a high priority (it will give you somewhere around 5% more DPS).

As a general rule, if a skill is worth training at all, it's worth training to 4. The flip side of the coin is that training any skill to level N takes about the same time as training 4 other same-rank skills to N-1. This is why I recommend training Missile Launcher Operation (a Rank 1 skill) and Rapid Launch (a Rank 2 skill) to 4 before training Heavy Missiles (a Rank 3 skill) to 4 or 5.

Using a tool such as EVEMon will help you plan this training more efficiently. The emphasis is on getting the effective DPS of your ship as high as possible as soon as possible. I don't have EVEMon in front of me right now, but here's my suggested training plan, in order:


  1. Weapon Upgrades to 4 (+ change fitting to 3 x Ballistic Control System II)
  2. Rapid Launch to 4
  3. Missile Launcher Operation to 4
  4. Engineering, Electronics, Weapon Upgrades and Advanced Weapon Upgrades to 4 or 5 as required to swap the light missile launcher and utility module for an HML
  5. Heavy Missiles to 5


Then when you are running missions, make sure you take out the targets with the lowest "time to kill" versus "DPS" ratio (i.e.: get rid of incoming DPS as quickly as possible). Typically this will involve killing battle cruisers, then battleships, then elite battlecruisers, then cruisers, then elite cruisers and frigates. Identification of "elite" versions of NPCs is discussed in the Evelopedia. I leave the elite versions till after the regular versions simply because the regular versions are softer, so their DPS is more easily removed from the battle.

Using 4 Ballistic Control System II modules will give you some DPS gain over using 3 BCS modules, but that gain will only be about 6% due to "stacking penalties". For a low-DPS ship like the Drake, that 6% extra DPS will translate to a more significant reduction in mission completion times than the same 6% gain for a higher-DPS ship, simply because you are operating closer to the NPC's native tank, making the 6% extra DPS a much higher proportion of the effective DPS.
Mara Rinn
Cosmic Goo Convertor
#12 - 2013-01-14 00:19:33 UTC
Later on you will start fretting about using two salvos of missiles to kill frigates instead of one salvo: you'll see that the first salvo leaves the frigate in structure, then the second salvo is mostly wasted damage. When you get to this point, you'll want to investigate the "Guided Missile Precision" and "Target Navigation Prediction" skills, along with rigs such as the Warhead Rigor Catalyst.

Work on DPS first though, since there's no benefit in being able to single-volley frigates and cruisers if you can't take down the battleships and elite battlecruisers.
Slowjerk
Caldari Provisions
Caldari State
#13 - 2013-01-14 02:21:08 UTC  |  Edited by: Slowjerk
You don't really need a raven to do level 4s and if you aren't skilled well, you're going to have a very difficult time. You can do level 4s with a drake pretty easily but it'll take a bit of time until you can get your missile skills out of the way. Getting the missile support skills to 3 or higher will help a lot and taking missile launcher op to 5 should be priority.

So skills like:

Guided Missile precision - Explosion radius
Heavy missiles/Heavy assault Missiles - Damage
Missile bombardment - range/missile flight time
Missile Projection - range/missile velocity
Rapid Launch - Rate of fire
Target navigation prediction - Explosion velocity
Warhead upgrades - Damage

I recommend skilling up so you can fly a drake well and work your way towards a Tengu eventually. Battleships seem to need good drone skills for solo L4s in my experience because you'll be dealing with a lot of cruisers and frigates.

Of course as the poster above said, you should work on getting core skills out of the way asap.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#14 - 2013-01-14 02:29:35 UTC
most of the info in this thread applies to your heavy missile problem, as heavy missiles arent that disimilar from lights. same principles apply anyway.
Merouk Baas
#15 - 2013-01-14 02:54:22 UTC  |  Edited by: Merouk Baas
Ways to improve DPS with a Drake:

1. Install Heavy Assault Missiles; they take up less power grid than Heavy, do more damage, hit smaller targets, and have shorter range (but you have that afterburner for getting into range). 15 km range is more than sufficient for mission purposes.

2. Replace some of the tank with damage mods: 1 or 2 Ballistic Control System modules in the low slots. You lose some shield recharge, but you have the rigs for that.

3. All missile support skills, and engineering skills trained higher.

Target Painter should help against the small targets, increasing their sig radius so your large missiles can hit them. Won't do all that much against cruiser or bigger. Personally I just send drones to kill frigates and destroyers, and use HAMs on cruisers and bigger.

I'd also suggest fitting passive Shield Resistance Amplifiers instead of active Shield Hardeners - they don't suck up capacitor juice. Of course your resists will be lowered.

My Fitting:
7x Experimental XT-2800 Heavy Assault Missile Launcher with Scourge HAMs.

Experimental 10mn AB
2 Thermic Dissipation Amplifier
1 Kinetic Dissipation Amplifier
2 Large Azeotropics

2 Mark I Generator Refitting: Shield Power Relays
2 Ballistic Control System

Rigs: the ones you have

Reduces your tank quite a bit, but increases your DPS some, and you hit smaller targets slightly better.

EDIT: Also, carry a few Navy or Guristas Scourges for extra DPS on the elite high-resist NPCs. And/or figure out if it would be better to use Thermal, EM, or Explosive missiles to hit their resist holes (sometimes they have different resist holes than the regular NPCs in their race, unbonused missiles that fit the hole may be better than bonused Scourges that get resisted 80%).
Mara Rinn
Cosmic Goo Convertor
#16 - 2013-01-14 03:22:53 UTC
Merouk Baas wrote:
1. Install Heavy Assault Missiles; they take up less power grid than Heavy, do more damage, hit smaller targets, and have shorter range (but you have that afterburner for getting into range). 15 km range is more than sufficient for mission purposes.


Except when you're dealing with NPCs that like to orbit at 40-80km :)

You could fit a MWD to head out and catch them, but that takes time.

Merouk Baas wrote:
I'd also suggest fitting passive Shield Resistance Amplifiers instead of active Shield Hardeners - they don't suck up capacitor juice. Of course your resists will be lowered.


A Drake has no capacitor issues, even with a large selection of shield hardeners being flown by an unskilled pilot.

Merouk Baas wrote:
Reduces your tank quite a bit, but increases your DPS some, and you hit smaller targets slightly better.


There's even a name for this fitting philosophy: Gank Tank :)
Merouk Baas
#17 - 2013-01-14 03:37:23 UTC
The afterburner should let him reach 300+ m/s, and the large ships that have the 40+ km range shouldn't be moving that fast.
Mara Rinn
Cosmic Goo Convertor
#18 - 2013-01-14 03:43:59 UTC
Merouk Baas wrote:
The afterburner should let him reach 300+ m/s, and the large ships that have the 40+ km range shouldn't be moving that fast.


Yup. The pilot just has to weigh up longer travel time versus shorter kill times.
Zol Interbottom
Blimp Requisition Services
#19 - 2013-01-14 06:52:14 UTC
how do you do less damage than my catalyst in a drake

no really

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

STSxLight
Blue Republic
RvB - BLUE Republic
#20 - 2013-01-14 11:39:40 UTC
if you get the skill Weapon UPG 4 you can use Balistical Controls II that increase your DPS, also using scourge heavy missiles increase your dps as the drake has a bonus for them, also if you have a bit of isk invest in Arbalest heavy missile launchers they do better DPS as they have a better rate of fire, drop the painter and fit a web , that way you can kill fast elite frigs and your drones can also catch them.
Also if you cant fit the las launcher drop a shield relay for a REACTOR CONTROL UNIT, it gives you powergrid:D

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channelĀ  http://www.youtube.com/user/stsxlight/videos

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