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Skill reallocation Option needs to finally be added and why

Author
Omnathious Deninard
University of Caille
Gallente Federation
#41 - 2013-01-13 08:19:08 UTC
Crimeo Khamsi wrote:
Paikis wrote:
No. GTFO. GB2WoW. Door's that way ->


This thread isn't about asking for a way to fix our own mistakes. We shouldn't have one of those. It's about a way to fix problems that CCP lays upon us without our control.

If CCP nerfs missiles, for instance, then (for a reasonable cost, perhaps), you should have the option for a brief period of time to reallocate your skillpoints that you spent on missile skills, and missile skills alone.


I did not realize that missiles became 100% useless after they took the nerf bat to heavy missiles, and then buffed almost every other missile and took penalties away from T2 missiles.
I would not think that would constitute a reallocation of skill points in missiles. In fact i can't think of very much that would constitute a reallocation of skill points.

If you don't follow the rules, neither will I.

Liang Nuren
No Salvation
Divine Damnation
#42 - 2013-01-13 09:52:12 UTC
Crimeo Khamsi wrote:
Paikis wrote:
No. GTFO. GB2WoW. Door's that way ->


WoW lets you reallocate skills willy nilly, pretty much, just because you were dumb and made a bad choice and feel bad.

This thread isn't about asking for a way to fix our own mistakes. We shouldn't have one of those. It's about a way to fix problems that CCP lays upon us without our control.

If CCP nerfs missiles, for instance, then (for a reasonable cost, perhaps), you should have the option for a brief period of time to reallocate your skillpoints that you spent on missile skills, and missile skills alone.



As long as you're only allowed to rellocate the specific skills that are affected by a nerf, it's not coddling us at all. Instead, it would basically amount to CCP owning up the consequences of its own balancing mistakes, instead of unfairly inflicting them upon users at random. How is it a bad thing for CCP to apply a similar philosophy to itself as it advertises to its players ("face the consequences of your own choices")?


It directly allows you to train for FOTM - every single time they make a new one.

No.

-Liang

I'm an idiot, don't mind me.

Crimeo Khamsi
Viziam
Amarr Empire
#43 - 2013-01-13 10:58:44 UTC  |  Edited by: Crimeo Khamsi
Liang Nuren wrote:

It directly allows you to train for FOTM - every single time they make a new one.

No.

-Liang


Yes, that's exactly the intention. Why should some random lucky dude who guessed correctly gain the benefits of FOTM right after an update, but not anybody else? If I wanted to win or lose based on luck, I'd play the lottery, not Eve. Allowing you to reallocate nerfed skills for a brief period of time evens the playing field and reduces this.

And if CCP do their jobs well, and keep fixing the problems, eventually there shouldn't BE any obvious new FOTMs to switch too (due to a well balanced game), and everyone will reallocate to various diverse things instead.
Omnathious Deninard
University of Caille
Gallente Federation
#44 - 2013-01-13 11:02:38 UTC
Crimeo Khamsi wrote:
Liang Nuren wrote:

It directly allows you to train for FOTM - every single time they make a new one.

No.

-Liang


Yes, that's exactly the intention. Why should some random lucky dude who guessed correctly gain the benefits of FOTM right after an update, but not anybody else? Allowing you to reallocate nerfed skills for a brief period of time evens the playing field.

And if CCP do their jobs well, and keep fixing the problems, eventually there shouldn't BE any obvious new FOTMs to switch too (due to a well balanced game), and everyone will reallocate to various diverse things instead.

FOTM is bad for game play, it is also the reason there is so much gripe about the rebalancing, and the removal of tiers. Any game that has a use this setup or you will lose is boring and pointless, randon fact: FOTM is the reason i quit playing a game called Magic the Gathering.

If you don't follow the rules, neither will I.

Crimeo Khamsi
Viziam
Amarr Empire
#45 - 2013-01-13 11:09:11 UTC
Omnathious Deninard wrote:

FOTM is bad for game play, it is also the reason there is so much gripe about the rebalancing, and the removal of tiers. Any game that has a use this setup or you will lose is boring and pointless, randon fact: FOTM is the reason i quit playing a game called Magic the Gathering.

Yes, thanks. I'm quite aware that FOTM is bad for gameplay.

That has nothing to do with this thread, however. Whether or not you allow reallocation of nerfed skills, FOTM is still going to exist, and it is still going to be bad for gameplay. Nothing we are talking about here will change its existence.

All I'm saying is that while we are stuck with FOTM (until CCP finishes balancing things), we may as well make it equally accessible to everybody, to even the playing field. Because if there's one thing worse than FOTM, it's FOTM that only 10% of lucky people can take advantage of...
Roime
Mea Culpa.
Shadow Cartel
#46 - 2013-01-13 11:09:47 UTC
Your skillpoints are never obsolete, skillset for BCs is 100% compatible with all cruiser classes, and everything except weapon systems carry over to all bigger and smaller ships. And even weapon spec IV is needed to train large T2 weapons.

Also, these balancing passes haven't made any ships useless.

Your idea is poorly justified and mostly just a result of your butthurt, stemming from poor understanding of the game.

.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#47 - 2013-01-13 11:16:50 UTC
Crimeo Khamsi wrote:
Liang Nuren wrote:

It directly allows you to train for FOTM - every single time they make a new one.

No.

-Liang


Yes, that's exactly the intention. Why should some random lucky dude who guessed correctly gain the benefits of FOTM right after an update, but not anybody else?


It's not luck that lets those people identify what will be good or bad after a patch. Blink
Crimeo Khamsi
Viziam
Amarr Empire
#48 - 2013-01-13 11:20:02 UTC  |  Edited by: Crimeo Khamsi
Roime wrote:
Your skillpoints are never obsolete, skillset for BCs is 100% compatible with all cruiser classes, and everything except weapon systems carry over to all bigger and smaller ships. And even weapon spec IV is needed to train large T2 weapons.

Generally, weapons systems are what people are talking about, though...

Quote:
Also, these balancing passes haven't made any ships useless.

Doesn't matter. If you trained the best thing, and then something else became obviously the best, then that is arbitrarily punishing you, even if the thing you have now is till decent. Going from "best" to "decent" is a downgrade and thus a punishment. it doesn't have to go all the way to "useless"

If you were smart enough to train for the best option, you should be rewarded for that, or at the very least, given the opportunity to reapply your smarts and correctly choose the next best thing after the update.

Otherwise, you are actively punishing people for being intelligent and strategic (because whatever the strongest fit is / FOTM, that's the most likely thing to get nerfed, and thus, if you choose correctly, you constantly get screwed), up until the point where you just have everything basic trained. But that could take years.
Kuro Bon
Test Corp 123
#49 - 2013-01-13 11:28:09 UTC
Here is a measured compromise... not saying I totally support it myself, but food for thought...

- Allow players to "refund" any skill into "bonus skillpoints" with 25% loss... (35%?)

- Any training in progress automatically goes 3x faster if there are bonus skillpoints available, consuming them as it trains.

Something like this would fuel the desire for quicker gratification in doing something new, while maintaining the "choices have a price" mentality of EVE. If you want that new thing so much faster, then give up something else, and lose 25% (or so) in the process.

It wouldn't change new players much, but it might help role switching, fleets (players could match doctrine faster), and player stuck/stagnation prevention.

Personally I think the biggest problem with EVE's skill system is not the lack of remapping, but the lack of any need to play whatsoever to advance. I'm not looking for a classic grind, but the fact that players can be trained to step into a cap-ship having never done or piloted anything in their existence seems "wrong" to me.

Protip: 100M ISK per hour is about $3US an hour.

Sean Parisi
Blackrise Vanguard
#50 - 2013-01-13 12:03:13 UTC
No. This is an un-needed mechanic. With proper skill training you can quickly cross train over with little to no effort as it is.
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#51 - 2013-01-13 12:06:47 UTC
Here's how remaps will go;

- I put my aug's and attributes 100% into a skill line to train it as fast as it is physically possible, maybe for a few months (let's say all the perception+willpower ship skills)
- remap to what skills I actually wanted for a plex
- repeat


^ its such an easy exploit we'd all do it. 2,700 SP/hr erryday. Even a % penalty to remap wouldn't scratch that unless you throw 40%+ at it, and then people will whine

Roll
Roime
Mea Culpa.
Shadow Cartel
#52 - 2013-01-13 12:36:15 UTC
Crimeo Khamsi wrote:

Generally, weapons systems are what people are talking about, though...


But the only factual difference is xxx weapon spec V. You need level IV to progress. I repeat that most of the skills are universal. All the core skills work on all ships. Gunnery supports work for three weapons systems out of four.

Quote:

Doesn't matter. If you trained the best thing, and then something else became obviously the best, then that is arbitrarily punishing you, even if the thing you have now is till decent. Going from "best" to "decent" is a downgrade and thus a punishment. it doesn't have to go all the way to "useless"

If you were smart enough to train for the best option, you should be rewarded for that, or at the very least, given the opportunity to reapply your smarts and correctly choose the next best thing after the update.


There is no "best", your whole argument is based on fallacy. Training for a FOTM ship is not "smart", it's being a brainless herd animal. FOTM is just that, fashion, there are no I WIN -buttons in a balanced game like EVE. Maybe it wasn't always like this, there used to be OP ships and modules, but the last in this line was Dramiel. Frigate lineup has been balanced for over a year. Dessies and cruisers are now. BCs next. BSs and first T2 ships by the end of year.


Quote:
Otherwise, you are actively punishing people for being intelligent and strategic (because whatever the strongest fit is / FOTM, that's the most likely thing to get nerfed, and thus, if you choose correctly, you constantly get screwed), up until the point where you just have everything basic trained. But that could take years.


I've never flown anything but Gallente, a race that has received more crap and lulz than any other race I've seen in the forums. And yet race never been an obstacle to success for me on Tranquility. The game doesn't work like you say, it's about focusing on what you want to fly most, and becoming competent in applying the appropriate tactics.

Don't believe the hype!


.

Mag's
Azn Empire
#53 - 2013-01-13 13:09:55 UTC  |  Edited by: Mag's
Placed back in their original order, for clarity.
Malcorian Vandsteidt wrote:
  1. It in no way effects or removes the point of having skills, that is complete trolling.

  2. It doesnt remove the point of having attributes, your still going to have to train stuff to get said skill points to begin with. and they can always limit the respec to the specific category the skill sp came from IE weapons, Drones, Leadership, etc. As the entire category uses the exact same attributes for all the skills in it.

  3. It doesnt remove attribute implants from the game as you STILL HAVE TO TRAIN THE SKILLS ORIGINALLY IN ORDER TO GET THE SP TO BEGIN WITH!

  4. It in no way encourages cookie cutter setups, and people do that already so who cares? You afraid some noob will cookie cutter his skills and own you?

  5. It does not remove any history or who your character is, your character will remain exactly the same, with the same corp history the same good or bad rep and the same skills. You don't want to use the respec feature? Don't use it. You still have to buy the skill books to attain the skill also, you can't put SP into a skill you don't have or a skill which you lack the prerequisites for.

  6. It does not remove planning choice and consequence, you can still plan, choose and suffer from your skill choices, the only difference is you can now fix a mistake if you discover you've made one, rather then living with a gimped character for weeks or months.

  1. It removes the point of having skills, because twice a year, I can simply choose whatever path takes my fancy. I don't even need to think about the actual skill, as long as I have the SP. We may as well just have the label for each category and SP required.

  2. Oh and just because someone sees the reason why and you don't, doesn't mean they are trolling. Blink

  3. Of course it removes them, for the same reason it removes the point of skills. I simply leave my attributes to perc and will and train Titans forever. Why should I need to train anything else, when I can move SP around?

  4. See my previous replies. I now don't need any attribute implants, as I can pick and choose wherever I place my SP. This means I can fly with either my low or high grade implants all the time.

  5. Say for example, I would like to have leadership skills for the next few months. Well I'll simply respec SP to that category and I'm set till it bores me.

  6. FOTM cookie cutter set-ups all over, as Omnathious pointed out, is bad for game play. It kills games and is only looked for, by those with lazy weak imaginations.

  7. You're the one asking for change here. The reason could be because some noob owned you with a FOTM you hadn't trained, who knows? But you pointed out quite nicely, exactly why it's a bad idea. In the process showing it would remove variety. Thanks for that.

  8. History in regards to what you character is about, what he's flown, who he killed with that and when. We are talking about skills here, not corps. Please keep up.
  9. But you did raise the point about not using it. Well everyone would and that's the point. If you don't use it, you'll simply be left behind. So all the uniqueness of your character is removed, the parts that make it stand out from the rest.

  10. You just said so yourself, you can fix things. If that not removing planning and choice and consequences, then what is?

Continued below.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#54 - 2013-01-13 13:11:41 UTC  |  Edited by: Mag's
Malcorian Vandsteidt wrote:
7. It in no way effects Goal planning, goal setting, progression or achievements, you will still earn these as you train your skills, and you still have to train your skills originally to get the sp to begin with.

8. It doesn't make your character less valuable on the bizzar in fact if anything It might increase the value because you can look at what people want, respec your char to that and sell it for massive profit.

9. New players can edit their Skill selections just like old ones can, the only difference is new players will have the advantage, because the older ones know what to train and the new ones do not and mess up while training a LOT MORE because they do not understand how things work or what to train and specialize or focus in. So this give new players an advantage, rather then a disadvantage.

10. Catching up is a figment of your imagination, there is no such thing as a vet will simply jump into another ship hes already skilled for, the only people not having this function hurts are newer players who do not have alternate skill sets already trained.

Your suggestions and points Tippia sadly are wholly incorrect, the only people not having this system hurts are the new players in the Eve community. As I stated above Veterans are not crippled by the changes as we can fly multiple ships anyway, how ever a character or player who's is only 3-6 months old and lacks cross training in multiple platforms, may be devastated by the changes and must start entirely from scratch.

If you truly desire to help new players you will vote for this system as they are the ones it really benefits. You constantly use newer players as a reason not to go with this system, and as a defense against many other ideas, when it is obvious your views are entirely about keeping the newer players from having any advantage over veterans. As most of the systems proposed which you disagree with are wholly designed to assist the new players in the Eve community.

7. What goal setting do I require with this? What achievements can I get from this? It removes them all, because I can simply move SP around every 6 months, to where ever takes my fancy.

8. Why would I pre respec my char before selling it? There would be no point as you'd remove their chance to do just that. But then why would I need to sell it? I can simply respec.
Also how the character was trained, become irrelevant. It's now all about the SP only.
In other words, killing character trading.

9. It gives older players a massive advantage, in the fact that I have 166 mil SP I can place where ever I want. Against a new guy and his far lower SP. It's irrelevant regarding them fixing errors they made, they don't have the amount of SP I do. I'm now able to render all their choices meaningless. There is no field they can now specialise in, in order to compete.

10. Catching doesn't exist at the moment, but this change introduces it. Simply because this change makes it about how much SP you have, not where you have that SP. This change would cripple new players and be a massive boon to us old ones. That simply cannot take place and for that reason alone, CCP will never ever introduce this idea.

The points made by Tippia, are in fact wholly correct. The people that would suffer with this change, would be the Eve community and new players in particular. Not only are they devastated by this change, but they cannot ever catch up with us old players and compete in the same way they can now. (Maybe in 20 years they could come close, good news everyone!!!)
I truly desire to see Eve continue for many years and for no system to be introduced that gives me a MASSIVE advantage over new players. This change means just that and would kill Eve. No doubt about it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jorma Morkkis
State War Academy
Caldari State
#55 - 2013-01-13 13:29:49 UTC  |  Edited by: Jorma Morkkis
Crimeo Khamsi wrote:
Liang Nuren wrote:

It directly allows you to train for FOTM - every single time they make a new one.

No.

-Liang


Yes, that's exactly the intention. Why should some random lucky dude who guessed correctly gain the benefits of FOTM right after an update, but not anybody else? If I wanted to win or lose based on luck, I'd play the lottery, not Eve. Allowing you to reallocate nerfed skills for a brief period of time evens the playing field and reduces this.


I can:
- fly all T1 subcap combat ships
- use all small T2 weapon systems
- use all medium T2 weapon systems
- use all large T1 weapon systems (even some T2!)

Hey, look I'm "random lucky dude who quessed correctly"!

More likely just smart crosstraining.

And even though I have multiple characters, that's all on one character.
Daichi Yamato
Jabbersnarks and Wonderglass
#56 - 2013-01-13 13:43:05 UTC  |  Edited by: Daichi Yamato
Malcorian Vandsteidt wrote:


There is no need to make a new player who is trying to figure out the game go through waiting more time to fix a skill. It's a damn skill. I mean really. Eve looses a lot of new players because the skill system is far to unforgiving. The game is unforgiving enough give the new people a break.

didnt want those players anyways

Malcorian Vandsteidt wrote:

People simply don't like change.

says the guy crying 'BRING MY CANE BACK. BOO!'

Malcorian Vandsteidt wrote:

On another note, complexity, and challenge is good, Consequences for your decisions is good, However there is such a thing as too complex, and too many consequences for simple problems.

ur trying to remove consequences for ur decisions, so ur saying its not good. yes we agree on that. its not like ur currently forever penalised, the cane is still useful, missiles are still useful. there is no need for respeccing. ur just upset that u can no longer fly FOTM.

Malcorian Vandsteidt wrote:

Its one of the reason Eve isn't bigger, the learning curve is far to steep. And honestly Id rather have more "real" people, then a game full of elitest jackasses who do their damnedest to scare off new players.

WoW is that way =>

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tippia
Sunshine and Lollipops
#57 - 2013-01-13 14:23:14 UTC
Malcorian Vandsteidt wrote:
Your suggestions and points Tippia sadly are wholly incorrect
No, they really aren't. You just don't understand what it is you're asking for. Let's go through them point by point:

· It removes the point of having attributes because SP-respecs allow you to ignore the skill you actually want to train. In other words, you want 2M SP to spend on Battleship V (a Per/Will skill). So you train Capital Ship Construction V, which matches your current Int/Mem with +5 implant spec, and then you remap those SP.There is no longer any reason to remap attributes or to use more than two attribute implants, because you can just train some dummy skill and transfer the SP from there. Thus, attributes no longer matter in any way whatsoever, and with attributes gone, the implants become meaningless too. You might as well just give everyone a flat 2700 SP/h regardless of what they train.

· It makes characters less valuable in the bazaar because the skill set — the thing you're actually buying right now — is completely meaningless. All you're doing is buying a pile of SP that you will remap to fit whatever mould you want. A character that has a completely bass ackwards random and useless assortment of lvl I–III skills will be worth exactly as much as a perfectly crafted Command Ship + full leadership pilot, because both will have the same amount of SP, and that's all that will matter.

· It completely removes the point of having skills because what the skills do is enforce choices and differences. You choose to train Carrier V, which means you don't have time to train Dreadnought V… except that with remaps, that choice no longer exists. You can have it both ways: when you want to fly the carrier, respec for carrier; when you want to fly the dread, respec for dread; an as mentioned, you get both these abilities by training Capship Construction instead. With everything available to you at a touch of the respec button, skills might as well not exist because they no longer creates any choices or differences. As such, cookie-cutter rules the day: there will be a best setup that everyone will use because everyone will have the perfect skills for it.

· With skills gone, and with the choices and differences they create, the history of the character is gone as well. You are just a pile of SP — not a (more or less) carefully considered collection of skills that dictate what you can and can't do. No planning is needed; no choice is needed beyond what ship you intend to undock with; no goal other than “get moar SP!” exists, and likewise, no other achievement than “got n SP” exists — that perfect Battleship pilot you dreamt of? Yeah, everyone has that one whenever they want it.

· New players will be properly assfucked because their SP pools will be that much smaller than the older players', and it is the SP pool that will be all that matters. An old player will be able to go All-V for whatever ship or activity he wants to engage in; a new player will not even have the SP pool to go all-IV. For this reason, “catching up” will now exist in EVE where it didn't exist before: there is only one thing that will matter — your total SP — and as a new player, that is the one thing that you can't catch up with.

Quote:
the only people not having this system hurts are the new players in the Eve community. As I stated above Veterans are not crippled by the changes as we can fly multiple ships anyway, how ever a character or player who's is only 3-6 months old and lacks cross training in multiple platforms, may be devastated by the changes and must start entirely from scratch.
New players aren't crippled either because the only way for that to happen would be if things were outright removed from the game… in which case we get SP refunds. A respec system, however, would knife new players in the liver while at the same time giving older players the keys to the castle for the reasons mentioned above. There is zero benefit for new players with a respec system. No, making mistakes does not hurt them because the mistakes at that age are so small and so quick to fix that it could easily take them longer to put the SP back into the right slots after a remap than it would to train the new “correct” skills.

Also, how do consolidate the notion that they're poor little clueless newbies with the notion that they'll make good decisions if given free ability to place SP wherever they want?

Your whole idea rests on the thoroughly ignorant notion that a nerf cripples a player. It doesn't Never has; never will. There is no reason to respec just because a ship you're flying got balanced, and if you don't like the new state of the ship, there is already an easy and immediately available solution to that problem: train and fly something else. No, it does not take ages because the core and support skills will remain exactly the same. Nerfs are not a valid excuse for breaking the game, especially since they aren't causing any problems to begin with.

Adding SP remaps solves absolutely nothing, and manages to break large portions of the game in the process.
Tippia
Sunshine and Lollipops
#58 - 2013-01-13 14:44:36 UTC  |  Edited by: Tippia
Crimeo Khamsi wrote:
Yes, thanks. I'm quite aware that FOTM is bad for gameplay.
Crimeo Khamsi wrote:
Yes, [training for FOTM] is exactly the intention.
So in other words, you are consciously and deliberately asking for bad gameplay. How about no. How about we instead leave things as they are since the supposed problem you're complaining about doesn't exist to begin with. Nothing is ever made useless, nothing becomes obsolete, and nothing creates a “bad decision” that you need to fix this way. Currently, FOTM has nothing to do with luck, and everything to do with planning. Planning just so happens to be one of the key aspects of the game and if you want to go after FOTM by removing planning, you're doing it wrong.

The problem with your idea is not just that it's based on a flawed premise — that you're entitled to always fly the most popular ship without having to plan for it — but also that your solution is taken from a game design that has nothing to do with EVE and which therefore does not fit EVE.

Respeccing exists in xp/level/class-based games to solve the problem that, as you level up, you pick more and more deeply nested skills from a small skill tree to build something that works together as a unit. If at any point, you mess up or if a skill is changed, that unity is broken. Your class also restricts what skill tree you have at your disposal so that's really just a set of root nodes for the whole tree. EVE doesn't work like that. At all. EVE has no levels and no classes, and no XP. You are not restricted to one narrow set of skills and the skill tree is not deeply nested to give you something new for each level. As a result, if you want to do something else or if you want to tweak things, you can just go and train it. It won't even take that long. The problem you are suggesting doesn't exist because the EVE skill system doesn't work in a way that creates such problems; the solution is already built into the system.

This is why the idea of SP remaps is such a bad one: because it solves a problem that cannot exist, and in doing so, it brings along a character progression design that is completely alien to how EVE works. With it, it also brings all the flaws of those other progression designs (flaws that respecs are normally meant to solve) — flaws such as “catching up”.


You are doing the gaming variant of complaining about the inequality of women being the only ones who brood over the eggs and demanding shared and equal brooding responsibilities… never mind that humans don't lay eggs and that all the changes that would be required for both parents to brood would do irreparable damage to any upright mammal (oh, and women would probably brood more anyway so it wouldn't even solve that supposed problem).
Shokre O'Corwi
The Squid Squad
#59 - 2013-01-13 16:01:13 UTC
Omnathious Deninard wrote:
Sure, but I would also need to completely shut off your ability to gain Skill Points and would need compounding costs each time you do it. 1 plex first time, 2 plex second time, 4 plex third time, 8 plex fourth time, 16 plex fifth time, ect...

This, plus it shouldn't return more then 50% of skill points or something similar.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#60 - 2013-01-13 16:55:29 UTC
Something you all are forgetting is something I mentioned in my very first post, which negates every single complaint about this system on this thread.


: You can only remap ONCE, maybe TWICE.... Per.....

"YEAR."


So there is no repeated FOTM threats, no spamming reskills, no nothing, you have the option to reskill, once per year, just like the attributes. This forces you to suffer with your choices a full year before you get another opportunity to reskill, just like with your attributes.

It also prevents every other issue listed in this thread.