These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

The Blockade lvl4

Author
LordSpock
Doomheim
#1 - 2013-01-07 09:49:18 UTC
Ok just curious about this.

I have set myself the goal to actually set good times with this mission and have been breaking my personal record each time already.

Goal: Land on grid, start timer, stop timer the moment the last ship pops.

My dualboxing setup 2 faction navy BS's (Domi+Geddon) both with sentries.

Sansha - just under 20 minutes (no exact time)
Bloodraider - 17minutes 3 seconds

Obviously this can be done faster so would like to know how you guys did. What are you times? Please specify ship/ships and which faction.


PS: once did it with another player which added a tank-over-gank Navy pulse Apoc and we did it in 14m16s. Obviously this could have been done much faster, but that was before I started perfecting my own tactics.
BrutalButFair
Fleet of the Damned
#2 - 2013-01-07 14:23:03 UTC
LordSpock wrote:
Ok just curious about this.

I have set myself the goal to actually set good times with this mission and have been breaking my personal record each time already.

Goal: Land on grid, start timer, stop timer the moment the last ship pops.

My dualboxing setup 2 faction navy BS's (Domi+Geddon) both with sentries.

Sansha - just under 20 minutes (no exact time)
Bloodraider - 17minutes 3 seconds

Obviously this can be done faster so would like to know how you guys did. What are you times? Please specify ship/ships and which faction.


PS: once did it with another player which added a tank-over-gank Navy pulse Apoc and we did it in 14m16s. Obviously this could have been done much faster, but that was before I started perfecting my own tactics.


under 10 minutes only shooting frigates and triggers. Hard todo though.
LordSpock
Doomheim
#3 - 2013-01-07 14:28:56 UTC  |  Edited by: LordSpock
I'm not talking about finishing the mission, but clearing the whole room. I'm just curious how fast it can be done and if there is any difference between the different factions.

But you finished the mission under 10 minutes with what ship/ships?
sabre906
The Scope
Gallente Federation
#4 - 2013-01-07 16:10:04 UTC  |  Edited by: sabre906
2 minutes, 1 tengu, kill only triggers. Sansha. Serp takes far longer due to damp.
Robertina Bering
Doomheim
#5 - 2013-01-07 16:34:26 UTC  |  Edited by: Robertina Bering
Angels
1 vargur, 18-19 minutes.
2 vargurs, 12-13 minutes.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#6 - 2013-01-07 18:51:49 UTC
Sansha, somewhere between 10 and 11 mins(didn't use a stop watch.. just looked at the eve clock).. 2 x tachy NM, only faction mods were the SB, pith c xl and the heat sinks 4 on each ship, probably could do it quicker but I first thing I do when I land is setup my cap chain.
LordSpock
Doomheim
#7 - 2013-01-08 07:58:35 UTC
Cage Man wrote:
Sansha, somewhere between 10 and 11 mins(didn't use a stop watch.. just looked at the eve clock).. 2 x tachy NM, only faction mods were the SB, pith c xl and the heat sinks 4 on each ship, probably could do it quicker but I first thing I do when I land is setup my cap chain.


You don have issues with TD's? Or do they Loyal sansha cruiser die quickly enough by the one NM not being TD'ed?

And seeing the times I seem to be able to get more out of it :p, but tbh, 2 sentry boats might not be most optimal.

Never done Angel version, I assume that is only given in Minnie space? Because the only Angel mission i get is AE occasionally. And Angel Rats in Dread Pirate with Scarlet Johansson.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#8 - 2013-01-08 08:52:35 UTC
LordSpock wrote:
Cage Man wrote:
Sansha, somewhere between 10 and 11 mins(didn't use a stop watch.. just looked at the eve clock).. 2 x tachy NM, only faction mods were the SB, pith c xl and the heat sinks 4 on each ship, probably could do it quicker but I first thing I do when I land is setup my cap chain.


You don have issues with TD's? Or do they Loyal sansha cruiser die quickly enough by the one NM not being TD'ed?

And seeing the times I seem to be able to get more out of it :p, but tbh, 2 sentry boats might not be most optimal.

Never done Angel version, I assume that is only given in Minnie space? Because the only Angel mission i get is AE occasionally. And Angel Rats in Dread Pirate with Scarlet Johansson.


For Sansha blockade I would definitely speculate that dual sentry domi will be best. I'm really happy to get this mission now since using domi for it.
LordSpock
Doomheim
#9 - 2013-01-08 09:49:52 UTC  |  Edited by: LordSpock
CausticS0da wrote:


For Sansha blockade I would definitely speculate that dual sentry domi will be best. I'm really happy to get this mission now since using domi for it.


Yeah I could do it faster with dual sentry Domi, but my other character is a pureblood Khanid ***** (why the aterisks, was just referring to a female dog... Twisted). Anyway she won't ever fly anything but Khanid/Amarr boats. So she is bound to using an unbonussed Navy Geddon.
But still when the TD rats are gone Scorch and pulses work pretty well to add that extra bit of DPS.
greengimp7
Native Freshfood
Minmatar Republic
#10 - 2013-01-14 03:54:10 UTC
Angel - CNR - 17 minutes
Tragilard
Mostly they come out at night
#11 - 2013-02-19 03:17:32 UTC
Angels - Shiny Vargur - 18 mins.

I shoot the triggers early to get as much on the field as possible and have them closing in on me, moving is not a Marauders strong point.

BTW, anyone lucky with the possible faction spawn at the end? Two or three times for me in maybe 50 or 60 runs.
Orlacc
#12 - 2013-02-19 05:12:13 UTC
Stop necroing these old threads

"Measure Twice, Cut Once."

goldiiee
Bureau of Astronomical Anomalies
#13 - 2013-02-19 08:20:33 UTC
2 Artie Machs 14 minutes, vs Sansha

Could have done better but I killed a trigger early and got the TD virus for 30 seconds and lost a few hits due to it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-02-19 11:18:00 UTC
20 sentry domis

2 minutes

>.> why would anyone post a time when using more than one ship?
Mao Cat Tung
Pator Tech School
Minmatar Republic
#15 - 2013-02-19 16:25:33 UTC
Tsukino Stareine wrote:
20 sentry domis

2 minutes

>.> why would anyone post a time when using more than one ship?



um...because the OP specified he was using a dual box set-up?
LordSpock
Doomheim
#16 - 2013-02-19 20:16:52 UTC
Tragilard wrote:
Angels - Shiny Vargur - 18 mins.

I shoot the triggers early to get as much on the field as possible and have them closing in on me, moving is not a Marauders strong point.

BTW, anyone lucky with the possible faction spawn at the end? Two or three times for me in maybe 50 or 60 runs.


Yep got a DB BS once. Gave me DB Heavy Energy Neutrzlizer and 2 Intact armor plates. However having more luck with faction spawns in Worlds Collide. Not sure how last patch changes that because I just did one and no supervisor after killing all ships. Not even en 450k bounty one.
goldiiee
Bureau of Astronomical Anomalies
#17 - 2013-02-20 09:04:45 UTC
Not sure if this is relevant, but it seems to obviouse to be coincidental.

Some "Supervisor" NPCs in certain deadspace locations were spawning too early; this should now be fixed.
http://community.eveonline.com/updates/patchnotes.asp

about 3/4 of the way to the bottom of the patch notes under 'NPCs'

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.