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Why Isn't the Skillqueue an Unlimited Size?

Author
Myxx
Incredible.
#21 - 2011-10-24 20:44:31 UTC
Velicitia wrote:
Brooks Puuntai wrote:
Paragon Renegade wrote:
Arrs Grazznic wrote:
for many years we got by without any sort of skill queue!


.....................What....


Back then we had to use dump skills or do alarm clock changes. Kids these days.


Bring back alarm clock skill training!



**** that ****. Hell no.
Paragon Renegade
Sebiestor Tribe
#22 - 2011-10-24 20:44:38 UTC
Wow.

Alright, that's slightly less stupid.

But still, it could serve a greater purpose.

The pie is a tautology

Myxx
Incredible.
#23 - 2011-10-24 20:46:07 UTC
Paragon Renegade wrote:
Wow.

Alright, that's slightly less stupid.

But still, it could serve a greater purpose.


Definitely so. But they want people to log in, so...
Pak Narhoo
Splinter Foundation
#24 - 2011-10-24 20:49:09 UTC
I don't see the problem.

How many other MMO's allow you to "level up" while *not* playing the game?
Brooks Puuntai
Solar Nexus.
#25 - 2011-10-24 20:49:20 UTC
Paragon Renegade wrote:
Wow.

Alright, that's slightly less stupid.

But still, it could serve a greater purpose.


Not really. If they up it to 3 days people will want a week, if they put it up to a week people will want 2, etc. Like Tippia said really the skill queue is just a buffer, its not "hey lets put 3 months of training in and never log back in."

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Brooks Puuntai
Solar Nexus.
#26 - 2011-10-24 20:51:20 UTC
Pak Narhoo wrote:
I don't see the problem.

How many other MMO's allow you to "level up" while *not* playing the game?


That argument doesn't really hold water, since you can't actually progress your character based off of how much you play.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ilkahn
Ideal Mechanisms
#27 - 2011-10-24 20:55:30 UTC
Actually, they should go for a 3-7 day queue if it doesn't eat up alot of resources on the server. It would be nice when helping a new player to allowcate the majority of his skills when helping them. Often they wander off and they fail to follow up getting help in what is really essential in terms of skills. Next thing you know they are in a battleship with support skills at 2 or 3 and they don't understand why they getting the crap kicked out of them.

I support a longer Queue!
Paragon Renegade
Sebiestor Tribe
#28 - 2011-10-24 20:56:26 UTC
Brooks Puuntai wrote:
Paragon Renegade wrote:
Wow.

Alright, that's slightly less stupid.

But still, it could serve a greater purpose.


Not really. If they up it to 3 days people will want a week, if they put it up to a week people will want 2, etc. Like Tippia said really the skill queue is just a buffer, its not "hey lets put 3 months of training in and never log back in."


They aren't playing regardless, and when they are queuing up, they stay on for 5 minutes.

The pie is a tautology

Florestan Bronstein
Ministry of War
Amarr Empire
#29 - 2011-10-24 20:56:59 UTC  |  Edited by: Florestan Bronstein
if you log in you are more likely to create value, content & entertainment for other players than if you don't.

true story.


CCP relies on you paying them so you can create the content that other players will pay CCP for. That's what makes sandbox mmos great.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#30 - 2011-10-24 21:07:36 UTC  |  Edited by: Adrian Dixon
What about the posibility of the current 24hour system with the addition of "or two skills". This way you could set any two skills of any length. for example while im away at weekend my skill queues often end awkwardly before im back at the PC, with this addition we would have more options queuing skills but it doesnt take the mick.

example:
Current system - One skill fills the queue 1d5h so you can not add to the queue but your back in two days.
My Idea - One skill fills the queue 1d5h but you can add a second skill to the list that takes 1d12hours your back before the queue ends.

What you think?
Pak Narhoo
Splinter Foundation
#31 - 2011-10-24 21:12:40 UTC
Brooks Puuntai wrote:
Pak Narhoo wrote:
I don't see the problem.

How many other MMO's allow you to "level up" while *not* playing the game?


That argument doesn't really hold water, since you can't actually progress your character based off of how much you play.


I still don't see the problem. :)
Skill training as described in other previous posts was a pain in the neck, rear, butt and toe.
So the pain got fixed.

Ever since it got fixed people, some of them, wanted more because of various reasons, like I'm on a holiday for 4 weeks! OMG! I cannot change ma skills!!!!
So what? Its a game. The current queue is more then long enough. It doesn't break your game play, it forces you to nothing but thoughtful skill planning. So you lose a couple of hours , maybe a few days even.

So what? It is a game. Serious business I agree but still a game.

If there is one timer that should be changed then it should be the time between clone jumps. Even getting it cut down to 23 hours would have significant impact on a lot of peoples gameplay.

But well that is my pov. :3

Barakkus
#32 - 2011-10-24 21:16:55 UTC
Kengutsi Akira wrote:
Well there is the point to be made that they get your money wether you log in or not, what do they care?


Because you can't blow up that which does not log in.

http://youtu.be/yytbDZrw1jc

Ione Dee
Lucror Commerce Investment Corporation
#33 - 2011-10-24 21:27:52 UTC
I don't mind the 24 hour window. I just just wish we could queue skill book injection.
Vertisce Soritenshi
The Scope
Gallente Federation
#34 - 2011-10-24 21:32:44 UTC
Brooks Puuntai wrote:
It would be nice to load up every skill I have and never have to worry about logging in ever again. Ofc my sub runs out in Dec so it really doesn't matter now. Though its sad the last skill Ill be training is Caldari BS V Roll


Yer stuffz...I can haz? =D

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Barakkus
#35 - 2011-10-24 21:36:03 UTC
Ione Dee wrote:
I don't mind the 24 hour window. I just just wish we could queue skill book injection.


They mentioned something like that last year or the year before I think, nothing ever came of it.

http://youtu.be/yytbDZrw1jc

Jennifer Starling
Imperial Navy Forum Patrol
#36 - 2011-10-24 21:40:38 UTC
I don't really see the great added value of logging in for 30 seconds a few times a month over not logging in at all.
Taedrin
Virtues Corporation
#37 - 2011-10-24 21:46:33 UTC
Two reasons:
1) They want you to actually log in and actually play the game
2) They don't want people to take a character, queue up 6 months of skill training, and then go sell the character once it is ready to "come out of the oven".
Jennifer Starling
Imperial Navy Forum Patrol
#38 - 2011-10-24 21:50:15 UTC
Taedrin wrote:
Two reasons:
1) They want you to actually log in and actually play the game
2) They don't want people to take a character, queue up 6 months of skill training, and then go sell the character once it is ready to "come out of the oven".

1) logging in and change skills isn't playing the game, either.
2) you can still log in and just change skills and sell it 6 months later.
Taedrin
Virtues Corporation
#39 - 2011-10-24 22:25:04 UTC
Jennifer Starling wrote:
Taedrin wrote:
Two reasons:
1) They want you to actually log in and actually play the game
2) They don't want people to take a character, queue up 6 months of skill training, and then go sell the character once it is ready to "come out of the oven".

1) logging in and change skills isn't playing the game, either.
2) you can still log in and just change skills and sell it 6 months later.


Yes, but the thing is, many times people log in only to change their skills, and then get distracted by something which convinces them to play the game.

Perhaps their corp is running a mining op
Perhaps their alliance has a CTA to defend a home system
Perhaps they see that their POS needs fuel
Perhaps they see that their POS is reinforced
Perhaps they see that a big market order was fulfilled and they have billions of extra ISK burning in their wallets

etc... etc...

Also, yes people can "just log in and change skills and sell it 6 months later", but this is a LOT more annoying and time consuming than spending 10 minutes to sign up for a new account creating a character and then loading a predefined EVEmon skill plan into the skill queue and then never touching the character again.

Think about it - if the only investment into a character that someone needed to make was 10 minutes, then what is stopping illegitimate users from signing up for hundreds, if not thousands of accounts for the sole purpose of harvesting characters? No, that would be a nightmare for the rest of the playerbase, so I prefer to be forced to log in, thank you very much.


Furthermore, if this WERE put into place, then people would start complaining about how they can't play the game for 3 months because their character isn't "done" yet. CCP would have to change starting sps AGAIN so that every character starts with at least a basic set of skills which players deem mandatory.

And then we would have even MORE alt cycling suicide gankers/scammers/spies/etc...

I literally see nothing more than marginal benefits to an unlimited skill queue, and so many potential disasters.
Tashanaka
Garoun Investment Bank
Gallente Federation
#40 - 2011-10-24 22:26:20 UTC  |  Edited by: Tashanaka
Tippia wrote:
Ok, story-time! Gather 'round the campfire, kids! ....



Nice story, but you forgot to mention the that skill queue was also to soften the removal of Ghost Training. Smile
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